As an older gamer, my reaction times are not like they were when I was 20. I probably am one of the old-timers in the game now. I can follow the mechanics and it still won't help me. so out of frustration of quitting, I skip all these bosses in the DLC and chapters now.
This is something that boggles my mind. I'm a really bad DPS. I'm currently running a new necro, one bar, resto staff wielding, 4 soul magic skill using, light armour, oblivions foe using oddity of a build. I imagine I'm barely doing 20k DPS. Possibly closer to 10k. I have had no trouble with anything in main quests and story mode.
I can see someone dying maybe a couple of times to mechanics or not noticing they're standing in the red, but not actually being able to finish the chapter?
This is something that boggles my mind. I'm a really bad DPS. I'm currently running a new necro, one bar, resto staff wielding, 4 soul magic skill using, light armour, oblivions foe using oddity of a build. I imagine I'm barely doing 20k DPS. Possibly closer to 10k. I have had no trouble with anything in main quests and story mode.
I can see someone dying maybe a couple of times to mechanics or not noticing they're standing in the red, but not actually being able to finish the chapter?
I'm dealing with high ping (satellite being my only connection), bad reflexes due to my age, and hands that are stiff and not really flexible enough for this type of combat. I'm glad you don't have these problems.
MasterSpatula wrote: »There's a contingent of the players who want this to be an arcade game who are, for whatever reason, genuinely threatened by the idea of players with slow or poor reflexes, clumsy players, and disabled players being able to complete and enjoy the story-focused aspects of the game. I don't think I've personally died to any of these bosses, except for the final boss of the Elsweyr epilogue, but I can't say I really enjoyed any of these fights, either. I'm pretty sure my neighbors heard me yelling, "Okay, ENOUGH!" halfway through the fights.
In the ten years this since this game released, my eyesight has gotten substantially worse and I've become a remarkably worse typist (and thus, a lot more likely to hit the wrong key during combat.) Another ten years, and I might be joining OP in saying I can't complete this content. Thing is, I'm a lifelong RPG enthusiast. I should be this game's target audience. But I very much feel I am not. I'd hoped the massive success of Baldur's Gate 3 would have taught ZOS the lesson that there's a huge audience for RPG's with combat a little closer to D&D and a little farther from COD, but I suppose that was a pipe dream.
I can understand that some players think the story bosses are too easy. I don't have a problem with them. But to me it's bad design to have all the fights leading up to the chapter bosses manageable by the vast majority of players, and then have the final chapter boss ramped up so much in difficulty that some players who have made it that far can't defeat the boss. Imagine the frustration of that, spending hours playing through the story and reaching the end, only to not be able to beat that one boss, no matter how hard you try. They shouldn't ramp the difficulty up so much. It's not really fair at that stage. The difficulty should be pretty consistent through the entirety of the main quest.
katanagirl1 wrote: »The difficulty in story bosses has been increasing. I use the same character for all story content and I was surprised that when fighting the Ascendant Whatever boss in the first part of the High Isle story that I actually got killed. She is not my best dps character but is decent. She is also melee so staying out of stupid is not always possible. I think I got about 2 ticks of damage in a huge fire aoe and I was done.
The last boss in the epilogue story for West Weald was quite a long drawn out fight as well. It’s like these boss battles now have to have full group dungeon mechanics in them. I can do them, but I think they are more than what story quests need to have. It’s really more than I want to do for a story quest. I don’t think it’s fair that a number of players cannot finish the story because the complaints of players who want a challenge in every single thing in the game that is not group content has ruined it for them. There are plenty of challenges to be found in vet arenas, group dungeon HMs, and trial HMs, and IA.
To players who struggle with these final fights: would you be ok if there was a system in place that lowered substantially the difficulty of the fight each time you died?
This way players that want it harder could still not get bored - I ask because when I started the game I died several times against Mannimarco until the point the fight became easy enough for me to pass it like a walk, and I appreciated that, I was not disappointed in the game but the exact opposite!
Would you like a similar solution?
To players who struggle with these final fights: would you be ok if there was a system in place that lowered substantially the difficulty of the fight each time you died?
This way players that want it harder could still not get bored - I ask because when I started the game I died several times against Mannimarco until the point the fight became easy enough for me to pass it like a walk, and I appreciated that, I was not disappointed in the game but the exact opposite!
Would you like a similar solution?
In many single player games the final boss fight is epic and the hardest content. ZOS developers are giving new ESO players what they would be used to from playing other games.
However, in many single player games the difficulty slider can be adjusted to easy if someone gets frustrated after dying many multiple times to the final boss.
Bear with me, this is a long post about my experiences with the game's story bosses.
I started ESO in 2016 after One Tamriel came out, and I remember being really bad at the game. I had only started playing PC games in 2014 since before that I hadn't had enough wealth to obtain a PC that could run games, so naturally I was a struggler. I still remember how hard Molag Bal was, and how much I struggled with Orsinium and Morrowind final bosses. But the more I played and the more familiar I became with PC gaming, I actually found myself improving! And that's no small feat since I have slow reflexes due to brain damage, my brain can't send commands to my limbs fast enough most of the time. But despite this, I adapted, learned more about the game's various combat mechanics and turned into a mid tier player from a casual.
For example, I remember how extremely hard the Orsinium final boss was, where you fight two characters (not saying who to not spoil anything), I died so many times and was barely able to beat them. This was in 2017. I played through Orsinium again this spring on my tankplar orc who I had given a "questing build" which is not with the armory, but with his tank attributes, dual wield and medium armor, using what I call "stamplar lite", one bar with jabs and other stuff. And I got to the final boss, on this non-optimized build. The fight is still kinda tough due to some undodgeable mechanics, but I beat it in one go. Felt very satisfying.
Other example is Molag Bal - I beat him first in 2017, and then replayed the main quest in 2023 I think? And it was so easy I couldn't believe it, I think it took me like 3 minutes to go through the whole fight on my magblade. I destroyed him! Literally! It was so cool.
Now onto the newer fights. I have Tamriel Hero and that anniversary skin, and I've done all of these questlines on my main, who is a nightblade. (He's my first character, my crafter, quester, antiquity digger etc. and I run a solo build on him which I also use in arenas etc.) So naturally, I've done every single final story boss on a nightblade. He's actually super sturdy since I build him like a tank (he's actually also a tankblade, who is never played with full 64 stamina). I think the last boss I actually had some trouble with was Summerset's final boss. Elsweyr and Dragonhold bosses were tough, but not too difficult, at this point I had began my shift from casual to mid tier player. Then Greymoor and Markarth... Greymoor's final boss is sooo easy, Markarth's final boss was moderately tough but really cool! Blackwood and Deadlands had joke bosses basically, there was no sense of threat or anything, very boring and dull. Then High Isle... it's very easy (for me), the boss can be killed in the matter of a few minutes, without even finishing his monologue. Firesong's final boss is kinda rough due to a glitch which I don't know if it's still there, but a really cool fight in any case. I can see why people would struggle with this one (same with Markarth's final boss). Then onto Necrom. The final boss there is VERY glitchy, the two times I played through the story had the same problem with a certain NPC's synergies not showing up properly. Still beat it, had too much health and was super boring. Now to Gold Road: the longest and most boring fight I've ever played in this game, I was starting to fall asleep towards the end... It has lots of mechanics going on so I totally get why people can find it difficult. SO many things at once! Invulnerability phases are boring and annoying...
Conclusion:
When I look back at my history as a casual player, I 100% see the problem described by many questers in this thread. I'd be happy to see ZOS implement a system where after you die, the boss gets easier each time (as suggested by others here). This way anyone can beat these bosses and not get locked out of story content. They could also add a "slow reflexes" mode for people who need it, so the synergies etc could stay up for longer. Maybe even the difficulty slider someone mentioned? It's not a leaderboard/rewards adjacent stuff so I don't see why they couldn't add it... Just for the bosses.