Like, there's info stored that has no big meaning for a playthough at all (number of received hireling letters?!), while things that would be interesting has obviously not been stored.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
There’s nothing you can do to get the hireling achievements except to maybe get hirelings on alts, which I did anyways for free money… and then you just wait.
What about the survey achievements? Do you typically just delete your surveys or not do writs and now feel motivated to do them? There’s already motivation to do surveys and it’s once again monetary. Upgrade mats.
What about doing 500 antiquities? Do you feel motivated to go level scrying and excavating to reach 500 or do you already dig up antiquities because you go out and get them or pick them up randomly and want to dig them up before they expire?
Do you really want to go visit a guild store in every zone?
I couldn’t find all of the *72* new achievements, but these are a few frustrating ones, because I do not see how they have any motivational impact whilst AWA literally murdered dungeon replayability in cold blood.
And where's "Hamstrung" - awarded for successfully logging in after update 35?
And where's "Hamstrung" - awarded for successfully logging in after update 35?
I know this is an unpopular opinion, but u35 only really had a noticeable affect on the extreme over 100k dps players, and 95% of all player base was really unchanged. I parsed just before u35 and then the day of the patch, and my dps was slightly higher after u35. It is fashionable to bag on u35, but I don't feel like it had any real tangible consequences.
For reference, at the time I was an average dps player.... not sure what average is now.
wenchmore420b14_ESO wrote: »So remind me again why we had to have AwA and why it was a good thing??
tomofhyrule wrote: »lol I love reading them. I'm sad that Gavin Gavonne stopped sending them, because his were always hysterical to read. I also very much enjoy Urbek inventing the printing press and the whole character development Orbinor's gone through. Pacrooti is just as annoying as he is in the Crown Store though, but he did get me to laugh a few times.
Someone definitely had fun writing all of those stories.
And where's "Hamstrung" - awarded for successfully logging in after update 35?
I know this is an unpopular opinion, but u35 only really had a noticeable affect on the extreme over 100k dps players, and 95% of all player base was really unchanged. I parsed just before u35 and then the day of the patch, and my dps was slightly higher after u35. It is fashionable to bag on u35, but I don't feel like it had any real tangible consequences.
For reference, at the time I was an average dps player.... not sure what average is now.
That's the problem, really. There's this accepted idea that the top end players don't matter, which is what the effects of U35 are really all about. There must be reward for honing skills but with U35 (and several nerfs to pre-buffing that we keep getting patch after patch), the skill level to reach peak is being dropped. Instead of giving poor performing players tools to become better performers, the highly performing players get dropped down to reduce the gap. The insult was enough to bring trial servers to a near-halt with how many people left the game, and some servers did not survive U35. This has trickle-down effects that are still prevalent now. There are more runs, but not quite like it was before, and it seems people are now less likely to bring players they don't know into content as "raising the floor" got players the parses they need easier than before, which also leads to more people who refuse to improve getting into content they aren't ready for just because they can parse higher than before and are tankier.
I feel like arcanist did more for reducing the gap than U35 did, and while people are growing tired of arcanist, it is far less insulting than what happened then and continues to happen. All players, even the top 1% matter, especially when those people are the ones training people and making guides on how to do new content.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
There’s nothing you can do to get the hireling achievements except to maybe get hirelings on alts, which I did anyways for free money… and then you just wait.
What about the survey achievements? Do you typically just delete your surveys or not do writs and now feel motivated to do them? There’s already motivation to do surveys and it’s once again monetary. Upgrade mats.
What about doing 500 antiquities? Do you feel motivated to go level scrying and excavating to reach 500 or do you already dig up antiquities because you go out and get them or pick them up randomly and want to dig them up before they expire?
Do you really want to go visit a guild store in every zone?
I couldn’t find all of the *72* new achievements, but these are a few frustrating ones, because I do not see how they have any motivational impact whilst AWA literally murdered dungeon replayability in cold blood.
wenchmore420b14_ESO wrote: »So remind me again why we had to have AwA and why it was a good thing??
wenchmore420b14_ESO wrote: »So remind me again why we had to have AwA and why it was a good thing??
so players could be rewarded for not playing the game and it was not a good thing.
katanagirl1 wrote: »I was angry when they added the dlc larceny achievements. I can’t see what motifs and scripts are learned on my alts, though the game keeps track of that. There just isn’t room for important stuff like that.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
There’s nothing you can do to get the hireling achievements except to maybe get hirelings on alts, which I did anyways for free money… and then you just wait.
What about the survey achievements? Do you typically just delete your surveys or not do writs and now feel motivated to do them? There’s already motivation to do surveys and it’s once again monetary. Upgrade mats.
What about doing 500 antiquities? Do you feel motivated to go level scrying and excavating to reach 500 or do you already dig up antiquities because you go out and get them or pick them up randomly and want to dig them up before they expire?
Do you really want to go visit a guild store in every zone?
I couldn’t find all of the *72* new achievements, but these are a few frustrating ones, because I do not see how they have any motivational impact whilst AWA literally murdered dungeon replayability in cold blood.
Actually, yeah, I do feel motivated to do these things because there are now achievements to do them.
I believe that for most people, the replayability of a dungeon has nothing to do with AWA or (my personal reason to rerun a dungeon) get all of the achievements or fill out your sticker book from there, but has everything to do with getting all the loot/set pieces that drop from there. That is what adds replayability for most people.... Now, that being said, I enjoy getting all the achievements from a dungeon, and now I don't have to do them all on my main to get credit. I can do them on my main, or my DK or my Sorc. Doesn't matter, I get credit.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
There’s nothing you can do to get the hireling achievements except to maybe get hirelings on alts, which I did anyways for free money… and then you just wait.
What about the survey achievements? Do you typically just delete your surveys or not do writs and now feel motivated to do them? There’s already motivation to do surveys and it’s once again monetary. Upgrade mats.
What about doing 500 antiquities? Do you feel motivated to go level scrying and excavating to reach 500 or do you already dig up antiquities because you go out and get them or pick them up randomly and want to dig them up before they expire?
Do you really want to go visit a guild store in every zone?
I couldn’t find all of the *72* new achievements, but these are a few frustrating ones, because I do not see how they have any motivational impact whilst AWA literally murdered dungeon replayability in cold blood.
Actually, yeah, I do feel motivated to do these things because there are now achievements to do them.
I believe that for most people, the replayability of a dungeon has nothing to do with AWA or (my personal reason to rerun a dungeon) get all of the achievements or fill out your sticker book from there, but has everything to do with getting all the loot/set pieces that drop from there. That is what adds replayability for most people.... Now, that being said, I enjoy getting all the achievements from a dungeon, and now I don't have to do them all on my main to get credit. I can do them on my main, or my DK or my Sorc. Doesn't matter, I get credit.
I'm not going to respond to the other comment since I don't want to go too off topic into U35 when this is about AWA.
My point was, there's already motivations to do some of the things that the new achievements are for and for the hireling achievements there is nothing you can actually do to make the achievement go faster except to unlock it on alts and log on them all every day. It's basically a passive achievement. There was no need for these new achievements.
I am not talking about most people when I say the replayability of a dungeon is murdered in cold blood. I am talking about me, I am talking about my friends, and I am talking about my acquaintances. AWA killed dungeon endgame, that is my problem with it. People used to go and get hardmode clears on multiple characters and trifecta clears on multiple characters. I have seen with my own eyes that this motivation died out, and now people do not re-run trifectas unless it's to get someone else the trifecta or it's done accidentally. The dungeon community is quiet. There is no score for dungeons and thus no scorepushing community like there is with trials once people have completed all the trifectas, so people moved onto trials instead. There are only two dungeons a year now. So, the dungeon community gets 2 dungeons that get trifecta'd in mere days or weeks (because dungeon hardmodes do not seem to be balanced around what high performance is in a dungeon) and nothing else besides farming the same dungeons repeatedly the entire year because now that the achievement is obtained there's no point in re-running it on another character or even another role.
AWA caused issues in many communities but as far as I can tell the impact hit hardest when it comes to dungeons, fishing, and people who care about specific-character achievements, to the point that these areas are basically obliterated.
katanagirl1 wrote: »I was angry when they added the dlc larceny achievements. I can’t see what motifs and scripts are learned on my alts, though the game keeps track of that. There just isn’t room for important stuff like that.
@katanagirl1, I believe you can view motif completion in the Lore Books section on each alt. I haven't gotten into Scribing yet, but if those as the scripts you refer to, I'm pretty sure the release notes explained how to see which have been completed. Just trying to help.
Every new pointless tiny achievement we get I feel insulted by. AWA killed dungeon endgame. That’s not worth adding achievements that serve no purpose. There’s no motivational purpose to getting the survey achievements, or the hireling achievements, or the larceny per zone achievements. There was motivational purpose to individual character HMs and Tris and Challengers. But it’s gone and dead forever for this. Salt poured right into the flesh wound, ZOS. #SaveDungeonEndgame
I'll start by saying I love AWA because they make alts playable again. That being said, I am motivated by any achievement so I was motivated to do a few things to get these new achievements.
There’s nothing you can do to get the hireling achievements except to maybe get hirelings on alts, which I did anyways for free money… and then you just wait.
What about the survey achievements? Do you typically just delete your surveys or not do writs and now feel motivated to do them? There’s already motivation to do surveys and it’s once again monetary. Upgrade mats.
What about doing 500 antiquities? Do you feel motivated to go level scrying and excavating to reach 500 or do you already dig up antiquities because you go out and get them or pick them up randomly and want to dig them up before they expire?
Do you really want to go visit a guild store in every zone?
I couldn’t find all of the *72* new achievements, but these are a few frustrating ones, because I do not see how they have any motivational impact whilst AWA literally murdered dungeon replayability in cold blood.
Actually, yeah, I do feel motivated to do these things because there are now achievements to do them.
I believe that for most people, the replayability of a dungeon has nothing to do with AWA or (my personal reason to rerun a dungeon) get all of the achievements or fill out your sticker book from there, but has everything to do with getting all the loot/set pieces that drop from there. That is what adds replayability for most people.... Now, that being said, I enjoy getting all the achievements from a dungeon, and now I don't have to do them all on my main to get credit. I can do them on my main, or my DK or my Sorc. Doesn't matter, I get credit.
I'm not going to respond to the other comment since I don't want to go too off topic into U35 when this is about AWA.
My point was, there's already motivations to do some of the things that the new achievements are for and for the hireling achievements there is nothing you can actually do to make the achievement go faster except to unlock it on alts and log on them all every day. It's basically a passive achievement. There was no need for these new achievements.
I am not talking about most people when I say the replayability of a dungeon is murdered in cold blood. I am talking about me, I am talking about my friends, and I am talking about my acquaintances. AWA killed dungeon endgame, that is my problem with it. People used to go and get hardmode clears on multiple characters and trifecta clears on multiple characters. I have seen with my own eyes that this motivation died out, and now people do not re-run trifectas unless it's to get someone else the trifecta or it's done accidentally. The dungeon community is quiet. There is no score for dungeons and thus no scorepushing community like there is with trials once people have completed all the trifectas, so people moved onto trials instead. There are only two dungeons a year now. So, the dungeon community gets 2 dungeons that get trifecta'd in mere days or weeks (because dungeon hardmodes do not seem to be balanced around what high performance is in a dungeon) and nothing else besides farming the same dungeons repeatedly the entire year because now that the achievement is obtained there's no point in re-running it on another character or even another role.
AWA caused issues in many communities but as far as I can tell the impact hit hardest when it comes to dungeons, fishing, and people who care about specific-character achievements, to the point that these areas are basically obliterated.
Sounds like a good QoL change would be to fully describe and ask for a dungeon leaderboard. Might help get your dungeon replayability back.
you can see script and grimoire knowledge in the Scribing Category in the Skills menu
ESO_player123 wrote: »wenchmore420b14_ESO wrote: »So remind me again why we had to have AwA and why it was a good thing??
I can give you one reason. You do not need anymore to become depressed when you get the monster trophy that eluded you for the last 2 years on the wrong character.
you can see script and grimoire knowledge in the Scribing Category in the Skills menu
There is an add on called Character Knowledge that makes seeing which alt has what re: motifs, recipes, and furnishing plans, scripts.
For completionists, the addon also lists %completion.
The addon tracks a lot of stuff
The_Boggart wrote: »In fact a completionist cannot have any alts as S0ds law says the alt will do the last coffin nail task
MasterSpatula wrote: »Oh man, I made the mistake of logging in first on Monday with a bank alt who just happens to have done Cadwell's Gold and Craglorn, getting something like a hundred achievements on a character I don't care about instead of my main. I'm still irritated. Honestly, I'll probably be irritated for a while.
For those of us who bemoan AWA as part of the devolution of CRPGs into arcade games, it was salt in a wound.