That doesn't sound intended. Or maybe it does idk.MarioMario wrote: »The sorcerers are the least impacted because when they shield below 15% health, they have a whole shield pool that benefits from undeath.
FriedEggSandwich wrote: »OP sounds like they want to delete the sorc class. I have 39k mag in cyrodiil, and my ward is 10k. Pls don't nerf.
I've never tried pushing max mag. How much mag do you need for a 20k ward? Be interesting to see how it scales. I hope just adding 10k more magicka doesn't double the ward size. That would be silly.
I don't know why the ward was given a heal. I don't need it because I can't drop dark conversion or healing contingency, so it doesn't save me bar space. It was fine before imo. It's not even useful in pve because crit surge. Can't understand the thinking behind the change.That doesn't sound intended. Or maybe it does idk.MarioMario wrote: »The sorcerers are the least impacted because when they shield below 15% health, they have a whole shield pool that benefits from undeath.
FriedEggSandwich wrote: »That doesn't sound intended. Or maybe it does idk.
title says it all
was sorc given any realistic counterplay in pvp other than do 60k dps in pvp or is the 3k costing shield still a 20k cast with a 10k heal
like a campaign that disallows that broken class or set that prevents all damage and cc to and from sorcs
MarioMario wrote: »FriedEggSandwich wrote: »That doesn't sound intended. Or maybe it does idk.
If my memory serves me right, in patch 2.5.0 the damage shields were modified. Previously, they had a fixed resistance (18.9K?) and did not take critical damage, but now they get the character's stats.
This means phys/mag resistance, minor/major resolve, minor/major protection, minor/major evasion, undeath, armor passives etc., etc., etc.
Undeath procs when you have 15% life. When you cast a shield while under 15%, the damage reduction is also applied to it along with all the others buffs.
FriedEggSandwich wrote: »Oof. I didn't know about vitality buffing wards, thanks for the insight. They're getting those buffs from other players though right? And I assume they're short duration buffs. If so, it still sounds like kind of a narrow playstyle to me. If those are self buffs then it must be from item sets, because they're not in the sorc toolkit. If sorcs can source their own major and minor vitality then the devs dropped the ball imo.
FriedEggSandwich wrote: »Oof. I didn't know about vitality buffing wards, thanks for the insight. They're getting those buffs from other players though right? And I assume they're short duration buffs. If so, it still sounds like kind of a narrow playstyle to me. If those are self buffs then it must be from item sets, because they're not in the sorc toolkit. If sorcs can source their own major and minor vitality then the devs dropped the ball imo.
Major/minor vitality is easy to get; you can put major on the scribing skill. The counter debuffs are also easy to get...so it cancels out.
Not sure how many cp players run bastion to counter shields, but again cancels out bastion on a sorc.
A max mag sorc with 27-30K health melts with the undeath nerf. I think undeath was carrying the build for most players. It is the build I am least successful with on my sorc right now. TTK is so low, players are dead b4 I have enough global cooldowns to line up my burst while casting ward every couple of skills so I don't get completely wrecked in a few seconds by proc builds (I'm not nearly as good as the master sorc players, bear that in mind).
FriedEggSandwich wrote: »OP sounds like they want to delete the sorc class. I have 39k mag in cyrodiil, and my ward is 10k. Pls don't nerf.
I've never tried pushing max mag. How much mag do you need for a 20k ward? Be interesting to see how it scales. I hope just adding 10k more magicka doesn't double the ward size. That would be silly.
I don't know why the ward was given a heal. I don't need it because I can't drop dark conversion or healing contingency, so it doesn't save me bar space. It was fine before imo. It's not even useful in pve because crit surge. Can't understand the thinking behind the change.That doesn't sound intended. Or maybe it does idk.MarioMario wrote: »The sorcerers are the least impacted because when they shield below 15% health, they have a whole shield pool that benefits from undeath.
FriedEggSandwich wrote: »Oof. I didn't know about vitality buffing wards, thanks for the insight. They're getting those buffs from other players though right? And I assume they're short duration buffs. If so, it still sounds like kind of a narrow playstyle to me. If those are self buffs then it must be from item sets, because they're not in the sorc toolkit. If sorcs can source their own major and minor vitality then the devs dropped the ball imo.
Major/minor vitality is easy to get; you can put major on the scribing skill. The counter debuffs are also easy to get...so it cancels out.
Not sure how many cp players run bastion to counter shields, but again cancels out bastion on a sorc.
A max mag sorc with 27-30K health melts with the undeath nerf. I think undeath was carrying the build for most players. It is the build I am least successful with on my sorc right now. TTK is so low, players are dead b4 I have enough global cooldowns to line up my burst while casting ward every couple of skills so I don't get completely wrecked in a few seconds by proc builds (I'm not nearly as good as the master sorc players, bear that in mind).
Tinkerhorn wrote: »I would say with the nerf to undeath in isolation has actually been pretty bad contrary to popular opinion and is actually a huge boost for those at large numerical advantages. If you want to play damage now you need to be either Sorc or NB. Sorc due to mobility and ward just being way too strong. Nb for mobility and invisibility. Further NB has become even more annoying to deal with due to the 'fix' to cloak meaning you must have detect pots. Would be fine if you werent using pots to source other buffs and if NB's couldn't just run outside of the detection but we're talking about a game where someone can vanish at will in front of your face as many times as they like.
Essentially either come as a sorc or nb, come tanky enough and able to sustain block casting ready to stalemate anyone on a similar build, come tanky enough where you're a borderline troll tank, come in a group which outnumbers the other group, or come as a premade where crosshealing has you covered. Don't bother being melee.
Personally I think the game has just deteriorated constantly in quality. If you weren't happy to come back in U41, you won't be happy to cone back in U43.
Bad time to be a templar or necro and they weren't exactly doing phenomenal to begin with.
FriedEggSandwich wrote: »Oof. I didn't know about vitality buffing wards, thanks for the insight. They're getting those buffs from other players though right? And I assume they're short duration buffs. If so, it still sounds like kind of a narrow playstyle to me. If those are self buffs then it must be from item sets, because they're not in the sorc toolkit. If sorcs can source their own major and minor vitality then the devs dropped the ball imo.
Aces-High-82 wrote: »Good luck killing anyone competent on a 60k mag setup. That extra mag could have went into better damage stats, cp, mundus and Sets.
Edith: better traits also
acastanza_ESO wrote: »FriedEggSandwich wrote: »OP sounds like they want to delete the sorc class. I have 39k mag in cyrodiil, and my ward is 10k. Pls don't nerf.
I've never tried pushing max mag. How much mag do you need for a 20k ward? Be interesting to see how it scales. I hope just adding 10k more magicka doesn't double the ward size. That would be silly.
I don't know why the ward was given a heal. I don't need it because I can't drop dark conversion or healing contingency, so it doesn't save me bar space. It was fine before imo. It's not even useful in pve because crit surge. Can't understand the thinking behind the change.That doesn't sound intended. Or maybe it does idk.MarioMario wrote: »The sorcerers are the least impacted because when they shield below 15% health, they have a whole shield pool that benefits from undeath.
Ward was given a heal because Sorc desperately needed an actual burst heal at the time we were asking, and we were asking for years. At the time there was no other way to access a burst heal on Sorc that wasn't interruptible (like every other class has), but then we also got scribing with viable burst heals, which largely would have rectified the issue.
FriedEggSandwich wrote: »This is just my opinion, so feel free to disregard. But I would argue that sorc has never desperately needed a burst heal, and the reason I think that is because it has always had a burst defence. Ward is an on-demand extension of the health pool. It's even treated as such with resistances and undeath. I don't think every class needs what every other class has. Sorc had access to heals from other skill lines, and that has always been fine for me.
Turtle_Bot wrote: »FriedEggSandwich wrote: »This is just my opinion, so feel free to disregard. But I would argue that sorc has never desperately needed a burst heal, and the reason I think that is because it has always had a burst defence. Ward is an on-demand extension of the health pool. It's even treated as such with resistances and undeath. I don't think every class needs what every other class has. Sorc had access to heals from other skill lines, and that has always been fine for me.
Depends, sorc definitely needed something (the current ward was not it, but it definitely needed something).
Scribing definitely fills the role of a burst heal for the sorcs who don't like ward, but imo sorc needed more reliable passive healing over time that doesn't rely on dealing damage, instead of just giving ward a burst heal.
xylena_lazarow wrote: »Hardened Ward is still grossly op compared to every other self survival tool in the game.
Turtle_Bot wrote: »xylena_lazarow wrote: »Hardened Ward is still grossly op compared to every other self survival tool in the game.
Going to have to partially disagree here. It is OP compared to every other self survival tool in the game except 1.
I've been playing 1 of my NB a lot over the past 2 weeks (it's a hybrid brawler/ganker setup) so this is not coming from someone frustrated with cloak, but from someone using it themselves to extreme effectiveness to survive things that even ward doesn't survive.
Cloak is just broken on a level that even ward can't compare to, (even with my 300+ ping and no defensive set). No ability should be granting that amount of survivability (not to mention the offensive power it also enables) in 1 button press.It helps I have thumbs and know how to press WASD, but still.
Don't get me wrong, I still agree ward needs toning down, but cloak needs a complete redesign/remake from the ground up. It is so overpowered as a mechanic, that cloak alone (assuming one knows how to press WASD) makes melee NB not only viable, but top tier (in PvP), even during the current ranged meta we are in.Range gank blade is still stronger, safer and easier, but my point still stands, no other class in the game on a melee build comes close to current range meta except NB and it's all exclusively because of what cloak enables both offensively and defensively on its own, despite the counters (that can be easily played around with even a minute amount of skill/knowledge).
Turtle_Bot wrote: »xylena_lazarow wrote: »Hardened Ward is still grossly op compared to every other self survival tool in the game.
Going to have to partially disagree here. It is OP compared to every other self survival tool in the game except 1.
I've been playing 1 of my NB a lot over the past 2 weeks (it's a hybrid brawler/ganker setup) so this is not coming from someone frustrated with cloak, but from someone using it themselves to extreme effectiveness to survive things that even ward doesn't survive.
Cloak is just broken on a level that even ward can't compare to, (even with my 300+ ping and no defensive set). No ability should be granting that amount of survivability (not to mention the offensive power it also enables) in 1 button press.It helps I have thumbs and know how to press WASD, but still.
Don't get me wrong, I still agree ward needs toning down, but cloak needs a complete redesign/remake from the ground up. It is so overpowered as a mechanic, that cloak alone (assuming one knows how to press WASD) makes melee NB not only viable, but top tier (in PvP), even during the current ranged meta we are in.Range gank blade is still stronger, safer and easier, but my point still stands, no other class in the game on a melee build comes close to current range meta except NB and it's all exclusively because of what cloak enables both offensively and defensively on its own, despite the counters (that can be easily played around with even a minute amount of skill/knowledge).
Don’t understanding this, a mag sorc even could survive in 1 vs n with ward and streak, for NB with offense build get no chance to run away under chasing of sorc with detect pot, and in 1 vs n scenario, the NB get zero chance to survival under detect pot
This “incredible survivability” only be true that your opponent don’t get detect pot,
And it totally a mess for NB to get 1 vs 1 scenario with sorc and detect pot