EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Erickson9610 wrote: »I mean in 2025, which is in the coming months.
For that to be true, ZOS would have to have been working on two major PvP updates in parallel, which all things considered is an idea not worth entertaining.
Erickson9610 wrote: »I'm not saying an update to Cyrodiil has to be major. Rather, something small to improve stability.
Kinda missed this dev interview but at 17:55 they talk a bit about Cyrodiil:
https://www.youtube.com/watch?v=72HPHDwETt4
What about the Alliance War? Are you doing anything about that?
That's where we start to look at performance, and then also at some quality life, such as item curation. Then we're constantly adding new cosmetics that you can earn through PvP, adding new item sets and Rewards for the Worthy.
So this kinda reads like: Until performance will be better there won't be significant changes to Cyrodiil.
Kinda missed this dev interview but at 17:55 they talk a bit about Cyrodiil:
https://www.youtube.com/watch?v=72HPHDwETt4
What about the Alliance War? Are you doing anything about that?
That's where we start to look at performance, and then also at some quality life, such as item curation. Then we're constantly adding new cosmetics that you can earn through PvP, adding new item sets and Rewards for the Worthy.
So this kinda reads like: Until performance will be better there won't be significant changes to Cyrodiil.
my guild mates and I where at the german version of the ESO tavern, we had a around 1:30h long talk with Brain Wheeler about pvp, was some interesting insides, i heard the first time in that form.
Topics where:
- Balancing and how they do it
- server performance
- Cyrodiil and its rewards
- We talked about community feedback and we asked why they are so bad at actually collecting useful feedback
- we asked why they stopped class reps
- some exploits (here he was especially interested)
i cba to write a summary of that, but maybe i can tell in discord if somebody wanna write it -_-
licenturion wrote: »JiubLeRepenti wrote: »Then find solutions for lord' sake. Get new engine, get new servs... We're litterally paying you for this game. The least we should have is a decent PvP area that is working properly after ten years.
They tried new servers. Didn't help much
And 'getting a new engine' is basically starting over. Even games that switched to another version number of Unity or Unreal Engine had massive issues and delays. They are stuck on hero engine. And given the teams have build up a lot of knowledge during the years working with this engine, I am pretty sure the next project will also with this engine. They keep upgrading it with every update too: HDR, DLSS, FSR, etc.
So I wouldn't expect much if you are being a realist about it.
Kinda missed this dev interview but at 17:55 they talk a bit about Cyrodiil:
https://www.youtube.com/watch?v=72HPHDwETt4
What about the Alliance War? Are you doing anything about that?
That's where we start to look at performance, and then also at some quality life, such as item curation. Then we're constantly adding new cosmetics that you can earn through PvP, adding new item sets and Rewards for the Worthy.
So this kinda reads like: Until performance will be better there won't be significant changes to Cyrodiil.
my guild mates and I where at the german version of the ESO tavern, we had a around 1:30h long talk with Brain Wheeler about pvp, was some interesting insides, i heard the first time in that form.
Topics where:
- Balancing and how they do it
- server performance
- Cyrodiil and its rewards
- We talked about community feedback and we asked why they are so bad at actually collecting useful feedback
- we asked why they stopped class reps
- some exploits (here he was especially interested)
i cba to write a summary of that, but maybe i can tell in discord if somebody wanna write it -_-
A summary would be amazing! Would be interesting to hear about that!
(I think I know you from Cyro, you're the one with the old Futurama name right?)
I am in GH and i never have performance issues, as well. But reading all the comments, i begin to think the people complaining about the performance are the players that play in ball groups. If you are 10 people ball group, you are going to get 30 other faction enemies wherever you go. So, wherever you play, you are going to pull 50 players to 10m^2 area. I dont know if it is ever technically possible to solve that kind of bandwith and hardware problem. So, i would say you are creating the problem to begin with... Because i never ever experience performance problems in GH in solo, small scale or random sieges with more players but divided to a bigger region.Yeah, I hear that. I assume that most people who say that play GH? I'm in Ravenwatch and almost never have any performance issues...
This is exactly what i meant, this is the difference, in PvE you fight against the new "content". In PvP the new content is other players. That is what PvP means.You try going 5 years without a new trial, dungeon or chapter. 😂
Erickson9610 wrote: »I'm not saying an update to Cyrodiil has to be major. Rather, something small to improve stability.
ZOS sold the game to us with the promise of open world PvP. Cyrodiil just does not deliver. Not just because of poor performance, also because the campaign design is awful. So yeah, it actually would take something major.
But the dissatisfaction you see here now is I think most of all an expression of players feeling tired of being strung along with vague promises of continued tweaks. What you are suggesting has already been promised for years and not materialized.
If you knew that, you'd know asking for people to 'wait a little longer' wasn't going to go down very well. Especially not now we've just been told the PvP devs have been spending a lot of resources working on something else entirely over the past 2 years.
Erickson9610 wrote: »If a shooter game adds new guns, does that count as PvP content? I would think so. It's not a new map or a new gamemode, but it is still content to be used in PvP.
In this case, ESO adds new effects with item sets. A lot of new gear is released, with some of it being sourced from PvP activities. I think it's a fair comparison to make, because like new weapons in a shooter game, they add new ways to play PvP.
Are we complaining about a lack of guns (gear)? [snip]
[edited for baiting]
Erickson9610 wrote: »Stafford197 wrote: »I have many great memories of Cyrodiil PvP from way back, when it was genuinely amazing. I remember it as fondly as I do PvP from the old CoD or Halo games.
Seems that all good PvP eventually comes to an end though. Cyrodiil has zero chance of going back to anything nearly as fun as how it used to be.
There's a non-zero chance that Cyrodiil will be improved in the coming months. In an interview, ZOS has said that "PvP is definitely a big part of our future."
ZOS doesn't want to completely neglect Cyrodiil. After all, they did make QoL updates specifically for Cyrodiil, and they have been working on improving the servers.
Erickson9610 wrote: »Stafford197 wrote: »I have many great memories of Cyrodiil PvP from way back, when it was genuinely amazing. I remember it as fondly as I do PvP from the old CoD or Halo games.
Seems that all good PvP eventually comes to an end though. Cyrodiil has zero chance of going back to anything nearly as fun as how it used to be.
There's a non-zero chance that Cyrodiil will be improved in the coming months. In an interview, ZOS has said that "PvP is definitely a big part of our future."
ZOS doesn't want to completely neglect Cyrodiil. After all, they did make QoL updates specifically for Cyrodiil, and they have been working on improving the servers.
How do you know ZOS is working on improving the servers? (link to their recent press release about this please)
We are working on wrapping up maintenance on PC NA. Had to swap out some hardware and get that checked, and then we should be opening. Thanks for your patience.
@ZOS_Kevin will this fix recent lag spikes and disconnects? game borderline unplayable for alot.
The hardware swap today is not intended to address the lag spikes and disconnects many of you have noted. We are still monitoring that situation and using your tickets and feedback to see how we can make the connection issues better.
Erickson9610 wrote: »Erickson9610 wrote: »I mean in 2025, which is in the coming months.
For that to be true, ZOS would have to have been working on two major PvP updates in parallel, which all things considered is an idea not worth entertaining.
I'm not saying an update to Cyrodiil has to be major. Rather, something small to improve stability.
Stafford197 wrote: »I have many great memories of Cyrodiil PvP from way back, when it was genuinely amazing. I remember it as fondly as I do PvP from the old CoD or Halo games.
Seems that all good PvP eventually comes to an end though. Cyrodiil has zero chance of going back to anything nearly as fun as how it used to be.
Erickson9610 wrote: »I mean in 2025, which is in the coming months.
For that to be true, ZOS would have to have been working on two major PvP updates in parallel, which all things considered is an idea not worth entertaining.
Ok, just going to throw this out there... It seems that the devs feel that in PVE, they provide the content and story lines that the players play through and in PVP Cyrodiil, the players provide the content to play through. Is that reasonable? I can see, on the dev side, that being a reasonable position. As a player, I can also see how something new would be fun...
To be honest... I think the overwhelming majority of PvPers would be okay with zero content moving forward in exchange for just fixing the performance issues that have been plaguing it for many years.
Give this ol' beater of a car a little tune up - ya know what I mean?
Yeah, I hear that. I assume that most people who say that play GH? I'm in Ravenwatch and almost never have any performance issues...
Ok, just going to throw this out there... It seems that the devs feel that in PVE, they provide the content and story lines that the players play through and in PVP Cyrodiil, the players provide the content to play through. Is that reasonable? I can see, on the dev side, that being a reasonable position. As a player, I can also see how something new would be fun...
To be honest... I think the overwhelming majority of PvPers would be okay with zero content moving forward in exchange for just fixing the performance issues that have been plaguing it for many years.
Give this ol' beater of a car a little tune up - ya know what I mean?
Yeah, I hear that. I assume that most people who say that play GH? I'm in Ravenwatch and almost never have any performance issues...
HAHAHAHAHA WHUT????
EU Ravenwatch at primetime is a lagfest. Especially with the sorc ball groups
First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment. But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
Erickson9610 wrote: »Erickson9610 wrote: »Stafford197 wrote: »I have many great memories of Cyrodiil PvP from way back, when it was genuinely amazing. I remember it as fondly as I do PvP from the old CoD or Halo games.
Seems that all good PvP eventually comes to an end though. Cyrodiil has zero chance of going back to anything nearly as fun as how it used to be.
There's a non-zero chance that Cyrodiil will be improved in the coming months. In an interview, ZOS has said that "PvP is definitely a big part of our future."
ZOS doesn't want to completely neglect Cyrodiil. After all, they did make QoL updates specifically for Cyrodiil, and they have been working on improving the servers.
How do you know ZOS is working on improving the servers? (link to their recent press release about this please)
Here's a quote from ZOS_Kevin this August where he says they are continuing to monitor the situation:We are working on wrapping up maintenance on PC NA. Had to swap out some hardware and get that checked, and then we should be opening. Thanks for your patience.
@ZOS_Kevin will this fix recent lag spikes and disconnects? game borderline unplayable for alot.
The hardware swap today is not intended to address the lag spikes and disconnects many of you have noted. We are still monitoring that situation and using your tickets and feedback to see how we can make the connection issues better.
ZOS will take action to mitigate the server issues. They haven't forgotten about it.
Erickson9610 wrote: »Erickson9610 wrote: »Stafford197 wrote: »I have many great memories of Cyrodiil PvP from way back, when it was genuinely amazing. I remember it as fondly as I do PvP from the old CoD or Halo games.
Seems that all good PvP eventually comes to an end though. Cyrodiil has zero chance of going back to anything nearly as fun as how it used to be.
There's a non-zero chance that Cyrodiil will be improved in the coming months. In an interview, ZOS has said that "PvP is definitely a big part of our future."
ZOS doesn't want to completely neglect Cyrodiil. After all, they did make QoL updates specifically for Cyrodiil, and they have been working on improving the servers.
How do you know ZOS is working on improving the servers? (link to their recent press release about this please)
Here's a quote from ZOS_Kevin this August where he says they are continuing to monitor the situation:We are working on wrapping up maintenance on PC NA. Had to swap out some hardware and get that checked, and then we should be opening. Thanks for your patience.
@ZOS_Kevin will this fix recent lag spikes and disconnects? game borderline unplayable for alot.
The hardware swap today is not intended to address the lag spikes and disconnects many of you have noted. We are still monitoring that situation and using your tickets and feedback to see how we can make the connection issues better.
ZOS will take action to mitigate the server issues. They haven't forgotten about it.
Your faith is highly misplaced on this topic. If ZOS wanted to fix Cyrodiil performance issues they would be fixed by now.
Even with this old engine it was possible to have a lot of fun in cyro ~10 month ago.IMO the problem is simply the engine is what.. 17 years old now (dev time prior to launch)?
This beater of a honda can't turn into a lambo no matter how many times they make tweaks to the internals (code base).
Until they get around the engine limitations I think Cyro is just a lost cause. PvE is starting to have big impacts on performance. Every dungeon group I've been in has had people asking if anyone else is having lag. This used to be a cyro issue for the past 5 years but it's not in PvE.
Erickson9610 wrote: »They come up with changes and updates NO ONE HAS ASKED FOR and do not matter to the majority of players, while neglecting issues that have been appointed for several years now.
ZOS has been working on those issues. And further, ZOS is supposed to make changes no one asked for — that's called new content. ZOS wanted to change Battlegrounds to appeal to a new audience, and they wanted to create the Infinite Archive to draw in fans of the Roguelike genre. Both of these can be easily marketed to outside audiences.Do you remember the "Year of Performance"?
The performance updates were secondary to the Chapter/DLC release schedule, which were the primary focus of marketing campaigns.