monkidb16_ESO wrote: »This has been a talking point for years and as always serves only as a litmus test for terrible ideas.
All the other examples have instant tactical advantages Sorc/Vamp/Bow give you an instant positional advantage that can't be undone by just hitting the target. Dodge/Vamp give an instant minor positional advantage with a major mitigation advantage, where you cant be hit by a lot of abilities for a short frame.
Cloak on the other hand gives you a 3 second frame to potentially gain a positional advantage as well as an information advantage. Contrary to the other examples this can be instantly negated by Potion/AoE/Hunter/Magelight. A ramping cost would only make sense if Cloak could not be negated by such means.
Furthermore there is the issue with the implementation of such a penalty. How long should the ramping window last?
Anything under 3 seconds is meaningless and will only further punish newer NBs who can't cast it in a correct rhythm, a higher window would go counter to your point asking for parity between these abilities.
A suggestion that would be much more reasonable would be to disable Cloak for a few seconds after striking from stealth and/or to reveal the NB on preparing any attack while cloaked.
Also that myth of "strongest burst heal" is still going strong I see, let me counter with this list of abilities that heal more than Healthy Offering:
Dragon Knight:
Coagulating Blood under 90% health
Sorcerer:
Twilight Matriarch Heal
Vibrant Shroud with Blood Magic passive.
Templar:
Rushed Ceremony & morphs
Warden:
Polar Wind above 29k max health
Necromancer:
Render Flesh & morphs
Arcanist:
Runemend & morphs
Scribing:
Healing Soul
Only if you're trying to re-detect a nightblade after they have successfully cloaked. That is not the way to counter nightblades.Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit. It means I don't know which direction I should be moving or turning my camera in.
Even absent a detection potion or Sentry, you know exactly which ability you should be casting:I can't be sure which ability I should be casting
I will grant you that.It affects my perception of a fight as I can't be sure how many players I'm actually fighting.
That may be true for your playstyle, but as a general statement this is completely wrong. I run a truly perma-cloaking magblade. I already pay the price for that in having to build heavily for sustain. I have been the underdog in terms of damage forever and ever, because of this. Yes, I can gank inexperienced players successfully, but I'm not an outright ganker. I am too weak for that. It is a utility playstyle that serves for questing, for Tel Var farming, as well as general PvP. A ramping cost would destroy that playstyle. I'm a veteran player, but I would argue that this type of playstyle helps new players, who adopt it, as much as it hurts new players who haven't yet learnt how to counter it.A ramping cost would hardly impact the ability in a way that it would make you drop it from your bar
You're giving yourself an out by saying "in many scenarios". However, as someone who has actually played a perma-cloaking magblade since forever, please let me set the record straight. Such builds are neither invincible nor especially powerful on the attack. They are nice to play. They may allow you to bring Tel Var home. They're good at setting fire to siege, loitering in hostile keeps or for avoiding trouble and rezzing people.but would help alleviate the frustration of fighting people (or groups of people) who rely on spamming it to be practically invincible in many scenarios.
Why? Why dumb the game down even more? If we keep going in this direction, then frustration will ultimately give way to boredom. The skill gap is real, but the skill gap makes the game worthwhile. This is an l2p issue at the end of the day. I do get countered. When my build works, it's marvelous. When it doesn't, it's miserable. I can freely run in and out of an opposing faction siege, but only if there are a lot casuals. That said, I still have to use LoS and direction change like crazy too. At such times I wonder how these guys are not on top of me. Play against good players in IC (or Cyro) and it's a completely different story. Players who know how to use detection well can completely neutralise cloaking nightblades, including me. A single sorc remains my biggest counter, despite all that sustain and speed. Streak alone, but definitely Streak with a detection potion and sorc's raw damage is OP against Cloak.but would help alleviate the frustration
Turtle_Bot wrote: »As someone who has been playing more and more NB in PvP lately, shadowy disguise really does need a ramping cost, now more than ever.
1. All the "counters" such as ele sus, entropy, etc have all been fixed (something NB mains said would need to happen before considering a ramping cost on cloak).
2. NB has 1 of the best burst heals in the game (offering is absolutely insane for a burst heal, with the same scaling as HtD, but access to significantly more modifiers (especially crit modifiers) and also at an ~25% cheaper cost (the health cost is irrelevant).
3. MagNB has permanent minor expedition now, where the speed is no longer dependent on being in stealth (this is such an insanely powerful and underrated tool in NBs kit).
4. NB has an insane amount of defensive tools at its disposal, meaning it really does not need to rely exclusively on invis anymore.
This adjustment to shadowy disguise should absolutely be for PvP specifically, so I would like to see it tied to battle spirit being active and being in combat as was suggested above by @Vaqual this way NB can still get in to gank a target, but should not be able to escape so freely as they currently can with SD.
As a consolation to PvE NB, maybe ZOS could add a passive buff to cloak when battle spirit is not active where it considers all abilities as being cast from stealth (thus proccing things like concealed bonus damage, vampire strike from shadows passive and the other secondary effects NB gets when attacking targets from stealth) as well as considering targets as being flanked all the time. This buff being limited to when battle spirit is not active allows PvE NB DD to rise up closer to the other classes in PvE without affecting PvP.
Shadowy disguise could look like the following:
- Shadowy Disguise
Comments:
- Cloak yourself in shadow to become invisible for 3 seconds. If Battle Spirit is active, while in combat, the cost of this ability is increased by 33% if recast within 3 seconds.
Your next Direct Damage attack cast within 3 seconds will always be a Critical Strike.
While Slotted on either bar, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical Rating by 2629, also, if Battle Spirit is not active, your attacks are considered as being cast from stealth and targets are always considered as being flanked.Note: that the effects of being considered as cast from stealth and enemies always considered as being flanked that are granted when battle spirit is not active, do not consider the attacks as being cast while under the effect of shadowy disguise, but are considered being cast from crouch. I.e. these bonuses will proc things like strike from shadows vampire passive and concealed will gets its bonus 10% damage done, but there will not be a guaranteed critical strike, unless cloak is activated.
The target considered as always being flanked (in PvE) would allow NB to slot backstabber over fighting finesse for 2% higher crit damage, as well as guarantee things like the master assassin passive to always be active, basically have a flat 3k pen in PvE. It also guarantees off balance from surprise attack allowing more consistent use of the 10% bonus damage from the exploiter CP.
One final thing, this allows almost any ability to almost guarantee a stun on non-boss enemies (mostly helpful against the adds that don't get pulled by the tank) since they will be considered as cast from stealth, thus proccing the ruffian passive on DW for 15% bonus damage to stunned targets.
I run a truly perma-cloaking magblade. I already pay the price for that in having to build heavily for sustain. I have been the underdog in terms of damage forever and ever, because of this. Yes, I can gank inexperienced players successfully, but I'm not an outright ganker. I am too weak for that. It is a utility playstyle that serves for questing, for Tel Var farming, as well as general PvP. A ramping cost would destroy that playstyle.Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit. It means I don't know which direction I should be moving or turning my camera in.
LittlePinkDot wrote: »If you get ganked by Nightblades, you're not tanky enough.
Reveal them and they're not that hard to kill normally.
Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit.
Turtle_Bot wrote: »
Shadowy disguise could look like the following:
- Shadowy Disguise
- Cloak yourself in shadow to become invisible for 3 seconds. If Battle Spirit is active, while in combat, the cost of this ability is increased by 33% if recast within 3 seconds.
Edit 2: Just to demonstrate how you don't need to build heavily for sustain and can just build for pure damage, here's a quick little video showing how easy it is to take down PVE mobs and gank solo players while staying almost permanently in stealth without suffering sustain issues.
https://youtu.be/IrUZK6cre88?si=MxDdWQETB0P0Vnvo
It is. (except maybe for zerging but gankers can join a zerg)BXR_Lonestar wrote: »LittlePinkDot wrote: »If you get ganked by Nightblades, you're not tanky enough.
Reveal them and they're not that hard to kill normally.
This. People act like playing a stealthy nightblade ganger/bomber is the easiest thing in the world - its not.
BXR_Lonestar wrote: »LittlePinkDot wrote: »If you get ganked by Nightblades, you're not tanky enough.
Reveal them and they're not that hard to kill normally.
Lastly, stealth is literally the ONLY thing that allows these builds to survive (I know because I've spent a lot of time recently playing mine). Otherwise, you are pretty much instantly wiped out if players find you out in the open because you have all but 18-22k health and your in all medium armor or light armor. If you want to counter me, then pop a detect pot, or use flare/magelight/ camo hunter. If you want to talk about increasing the effective range/duration of those abilities, I'm happy to have THAT conversation. But what you are suggesting here is to nerf cloak into non-viability which would basically completely eliminate a playstyle that is otherwise a legitimate way to play - you just happen to not like it.
LittlePinkDot wrote: »If you get ganked by Nightblades, you're not tanky enough.
@Aurielle You're excited about nightblade. Welcome to the class, but you seem to be in your honeymoon period right now. I've been playing it for 9 years and I've tried just about everything.
I get that the combination of Rally and Siphoning Attacks is nice, but Rally is the only heal I know that doesn't uncloak you. I don't have room for it in my build, nor for 2H in general. I've played around with Vigor in it's place, but ultimately that doesn't give me the consistent speed I want, even if I had the bar space. I heavily rely on Race Against Time. Between the looming siege, ball groups and sorcs on the battlefield, not to mention the Arcanists rooting you, I'm not sorry.
I actually find magblade quite demanding on sustain in combat too, but then again I don't just gank. I brawl when I can. Using Siphoning Attacks actively in a brawl would be dangerous.
I can only agree with Lonestar. Ask yourself who you predominantly kill. It's other nightblades, don't lie. They may be dangerous or annoying to catch, but only a few are tanky.
monkidb16_ESO wrote: »Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit.
I did say the NB gets a potential informational advantage, but it is just that: potential. Whether or not that potential can manifest entirely relies on the NBs opponent as there are multiple hard counters to cloak, at least in melee range.
At range cloak is an entirely different issue and a ramping cost will do absolutely nothing to balance that, the suggestion I provided are much better at reigning in ranged cloak abuse.Turtle_Bot wrote: »
Shadowy disguise could look like the following:
- Shadowy Disguise
- Cloak yourself in shadow to become invisible for 3 seconds. If Battle Spirit is active, while in combat, the cost of this ability is increased by 33% if recast within 3 seconds.
Congratulations, you failed the litmus test I presented earlier.
With this suggestion a NB casting cloak exactly every 3 seconds will remain perma stealthed on enemy screens without any ramping costs. You managed to only raise the skill ceiling to do so.Edit 2: Just to demonstrate how you don't need to build heavily for sustain and can just build for pure damage, here's a quick little video showing how easy it is to take down PVE mobs and gank solo players while staying almost permanently in stealth without suffering sustain issues.
https://youtu.be/IrUZK6cre88?si=MxDdWQETB0P0Vnvo
This video perfectly encapsulates the point that a ramping cost misses the entire point. I've counted how many times it would have proced in this clip:
It's three times, once at 0:24 to get back into stealth faster after an insta kill on a mob and once at 2:03 when the previous cloak insta broke due to an incoming attack and a final time at 2:13 after the NB was already disengaged.
And yet it proved that a ramping cost would do nothing to address the actual issue.The point of that video was not to demonstrate why cloak needs ramping costs,
Strike from the Shadows is 6 seconds. A 3 second ramping cost does nothing to prevent 100% uptime.it guarantees 100% uptime on Strike from the Shadows
Sorcs could gain 300 WD/SD a pseudo-dodge and a choice between a lifesteal aura or root+snare immunity if they wanted. But they don't since Streak is still way stronger that Mist Form.Imagine if every time a Sorc streaked, they got an extra 300 WD/SD and a guaranteed crit on their next skill cast
There is precedent since Arcanists teleport.It would be weird to have just one skill in the game with a cooldown
It's not "fairer" it is pointless since it doesn't address the underlying issue.especially when the much fairer concept of ramping resource costs on certain abilities already exists
You mean like the ramping cost prevents Streak spamming Sorc from resetting? Oh wait... it doesn't either.Your idea also does nothing to solve NBs spamming cloak to easily get out of hairy situations and reset every fight when it's not going in their favor.
monkidb16_ESO wrote: »And yet it proved that a ramping cost would do nothing to address the actual issue.The point of that video was not to demonstrate why cloak needs ramping costs,Strike from the Shadows is 6 seconds. A 3 second ramping cost does nothing to prevent 100% uptime.it guarantees 100% uptime on Strike from the ShadowsSorcs could gain 300 WD/SD a pseudo-dodge and a choice between a lifesteal aura or root+snare immunity if they wanted. But they don't since Streak is still way stronger that Mist Form.Imagine if every time a Sorc streaked, they got an extra 300 WD/SD and a guaranteed crit on their next skill castThere is precedent since Arcanists teleport.It would be weird to have just one skill in the game with a cooldownIt's not "fairer" it is pointless since it doesn't address the underlying issue.especially when the much fairer concept of ramping resource costs on certain abilities already existsYou mean like the ramping cost prevents Streak spamming Sorc from resetting? Oh wait... it doesn't either.Your idea also does nothing to solve NBs spamming cloak to easily get out of hairy situations and reset every fight when it's not going in their favor.
Comparing guaranteed and potential advantages again, are we?have the ramping cost on cloak occur if it's recast within four seconds, like Streak?
Ah, Meta Sorc ... that explains it.Even my 52k magicka Sorc
monkidb16_ESO wrote: »Comparing guaranteed and potential advantages again, are we?have the ramping cost on cloak occur if it's recast within four seconds, like Streak?
But sure, let's also make Sorcs rewind to their original position when they get hit, or the opponent uses a potion/Magelight/CamoHunter then. You were all about fairness, right?Ah, Meta Sorc ... that explains it.Even my 52k magicka Sorc
snip
It means I don't know which direction I should be moving or turning my camera in, I can't be sure which ability I should be casting, it affects my positioning in a way that nothing else in the game does, it affects my perception of a fight as I can't be sure how many players I'm actually fighting.
Cloak is undoubtedly one of the strongest abilities in the game, and has been for a while, but even more so now with the added major savagery on both bars. A ramping cost would hardly impact the ability in a way that it would make you drop it from your bar, but would help alleviate the frustration of fighting people (or groups of people) who rely on spamming it to be practically invincible in many scenarios.
NB main here, btw.
snip
If you think this is an issue of "meta sorcs" not understanding NB, React is one of the best NB mains on PC NA, and he's right here in this thread telling you that cloak needs ramping costs.
Yes, I've watched the video. You killed a PvEer who didn't react the second time around, but kept swinging their greatsword at an NPC. It wasn't because you were a nightblade. It was because PvEers are easy to kill. Ranks are no indication of a player's prowess. It only means they've spent a lot of time in Cyro, not that they're good.Did you watch the video? I killed a 30k health Palatine rank DK in two seconds on a sub-optimal gank build, after resetting a fight I only lost due to my own clumsiness in forgetting to pre-buff for the fight.
Not that player. It took you at least 3 skill casts by my count, a bow attack, Concealed / Surprise Attack, and Grim Focus. That's not nitpicking. That's important. You didn't stun that player with your opener, nor did you achieve a 2 second kill time. The target had ample time to react, only they didn't.I also killed plenty other non-NBs over the weekend in 1-2 seconds, many of whom were sitting between 30-35k health.
So are you by the evidence you've shown. You killed an inexperienced player, or that's certainly how they acted.and you're too weak to gank anything other than inexperienced players.
I use 1H+S or ice staff, because that is by far the best back bar weapon when fighting people who know how to fight, such as when two players decide to focus the "squishy nightblade", when I have to stop and hold block for a meteor, and so on. I use a potion when ganking. Also, I'm a ranged magblade, so please don't tell me to put 2H on the front bar.If you put Rally and Siphoning Attacks on your backbar, you can invest fully into damage and not have the sustain problems you refer to -- and because you hit so hard, you won't have to run away from fights so quickly (because you'll win more of them), so you can use infused traits on your jewelry rather than swift for even more damage. Another benefit of Rally is you can pre-buff Major Brutality/Sorcery without having to enter combat, which is not the case with Sap Essence/Power Extraction. If you rely on spamming cloak a lot for defensive purposes, I'm honestly not really sure why you wouldn't make room for 2H and Rally/Siphoning Attacks, when it's easily the most OP non set-based combo for sustain in the game and it won't pull you out of stealth.
I play other classes for that. I play nightblade to have a different experience.Also, if you're brawling and not ganking, perhaps build yourself less squishy and try Dark Cloak instead?
Those are the tools of nightblade. Do not assume this is easy. The point of the class is to "weasel" and not play like other classes, if you want to put it that way. You don't start dismantling the class-defining feature. Alongside fixes to cloak, ZOS also doubled the pulse frequency and increased the duration and range of Magelight / Camou Hunter, if I remember correctly. Nightblade can already be countered.Ramping cloak costs become necessary when ganking NBs are terrorizing whole groups of players and picking them off one by one, while also still being able to weasel their way out of various stealth counters by relying on their superior speed and ability to spam cloak over and over again.
At the cost of losing a GCD to casting Cloak every time. That's an overall damage loss unless you manage to burst and kill someone as a result. In other words, this is part of NBs burst combo. Cloaking makes that a highly telegraphed one which good players will counter by blocking or dodge rolling in a brawl every time. The only time when cloak can be truly OP is outright ganks and bombs. However you actually have to pull those off.Also, when cloak is offensively weaved between skills by someone who is brawling and not using cloak for escape purposes, it guarantees 100% uptime on Strike from the Shadows (a free boost of 300 WD/SD that only NBs can take full advantage of, because other classes can't just enter stealth constantly at will when they're vamps), along with guaranteed critical strikes.
Good sorcs may Streak, turn 180, and frag you. Streak is a stun. The target cannot act for 1s. The response to Cloak, on the other hand, is that they will anticipate your burst while having full agency.Imagine if every time a Sorc streaked, they got an extra 300 WD/SD and a guaranteed crit on their next skill cast, and they could just do it over and over again with no magicka penalty...
But that is NB in a nutshell. The whole point of having a class like this, and sorc to a lesser degree, is that you can disengage at will. This is a large part of what makes solo play viable in open world, where numbers otherwise trump everything.Your idea also does nothing to solve NBs spamming cloak to easily get out of hairy situations and reset every fight when it's not going in their favor.
System_Data wrote: »No
Get an aoe ability, use skills that reveals them or pots. Maybe ask for a nerf to their burst, or take a portion of their merciless proc and convert it into a 4 second dot or something.
What with this hard on for ramping cost on abilities, next you'll see ramping cost on burst heals cause that's overpowered as well.
Only if you're trying to re-detect a nightblade after they have successfully cloaked. That is not the way to counter nightblades.Not being able to track a target due to them being invisible is a lot more impactful than you're giving it credit. It means I don't know which direction I should be moving or turning my camera in.Even absent a detection potion or Sentry, you know exactly which ability you should be casting:I can't be sure which ability I should be casting
- Keep up Magelight or Camou Hunter. If anyone is scratching their head as to why those skills don't work, it's 95% because you needed to cast one of those abilities earlier, while the nightblade was still visible. That's the way those skills work effectively. Casting them after a nightblade has cloaked is the wrong thing to do. However:
- Immediately going into AOE spam also works quite well. Sweeps, Sap Essence, Whirlwind, DK Breath and so on.
- Streak immediately.
I will grant you that.It affects my perception of a fight as I can't be sure how many players I'm actually fighting.That may be true for your playstyle, but as a general statement this is completely wrong. I run a truly perma-cloaking magblade. I already pay the price for that in having to build heavily for sustain. I have been the underdog in terms of damage forever and ever, because of this. Yes, I can gank inexperienced players successfully, but I'm not an outright ganker. I am too weak for that. It is a utility playstyle that serves for questing, for Tel Var farming, as well as general PvP. A ramping cost would destroy that playstyle. I'm a veteran player, but I would argue that this type of playstyle helps new players, who adopt it, as much as it hurts new players who haven't yet learnt how to counter it.A ramping cost would hardly impact the ability in a way that it would make you drop it from your barYou're giving yourself an out by saying "in many scenarios". However, as someone who has actually played a perma-cloaking magblade since forever, please let me set the record straight. Such builds are neither invincible nor especially powerful on the attack. They are nice to play. They may allow you to bring Tel Var home. They're good at setting fire to siege, loitering in hostile keeps or for avoiding trouble and rezzing people.but would help alleviate the frustration of fighting people (or groups of people) who rely on spamming it to be practically invincible in many scenarios.
That said, I must strongly object to you calling them "practically invincible". They are not. This is only true in so far as you can spend large amounts of time in a combat area without actually engaging. You're not accomplishing much either in that case.
Cloak on it's own is not a panacea. The skill that IMO comes closer to that, in a single cast, is Streak. Streak allows you to be relatively carefree via instant repositioning and stunning people. I'm not saying Streak is better, but it is easier to use. With Cloak you have to be more circumspect. It is never just Cloak. It is "Cloak and". Cloak and speed. Cloak and Shadow Image. The latter requires discipline, foresight, and being somewhat anchored to a location. The former - speed - requires yet more build compromises. Celerity CP. All Swift jewelry. Concealed slotted when you don't even want it actively (in my case). Race Against Time and the sustain to keep it up some while cloaking. You need to be not merely fast, you need to be the fastest. You need to be faster than every one of your opponents. That's when perma-cloaking really takes off as a defensive tool.
If you run into me and you think I'm invincible, it's because I'm that fast. However you need to bear in mind that that is my defense. I do my best with the tools we have nowadays, e.g. the Esoteric Greaves, to be tanky while the stamina lasts, but I'm fundamentally squishy af. Vampire is out for sustain reasons. Light armor is in for sustain reasons. That combination is gnarly for how squishy it leaves you.
Don't get me wrong. I'm happy with my playstyle. If anything, it's been buffed and become more viable over the years. However, please don't mistake that for thinking it's strong. If you're "invincible" by Cloak, you've compromised your build to make Cloak work well. I could run Tarnished Nightmare, but I don't have the weapon / spell damage for that to pay off like it does for other nightblades.Why? Why dumb the game down even more? If we keep going in this direction, then frustration will ultimately give way to boredom. The skill gap is real, but the skill gap makes the game worthwhile. This is an l2p issue at the end of the day. I do get countered. When my build works, it's marvelous. When it doesn't, it's miserable. I can freely run in and out of an opposing faction siege, but only if there are a lot casuals. That said, I still have to use LoS and direction change like crazy too. At such times I wonder how these guys are not on top of me. Play against good players in IC (or Cyro) and it's a completely different story. Players who know how to use detection well can completely neutralise cloaking nightblades, including me. A single sorc remains my biggest counter, despite all that sustain and speed. Streak alone, but definitely Streak with a detection potion and sorc's raw damage is OP against Cloak.but would help alleviate the frustration