Tommy_The_Gun wrote: »Tommy_The_Gun wrote: »The reason why cloak & invisibility skills do not have ramping cost is because they have hard counters instead. Hard counter = things that prohibit the use of the skill or outright cancel its effect. Things like detection potions or detection skills etc. On top of hard counters, there are also soft counters that can minimize the effectiveness of invisibility (dot, aoe dot, CC etc).
Roll dodge, streak or bow scribing skill for example do have ramping cost because those abilities do not have any hard counters present in the game. There are no skills or potions that would prevent the use of those skills or that would cancel the effect. Those abilities only have soft counters that can minimize the effects of the skill. Like some gap closers that can minimize the final result of the streak or in case of roll-dodge - aoe abilities that can not be dodged.
ZOS balanced the game this way, so I guess the only way invisibility skills can have ramping cost added is if all of the invisibilty hard counters would be removed or at the very least toned down significantly.
The hard counters to cloak force every other class to slot skills or potions that are often completely unnecessary for their builds, taking away another potential source of damage or another buff -- that in and of itself gives NBs an additional advantage above and beyond the extremely powerful advantage of invisibility on demand. Sure, tone down the hard counters slightly if we must to account for ramping costs on cloak, but nerfing hard counters "significantly" would take us right back to square one. Invisibility is far more powerful as an escape tool than skills that merely enable rapid repositioning, so yes, it needs some hard counters.
I am not sure if I understand. Flare gives major protection just for slotting. How this is not a part of a PvP build ? ZOS provides very effective tools to deal with invisibility mechanics and just not using those tools & complain seems a bit silly to me. And just like I have mentioned with Flare - those detection skills provides significant buffs just for slotting them. And if by some chance one would not use them - then there are also potions, sets and even direct damage aoe skills that will interupt invisibility.
Besides... if you mentioned that the need to use dedicated counter skill is too much... then how would nerfing those skills affect builds that don't use them anyway ? It just does not make sense.
To me it looks like: "I want to have a cake & eat a cake". You know... I want to adapt my PvP build to be better without changing the build...
If some one has troubles with NBs still in 2024, then perhaps it would be a good idea to make a NB character, play a bit with it (yes, in PvP), see how it operates & then you will know exactly how to deal them
It's unclear to me what problem the OP is trying to solve, because a ramping cloak cost doesn't address nightblade damage nor the offensive use of Cloak. I have some idea what Aurielle is getting at, using both Rally and Siphoning Attacks in Cloak. On the other hand I find his video unconvincing, because it is theoretical. It does not capture the pressure you're under in combat situations against good players. In my experience, using Siphoning Attacks in those situations - cloaked or not - is dangerous, because it has a health cost.Turtle_Bot wrote: »1. What change would you make to cloak or to NB in general to balance the class in PvP when used by top players without "ruining it for the rest"?
I only play sorc occasionally, so I'm less up-to-date on it. I believe there have been contributing factors to making Hardened Ward as strong as it is, such as Bound Aegis buffing your magicka by a percentage and Major Vitality being available from a scribed skill that suits sorc. I think Hardened Ward is too strong, but I like how it plays and what it does for bar space. Off the top of my head, I would say the heal on Hardened Ward needs to be cut in half for magsorc to be better balanced, but I haven't thought about it that much.2. What is your opinion on Hardened ward in its current state? (I will explain the reason for this question further once we have an answer)
Tommy_The_Gun wrote: »My point is: Even if you nerf cloak to the ground, even if it will be "a meme skill" - people will complain about Cloak & Vamp till it exists. For as long as it is a mechanic in the game - people (some people) will still complain and those "nerf cloak threads" will be up.
System_Data wrote: »snip
It means I don't know which direction I should be moving or turning my camera in, I can't be sure which ability I should be casting, it affects my positioning in a way that nothing else in the game does, it affects my perception of a fight as I can't be sure how many players I'm actually fighting.
Cloak is undoubtedly one of the strongest abilities in the game, and has been for a while, but even more so now with the added major savagery on both bars. A ramping cost would hardly impact the ability in a way that it would make you drop it from your bar, but would help alleviate the frustration of fighting people (or groups of people) who rely on spamming it to be practically invincible in many scenarios.
NB main here, btw.snip
If you think this is an issue of "meta sorcs" not understanding NB, React is one of the best NB mains on PC NA, and he's right here in this thread telling you that cloak needs ramping costs.
Don't know who React is, but you have plethora of ways to deal with nightblades including a 8 meter aoe class skill which allows you to not aimlessly turn your camera and needing barely to move to pull nighblades out. If you're dealing with multiple nightblades, it's not like one detect pot won't reveal all of them and just because you're dealing with multiple nightblades, it doesn't mean you need to engage them. It should be quite normal that multiple players would beat one player.
Are you really asking ZOS to balance nightblade around the supposedly top nightblade players? You realize that most nightblades/players are casuals right? You won't be seeing new players in pvp that'll stay if you do so. There's a reason why ffxiv balances around the casual demographics and in turn have more players participating on a wide range of content.
I played a bow stamina necromancer, one of the weaker class in pvp, against a melee tarnished nightblade and wasn't even worried at all. You bet they were spamming cloak, but they got pulled out of it every time and then they died. It is actually doable to bring out nightblades from stealth, and if you don't kill them and they reset, well guess what, you also can reset.
This whole stick of wanting to add ramping cost to nightblade's cloak and comparing it to sorcerer's streak is wrong because they don't even function remotely similar. At best, cloak is more similar to sorcerer's conjured ward and last time i checked, there's no ramping cost on that.
LittlePinkDot wrote: »If you get ganked by Nightblades, you're not tanky enough.
Reveal them and they're not that hard to kill normally.
LittlePinkDot wrote: »monkidb16_ESO wrote: »This has been a talking point for years and as always serves only as a litmus test for terrible ideas.
All the other examples have instant tactical advantages Sorc/Vamp/Bow give you an instant positional advantage that can't be undone by just hitting the target. Dodge/Vamp give an instant minor positional advantage with a major mitigation advantage, where you cant be hit by a lot of abilities for a short frame.
Cloak on the other hand gives you a 3 second frame to potentially gain a positional advantage as well as an information advantage. Contrary to the other examples this can be instantly negated by Potion/AoE/Hunter/Magelight. A ramping cost would only make sense if Cloak could not be negated by such means.
Furthermore there is the issue with the implementation of such a penalty. How long should the ramping window last?
Anything under 3 seconds is meaningless and will only further punish newer NBs who can't cast it in a correct rhythm, a higher window would go counter to your point asking for parity between these abilities.
A suggestion that would be much more reasonable would be to disable Cloak for a few seconds after striking from stealth and/or to reveal the NB on preparing any attack while cloaked.
Also that myth of "strongest burst heal" is still going strong I see, let me counter with this list of abilities that heal more than Healthy Offering:
Dragon Knight:
Coagulating Blood under 90% health
Sorcerer:
Twilight Matriarch Heal
Vibrant Shroud with Blood Magic passive.
Templar:
Rushed Ceremony & morphs
Warden:
Polar Wind above 29k max health
Necromancer:
Render Flesh & morphs
Arcanist:
Runemend & morphs
Scribing:
Healing Soul
Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit. It means I don't know which direction I should be moving or turning my camera in, I can't be sure which ability I should be casting, it affects my positioning in a way that nothing else in the game does, it affects my perception of a fight as I can't be sure how many players I'm actually fighting.
Cloak is undoubtedly one of the strongest abilities in the game, and has been for a while, but even more so now with the added major savagery on both bars. A ramping cost would hardly impact the ability in a way that it would make you drop it from your bar, but would help alleviate the frustration of fighting people (or groups of people) who rely on spamming it to be practically invincible in many scenarios.
NB main here, btw.
Stam NB isn't spamming cloak. They don't have enough Magicka.
That is not the point. After 10 years of game live, it can not possibly be about NB skill (namely shadowy disguise) or any other specific skill. It is about the whole idea of invisibility in PvP games. Some people love it, but some people hate it. In ESO, NB & Vamp are such "stealth" classes. In other words - people who complain about invisibility in ESO, would also complain about Spy in TF2 or Loki in Smite or whatever can be invisible in any other PvP game. It is just about personal preferences, opinions and type of personality. Some people simply will always think/say that being invisible has no place in any type of PvP game. Also - notice how no one minds cloak in PvE & how it allows to skip mobs & make grinding faster etc. It is always about PvP.Tommy_The_Gun wrote: »My point is: Even if you nerf cloak to the ground, even if it will be "a meme skill" - people will complain about Cloak & Vamp till it exists. For as long as it is a mechanic in the game - people (some people) will still complain and those "nerf cloak threads" will be up.
Do you see somebody complaining that defensive stance reflect a projectile or even that Spell wall reflect all projectiles? No. The mechanic is there but people do not complain as it was in reflective scales.
They do it due to lag & random stuff interrupting cloak. NB only tend to "spam" cloak in certain conditions, mainly 2 or 3 1st casts and then it is every 3 seconds.CrazyKitty wrote: »The vast majority of all NB's spam cloak. That's just how it is.
Tommy_The_Gun wrote: »That is not the point. After 10 years of game live, it can not possible be about NB skill (namely shadowy disguise) or any other specific skill. It is about the whole idea of invisibility in PvP games. Some people love it, but some people hate it. In ESO, NB & Vamp are such "stealth" classes. In other words - people who complain about invisibility in ESO, would also complain about Spy in TF2 or Loki in Smite or whatever can be invisible in any other PvP game. It is just about personal preferences, opinions and type of personality. Some people simply will always think/say that being invisible has no place in any type of PvP game. Also - notice how no one minds cloak in PvE & how it allows to skip mobs & make grinding faster etc. It is always about PvP.Tommy_The_Gun wrote: »My point is: Even if you nerf cloak to the ground, even if it will be "a meme skill" - people will complain about Cloak & Vamp till it exists. For as long as it is a mechanic in the game - people (some people) will still complain and those "nerf cloak threads" will be up.
Do you see somebody complaining that defensive stance reflect a projectile or even that Spell wall reflect all projectiles? No. The mechanic is there but people do not complain as it was in reflective scales.
Hence why I think that for as long as you can actually be invisible in ESO PvP at least some people will complain about it. For as long as there is a possibility to play effectively using stealth in PvP - some people will always, always complain about it.
Cloak is just a scape goat here and I bet if it gets nerfed - Vamp & invisibiity potions will be next to complain about.
Exactly and a 33% cost increase will only marginally affect your ability to cloak 3 times in a row. This is why I'm puzzled as to how this affects hardcore players. It would, on the other hand, completely destroy my playstyle. A playstyle which Joy Division described thusly:Galeriano2 wrote: »Also also You don't need to spam cloak to be invisible, usually You need like 2-3 cloak casts to smoothly go from cloak invisibility to regular stealth invisibility.
"The sort of NB that you describe and how you play ... I and the vast majority of players with experience are not worried about. That NB is nothing more than a nuisance and an irritant."
This arguably describes not just me, but also new (solo) players who lean on Cloak to get their feet wet in PvP.
Joy Division implied he is more experienced than me when, in reality, he simply doesn't know me. No, I'm not a top player, but I've played for 9 years, with most of that time spent in open world PvP. This is how I'm at least able to judge Aurielle's video. That video showed Aurielle as a bow ganker, killing a target who, for one reason or another, didn't defend. I grant you that everyone may have different reasons for a Cloak nerf, but if I am to believe that Cloak is imbalanced at the high level, then this wasn't an example of it.
I do not accept, by the way, that the game is or should be balanced strictly according to the needs of experienced players. Not that ZOS have been doing that. I think they have walked a tightrope between balancing for experienced players and accomodating new ones, and also in balancing what's too effective with retaining what is fun. In my view too many things have already been sacrificed on the altar of balance, such as the original reflecting DK wings. IMO the game has become more bland as a result.
In other words, there ought to be a compelling case for modifying Cloak. I don't see that here. Indeed what I see instead is a bunch of experienced players trying to weaken a tool that less experienced players lean on, the change of which doesn't impact the experienced ones all that much. You got to wonder why.
CrazyKitty wrote: »The NB meta in Cyro right now gives the NB a 42m range proc that one shots anything below 35k health. The cloak combined with broken sets like tarnished nightmare and RoA have put NB's way, way beyond what is generally considered overpowered.
It's the NB invisible one shot proc meta that drives more new PvP players away from Cyrodiil and IC than any other factor by far.
These threads always reveal the players who main NB in PvP. Nobody wants the class or skill they're crutching on to be nerfed, but it's better for the health of the game if "skills" like cloak are toned down a bit.
Thank you! While Aurielle keeps telling me not to focus on their bow build, you've given examples of two actual pain points.CrazyKitty wrote: »The NB meta in Cyro right now gives the NB a 42m range proc that one shots anything below 35k health. The cloak combined with broken sets like tarnished nightmare and RoA have put NB's way, way beyond what is generally considered overpowered.
It's the NB invisible one shot proc meta that drives more new PvP players away from Cyrodiil and IC than any other factor by far.
These threads always reveal the players who main NB in PvP. Nobody wants the class or skill they're crutching on to be nerfed, but it's better for the health of the game if "skills" like cloak are toned down a bit.
There already is a sound cue. If you are close enough to another NB, you hear them cloaking, using Siphoning Attacks, or Race Against Time. I also sometimes briefly see NBs in plain view in their runup to an IC flag while they cast Proximity Detonation. That skill also creates a big ring around them, which I sometimes see when they approach. I'm not entirely sure why, maybe if they're only crouched and not cloaked at that point. At any rate, while it's not the majority of cases, I have both heard and seen nightblades before their gank or bomb and wished I was on voice chat, because none of the other players standing on the flag with me would react. Either they're always all listening to podcasts or they play with the game sound down, or ... I don't know. The cues are subtle, but they exist. I think the way they're implemented is quite appropriate.System_Data wrote: »ESO could add a sound cue when activating cloak to help detect NBs, similar to how another game deals with invisibility, Smite's Loki.
I disagree that a cost increase is the one size fits all solution to also fit Cloak. Streak and dodge rolls don't have the same utility that Cloak has, namely to disengage from NPC combat, or avoid it in the first place, or to avoid player combat altogether in a PvP area, if that's what the (PvE) player chooses. I don't know whether you have the time and inclination to go over all of my other responses, where I ended up elaborating on more facets of what makes this playstyle unique and valuable over mixing cloak and crouch. I would however appreciate, if you could give your input on the alternatives I suggested in my response to @Turtle_Bot.Joy_Division wrote: »The better case for Cloak is that by nerfing it, are we continuing the undesirable pattern of ZOS balance that rips the uniqueness and what little identity classes have left? So in that respect I can certainly sympathize with NB players who are aghast at the suggestion of nerfing Cloak. But fair is fair. Even sorcerers got hit with a ramping cost and guess what? It hasn't hurt them one bit...
I disagree that a cost increase is the one size fits all solution to also fit Cloak. Streak and dodge rolls don't have the same utility that Cloak has, namely to disengage from NPC combat, or avoid it in the first place, or to avoid player combat altogether in a PvP area, if that's what the (PvE) player chooses. I don't know whether you have the time and inclination to go over all of my other responses, where I ended up elaborating on more facets of what makes this playstyle unique and valuable over mixing cloak and crouch. I would however appreciate, if you could give your input on the alternatives I suggested in my response to @Turtle_Bot.Joy_Division wrote: »The better case for Cloak is that by nerfing it, are we continuing the undesirable pattern of ZOS balance that rips the uniqueness and what little identity classes have left? So in that respect I can certainly sympathize with NB players who are aghast at the suggestion of nerfing Cloak. But fair is fair. Even sorcerers got hit with a ramping cost and guess what? It hasn't hurt them one bit...
I don't know what that means. Abolish Cloak altogether?I disagree that a cost increase is the one size fits all solution to also fit Cloak. Streak and dodge rolls don't have the same utility that Cloak has, namely to disengage from NPC combat, or avoid it in the first place, or to avoid player combat altogether in a PvP area, if that's what the (PvE) player chooses. I don't know whether you have the time and inclination to go over all of my other responses, where I ended up elaborating on more facets of what makes this playstyle unique and valuable over mixing cloak and crouch. I would however appreciate, if you could give your input on the alternatives I suggested in my response to @Turtle_Bot.Joy_Division wrote: »The better case for Cloak is that by nerfing it, are we continuing the undesirable pattern of ZOS balance that rips the uniqueness and what little identity classes have left? So in that respect I can certainly sympathize with NB players who are aghast at the suggestion of nerfing Cloak. But fair is fair. Even sorcerers got hit with a ramping cost and guess what? It hasn't hurt them one bit...
I can give you another proposal if you think ramping cost is too bad.
ZoS should check blinding flashes and reflective scales changes and do the same with cloak.
CrazyKitty wrote: »Tommy_The_Gun wrote: »That is not the point. After 10 years of game live, it can not possible be about NB skill (namely shadowy disguise) or any other specific skill. It is about the whole idea of invisibility in PvP games. Some people love it, but some people hate it. In ESO, NB & Vamp are such "stealth" classes. In other words - people who complain about invisibility in ESO, would also complain about Spy in TF2 or Loki in Smite or whatever can be invisible in any other PvP game. It is just about personal preferences, opinions and type of personality. Some people simply will always think/say that being invisible has no place in any type of PvP game. Also - notice how no one minds cloak in PvE & how it allows to skip mobs & make grinding faster etc. It is always about PvP.Tommy_The_Gun wrote: »My point is: Even if you nerf cloak to the ground, even if it will be "a meme skill" - people will complain about Cloak & Vamp till it exists. For as long as it is a mechanic in the game - people (some people) will still complain and those "nerf cloak threads" will be up.
Do you see somebody complaining that defensive stance reflect a projectile or even that Spell wall reflect all projectiles? No. The mechanic is there but people do not complain as it was in reflective scales.
Hence why I think that for as long as you can actually be invisible in ESO PvP at least some people will complain about it. For as long as there is a possibility to play effectively using stealth in PvP - some people will always, always complain about it.
Cloak is just a scape goat here and I bet if it gets nerfed - Vamp & invisibiity potions will be next to complain about.
Why not just make cloak a scribing skill, as others have suggested in this thread? That way all classes can have access to the "skill".
I don't know what that means. Abolish Cloak altogether?I disagree that a cost increase is the one size fits all solution to also fit Cloak. Streak and dodge rolls don't have the same utility that Cloak has, namely to disengage from NPC combat, or avoid it in the first place, or to avoid player combat altogether in a PvP area, if that's what the (PvE) player chooses. I don't know whether you have the time and inclination to go over all of my other responses, where I ended up elaborating on more facets of what makes this playstyle unique and valuable over mixing cloak and crouch. I would however appreciate, if you could give your input on the alternatives I suggested in my response to @Turtle_Bot.Joy_Division wrote: »The better case for Cloak is that by nerfing it, are we continuing the undesirable pattern of ZOS balance that rips the uniqueness and what little identity classes have left? So in that respect I can certainly sympathize with NB players who are aghast at the suggestion of nerfing Cloak. But fair is fair. Even sorcerers got hit with a ramping cost and guess what? It hasn't hurt them one bit...
I can give you another proposal if you think ramping cost is too bad.
ZoS should check blinding flashes and reflective scales changes and do the same with cloak.
It's unclear to me what problem the OP is trying to solve, because a ramping cloak cost doesn't address nightblade damage nor the offensive use of Cloak. I have some idea what Aurielle is getting at, using both Rally and Siphoning Attacks in Cloak. On the other hand I find his video unconvincing, because it is theoretical. It does not capture the pressure you're under in combat situations against good players. In my experience, using Siphoning Attacks in those situations - cloaked or not - is dangerous, because it has a health cost.Turtle_Bot wrote: »1. What change would you make to cloak or to NB in general to balance the class in PvP when used by top players without "ruining it for the rest"?
At any rate, what I object to is the proposed ramping cost specifically. Assuming that Cloak and Cloak sustain is the pressing issue and not something else, I would be happy with any of the following options:Of course I may be stepping on someone else's toes with the above suggestions, possibly PvE DDs. This is, therefore, merely up for discussion. Furthermore:
- Change Rally so it uncloaks you, like every other heal.
- Change Siphoning Attacks / Leeching Strikes so it uncloaks you.
- Make Siphoning Attacks / Leeching Strikes return only stamina. AFAIK this skill has it's main other use in PvE tanking where it is arguably (also) OP, if not for creating meta tanks, then for ease of use. Returning only stamina would keep it alive for that purpose - easy tanking / blocking - while reining in it's OPness and disabling it's use for Cloak sustain. It would still help hybrids and dodge roll sustain.
- The most extreme option - not sure this is necessary: Disable cloak automatically for 5s after attacking a player with direct damage from invisibility, putting the blue light above the NB like Canou Hunter / Magelight. This would not affect PvE nor activities like burning siege, when you're not attacking a player.
- Give Tarnished Nightmare the 1s delay treatment that every other proc set has. The tooltip of the proc is also rather high, considering it's AOE and applies Sundered, and the proc condition compares with Caluurion. It suits nightblades. The latter set should have been ZOS' reference. It got nerfed from a 10s cooldown down to 5s, distributing the damage over two 5s intervals and making it unattractive for burst as a ganking set. With an attractive 8s cooldown for Tarnished, I don't know what ZOS were thinking. The set should never have existed in it's current form.
- Rein in Grim Focus. When ZOS got rid of requiring activation, they (accidentally?) made it so the skill remains procced inbetween combat. This, in effect, gives nightblades the use of two ultimate strength skills during ganks, even if both share the 400ms delay and you can technically break free from Incap and dodge Grim Focus in time. At any rate, I would re-introduce a timeout so the skill isn't always up. Basically it should fall off outside of combat. Maybe keep it for 20s after combat ends, although I'm not sure exactly how this should work. On the one hand cloaking can cancel a nightblade's "in combat" state pretty quickly and it's a nuisance if Grim Focus would fall off immediately due to that. On the other hand the infamous "stuck in combat" bug would keep the Grim Focus proc up, if the timeout was tied to combat. So I'm not sure exactly what to do, but something along those lines.
I only play sorc occasionally, so I'm less up-to-date on it. I believe there have been contributing factors to making Hardened Ward as strong as it is, such as Bound Aegis buffing your magicka by a percentage and Major Vitality being available from a scribed skill that suits sorc. I think Hardened Ward is too strong, but I like how it plays and what it does for bar space. Off the top of my head, I would say the heal on Hardened Ward needs to be cut in half for magsorc to be better balanced, but I haven't thought about it that much.2. What is your opinion on Hardened ward in its current state? (I will explain the reason for this question further once we have an answer)
Invisibility is not what most players desire it to be. It is neither a sound-proofing nor an odor preventative. Monsters might well be able to hear, smell, or see [via non traditional means] the invisible character. Furthermore, the associates of the invisible party are not able to see him or her any better than foes are, so this can cause problems, too ... Consider also the dust on the floor will betray most invisibility, as will dust or powder in the air ... Finally, we have the consideration of the ability to detect invisible creatures even though they are not actually seen. This is explainable as the observer's ability to note a minor disturbance in the air - a shimmering or haze - or by keen hearing, and/or keen sense of smell. A chart for chance of detection based on the intelligence attribute and the creatures level follows
Joy_Division wrote: »@fred4
My feedback to your #63.
I don;t think it's a mystery what the OP is getting at. NBs used to have no in-class burst heal and thus an escape like Cloak, while annoying, made sense and was something that was bearable. Years later, NBs got a burst heal as good as a Templar, yet the Templar did not get Cloak. The weakness is gone, the strength remains.
I would agree that a ramping cost would not resolve much of the power with Cloak. People who used it selectively would hardly noticed and it's offensive power would be the same. That's - good. We don;t want to make the skill useless. We don;t want to deprive NBs the ability to use the skill judiciously from being just as effective as they are now. The ramping cost proposal just wants to make NBs actually think about when to use it and be mindful of the negative consequences of slamming that button down repeatedly whenever they get in a sticky situation, much the same way a sorcerer who just slams streak will soon find themselves out of resources and surrounded.
I might be the wrong person to ask because I don't play NBs very much, but if given a choice of either accepting all the your proposed changes or a ramping coast to cloak, I would pick the ramping cost to cloak. Siphoning Attacks is fine. It makes sense to me that the description of Rally would not break cloak as opposed to an actual magic spell. I think there should be some heal in the game that doesn't break cloak to add options. The 5 second cooldown might work but kind of sounds arbitrary and would leave me wondering why I can;t cloak now, but could before? As someone who does not opt to perma cloak, I don't think I'd be fine with the logic of siphoning not returning magicka when the issue at hand is Cloak. It seems to me as if you are searching for ways to keep cloak as it is for your specific playstyle, which would negatively affect the other ways NBs play in order to do so.
What I think the issue here is that you feel that perma-invisibility is fine whereas I think it is a highly dubious concept. A town of NPCs or even a boss might not be bothered by a player who can disappear at will for as long as they want, but human being who spend money and are invested in the game should not be treated like NPC. Just because ZOS is utterly clueless with this concept and makes no distinction between PvE and PvP abilities or torments its player base with stuff like the Rush of Agony set does not mean it's a good idea. When I used to play dungeons and Dragons, there was a specific part in the Dungeon Master's guide that recommended to Game-Masters what do to with players whose strategy was: "Now I'll sneak up on the dragon invisibly!" I will quote the requisite adviceInvisibility is not what most players desire it to be. It is neither a sound-proofing nor an odor preventative. Monsters might well be able to hear, smell, or see [via non traditional means] the invisible character. Furthermore, the associates of the invisible party are not able to see him or her any better than foes are, so this can cause problems, too ... Consider also the dust on the floor will betray most invisibility, as will dust or powder in the air ... Finally, we have the consideration of the ability to detect invisible creatures even though they are not actually seen. This is explainable as the observer's ability to note a minor disturbance in the air - a shimmering or haze - or by keen hearing, and/or keen sense of smell. A chart for chance of detection based on the intelligence attribute and the creatures level follows
ESO's Cloak makes zero allowance for any of this, Even if I was in the process of cleaving a NB's head off with an axe, *poof* I suddenly miss even though the NB is in the same spot. So they can do that whenever they want and yeah give that same class a heal just as good as the "healer" class and a cheap ultimate capable of doing 20K damage with battle spirit against a build with max resistances? ESO is not known for its vigorous combat balance for a reason.
This.System_Data wrote: »Your whole post can be summed up as "I know that sticking ramping cost won't do much and despite the changes that other players have proposed, I still want ramping cost on cloak.". Are you serious?
And this. @Turtle_Bot even pointed out that melee brawler NBs use Cloak specifically to avoid direct damage. He raised that as an issue. Two classes, (mag)sorc and arcanist, have strong shields that can absorb all types of damage. React, a nightblade also in this thread, is currently trying Lefthander's Aegis, because he thinks this may be better than dodge rolling, since it mitigates all damage, including DOTs. He isn't dropping Cloak that I can see, but it bears pointing out that Cloak shares the limitation of dodge rolls in mitigating only direct damage. It does so while having the opportunity cost of a skill, e.g. it must fit in and uses up a GCD. It isn't the panacea it's made out to be.There's ramping cost on dodge, mist form and streak. They all displace you. How does cloak displace you? It doesn't. Oh no, my head will be cleaved off, nope just kidding, i can burst heal or shield myself. Where are the ramping costs on those type of skills? I compare cloak to burst heal and shielding abilities because they provide momentary relief, you still have to manually move around and juke your opponents.
System_Data wrote: »Joy_Division wrote: »@fred4
My feedback to your #63.
I don;t think it's a mystery what the OP is getting at. NBs used to have no in-class burst heal and thus an escape like Cloak, while annoying, made sense and was something that was bearable. Years later, NBs got a burst heal as good as a Templar, yet the Templar did not get Cloak. The weakness is gone, the strength remains.
I would agree that a ramping cost would not resolve much of the power with Cloak. People who used it selectively would hardly noticed and it's offensive power would be the same. That's - good. We don;t want to make the skill useless. We don;t want to deprive NBs the ability to use the skill judiciously from being just as effective as they are now. The ramping cost proposal just wants to make NBs actually think about when to use it and be mindful of the negative consequences of slamming that button down repeatedly whenever they get in a sticky situation, much the same way a sorcerer who just slams streak will soon find themselves out of resources and surrounded.
I might be the wrong person to ask because I don't play NBs very much, but if given a choice of either accepting all the your proposed changes or a ramping coast to cloak, I would pick the ramping cost to cloak. Siphoning Attacks is fine. It makes sense to me that the description of Rally would not break cloak as opposed to an actual magic spell. I think there should be some heal in the game that doesn't break cloak to add options. The 5 second cooldown might work but kind of sounds arbitrary and would leave me wondering why I can;t cloak now, but could before? As someone who does not opt to perma cloak, I don't think I'd be fine with the logic of siphoning not returning magicka when the issue at hand is Cloak. It seems to me as if you are searching for ways to keep cloak as it is for your specific playstyle, which would negatively affect the other ways NBs play in order to do so.
What I think the issue here is that you feel that perma-invisibility is fine whereas I think it is a highly dubious concept. A town of NPCs or even a boss might not be bothered by a player who can disappear at will for as long as they want, but human being who spend money and are invested in the game should not be treated like NPC. Just because ZOS is utterly clueless with this concept and makes no distinction between PvE and PvP abilities or torments its player base with stuff like the Rush of Agony set does not mean it's a good idea. When I used to play dungeons and Dragons, there was a specific part in the Dungeon Master's guide that recommended to Game-Masters what do to with players whose strategy was: "Now I'll sneak up on the dragon invisibly!" I will quote the requisite adviceInvisibility is not what most players desire it to be. It is neither a sound-proofing nor an odor preventative. Monsters might well be able to hear, smell, or see [via non traditional means] the invisible character. Furthermore, the associates of the invisible party are not able to see him or her any better than foes are, so this can cause problems, too ... Consider also the dust on the floor will betray most invisibility, as will dust or powder in the air ... Finally, we have the consideration of the ability to detect invisible creatures even though they are not actually seen. This is explainable as the observer's ability to note a minor disturbance in the air - a shimmering or haze - or by keen hearing, and/or keen sense of smell. A chart for chance of detection based on the intelligence attribute and the creatures level follows
ESO's Cloak makes zero allowance for any of this, Even if I was in the process of cleaving a NB's head off with an axe, *poof* I suddenly miss even though the NB is in the same spot. So they can do that whenever they want and yeah give that same class a heal just as good as the "healer" class and a cheap ultimate capable of doing 20K damage with battle spirit against a build with max resistances? ESO is not known for its vigorous combat balance for a reason.
Again, there are so many ways to nerf NBs other than adding ramping cost on cloak. People need to stop hopping on the ramping cost bandwagon.
No, but stamblades were strong. They used Rally, Vigor, and magblades used Healing Ward. Is the in-class burst heal better? Yes. Partially because Healing Ward got nerfed into the ground over the years, but definitely because it gives you freedom in weapon choice, I grant you that.Joy_Division wrote: »NBs used to have no in-class burst heal and thus an escape like Cloak, while annoying, made sense and was something that was bearable.
Yet you insist on implementing this particular fix anyway. I'm flabbergasted. That's just nasty. It's an unwarranted attack on my playstyle, which you have stated doesn't bother you.I would agree that a ramping cost would not resolve much of the power with Cloak.
As you mention next, you don't actually play NB very much. Please bear with me through this long explanation. It really seems like it would help everyone.The ramping cost proposal just wants to make NBs actually think about when to use it and be mindful of the negative consequences of slamming that button down repeatedly whenever they get in a sticky situation, much the same way a sorcerer who just slams streak will soon find themselves out of resources and surrounded.
At this point, since you've conceded that won't even do much, I can only conclude that you simply hate invisibility. It's like @Tommy_The_Gun said.I might be the wrong person to ask because I don't play NBs very much, but if given a choice of either accepting all the your proposed changes or a ramping coast to cloak, I would pick the ramping cost to cloak.
Then again Vigor does break Cloak, just FYI. As far as I can see this is because Momentum and it's morphs were always self-targeted skills, whereas the base morph of Vigor is not. Any heals that have area or cone targeting (in one of their morphs), e.g. basically almost all heals, uncloak you as far as I'm aware. Self-targeting is what made Momentum the exception, not that it's a stamina skill.Siphoning Attacks is fine. It makes sense to me that the description of Rally would not break cloak as opposed to an actual magic spell.
This must have been hastily written or it betrays a big gap in your experience. When you get detected with a detection skill, e.g. Magelight or Camou Hunter, you cannot reenter Cloak for 4 seconds. Cloak will fail. You simply cannot cast it. During that time you have a blue orb floating above your head. You know or you soon learn that this is what it looks like when you are detected by those skills (or certain NPCs) and prevented from cloaking. I specifically mentioned that my proposal included "putting the blue light above the NB like Canou Hunter / Magelight". I also did not mean the timeout to be arbitrary, so let me correct this. If this was the accepted solution, then I think the timeout should match the detection skills, e.g. 4 seconds (I had thought it was 5).The 5 second cooldown might work but kind of sounds arbitrary and would leave me wondering why I can;t cloak now, but could before?
That is why I said these are merely proposals for discussion. I'm not mad keen on Siphoning Attacks only returning stamina. @Turtle_Bot asked for alternate proposals, so I tried to put myself in his shoes and find some that might work for both of us.As someone who does not opt to perma cloak, I don't think I'd be fine with the logic of siphoning not returning magicka when the issue at hand is Cloak. It seems to me as if you are searching for ways to keep cloak as it is for your specific playstyle, which would negatively affect the other ways NBs play in order to do so.
Every human also bought the nightblade class. They can use it themselves. It makes PvP more varied for all of us. Above all it's the solo class. It's the class for every player who is averse to group play and voice chat, or who has no friends online and wants to open world PvP. Cloak is your tool against uneven numbers first and foremost, so you don't end up riding or respawning. It's also a tool to get your feet wet in PvP, not because you instantly become a bow ganker, but because you can hang back and survive, even if that means you don't actually engage all that much. This is a big thing for people. I literally made a friend via zone chat who was about to call it quits in PvP until he picked up my build.What I think the issue here is that you feel that perma-invisibility is fine whereas I think it is a highly dubious concept. A town of NPCs or even a boss might not be bothered by a player who can disappear at will for as long as they want, but human being who spend money and are invested in the game should not be treated like NPC.
Actually Cleave is an AOE ability and would hit the NB. Just saying.Just because ZOS is utterly clueless with this concept and makes no distinction between PvE and PvP abilities or torments its player base with stuff like the Rush of Agony set does not mean it's a good idea. When I used to play dungeons and Dragons, there was a specific part in the Dungeon Master's guide that recommended to Game-Masters what do to with players whose strategy was: "Now I'll sneak up on the dragon invisibly!" I will quote the requisite adviceInvisibility is not what most players desire it to be. It is neither a sound-proofing nor an odor preventative. Monsters might well be able to hear, smell, or see [via non traditional means] the invisible character. Furthermore, the associates of the invisible party are not able to see him or her any better than foes are, so this can cause problems, too ... Consider also the dust on the floor will betray most invisibility, as will dust or powder in the air ... Finally, we have the consideration of the ability to detect invisible creatures even though they are not actually seen. This is explainable as the observer's ability to note a minor disturbance in the air - a shimmering or haze - or by keen hearing, and/or keen sense of smell. A chart for chance of detection based on the intelligence attribute and the creatures level follows
ESO's Cloak makes zero allowance for any of this, Even if I was in the process of cleaving a NB's head off with an axe, *poof* I suddenly miss even though the NB is in the same spot.
I agree that balance, or rather the way balance is currently achieved, is out of whack. Nightblade damage is part of the equation, but we also have the players who are actually so tanky you still can't kill them, even as a nightblade. Not my kind of nightblade, but I myself build in such a way that I basically cannot be ganked other than by the most extreme builds, and I only run 25K to 30K health.So they can do that whenever they want and yeah give that same class a heal just as good as the "healer" class and a cheap ultimate capable of doing 20K damage with battle spirit against a build with max resistances? ESO is not known for its vigorous combat balance for a reason.
Thank you! You're the first person who seems fully up-to-date and incisive with everything you say. I play off meta, but I have fun with my build. I perma-cloak, because I like that playstyle. I've been trying to wrap my head around why people want the cloak ramping cost. It would nerf my playstyle to the ground. Perhaps someone will take your analysis to heart and get behind real solutions to their problems, rather than remaining stuck on this idea.warm_blanket wrote: »To be clear, you can put a ramping cost on cloak, that's fine. But a ramping cost is not going to affect the current nb meta.
Proc stacking range blades don't have any reason to spam cloak, they're sitting at range after all. Their burst also usually comes at a long enough cadence that their cloak casts fall outside of a ramping window. Not to mention if they're opening with destro heavies they're getting mag back to neutralize a cost increase anyway.
What makes those builds good is the number of damage procs they can trigger at once (while sitting beyond the range of a detect pot) bypassing the proc delay cooldown. Fix that and they'd lose some actual power.
Brawler nbs don't have a reason to spam cloak either, they just need to cast it regularly to keep its amazing passives up. They're too busy actually playing the game between casts to run into any issue with a ramping cost. Even then nb sustain is so jacked they can effortlessly handle the occasional double cast from invis bugging out.
What makes brawlers good is how overloaded most of the nb class skills are. This includes cloak, but not so much the invisibility part of it. The evidence of this is from back when cloak didn't include the free major crit chance buff, the majority of brawler builds did not have cloak on their bars despite it providing invis.
Fixing brawlers is harder because they're using the class kit to its full potential. You would have to carefully limit the power the class kit provides behind certain playstyle conditions, amongst other things. To follow a recent example the major crit chance buff on cloak could be changed to only be available while <30k max hp. A change like that would put a healthy wedge into nb playstyles by introducing a passive survivability tradeoff for slotting cloak. It wouldn't harm their pve dps at all either.
As far as invis itself goes the best overall counter is detect pots, but detects aren't as good as they should be. Detects have an issue where sometimes when a player is revealed their position will bug out and they'll randomly disappear / reappear, making your attacks against them fail. They also only have a ~20m range against invis which isn't really sufficient with all the speed & ranged damage nbs can pull off.
If that bug could get fixed and the range on pots increased that'd be great. Buffing active counters against cloak invis like detect pots / abilities would ultimately do more against it than a ramping cost could. Also may be worth considering locking cloaks very strong cc% buff behind max hp limits to prevent nb builds from stacking their stats to the moon.
At any rate, I was responding to @Aurielle when proposing that. He has been explaining - see his post and video earlier in this thread - how the combination of Rally and Siphoning Attacks might be OP. It allows you to regain resources in cloak, with Siphoning Attacks, while healing away the health cost with Rally. In other words you might use this method to sustain Cloak indefinitely without having to invest in magicka sustain. Invest everything into attack, but have your cake and eat it with this skill combination. At least that's the theory.
Fair enough. But it's a moot point if we had ramping Cloak cost. Neither this, nor my current build would work.
At any rate, I was responding to @Aurielle when proposing that. He has been explaining - see his post and video earlier in this thread - how the combination of Rally and Siphoning Attacks might be OP. It allows you to regain resources in cloak, with Siphoning Attacks, while healing away the health cost with Rally. In other words you might use this method to sustain Cloak indefinitely without having to invest in magicka sustain. Invest everything into attack, but have your cake and eat it with this skill combination. At least that's the theory.
Please read post number 57 again and stop putting words in my mouth. The point of that video was not to claim that Rally/Siphoning Attacks was OP. The point of that video was not to demonstrate cloak spam abuse. And the point of that video was certainly not to show good, hardcore combat — because for the most part, that doesn’t really happen in IC, unless you’re deliberately seeking 1vX fights like React.
The point of that video was, once again, to demonstrate to you personally that you do not need to invest heavily into magicka sustain to achieve your playstyle of killing IC mobs, farming Tel Var, and engaging in occasional PVP while being almost constantly invisible.