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Dungeon quests

  • Nharimlur_Finor
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    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    You got a lot of responses about YOUR responsibility to announce that you are on a quest.
    I have no idea why the onus is on the questor to ask.

    Why shouldn't it be accepted that there are always players running the dungeon for the skill point and/or quest and that the onus is on the player wanting the 'speed run' to ask; rather than accepting that speed running is the norm?

    Once again, defenders of this faith trot out the 'use the group finder' as the solution. Again, I ask why don't speed runners use the group finder? That makes more sense, as then they all know that they don't have to wait for someone else.

    This:
    As was pointed out before, RND is not really designed for questing
    Is an absolute untruth

    The original intention of random dungeons is:
    • Experience in team play
    • Experience with random player levels
    • Experience in multiple and varied boss encounters
    • Skill point award
    • Acheivement Award
    • In-game progression

    People do speed running in Normal dungeons mostly for transmute crystals. Transmute crystals were added with Clockwork City expansion and did not exist in dungeons prior to that.

    These players display selfish and ignorant behaviour in what should be a challenging and socially rewarding experience. in a lot of cases it ends up being a debacle that no-one wants to relive.

    Another insight for NA-only players is that EU server is populated with players that may not speak english and even if you do get the word "QUEST" out in time, some players don't understand it.
    Some players don't even have group chat on
    Most players just ignore it.

    No, no and more NO. If YOU want to speed run, then YOU use the group finder for YOUR niche game play.

    Please leave the Random Normal Dungeons to random and normal players, who just want to get some tasks ticked off; or some more experience with a variety of other random and normal players, without having to beg for selfish, manipulative players to let them.

    What could be done to fix this is place a gate on Normal Dungeons.
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?
  • ESO_player123
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    LaintalAy wrote: »
    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    You got a lot of responses about YOUR responsibility to announce that you are on a quest.
    I have no idea why the onus is on the questor to ask.

    Why shouldn't it be accepted that there are always players running the dungeon for the skill point and/or quest and that the onus is on the player wanting the 'speed run' to ask; rather than accepting that speed running is the norm?

    Once again, defenders of this faith trot out the 'use the group finder' as the solution. Again, I ask why don't speed runners use the group finder? That makes more sense, as then they all know that they don't have to wait for someone else.

    This:
    As was pointed out before, RND is not really designed for questing
    Is an absolute untruth

    The original intention of random dungeons is:
    • Experience in team play
    • Experience with random player levels
    • Experience in multiple and varied boss encounters
    • Skill point award
    • Acheivement Award
    • In-game progression

    People do speed running in Normal dungeons mostly for transmute crystals. Transmute crystals were added with Clockwork City expansion and did not exist in dungeons prior to that.

    These players display selfish and ignorant behaviour in what should be a challenging and socially rewarding experience. in a lot of cases it ends up being a debacle that no-one wants to relive.

    Another insight for NA-only players is that EU server is populated with players that may not speak english and even if you do get the word "QUEST" out in time, some players don't understand it.
    Some players don't even have group chat on
    Most players just ignore it.

    No, no and more NO. If YOU want to speed run, then YOU use the group finder for YOUR niche game play.

    Please leave the Random Normal Dungeons to random and normal players, who just want to get some tasks ticked off; or some more experience with a variety of other random and normal players, without having to beg for selfish, manipulative players to let them.

    What could be done to fix this is place a gate on Normal Dungeons.
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    I big NO to the bolded part.

    Yes, transmutes are a big part of why people queue for random dungeons. Another one - XP. I, for example, always use this XP for leveling alts (I find riding dolmen trains too boring).

    The transmute reward is there to entice players to fill the spots in the queue. Remove this reward, and there will not be enough people returning to fill the spots in older dungeons.

    While I dislike speedrunning myself, it's hardly a niche gameplay. Most people in the game (those that set foot in the dungeons at all) have been to dungeons a gazillion of times.

    Edit: if we are talking about a fix, then creating a story mode is the solution, not gating normal dungeons.
    Edited by ESO_player123 on 4 August 2024 20:32
  • EdjeSwift
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    LaintalAy wrote: »

    The original intention of random dungeons is:
    • Experience in team play
    • Experience with random player levels
    • Experience in multiple and varied boss encounters
    • Skill point award
    • Acheivement Award
    • In-game progression

    The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.

    I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.
    LaintalAy wrote: »
    What could be done to fix this is place a gate on Normal Dungeons.
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.
    Antiquities Addict
  • MasterSpatula
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    Having relatively recently leveled up an Arcanist and done dungeons for Undaunted and skill points, I can assure you all that "Hey, doing quest" does not, in fact, always work. But you should still say it, anyway. They might not slow down for you if you do, but they definitely won't slow down for you if you don't.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SilverBride
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    LaintalAy wrote: »
    Why shouldn't it be accepted that there are always players running the dungeon for the skill point and/or quest and that the onus is on the player wanting the 'speed run' to ask; rather than accepting that speed running is the norm?

    Because there aren't always players needing the quest. After all the years of running these dungeons many already did the quest and got the skill point, and are running them now just for the transmutes. Speed running the random dailies is the norm.

    But as many of us stated, just saying "quest" or "doing quest" usually slows down the group. It's worked for me almost every time.

    LaintalAy wrote: »
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    Absolutely not. That would would cause a bigger stir than anything we have seen to date.
    Edited by SilverBride on 4 August 2024 21:23
    PCNA
  • Bradyfjord
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    One of the few things that I think FF14 does well is make everyone wait through the initial cinematic. A player can end it early, but has to wait for those who are viewing it to finish the cinematic. I wonder if we could do something like that in ESO?

    Another way to do it might be to automatically give the dungeon quest to the players when entering the dungeon.
  • fedouva
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    Ezhh wrote: »
    Where to start...
    fedouva wrote: »
    [snip]

    Please don't insult me for taking the time to try and help you.

    fedouva wrote: »
    I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that?

    There's no mobs at the start. I just ported in to both versions of the dungeon (1 and 2) to double check this. You had time even if you felt like you didn't.

    fedouva wrote: »
    I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone.

    Sounds like you choose to move forward to engage with the fight instead of holding back for a few seconds to type. If you rushed ahead because you wanted to help, that's admirable, but you don't get pulled into non-boss fights so it's a choice you made.

    fedouva wrote: »
    but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.

    Honest question: how long does it take you to type "need quest"? It takes me about 3 seconds and I always do it when entering a dungeon that I need a quest for. Maybe I am absurdly lucky, but having done most dungeon quests on 15 characters at this point, it's hard to put my lack of problems down to luck. (This isn't to say you won't meet inconsiderate players, but most will wait a bit when asked.) So there is no decision here. Just get in the habit of immediately saying you need the quest.

    fedouva wrote: »
    I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.

    There is a CHANCE you were pulled into a dungeon that had already started, perhaps because one member immediately quit the group and group finder selected you to replace them. It's unfortunate when this happens, but it's pretty rare and the others might have moved to begin before you were even in the dungeon.

    It's also possible you have very long load screens or got the annoying and rare bug where you don't get immediately ported in. These things happen, but you shouldn't default to blaming other players.

    [edited to remove quote]

    not everyone understands the language I write in, or rather very few, so it would take longer with an interpreter.
  • thorwyn
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    I don't think I'm obligated to do that. Why do you think I have to, if you don't run ahead of everyone else like a locomotive, the rest of us won't have to stumble and fall.

    Yes, you ARE obliged to do that, otherwise you are losing each and every right to complain. Communication is the key to getting things. Just like you are obliged to tell the waiter what meal you want in order to get it. And just like you are obliged to tell your uber driver where you want him to drop you off.

    You are ONE part of a group of four players. Each one is running the dungeon for a reason. Some are just trying to get it done as fast as possible for the transmutes, some are there for certain drops, some may want to do the quest. And each of those players is paying the same money for the game as you do. So if you want something, COMMUNICATE, it's common decency. Noone is obliged to look after you. You want something from your group, not the other way round.

    If typing is a problem because you are using a different language keyboard layout, use the interpreter beforehand and copy the result so you can paste it once you are inside the dungeon.
    Edited by thorwyn on 5 August 2024 05:34
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Pevey
    Pevey
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    This is another of the dungeon quests that could be modified to not create such tension between experienced players and newer players (or players trying to get skill points on their alts). This dungeon has mobs you have to kill before you can even pick up the quest, so someone running to the first boss makes it impossible. And, no, typing "quest pls" in chat does not usually slow these ppl down. They know, they see the others killing the mobs, they do it anyway. But if the quest giver were before the gate, it wouldn't be a problem. All unskippable dialogue in dungeons should be made regular, skippable dialogue to make the experience better and prevent issues with not being able to complete dungeon quests.
  • katanagirl1
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    I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.

    It’s like common courtesy died long ago.

    If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    I feel bad for players like this. Everyone is so quick to support the speedrunners over new players.

    It’s like common courtesy died long ago.

    If you see you are running ahead of the rest of the group you should slow down. The guy wasn’t prepared to type in chat he was just running the dungeon in a group, he thought.

    This has nothing to do with common courtesy. Most groups will slow down if they are asked, but the rest of the group doesn't know someone needs the quest unless they tell them. It's so quick and easy to just say "Need quest". And like another poster mentioned, they can even copy and paste that into chat as soon as they enter the dungeon. If a player refuses to notify the group that they need the quest that is not the fault of the group.
    PCNA
  • Thysbe
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    It’s like common courtesy died long ago.

    no - most time, when you say you have the quest people let you do it or even stop to avoid others are taking the levers knowing they are buggy.

    1 or 2 times out of 10 I have a crazy speerunner. Initiate kick vote and if its declined leave. If you are not responding to that behaviour but play along its only making it worse.

    From the Op description (Portal, right to boss...) I assume that they entered an already halfway done dungeon and not from the start. This can also happen and then has nothing to do with Speedrunning.

    But even as a veterean I definitely prefer the newer quest design where nothing can get wrong since its still a hassle and you are dependent on the fair play of others.

    Edited by Thysbe on 5 August 2024 07:49
  • ruengdet2515
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    Quest run use Group Finder.

    Super fast run use Dungeon Finder. (Really love this)
  • DenverRalphy
    DenverRalphy
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    Is it lost on everybody laying the onus upon the OP that in his situation... he (she?) wasn't the lone player holding back? In this particular scenario, it was just ONE player rushing ahead with the "rest of the party be damned" attitude.

    Everybody likes to spout off about how players doing the quest are obligated to speak up in chat. Pretty convenient that it's okay for one person to just pelt off and not bother to look back to see if the rest of the party is following suit.

    When I do random normals for the transmute crystals, occasionally I'll find myself with 3 sub-50 players, and I intentionally let them set the pace. Heck, I even just light attack most of the time going through because otherwise I'd be literally just 1-2 shotting everything in sight before the others can draw their weapons, thus ruining their fun.

    While it's a good idea for players needing the quest to speak up about it. It's also just as important that veteran players running normal dungeons demonstrate at least a little bit of class or etiquette, and take the time to pay attention and recognize what the rest of the party is trying to do as well. It's not that difficult.

    [edit] Forgot to mention. It's actually rare that speed runners even look at the chat window. They don't really care what anybody else has to say. They fully intend to just get to the endboss, then immediately drop group and leave instance the moment they hear the "Activity Complete" Ding made by the instantly received mail reward. Won't even stick around to share the stickerbook drops they obviously don't need.
    Edited by DenverRalphy on 5 August 2024 13:12
  • JanTanhide
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    fedouva wrote: »
    Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?

    I've been here for ten years and this has, is and will continue. For Speed Runners try the "Vote to Kick" option. That's about your only option but if they are already at the first boss you will get ported to it and miss picking up the quest. Others have suggested going in solo and getting the quest and then next time in try to get it done. I've done that but it's aggravating.

    The only way to fix the Speed Runners is for ZOS to make it mandatory in every dungeon that all NPC's be killed before you can damage any boss. That would definitely help those needing quests but add a bit of time to running dungeons. The Random dungeons people run they just want done and over with to get the Transmute Crystals.
  • valenwood_vegan
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    Look, since people are getting mad at "responsibility being placed on the OP", I'll say it loud and clear.

    Players in random dungeons should not speed run unless the whole group wants to do so, and should not engage in selfish behavior, and should always stop and find out what their group members need and make sure that they accommodate it.

    Ok that did feel great, but what has it accomplished? The players who are going to be in the next random dungeon are not here reading that message, nor am I going to be in the next random dungeon to give them that message in person; and even if they do see my message, they are not required to follow my orders.

    So what can be done? One can attempt to vote-kick selfish players, and this is a solid option that will actually punish their negative behavior, but it has no certain chance of success and may still cause delays or difficulty for those remaining in the dungeon.

    One can just keep complaining and wait for ZoS to redesign how random dungeons and dungeon quests work, and/or for human behavior to change. That is absolutely one option. Actually, I'll even go a step further here and tag @ZOS_Kevin to see if he'd drop by and tell us whether ZoS has any plans for a story mode or other dungeon fixes / changes planned to address speedrunning and/or dungeon questing. After ten years, I'm not holding my breath though.

    Another option is to control what one *can* control, which is their own behavior - and alter it to try and improve their experience within the imperfect system that exists today and will still exist tomorrow, and after u43, and probably after u44 too. Is this "fair?" Not really. But there's no magic force of fairness police here to save us.

    But it is true - many players HAVE actually had success with asking the group to slow down so they can do the quest or using other grouping tools to form their own group with like-minded players.

    I'm genuinely sorry if anyone finds my views on the issue offensive, as that is not the intent. Just trying to be practical. Anyway I've said my piece at this point and will be moving on. Good luck to all the random dungeon runners out there.
    Edited by valenwood_vegan on 5 August 2024 14:53
  • Ezhh
    Ezhh
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    Look, since people are getting mad at "responsibility being placed on the OP", I'll say it loud and clear.

    ...

    Another is to control what one *can* control, which is their own behavior - and alter it to try and improve their experience within the imperfect system that exists today and will still exist tomorrow, and after u43, and probably after u44 too. Is this "fair?" Not really. But there's no magic force of fairness police here to save us.

    But it is true - many players HAVE actually had success with asking the group to slow down so they can do the quest or using other grouping tools to form their own group with like-minded players.

    I'm genuinely sorry if anyone finds my views on the issue offensive, as that is not the intent. Just trying to be practical. Anyway I've said my piece at this point and will be moving on. Good luck to all the random dungeon runners out there.

    Just quoting these parts of the above post because they closely mirror my thoughts. Those of us advising to type are not saying it's okay to rush ahead ignoring your team. We're also not saying every player will stop when asked. (But again, I can only say my own experience with this approach has been good.)

    One thing I feel many are overlooking is that it's often difficult to work out a player's expectations, especially if you are the tank.

    As the tank, if someone stands near the quest giver - are they waiting to get the quest or are they waiting for me to pull? I could take responsibility here. In fact, I used to ask "is everyone ready?" or "does anyone need the quest?", but I almost never got replies. Unless each person replied, I wouldn't know if I could start, so there'd be this awkward moment when I was probably wasting my own time and the time of three other people, and I then had to just start anyway even without an answer. It would have been much easier for the person with a quest to announce it - especially in dungeons where there are places you have to wait for NPCs to talk to progress the quest.

    So when the question is if the one person who needs something should say so, or the whole group should each type something to indicate it's okay to begin, which is better?

    It's also an unavoidable reality that people are not likely to wait if not asked anyway. Again, this isn't about what is right or wrong, just about what seems to be normal in game, and we are trying to give you a way to lessen how often you suffer because of it. We can't do more.

  • kringled_1
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    The mechanics of this particular dungeon make it more likely to be problematic, though. Someone in OP's situation may not have even realized someone went through to the first boss until the pull happened, just because of the potential for losing track while in active combat. In a dungeon where you can pick up the quest right at the entrance without combat, it's much easier to see if someone starts taking off so that you can let people know you are trying to do the quest.
  • SilverBride
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    kringled_1 wrote: »
    The mechanics of this particular dungeon make it more likely to be problematic, though. Someone in OP's situation may not have even realized someone went through to the first boss until the pull happened, just because of the potential for losing track while in active combat. In a dungeon where you can pick up the quest right at the entrance without combat, it's much easier to see if someone starts taking off so that you can let people know you are trying to do the quest.

    The real problem is that particular dungeon. All quests in dungeons should be at the start of the dungeon and if this one isn't then that is what needs to be addressed.

    The player still needs to let others know that they will be picking up the quest, though so others will know to adjust their speed to accommodate them.
    Edited by SilverBride on 5 August 2024 19:16
    PCNA
  • Nharimlur_Finor
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    EdjeSwift wrote: »
    LaintalAy wrote: »

    The original intention of random dungeons is:
    • Experience in team play
    • Experience with random player levels
    • Experience in multiple and varied boss encounters
    • Skill point award
    • Acheivement Award
    • In-game progression

    The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.

    I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.
    LaintalAy wrote: »
    What could be done to fix this is place a gate on Normal Dungeons.
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.

    The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.
  • EdjeSwift
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    LaintalAy wrote: »
    The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.

    Never had RND give me a random dungeon I needed an achievement for. I never ran Earthen Root Enclave for years after it's release due to skipping out on the High Isle Era and despite random queueing for a lot of the late part of 2022 and 2023 with I never got ERE as a random, the only reason I have it flagged done now is a duo run I did a few months back.

    Also, what's oxymoronic about "Dungeon Running Community"?
    https://www.merriam-webster.com/dictionary/community
    Community is defined as:
    a unified body of individuals: such as
    a
    : the people with common interests living in a particular area
    broadly : the area itself
    the problems of a large community
    b
    : a group of people with a common characteristic or interest living together within a larger society
    a community of retired persons
    a monastic community
    c
    : a body of persons of common and especially professional interests scattered through a larger society
    the academic community
    the scientific community

    More in link

    Let's go down the list.
    a - common Interest living in a particular area - common interest - dungeons, living in an area - Tamriel.
    b - common characteristic or interest living together within a larger society - common characteristic - dungeon running, larger society - Tamriel
    c - persons of common interests scattered through a larger society - common interest - dungeons, larger society - Tamriel

    A community can be made up of people who have different views or ideals, but these differences don't make them less of a community.
    Antiquities Addict
  • ESO_player123
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    LaintalAy wrote: »
    EdjeSwift wrote: »
    LaintalAy wrote: »

    The original intention of random dungeons is:
    • Experience in team play
    • Experience with random player levels
    • Experience in multiple and varied boss encounters
    • Skill point award
    • Acheivement Award
    • In-game progression

    The intention of the RANDOM dungeon finder was for people who wanted to run a dungeon to have a way to run a dungeon without choosing a specific dungeon and obtain the Random Dungeon Finder rewards. If you needed the Skill Point or Achievement from a dungeon you wouldn't be using the Random queue, you'd be queuing for the specific dungeons.

    I would agree that these points were the intention of the dungeons originally, not the dungeon finder random queue. But attributing the random queue these points is misguided at best.
    LaintalAy wrote: »
    What could be done to fix this is place a gate on Normal Dungeons.
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    This would be in the most misguided attempts and over corrections ever in gaming if implemented. You'd essentially be cutting the dungeon running community for normals by more than 50%, if not more, by my estimation. You'd no longer be able to have a high level dungeon runner help their guild mates out with a dungeon run through a dungeon by virtue of them having done it for the monster helm in the past.

    The random function curates your missing dungeon achievements to a certain degree, at least that's my experience. The random rewards only apply for the first random of the day. You seem to forget the fact that choosing a 'specific' dungeon, still provides you with random team mates. How about you can't access Veteran Dungeons without completing all the Normal variants first? Your 'dungeon running community' idea is rather oxymoronic.
    I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?

    Also, I did not notice any meaningful curation while choosing random dungeons.
  • Nharimlur_Finor
    Nharimlur_Finor
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    EdjeSwift wrote: »
    A community can be made up of people who have different views or ideals, but these differences don't make them less of a community.

    An oxymoron (plurals: oxymorons and oxymora) is a figure of speech that juxtaposes concepts with opposite meanings within a word or in a phrase that is a self-contradiction

    The selfish persona of speed runners, by definition excludes them from forming a meaningful community.
    They are largely self-interested.
  • Nharimlur_Finor
    Nharimlur_Finor
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    How about you can't access Veteran Dungeons without completing all the Normal variants first?

    I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?
    Also, I did not notice any meaningful curation while choosing random dungeons.

    Nothing without this:
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    I could be mistaken, but that's my experience.
  • davidtk
    davidtk
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    How were you already in a battle the second you entered? That isn't how it works.

    TBH its quite simple.
    Slow connection and ESO on the HDD.
    I know person personally who TPying to the dungeon (or any zone, house, trial) MINUTES not seconds like others and after his character appear, he still have loading screen.
    It's not unbelievable. It's just that not everyone has the same playing field, and this game is pretty demanding on HW and internet quality.
    So if it is the same or similar case... OP just ended loading screen in the middle of the fight.
    Edited by davidtk on 5 August 2024 20:31
    Really sorry for my english
  • SilverBride
    SilverBride
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    How about you can't access Veteran Dungeons without completing all the Normal variants first?

    No.
    Edited by SilverBride on 5 August 2024 20:45
    PCNA
  • ESO_player123
    ESO_player123
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    LaintalAy wrote: »
    How about you can't access Veteran Dungeons without completing all the Normal variants first?

    I do not understand. What would the bolded proposition achieve for the quest problem which is the topic of this thread?
    Also, I did not notice any meaningful curation while choosing random dungeons.

    Nothing without this:
    How about once you complete a Veteran Dungeon, you no longer have access to Normal Dungeon?

    I could be mistaken, but that's my experience.

    And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times.
    Instead of suggesting to prohibit something, I would suggest adding the story mode.
  • Orbital78
    Orbital78
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    And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.

    They kind of did add the story mode via group finder tool.

    Less and less people are going to do random dungeons over time unless there is a reason to do them. Group majority wins, if people don't want to speed run, request the person stop. If everyone feels the same way and they refuse, kick them. It isn't that complicated really. Random players don't feel much investment with other players they do not know, many just queue up to knock a quick dungeon out or hope for a newer DLC one for entertainment value. I know after I get CoH1 for the thousandth time I am not thrilled, but it is what it is. If I don't feel like running it I will just leave the group and do something else with my game time.
  • DenverRalphy
    DenverRalphy
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    Orbital78 wrote: »
    And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.

    They kind of did add the story mode via group finder tool.

    Less and less people are going to do random dungeons over time unless there is a reason to do them. Group majority wins, if people don't want to speed run, request the person stop. If everyone feels the same way and they refuse, kick them. It isn't that complicated really. Random players don't feel much investment with other players they do not know, many just queue up to knock a quick dungeon out or hope for a newer DLC one for entertainment value. I know after I get CoH1 for the thousandth time I am not thrilled, but it is what it is. If I don't feel like running it I will just leave the group and do something else with my game time.

    There's already an incentive to keep doing randoms... Transmute Crystals. That's the number one reason.

    And you'll drop group simply because you decided you just don't feel like it? Dude... your one of those kind of players... ugh. I wouldn't advertise that so much.

  • Orbital78
    Orbital78
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    Orbital78 wrote: »
    And that would be a terrible idea. You will cut half (or more) of the players from the queue -> long queue times. Instead of suggesting to prohibit something, I would suggest adding the story mode.

    They kind of did add the story mode via group finder tool.

    Less and less people are going to do random dungeons over time unless there is a reason to do them. Group majority wins, if people don't want to speed run, request the person stop. If everyone feels the same way and they refuse, kick them. It isn't that complicated really. Random players don't feel much investment with other players they do not know, many just queue up to knock a quick dungeon out or hope for a newer DLC one for entertainment value. I know after I get CoH1 for the thousandth time I am not thrilled, but it is what it is. If I don't feel like running it I will just leave the group and do something else with my game time.

    There's already an incentive to keep doing randoms... Transmute Crystals. That's the number one reason.

    And you'll drop group simply because you decided you just don't feel like it? Dude... your one of those kind of players... ugh. I wouldn't advertise that so much.

    Just being honest, and random dungeons are a poor way to get transmutes. I rarely do normal dungeons, and rarely pug. I do hm and trifecta progs once a week and don't really run dungeons without friends or guild.
    Edited by Orbital78 on 6 August 2024 00:37
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