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Dungeon quests

fedouva
fedouva
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Just been in the Crypt of Hearts dungeon and couldn't take the back because while me and two low level players were killing the initial mobs, a 2000 point champion player ran in and activated the first boss. I think players go to dungeons just to run them, but not for a compelling story and it's sad. I certainly have an idea how to fix it, but no one will like forced dialogues without text) Just for today my impressions of hiking in the dungeons because of such sittuatsii spoiled.Also I will not be able to complete some quests, because the levers and other devices activated other players because of what I do not count the completion of these tasks, this is also very sad ... What do you think about this?
  • OsUfi
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    Did you ask them to slow down?

    On the rare occasion I set foot inside a dungeon I'll usually ask "fast or slow". I'll usually consider fast to be default due to the RND rewards.
    Edited by OsUfi on 4 August 2024 06:00
  • fedouva
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    OsUfi wrote: »
    Did you ask them to slow down?

    On the rare occasion I set foot inside a dungeon I'll usually ask "fast or slow". I'll usually consider fast to be default due to the RND rewards.

    I mean, I can't even take a task or fulfill certain conditions sometimes because either another player is doing it or I just can't keep up with everyone else.
  • Ezhh
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    I suggest quickly typing something like "please wait, need quest" at the start. A lot of high CP players will speed through, not because we don't care about the story but because we have already played that story multiple times. And while it might be selfish to not let a new player complete their quest, we won't know that's your situation if you don't tell us. Send a quick message and most of us will wait long enough for you to complete it.
  • OsUfi
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    fedouva wrote: »
    OsUfi wrote: »
    Did you ask them to slow down?

    On the rare occasion I set foot inside a dungeon I'll usually ask "fast or slow". I'll usually consider fast to be default due to the RND rewards.

    I mean, I can't even take a task or fulfill certain conditions sometimes because either another player is doing it or I just can't keep up with everyone else.

    I mean, did you ask them to slow down?

    If you did and they ignored you, then they are muppets and I hope they endure a mild inconvenience upon their day.

    If you didn't, then they will assume everyone's task is Random Daily Dungeon for transmutes, Exp, and gold or Undaunted keys.
    Edited by OsUfi on 4 August 2024 07:44
  • thorwyn
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    Two easy fixes:

    1. Type "quest pls" once you are in the dungeon. I have never seen a group ignore that, although there might be some people out there, who just don't care. But usually, that works.

    2. Use the extended group finder and state "quest run". That way, everyone knows what they're up to before joining the group.

    Either way, the onus is on you to say if/when you need something. People are not mind readers.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • fedouva
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    OsUfi wrote: »
    fedouva wrote: »
    OsUfi wrote: »
    Did you ask them to slow down?

    On the rare occasion I set foot inside a dungeon I'll usually ask "fast or slow". I'll usually consider fast to be default due to the RND rewards.

    I mean, I can't even take a task or fulfill certain conditions sometimes because either another player is doing it or I just can't keep up with everyone else.

    I mean, did you ask them to slow down?

    If you did and they ignored you, then they are muppets and I hope they endure a mild inconvenience upon their day.

    If you didn't, then they will assume everyone's task is Random Daily Dungeon for transmutes, Exp, and gold or Undaunted keys.

    20 seconds after the battle started, the three of us were beating mobs while the fourth one had already run up to the boss. It was the very beginning of the dungeon. You can reproduce it yourself in the crypt of hearts and you will understand what I'm talking about)
  • fedouva
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    thorwyn wrote: »
    Two easy fixes:

    1. Type "quest pls" once you are in the dungeon. I have never seen a group ignore that, although there might be some people out there, who just don't care. But usually, that works.

    2. Use the extended group finder and state "quest run". That way, everyone knows what they're up to before joining the group.

    Either way, the onus is on you to say if/when you need something. People are not mind readers.

    I was beating mobs with some other guys, and at the same time a high level player ran forward
  • fedouva
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    Ezhh wrote: »
    I suggest quickly typing something like "please wait, need quest" at the start. A lot of high CP players will speed through, not because we don't care about the story but because we have already played that story multiple times. And while it might be selfish to not let a new player complete their quest, we won't know that's your situation if you don't tell us. Send a quick message and most of us will wait long enough for you to complete it.

    I don't have time to write anything when I'm killing monsters.
  • Ezhh
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    fedouva wrote: »
    Ezhh wrote: »
    I suggest quickly typing something like "please wait, need quest" at the start. A lot of high CP players will speed through, not because we don't care about the story but because we have already played that story multiple times. And while it might be selfish to not let a new player complete their quest, we won't know that's your situation if you don't tell us. Send a quick message and most of us will wait long enough for you to complete it.

    I don't have time to write anything when I'm killing monsters.

    You should type it at the very beginning before you start fighting. I have never had a problem completing a quest when doing this.
  • SilverBride
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    We can't blame others for not waiting so we can do the quest if we don't tell them at the very start that we need to do the quest. Every time I've asked the group slowed down. A group even did an optional boss for me once so I could get the achievement. But we have to ask.
    Edited by SilverBride on 4 August 2024 14:56
    PCNA
  • fedouva
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    Ezhh wrote: »
    fedouva wrote: »
    Ezhh wrote: »
    I suggest quickly typing something like "please wait, need quest" at the start. A lot of high CP players will speed through, not because we don't care about the story but because we have already played that story multiple times. And while it might be selfish to not let a new player complete their quest, we won't know that's your situation if you don't tell us. Send a quick message and most of us will wait long enough for you to complete it.

    I don't have time to write anything when I'm killing monsters.

    You should type it at the very beginning before you start fighting. I have never had a problem completing a quest when doing this.

    I don't think I'm obligated to do that. Why do you think I have to, if you don't run ahead of everyone else like a locomotive, the rest of us won't have to stumble and fall.
  • fedouva
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    We can't blame others for not waiting so we can do the quest if we don't tell them at the very start that we need to do the quest. Every time I've asked the group slowed down. A group even did an optional boss for me once so I could get the achievement. But we have to ask.

    you realize this is the very beginning of the dungeon? And before you start the quest, you have to kill the mobs around you, which is what we were doing until one of the players ran forward.
  • SilverBride
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    Ask the very second you enter the dungeon. I've never had a problem doing that.

    It is very unreasonable to expect a group to accommodate another player to do their quest if they don't even know the player needs it.
    PCNA
  • AzuraFan
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    For the first time today, I ran an RND with a PUG (I've run them before with guildies). I had already done the quest, but if I hadn't, there was no time to type anything. Two of the group were already running ahead when I spawned in. Nobody was standing around waiting.
  • fedouva
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    AzuraFan wrote: »
    For the first time today, I ran an RND with a PUG (I've run them before with guildies). I had already done the quest, but if I hadn't, there was no time to type anything. Two of the group were already running ahead when I spawned in. Nobody was standing around waiting.

    That's the thing, sometimes it's impossible to get anything written.
  • valenwood_vegan
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    Communicate that you need the quest! Other players in a random group have no way of knowing this. If they have completed the quest in the past, they cannot see the quest markers, quest stages, etc.

    Or form your own group with friends, guildies, or the group finder, if dealing with random strangers (whose behavior no one is ever going to be able to completely control) proves too much.

    Could zos make things better for people trying to complete dungeon quests? They could, but they haven't and they aren't gonna do it tomorrow or next week either. So we're left with the choices above.

    Getting mad at people on the forums, who weren't even involved in what happened, for suggesting this, is not productive.
    Edited by valenwood_vegan on 4 August 2024 15:56
  • EdjeSwift
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    fedouva wrote: »

    [snip]

    I've run Crypt of Hearts hundreds of times. You load into an empty hallway, even if they pulled the mobs into the hallway, you won't draw aggro, so you definitely had time to type. You chose to engage in the fight instead of communicate, that's 100% a choice you made. Furthermore, I'm working on the logical deduction that this is normal Crypt, the mobs won't kill you in the time it takes to type, "Running Quest"

    As has been stated, when you random queue, you have to deal with the random queue. Older dungeons will result in speedrunners or low level alts who have done the content 289231083928 times who just wanna get it done.

    [edited to remove quote]
    Edited by ZOS_Icy on 4 August 2024 18:50
    Antiquities Addict
  • valenwood_vegan
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    I do actually understand the problem OP, and have provided suggestions to get around the stated problem.

    I would like ZoS to go back into the old dungeons and fix the quests so that they don't get blocked by the actions of other players in the dungeon, but they have not done so or announced any plans regarding this.

    There is nothing else I can do to solve it, as I do not work for zenimax and do not develop this game, and I have no control over random strangers in random groups. It has nothing to do with my "point of view".

    So anyway, I do wish you luck with getting the quests done.
  • fedouva
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    EdjeSwift wrote: »
    fedouva wrote: »

    [snip]

    I've run Crypt of Hearts hundreds of times. You load into an empty hallway, even if they pulled the mobs into the hallway, you won't draw aggro, so you definitely had time to type. You chose to engage in the fight instead of communicate, that's 100% a choice you made. Furthermore, I'm working on the logical deduction that this is normal Crypt, the mobs won't kill you in the time it takes to type, "Running Quest"

    As has been stated, when you random queue, you have to deal with the random queue. Older dungeons will result in speedrunners or low level alts who have done the content 289231083928 times who just wanna get it done.

    If you had read the above you would have seen that I launched into an ongoing fight that was interrupted by teleporting to the boss

    [edited to remove quote]
    Edited by ZOS_Icy on 4 August 2024 18:51
  • SilverBride
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    fedouva wrote: »
    I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that? I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.

    When we enter a dungeon there are no mobs right where we are standing. We have to move forward to engage them. The mobs aren't going to leave the players that are engaging them to run to the entrance to kill a player that just entered.

    Also, when the dungeon pops just click F to enter immediately and say "quest please". That is all that is needed. There is no reason to hesitate and wait before entering with the rest of the group.
    Edited by SilverBride on 4 August 2024 16:10
    PCNA
  • SilverBride
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    fedouva wrote: »
    fedouva wrote: »
    I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that? I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.

    When we enter a dungeon there are no mobs right where we are standing. We have to move forward to engage them. The mobs aren't going to leave the players that are engaging them to run to the entrance to kill a player that just entered.

    Also, when the dungeon pops just click F to enter immediately and say "quest please". That is all that is needed. There is no reason to hesitate and wait before entering with the rest of the group.

    [snip]

    How were you already in a battle the second you entered? That isn't how it works.

    If you entered and found yourself being pulled into a boss fight it's already too late to pick up the quest that is at the entrance then anyway. The answer is to immediately enter the dungeon when it pops and not wait until the group has already started fighting and moving through the dungeon.

    [edited to remove quote]
    Edited by ZOS_Icy on 4 August 2024 18:52
    PCNA
  • fedouva
    fedouva
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    fedouva wrote: »
    fedouva wrote: »
    I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that? I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.

    When we enter a dungeon there are no mobs right where we are standing. We have to move forward to engage them. The mobs aren't going to leave the players that are engaging them to run to the entrance to kill a player that just entered.

    Also, when the dungeon pops just click F to enter immediately and say "quest please". That is all that is needed. There is no reason to hesitate and wait before entering with the rest of the group.

    [snip]

    How were you already in a battle the second you entered? That isn't how it works.

    I appeared behind the grate where alanwe is standing and the players were already fighting, it took about 10 seconds but we hadn't killed all the mobs when I started teleporting.

    [edited to remove quote]
    Edited by ZOS_Icy on 4 August 2024 18:53
  • SilverBride
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    fedouva wrote: »
    How were you already in a battle the second you entered? That isn't how it works.

    I appeared behind the grate where alanwe is standing and the players were already fighting, it took about 10 seconds but we hadn't killed all the mobs when I started teleporting.

    I've never entered a dungeon to find myself pulled to a boss fight. Enter the dungeon with the rest of the group as soon as it pops and this won't happen.
    PCNA
  • SilverIce58
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    The players were already fighting, but you had just appeared. There definitely was time to type of a quick "quest" before you engaged.
    Edited by SilverIce58 on 4 August 2024 18:05
    PC - NA
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  • Ezhh
    Ezhh
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    Where to start...
    fedouva wrote: »
    [snip]

    Please don't insult me for taking the time to try and help you.

    fedouva wrote: »
    I just physically didn't have time to type a few words, I would have been killed by mobs if I just stood up and started writing, do you understand that?

    There's no mobs at the start. I just ported in to both versions of the dungeon (1 and 2) to double check this. You had time even if you felt like you didn't.

    fedouva wrote: »
    I showed up in the dungeon when there was already a fight going on at the beginning and got into a fight with everyone.

    Sounds like you choose to move forward to engage with the fight instead of holding back for a few seconds to type. If you rushed ahead because you wanted to help, that's admirable, but you don't get pulled into non-boss fights so it's a choice you made.

    fedouva wrote: »
    but one decided to just run ahead and provoke the boss, it was too fast to make any decisions.

    Honest question: how long does it take you to type "need quest"? It takes me about 3 seconds and I always do it when entering a dungeon that I need a quest for. Maybe I am absurdly lucky, but having done most dungeon quests on 15 characters at this point, it's hard to put my lack of problems down to luck. (This isn't to say you won't meet inconsiderate players, but most will wait a bit when asked.) So there is no decision here. Just get in the habit of immediately saying you need the quest.

    fedouva wrote: »
    I'm often uploaded to other groups when they're already doing a task.So I don't think I'm the only one like that.

    There is a CHANCE you were pulled into a dungeon that had already started, perhaps because one member immediately quit the group and group finder selected you to replace them. It's unfortunate when this happens, but it's pretty rare and the others might have moved to begin before you were even in the dungeon.

    It's also possible you have very long load screens or got the annoying and rare bug where you don't get immediately ported in. These things happen, but you shouldn't default to blaming other players.

    [edited to remove quote]
    Edited by ZOS_Icy on 4 August 2024 18:50
  • Orbital78
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    Not everyone uses in game chat or even understands your language. Random is just that. If you expect to play a certain way, use the group finder with conditions and/,or get friends/guildies. If people used the group finder, people might check more often.
    Edited by Orbital78 on 4 August 2024 18:49
  • AzuraFan
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    fedouva wrote: »
    AzuraFan wrote: »
    For the first time today, I ran an RND with a PUG (I've run them before with guildies). I had already done the quest, but if I hadn't, there was no time to type anything. Two of the group were already running ahead when I spawned in. Nobody was standing around waiting.

    That's the thing, sometimes it's impossible to get anything written.

    Based on just my one experience, I agree. There are a lot of rose-coloured responses in this thread, but there have been other threads like this one with people complaining about PUGs running ahead. And it's one reason why a story mode for dungeons is requested so much. So I don't believe that simply saying "quest, please" is the golden ticket or people wouldn't complain about this so much. I'm sure it works with some groups, but there will definitely be groups that just ignore it.

    Having said that, I wouldn't do an RND expecting to do the quest. I'd only do it to complete a dungeon (for an endeavor, like I did today. Didn't feel like doing an easy dungeon by myself). If you need the quest, I'd suggest the group finder, or finding a guild that runs dungeon events. While waiting and hoping that ZOS finally implements a story mode.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • ESO_player123
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    The system is not ideal, but you can do some steps to get what you need.
    - The best advice was already given: form a group with people that need a quest (either with guildmates or in the group finder).
    - If you are a solo player, then you could port alone to the dungeon, grab the quest, and exit. Then, when you are next time in there you can complete it. This will be especially helpful in a dungeon like Blackheart Heaven where you have to engage the mobs first before you can grab the quest (if someone continues fighting you will not be able to do it).
    - There are still some base game dungeons where NPCs take their sweet time getting to the checkpoints (Tempest Island) or talking (Vault of Madness). In these cases your best bet either to form your own group or solo it (a tank companion will make it easier).

    As was pointed out before, RND is not really designed for questing.
    Edited by ESO_player123 on 4 August 2024 19:25
  • valenwood_vegan
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    AzuraFan wrote: »
    There are a lot of rose-coloured responses in this thread[...]

    Have to disagree. I think many of us know that there are problems with the random dungeon system, including speedrunners, and issues for newer players and/or those who want to complete the quests.

    I don't think it's being implied that if one just says they need the quest, this will magically cause every stranger to become a good person and bend over backward to help. But also many players absolutely will stop and wait for someone who needs the quest, if they *know*.

    Refusing to communicate with others and expecting them to just know what's desired is not likely to result in a successful outcome. Steps can be taken to improve the chance of success, but it's not going to be perfect.

    I've been here for years and ZoS has never engaged with the multitude of threads on these problems, or communicated any plan to address them. We're therefore currently stuck with the system that we have and no one on the forums can do anything about it.

    So the options are to keep trying the same thing, try suggested workarounds which may at least improve the chances of success, or wait for ZoS to fix the problem.

    If anything, these suggestions are made from a pessimistic view that ZoS is not going to make any changes soon enough to be of any help to the players experiencing issues with random dungeons, such as the one identified by OP - and are being offered to help improve the chances that players get the outcome they desire given the current reality.

    [EDIT for emphasis, because people are not understanding this].

    Suggestions for how a player might *currently* improve their chances of getting the quest done via the random finder should not be taken as some kind of endorsement of poor behavior in random dungeons.
    Edited by valenwood_vegan on 4 August 2024 20:37
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