spartaxoxo wrote: »They announced weeks ahead of time that it wasn't Cyrodiil related and yet chat expected Cyrodiil updates anyway. Not much more they can say to that but "yup."
SkaraMinoc wrote: »Actually I think they are working on Cyrodiil updates or have them in the backlog. The reason is because I now have confidence that ZOS does listen to player feedback but it takes them years to get changes out to Production. We started heavily recommending 2-team BG changes and competitive arenas in 2022 and based on what Brian said on the live stream, it was late 2022 when they started working on competitive 4v4 arenas that are shipping with Update 44.
So they might release Cyrodiil updates in the next year or two.
Cyrodiil hasn’t gotten a large update since Volundrung and that was with Elsweyr back in 2019. Since then we’ve had a few tweaks like with the killfeed, keep notifications but nothing gamebreaking. So how many more years do we have to wait?
People keep claiming the devs are held back by technical limitations but back when the game launched, (speaking from console) we all played on older generation consoles with much MUCH higher population caps and the game was playable.
SkaraMinoc wrote: »Actually I think they are working on Cyrodiil updates or have them in the backlog. The reason is because I now have confidence that ZOS does listen to player feedback but it takes them years to get changes out to Production. We started heavily recommending 2-team BG changes and competitive arenas in 2022 and based on what Brian said on the live stream, it was late 2022 when they started working on competitive 4v4 arenas that are shipping with Update 44.
So they might release Cyrodiil updates in the next year or two.
Cyrodiil hasn’t gotten a large update since Volundrung and that was with Elsweyr back in 2019. Since then we’ve had a few tweaks like with the killfeed, keep notifications but nothing gamebreaking. So how many more years do we have to wait?
People keep claiming the devs are held back by technical limitations but back when the game launched, (speaking from console) we all played on older generation consoles with much MUCH higher population caps and the game was playable.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused.
I didn't expect updates for Cyro. I expected a small update. I wasn't alone. A lot of people were expecting something like a duel finder.
This game is ten years old now, built around not the best of engines. I assume ZOS never anticipated how badly Cyrodiil performance would get as the game combat mechanics updated and expanded, and it seems they've reached a point where they frankly have no idea how to solve the performance problem that would enable to introduce new content to the zone, and they also don't know what to say on the matter as they can't just make promises nor drop the bomb that Cyro will never be updated again. It's a pickle.
BGs are an easier route for them. They're much smaller instances proven to have reliable performance. They could simply create new arenas with little to no issue, so there's your PvP content.
In my view, if ZOS REALLY wanted to update/expand Cyrodiil PvP, I bet it would take building a whole new game for it.
ForumSavant wrote: »First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment. But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
I don't even mind the changes, I like the instanced 4v4 and 8v8, but where was it stated that it would be BG focused? All I had ever seen was that update 44 would be "PvP focused" with no real indication as to what that focus would be on.
First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment. But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment. But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
I'm sorry Kevin but I must have missed all of the several times you guys noted that the update would be Battlegrounds focused? The first time I heard about it was at the very end of a stream last week or the week before, where Gina mentioned "the next stream will be about U44 and the battleground changes". That and the data mined by UESP we weren't allowed to mention here. It would help a lot if you could show us some examples where you guys announced it would be battlegrounds.
ragnarok6644b14_ESO wrote: »People ask for "updates to Cyrodiil" but I'm not sure what they mean...
... what can you update? I mean yes, you can update performance, but I think that "improve performance" is both at the top of their docket and is ongoing across PVE, PVP, housing... it's so vague and broad as to be meaningless. Hardware upgrades would help, sure - but they help more than Cyrodiil.
What do people who bemoan the lack of updates to Cyrodiil want to see? What sort of update?
Not that I'm a dev (probably for the best) but other than changing the map around (how would you guys like another outpost to fight over? huh!? Yeah!), or fiddling with balance, or the aformentioned "make ESO have better performance", what are some specific action items we can call upon the devs to make?
albertberku wrote: »It is an open world PvP map, like why there has to be some content there so badly? It is there to fight against other players, if you dont enjoy it, you wont enjoy it if they introduce 1000 different content to make PvP more enjoyable for you.
I'm sorry Kevin but I must have missed all of the several times you guys noted that the update would be Battlegrounds focused?
albertberku wrote: »Exactly my thoughts. Asking for "updates", but what do you mean?
First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment. But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
albertberku wrote: »Exactly my thoughts. Asking for "updates", but what do you mean?
You try going 5 years without a new trial, dungeon or chapter.
The map itself is fine, as is the gameplay, we’re generally happy with what we have.
Erickson9610 wrote: »You try going 5 years without a new trial, dungeon or chapter.The map itself is fine, as is the gameplay, we’re generally happy with what we have.
You really can't compare PvE to PvP. Sure, players will get bored if there's no new content in any mode, but there are far more gameplay options when players play against one another versus when players play together through content. In PvE, the appeal comes from the content; in PvP, the appeal comes from the other players. If you run out of new content, then you replay old content until you move on to something else.
But the thing about PvP in this game is that it's always receiving new content. Maybe not always PvP-exclusive content, but every new item set, balance change, and nearly every Chapter feature affects PvP and PvE in some way. Every year there's always some new combat-related feature to experiment with in PvP, which keeps the PvP experience fresh.
Now, if PvP and PvE were balanced separately, how often would you imagine PvP would get a balance change? I'd wager not nearly as often as it currently does. Change is good because it keeps the PvP gameplay interesting.
First, we do want to acknowledge folks sentiment here and know that we are providing the feedback of disappointment of no Cyrodiil content to the team. We understand many of you want new content for Cyrodiil and to address long standing issues. So we will continue to voice those concerns with the team. Gina and Brian mentioning Cyrodiil was not to raise hope and dash it, but to acknowledge the chat mentioning Cyrodiil during the stream.
The one thing we do want to note is that we have tried to make it clear for months now that this update would be Battlegrounds focused. We have noted that several times over the last few months here on the forum and on our social channels. We know this does not diminished the frustration. We just want to make it clear that we tried to set expectations accordingly to avoid disappointment.
But we will take a look back and see how we can better set expectations next time to make sure we are being clear about the intention of the stream.
Erickson9610 wrote: »You try going 5 years without a new trial, dungeon or chapter.The map itself is fine, as is the gameplay, we’re generally happy with what we have.
You really can't compare PvE to PvP. Sure, players will get bored if there's no new content in any mode, but there are far more gameplay options when players play against one another versus when players play together through content. In PvE, the appeal comes from the content; in PvP, the appeal comes from the other players. If you run out of new content, then you replay old content until you move on to something else.
But the thing about PvP in this game is that it's always receiving new content. Maybe not always PvP-exclusive content, but every new item set, balance change, and nearly every Chapter feature affects PvP and PvE in some way. Every year there's always some new combat-related feature to experiment with in PvP, which keeps the PvP experience fresh.
Now, if PvP and PvE were balanced separately, how often would you imagine PvP would get a balance change? I'd wager not nearly as often as it currently does. Change is good because it keeps the PvP gameplay interesting.
Always disliked this argument that new sets = PvP content.
Erickson9610 wrote: »But the thing about PvP in this game is that it's always receiving new content. Maybe not always PvP-exclusive content, but every new item set, balance change, and nearly every Chapter feature affects PvP and PvE in some way. Every year there's always some new combat-related feature to experiment with in PvP, which keeps the PvP experience fresh.
Erickson9610 wrote: »You try going 5 years without a new trial, dungeon or chapter.The map itself is fine, as is the gameplay, we’re generally happy with what we have.
You really can't compare PvE to PvP. Sure, players will get bored if there's no new content in any mode, but there are far more gameplay options when players play against one another versus when players play together through content. In PvE, the appeal comes from the content; in PvP, the appeal comes from the other players. If you run out of new content, then you replay old content until you move on to something else.
But the thing about PvP in this game is that it's always receiving new content. Maybe not always PvP-exclusive content, but every new item set, balance change, and nearly every Chapter feature affects PvP and PvE in some way. Every year there's always some new combat-related feature to experiment with in PvP, which keeps the PvP experience fresh.
Now, if PvP and PvE were balanced separately, how often would you imagine PvP would get a balance change? I'd wager not nearly as often as it currently does. Change is good because it keeps the PvP gameplay interesting.
Always disliked this argument that new sets = PvP content.
Erickson9610 wrote: »If a shooter game adds new guns, does that count as PvP content? I would think so. It's not a new map or a new gamemode, but it is still content to be used in PvP.
In this case, ESO adds new effects with item sets. A lot of new gear is released, with some of it being sourced from PvP activities. I think it's a fair comparison to make, because like new weapons in a shooter game, they add new ways to play PvP.
Ok, just going to throw this out there... It seems that the devs feel that in PVE, they provide the content and story lines that the players play through and in PVP Cyrodiil, the players provide the content to play through. Is that reasonable? I can see, on the dev side, that being a reasonable position. As a player, I can also see how something new would be fun...