These story bosses are solo instances. ZOS could add difficulty levels if they wanted to.
This is a different technical challenge from providing overland difficulty options. Overland is shared. Story boss instances are like dungeons, which themselves already have multiple difficulty modes (normal, vet, hm).
Aren't the boss instances solo unless you are grouped with someone in the same quest stage? At least this is how I understood it. Never seen random players join my boss fights, but I have done Clockwork City with a friend years ago and because we were in the same quest stage constantly, we both fought the bosses etc in the same instance.
katanagirl1 wrote: »These story bosses are solo instances. ZOS could add difficulty levels if they wanted to.
This is a different technical challenge from providing overland difficulty options. Overland is shared. Story boss instances are like dungeons, which themselves already have multiple difficulty modes (normal, vet, hm).
Only the Harbourage main story is solo instance.
To players who struggle with these final fights: would you be ok if there was a system in place that lowered substantially the difficulty of the fight each time you died?
Seeing how differently players perceive the final boss fight (thanks to the forum - sometimes it's easy to forget how things that are easy for oneself might be really difficult for others), I think the only solution can be giving players difficulty options to choose from. This sounds like a good idea as well:To players who struggle with these final fights: would you be ok if there was a system in place that lowered substantially the difficulty of the fight each time you died?
Now I just hope that ZOS notices this and takes it into consideration.
katanagirl1 wrote: »These story bosses are solo instances. ZOS could add difficulty levels if they wanted to.
This is a different technical challenge from providing overland difficulty options. Overland is shared. Story boss instances are like dungeons, which themselves already have multiple difficulty modes (normal, vet, hm).
Only the Harbourage main story is solo instance.
That is most definitely not true. Many story-line quests have solo instances.
katanagirl1 wrote: »katanagirl1 wrote: »These story bosses are solo instances. ZOS could add difficulty levels if they wanted to.
This is a different technical challenge from providing overland difficulty options. Overland is shared. Story boss instances are like dungeons, which themselves already have multiple difficulty modes (normal, vet, hm).
Only the Harbourage main story is solo instance.
That is most definitely not true. Many story-line quests have solo instances.
It is the only quest line that tells you that you are in a solo instance.
katanagirl1 wrote: »katanagirl1 wrote: »These story bosses are solo instances. ZOS could add difficulty levels if they wanted to.
This is a different technical challenge from providing overland difficulty options. Overland is shared. Story boss instances are like dungeons, which themselves already have multiple difficulty modes (normal, vet, hm).
Only the Harbourage main story is solo instance.
That is most definitely not true. Many story-line quests have solo instances.
It is the only quest line that tells you that you are in a solo instance.
Next time you are questing, when doing a major boss fight, look around. Is there anyone else there? Can anyone port to you? Usually not. Most of these fights are solo instances.
DenverRalphy wrote: »I can't think of any chapter end boss that doesn't have a mechanic that if used, makes it insanely easier to complete. And it's usually a synergy mechanic (but not always).
If you're struggling with a chapter boss, and you find yourself wanting to throttle the NPC that just won't shut up about something over and over again.. take a moment to actually pay attention to what they're saying. Usually clues you into something you missed or overlooked.
Lots of the base game quest instances are solo. The initial Craglorn main quest was an group instance but you had to be at the same quest level who was an pain.Aren't the boss instances solo unless you are grouped with someone in the same quest stage? At least this is how I understood it. Never seen random players join my boss fights, but I have done Clockwork City with a friend years ago and because we were in the same quest stage constantly, we both fought the bosses etc in the same instance.
Ate they? I usually don't see people either, but I remember when I was finishing up the Reach DLC that a few people had just finished before I got there and I got to do the boss fight while a bunch of people standing around with their merchants. It wasn't a good experience.
I'm just not getting where these bosses are difficult for anyone?
SilverBride wrote: »
SilverBride wrote: »I'm just not getting where these bosses are difficult for anyone?
Because they are.
Not everyone is well geared or has a good build. Some have difficulty completing these long flights due to physical limitations. Others may not have the fastest gaming system or a great Internet connection. And we are all different in how we approach these fights.
Before High Isle this was not a problem for most as it is now and something needs to change so everyone can complete the story. Tune these fights back down then provide a hard mode scroll for those that enjoy the more difficult fights. Then everyone will be able to succeed.
Thank you all for replying. Glad I'm not alone in this. I'm a 67-year-old gamer with a little arthritis in my right hand and shoulder. I'm not going to give up ESO though. The single-player Morrowind got me hooked on Elderscrolls back when it launched all those years ago. But to the devs please look at what they just did in LOTRO. They added an NPC that lets you change how difficult you want the game to be. I saw a funny video of a guy getting killed by a pig in the newbie zone. No one gets killed by a pig in the newbie zone lol. He was having a blast with the difficulty settings. Couldn't they do this with these end boss fights?
so I'm with OsUfi on this one, outside of willful ignroance of core combat systems or intentionally playing poorly I am struggling to see how anybody could have diffcuility with story content.
so I'm with OsUfi on this one, outside of willful ignroance of core combat systems or intentionally playing poorly I am struggling to see how anybody could have diffcuility with story content.
You have to keep in mind that some players coming up against these bosses are only level 17 or 18 and fairly new to the game.
If they skip to the end of everythign and then complain that it's too hard that's on them
also if they are infact that low level then the core combat mechancis should still be fresh in their mind from having gone though the tutoiral not even 4 hours ago, meaning, again, there should be zero things standing in their way to doing stuff
also also, you are aware that the low level power boost is a thing, right?
I'm not suggesting they make everything easy, just that they bring the difficulty of the end-of-story quest bosses in line with the rest of the story so that everyone can finish it.