TheMajority wrote: »KaironBlackbard wrote: »
well here is your problem right there level up to 50 its not meant for new player starter zone is meant for new player archive is not.
archive is for high level challenge mode its not unplayable you just got to play it correct
KaironBlackbard wrote: »Necrotech_Master wrote: »they didnt change mob hp at all with the update, they only added the new arenas, fabled, marauders, and bosses
if your doing arc 1 you wont see the marauders, and all the bosses melt on arc 1 with pretty much any offensive verse
15k dmg for howl should kill a trash mob with 3 or so uses of the skill on arc 1 if thats the only skill you use to attack with
and you can out range and lure the ranged enemies out of the ice if its that much of a problem, or you know drop WW and kill them with ranged, you dont have to stay ww 100% of the time
As a level 25 using level 15 gear before the update, I could tap them a couple times to kill them.
Now as a level 28 using level 26-28 gear, It's taking me way too many shots to take out the trash mobs.
Sure seems like they got amped.
I've fought marauders and fabled before. They weren't that hard. Yet to get far enough this update though.
I cast my 15k damage howl at them 5 times and still they don't die.
Arc 1 Cycle 1 Stage 1 and they have 67k HP. Didn't they used to only have 40k at that stage in previous, if that?
KaironBlackbard wrote: »The only challenge in Arc 1 is Tho'at because of their high damage output with their ground AoE spam. Other than that, you can get through it without any CP because the mobs and bosses are very easy. The only issue being under level 50 is the lack of skills and passives which realistically is not much of an issue because the bosses have less than 1M HP and the character scaling is boosting your resources to high levels up until around level 35 or so. The only problem you'd have to solve is your lack of damage output and survivability which can easily be solved with minor adjustments. If you aren't willing to make those minor adjustments, then you need to solve that problem first.
I have all the WW skills and passives.
I have all the Dragonknight passives I can get my points on.
I have 530+ CP.
I am no longer able to beat Arc 1. Everything seems to have 5 times more HP than they did before the update.
I can solo dungeons, but I can't beat Arc 1? They broke the system and made it unplayable.
The first Tho'At, at least before the update because I've yet to make it to her this update, was 30 times easier than these bosses.
I hope they play through Archive as a Werewolf and see my problem with those bosses. Literally the only real issue.
And the addition of traps is a nusiance, but I can normally counter or avoid those spots.
The frost one though.... 75% of the map freezes you, and half the time I'm fighting ranged units who stand in the middle of the frost unharmed by it. If I'm getting frozen, they should too. Also, they should avoid the frost areas like players have to. I hate having to take frost damage and snare to reach them. Howl uses too much stamina, at 15k damage per howl, and I run out of stamina and they are 50%. How that's even possible in arc 1 I don't know. Did Werewolf get nerfed into the ground? Did dragonknight get nerfed into the ground? I think it's just that they turned the archive OP. They went too far turning up the difficulty the way they did. It's unplayable now.
I use it as an XP farm, one where I'm not becoming IF every 5 seconds. If dungeons didn't have sooo much corpse loot, I'd run those instead. Sooo much easier, and worth more xp.
AI doesn't have as much garbade. You get 1 item, just like from bosses, and 1 piece of treasure you can basically immediately sell due to the merchants it summons almost every round, and the opportunity to head to the hub for merchant.
I never run out of inventory in the archive. So much better.
Now unplayable due to hoard bosses.
Werewolves cannot counter that.
You mentioned you were level 28. I doubt you were always running IA on your low level WW character prior to the update.
KaironBlackbard wrote: »TheMajority wrote: »KaironBlackbard wrote: »
well here is your problem right there level up to 50 its not meant for new player starter zone is meant for new player archive is not.
archive is for high level challenge mode its not unplayable you just got to play it correct
Please reword it. I can't understand what you are saying. Although it seems like you are saying it's meant for only max level people, which when Archive was announced that's the complete opposite. Archive was meant as a gateway for new players that would evolve into tougher than trials the farther people went into it. It's not meant for max level until you hit Arc 3.
My level 15s used to be able to take out thoat #2. Now I can't even get my level 28 to the thoat #1.
valenwood_vegan wrote: »Are you even wearing gear that is your level? If your gear is level 15-20 while you're 28, you're basically wearing nothing.
JaxontheUnfortunate wrote: »I think it might be more the new cycle bosses that have gotten added to the mix, I have also found sail ripper challenging and should really be appearing later in arc 2 and not in arc 1.
valenwood_vegan wrote: »JaxontheUnfortunate wrote: »I think it might be more the new cycle bosses that have gotten added to the mix, I have also found sail ripper challenging and should really be appearing later in arc 2 and not in arc 1.
I mean this is a good point - if there's a specific new boss that was added that may be over-tuned or too challenging in arc 1, it's good to be specific about it and maybe that's something that could be addressed if ZoS agrees that there's an issue. It's just been difficult for us I think to pin down exactly what the problem is from the OP's posts.
KaironBlackbard wrote: »CP shouldn't be a requirement. You should be able to beat Arc 3 with ZERO CP.
I'm CP 530.
This specific toon is Level 28.
OP: I just wonder - why are you staying in WW form if you can not beat the bosses? You are running a DK, it should be fine without the werewolf. I'm having one toon which is both a DK and a WW too, although I never had a problem with this setting in the first arcs I would stop going with the WW and stay with my normal DK.
valenwood_vegan wrote: »
You mentioned you were level 28. I doubt you were always running IA on your low level WW character prior to the update.
Yeah this part so confusing, it feels like there are various issues being conflated into one here. Did OP previously run IA, encountering a marauder and finding it not too hard, and solo CoH, on this same low level WW character? I find that difficult to believe.
If that stuff was done on a different character, then that indicates to me that there is some sort of problem with the build and gear being used by the low level WW character. If that stuff was done on the same character that is now struggling, I really don't understand. Nothing changed in the update that would explain such a major disparity.
The overall difficulty of arc 1 in IA was not increased in the last update - new bosses were added, with varying levels of difficulty, but you don't get a new boss on every run... it's rng.. and there were equally difficult bosses before the update too. I think one of the ones being complained about was Nazaray, (the "spriggan" with a lot of adds) which is not even a new boss.
Sticking to my suggestions of seeking build help / improvements to increase damage; double check that the proper gear is equipped, skill points assigned, mundus and cp used; and/or reading up on or asking about mechanics for specific bosses that are causing trouble.
It's not likely that ZoS is going to rapidly nerf IA in response to this post, particularly when there haven't been widespread complaints, but again I wish OP luck with whatever their chosen course of action is.
Dagoth_Rac wrote: »valenwood_vegan wrote: »Are you even wearing gear that is your level? If your gear is level 15-20 while you're 28, you're basically wearing nothing.
Armor below your level actively works against you in ESO. A piece of Level 20 gear on a Level 28 character isn't just missing out on the added stats of higher level gear, it is literally degraded. Level 20 gear on a Level 28 is much, much worse than Level 20 gear on a Level 20 character. You are not standing still when you could have been moving forward. You are going backwards when you could have been standing in place.
That is actually exactly what it sounds like is happening here. The archive has not gotten harder. So, by process of elimination, they have gotten weaker. Which sounds like a low-level scaling and under-leveled weapons and gear thing.
valenwood_vegan wrote: »JaxontheUnfortunate wrote: »I think it might be more the new cycle bosses that have gotten added to the mix, I have also found sail ripper challenging and should really be appearing later in arc 2 and not in arc 1.
I mean this is a good point - if there's a specific new boss that was added that may be over-tuned or too challenging in arc 1, it's good to be specific about it and maybe that's something that could be addressed if ZoS agrees that there's an issue. It's just been difficult for us I think to pin down exactly what the problem is from the OP's posts.
JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
NoireJin the Witchking wrote: »Your replies indicate what the issues are. It's not the game, or how many ads spawn nor the layout of the rooms. Its curated content and somehow you want it to not be the way it is because you don't like it? Truth of the matter is, get better gear, fix your build and the most important one play better. That's not a dig but we have no idea how you play from this post. You could be eating every stun/aoe and not using mechs or synergies or not exploiting status effects. I've had a no gear run to like arc 3 with 0 to no issues on a necro lol
I haven't played a low level in a long time, but doesn't the scaling decrease as one's level increases?
If so, could that be why it is harder now?
When I cast Corrosive Armor it was almost like everything instantly died then, and I have no idea how because I hardly hit them.
KaironBlackbard wrote: »Round 1: 45 minutes
Round 2: 1 hour
Round 3: Also sail cutter. 45 minutes - 1 hour.
KaironBlackbard wrote: »Four_Fingers wrote: »I always love that the suggestion is always a build problem showing that most players let their build play for them. lol
Because people will never admit a skill issue, but now I see the more OP writes it's more likely than not a skill issue, but also tackling the content before it's meant to be done as reaching level 50 would inherently increase their power as well.
ARC 1!
ARC 1!
You shouldn't need a freakin level 50 for Arc 1!
It should be easy for low levels to make it through Arc 1 and this monster nukes a moderate level toon with CP.
That shouldn't happen.
You shouldn't need a build to make it through Arc 1.
Now I wonder how you even make it to arc 5 if you're so confident these broken systems are fine.
You're probably a CP 3200 who runs through everything like cheese.
Speaking of, I wrecked the Crypt of Hearts as if they were butter. Arc 1 should be easier than a group dungeon like Crypt of Hearts.
If I can't deal enough damage in Arc 1, when I cut through dungeons like butter on the same toon, something's wrong with the system.