I'm not suggesting they make everything easy, just that they bring the difficulty of the end-of-story quest bosses in line with the rest of the story so that everyone can finish it.
But everything else in the stories is easy. We can beat the current bosses with ease now with non meta builds, as hampered as I am in my prior post. If you make them any easier, we're back in the same trap of having inconsequential stories with too-easy end bosses. "Too easy" has plagued this games retention for a long time.
If we're not getting a difficulty slider, ZoS have to plant the difficulty flag somewhere. Where it is now allows everyone who can follow mechanics to easily kill every end of story boss. The mechanics are usually shouted at you by the NPC joining you.
But everything else in the stories is easy. We can beat the current bosses with ease now with non meta builds, as hampered as I am in my prior post. If you make them any easier, we're back in the same trap of having inconsequential stories with too-easy end bosses. "Too easy" has plagued this games retention for a long time.
If we're not getting a difficulty slider, ZoS have to plant the difficulty flag somewhere. Where it is now allows everyone who can follow mechanics to easily kill every end of story boss. The mechanics are usually shouted at you by the NPC joining you.
We can do one of two things. We can say, tough, get gud, what's your problem? Or we can say, well, it's the story and they've made it to the end. Let's be gracious to our fellow gamers and try to find a solution that will let them finish the story. If ZOS won't add a way to set the difficulty, then lowering the difficulty of the end-of-story bosses is the only way.
We can do one of two things. We can say, tough, get gud, what's your problem? Or we can say, well, it's the story and they've made it to the end. Let's be gracious to our fellow gamers and try to find a solution that will let them finish the story. If ZOS won't add a way to set the difficulty, then lowering the difficulty of the end-of-story bosses is the only way.
Or we can say "show us your build, and we can give you pointers," we can also say "what time and day are you available, we can swing through and help you with that boss." We can also say "go in wearing Leeching Plate and Crimson Twilight," two easy to get gear sets, there's maybe one mechanic you couldn't live through in all of the end of story bosses (Breton epilogue lava?).
They have options. Lowering the difficulty is not the only way.
SilverBride wrote: »We can do one of two things. We can say, tough, get gud, what's your problem? Or we can say, well, it's the story and they've made it to the end. Let's be gracious to our fellow gamers and try to find a solution that will let them finish the story. If ZOS won't add a way to set the difficulty, then lowering the difficulty of the end-of-story bosses is the only way.
Or we can say "show us your build, and we can give you pointers," we can also say "what time and day are you available, we can swing through and help you with that boss." We can also say "go in wearing Leeching Plate and Crimson Twilight," two easy to get gear sets, there's maybe one mechanic you couldn't live through in all of the end of story bosses (Breton epilogue lava?).
They have options. Lowering the difficulty is not the only way.
Everyone doesn't have those options. Some players have physical limitations, or time limitations, or just plain aren't proficient at combat. The difficulty should be brought back down to how it was before all this started with High Isle.
If players want harder story bosses give them a hard mode option. But leave the rest alone to complete the story that they paid for.
Everyone can ask for help from other players, both on the forum and in guilds. Everyone can wear Crimson Twilight and Leeching Plate, stand still, cast the odd heal maybe, and the boss will die attacking you. Shove health runes on and you can ignore all but one mech as far as I remember.
Everybody has these options.
I guess some players can be given solutions to problems, but just refuse to accept them.
Everybody has these options.
I guess some players can be given solutions to problems, but just refuse to accept them.
SilverBride wrote: »Everybody has these options.
I guess some players can be given solutions to problems, but just refuse to accept them.
These options don't work for everyone for reasons that have been stated. And traditionally the story bosses have been in a solo instance, so why the change? And I would never ask to group for these because it takes away from me being THE hero.
There was a change to these bosses with High Isle and they have gotten progressively more difficult from what they were the many years before then. Why?
I don't understand the pushback to put things back to what they were so many can once again enjoy and succeed at the story as they have all along before this change. Especially when there can easily be a hard mode for those that enjoy a more difficult fight.
The only solo instance boss in a main story I'm aware of is Molag Bal.
The bosses from High Isle onwards have gotten a bit harder as there was a common complaint that they felt like no threat to the point where it detracted from the story experience.
... they've had to set the end bosses at a difficulty that anyone can complete...
And anyone can complete them if they ask for help or gear up a little bit different.
spartaxoxo wrote: »
SilverBride wrote: »
SilverBride wrote: »They have gotten progressively more difficulty with every new chapter. Being unable to defeat these bosses and complete the story is way more distracting than just thinking they were too easy.
SilverBride wrote: »If this was the goal it failed because MANY are now unable to complete the zone story. It's a realy shame that a lot of players are being locked out of the main story and this needs to be looked at and corrected.
SilverBride wrote: »Since you and I are unable to find a middle ground that is all I will respond to, so lets just agree to disagree and leave it at that.
spartaxoxo wrote: »And anyone can complete them if they ask for help or gear up a little bit different.
The issue isn't the gear, it's the timing on the mechs. That's appears to be the main feedback from those that find it difficult. Using the synergy in time, running to the right place before the lava gets them, and things like that.
I get that. And as I said in an above post, with Leeching and Twilight (or another life drain gear combo), throw some health runes on, and they can pretty much ignore all but one mech. I believe the only insta kill mech in the last few boss fights is Breton story lava thing. Even that was a brief drink in lava? Heck, you might even be able to tank through that with a single heal on the bar.
spartaxoxo wrote: »I get that. And as I said in an above post, with Leeching and Twilight (or another life drain gear combo), throw some health runes on, and they can pretty much ignore all but one mech. I believe the only insta kill mech in the last few boss fights is Breton story lava thing. Even that was a brief drink in lava? Heck, you might even be able to tank through that with a single heal on the bar.
If someone can't get past the story boss mechs, what makes you think they can get those sets.
In order for gear to be accessible to everyone, it would have to be base game, unbound, or require very few crafting traits.
spartaxoxo wrote: »A brand new level 17 just buying the new game to try out doesn't have access to most dlc. And they aren't high enough level to enter the ic dungeons. They may not know anyone yet either.
spartaxoxo wrote: »I get that. And as I said in an above post, with Leeching and Twilight (or another life drain gear combo), throw some health runes on, and they can pretty much ignore all but one mech. I believe the only insta kill mech in the last few boss fights is Breton story lava thing. Even that was a brief drink in lava? Heck, you might even be able to tank through that with a single heal on the bar.
If someone can't get past the story boss mechs, what makes you think they can get those sets.
In order for gear to be accessible to everyone, it would have to be base game, unbound, or require very few crafting traits.
A brand new level 17 just buying the new game to try out doesn't have access to most dlc. And they aren't high enough level to enter the ic dungeons. They may not know anyone yet either.
Because they can deffo ask for help getting those sets. I also said "Or another life drain combo". Bharahas in heavy. Maybe Overwhelming Surge? That has has a life drain.
What is with this thread and people refusing to ask for help in an MMORPG?
SilverBride wrote: »It may be hard for some players to understand how the story bosses are difficult for other players to defeat but that doesn't change the fact that many are now unable to complete the zone story because of it.
The fact that some don't understand or that they disagree doesn't change someone else's reality.
Parasaurolophus wrote: »SilverBride wrote: »It may be hard for some players to understand how the story bosses are difficult for other players to defeat but that doesn't change the fact that many are now unable to complete the zone story because of it.
The fact that some don't understand or that they disagree doesn't change someone else's reality.
And yet, no one has any specific statistics yet, so it is not correct to say whether it is many or not.
Parasaurolophus wrote: »And yet, no one has any specific statistics yet, so it is not correct to say whether it is many or not.
SilverBride wrote: »Even one is one too many. But it is more than that, which is what these threads are addressing.
spartaxoxo wrote: »SilverBride wrote: »Even one is one too many. But it is more than that, which is what these threads are addressing.
Are you one of them? I don't think you are but just checking. Anyway, I think only a few people have expressed that they have difficulty in these threads. Most the posts in favor of it seem to be from the place of "It doesn't matter to me but do it for them. And add some difficulty options so the bosses can actually good for people who want harder bosses too while you're at it." I know I am and have seen other posts like that.
But, they shouldnt just offer extremely simple bosses to deal with issues for one group of players, which will then just create issues for a whole other group of players.
SilverBride wrote: »But, they shouldnt just offer extremely simple bosses to deal with issues for one group of players, which will then just create issues for a whole other group of players.
By the same token, they shouldn't make these bosses increasingly difficult to deal with one group because it will, and is, creating issues for a whole other group of players.
There is a very obvious increase in difficulty since High Isle, and with each new chapter they ramp up this difficulty a little more. I suspect this may be in response to complaints that story bosses die too fast, but it is having a very detrimental effect on the rest of the player base.
SilverBride wrote: »But, they shouldnt just offer extremely simple bosses to deal with issues for one group of players, which will then just create issues for a whole other group of players.
By the same token, they shouldn't make these bosses increasingly difficult to deal with one group because it will, and is, creating issues for a whole other group of players.
There is a very obvious increase in difficulty since High Isle, and with each new chapter they ramp up this difficulty a little more. I suspect this may be in response to complaints that story bosses die too fast, but it is having a very detrimental effect on the rest of the player base.
SilverBride wrote: »But, they shouldnt just offer extremely simple bosses to deal with issues for one group of players, which will then just create issues for a whole other group of players.
By the same token, they shouldn't make these bosses increasingly difficult to deal with one group because it will, and is, creating issues for a whole other group of players.
There is a very obvious increase in difficulty since High Isle, and with each new chapter they ramp up this difficulty a little more. I suspect this may be in response to complaints that story bosses die too fast, but it is having a very detrimental effect on the rest of the player base.
But there's ways to offer support, as I described. Other games manage it fine.
A boss that's crazy easy can't be made more interesting but a tough boss can have other game mechanics introduced to help players who struggle, even if it's just potions lying around that will carry someone through.
Tbh I don't see the obvious increase in difficulty since high isle you keep referring to as I started straight with summerset with no mmo experience and found doing that at level 15 or 20 plenty hard. But I figured it out.