SilverBride wrote: »Surprised no one has mentioned it yet but this lead likely drops exclusively from the mirrormoor incursion daily reward coffers.
Has this been verified? Everything I've read just says the Miniature Mirroretched Brace comes from zone daily reward coffers. It seems strange that it would be specifically from Incursion coffers when the Bespoke Mirroretched Base already comes from the Incursion.
Necrotech_Master wrote: »even if it is only from the incursion daily and not all dailies, the drop rate is still pretty low
ive done 15 of the incursion dailies and nothing yet
Necrotech_Master wrote: »even if it is only from the incursion daily and not all dailies, the drop rate is still pretty low
ive done 15 of the incursion dailies and nothing yet
15 is still very different to 45. Im not trying to defend the drop rate or anything though, just trying to make people aware that they may be putting time and effort into activities that won't actually give them the reward they're looking for. If they are making a choice between doing all three dailies on two characters or just the mirrormoor incursion daily on six characters I think they'd have better luck getting the lead if they went with the latter
Necrotech_Master wrote: »even if it is only from the incursion daily and not all dailies, the drop rate is still pretty low
ive done 15 of the incursion dailies and nothing yet
15 is still very different to 45. Im not trying to defend the drop rate or anything though, just trying to make people aware that they may be putting time and effort into activities that won't actually give them the reward they're looking for. If they are making a choice between doing all three dailies on two characters or just the mirrormoor incursion daily on six characters I think they'd have better luck getting the lead if they went with the latter
Additionally, I might add again that the game is declared as “everyone should be enabled to play it like the individual player wants”, but the problem with the lead shows clearly that this is nothing as a marketing phrase. If ZOS/Bethesda/whoever in charge would really follow their own marketing phrases, they would - also - take care of players that like to farm new leads quickly.
One way would be to drop the whole rare RNG thing and replace it with "do number of this to earn it" quests/achievements. People would still have to spend time on getting the lead, but it would be fair (not some people have to grind something 'til judgement day while others get a drop the first time they try) und you could actually plan for it.spartaxoxo wrote: »And how are they supposed to cater to both people who enjoy rare things and people who enjoy getting things quickly, without adding in stuff for both groups? I don't know about this particular lead, so not commenting on that. But this seems like a poor argument as to why any particular lead shouldn't be rare.
In order to enable "play as you want," then they have to provide leads for both groups. If someone wants a lead that's rare, they'll have to earn it.
One way would be to drop the whole rare RNG thing and replace it with "do number of this to earn it" quests/achievements. People would still have to spend time on getting the lead, but it would be fair (not some people have to grind something 'til judgement day while others get a drop the first time they try) und you could actually plan for it.spartaxoxo wrote: »And how are they supposed to cater to both people who enjoy rare things and people who enjoy getting things quickly, without adding in stuff for both groups? I don't know about this particular lead, so not commenting on that. But this seems like a poor argument as to why any particular lead shouldn't be rare.
In order to enable "play as you want," then they have to provide leads for both groups. If someone wants a lead that's rare, they'll have to earn it.
"Hand in 30 incursion quests" for example would require the same amout of time spent that some people experienced in this thread, but is FAR less frustrating. People who want the lead RIGHT NOW could do the quest on 15 characters in two days, casual players could do one a day for a month.
By that definition, this doesn't provide rarity, either.spartaxoxo wrote: »That's not providing rarity. Look at how common those 30 day things are. Rare isn't necessarily took a long time. But that's it's hard enough to get that most people can't or won't bother. Currently they do that with RNG scarcity or very difficult requirements.
By that definition, this doesn't provide rarity, either.spartaxoxo wrote: »That's not providing rarity. Look at how common those 30 day things are. Rare isn't necessarily took a long time. But that's it's hard enough to get that most people can't or won't bother. Currently they do that with RNG scarcity or very difficult requirements.
Some people get the lead on their first try. LOTS of people will automatically get it for collecting scripts (actually, I just checked - I got the lead 6 days ago, even though I'm not even trying for the music box right now). Lots of people will be like the ones here in the thread - frustrated by how it works right now, but eventually getting there because they already went through the trouble of getting all the other leads.
This music box isn't going to be rare, AT ALL.
spartaxoxo wrote: »Additionally, I might add again that the game is declared as “everyone should be enabled to play it like the individual player wants”, but the problem with the lead shows clearly that this is nothing as a marketing phrase. If ZOS/Bethesda/whoever in charge would really follow their own marketing phrases, they would - also - take care of players that like to farm new leads quickly.
And how are they supposed to cater to both people who enjoy rare things and people who enjoy getting things quickly, without adding in stuff for both groups? I don't know about this particular lead, so not commenting on that. But this seems like a poor argument as to why any particular lead shouldn't be rare.
In order to enable "play as you want," then they have to provide leads for both groups. If someone wants a lead that's rare, they'll have to earn it.
In a similar way there's the pity system in gatcha games. Where after X unlucky draws you get a guaranteed win in order to keep players from being too frustrated. Do the same with RNG - after X amount of failures add an automatic success or at least vastly improve chances with every failed roll.One simple thing would be a recognition. If a player does the daily for the reward, there is a high chance that this player is chasing the lead. Then simply higher the chance to get it. Of course, this breaks the rule for “rare items”, but I guess many of the players that are chasing after a lead/item/whatever are doing this not because of the object itself but in order to have their todo list checked.
i just got it today, after opening well over 100 boxes.
but here's the thing ... i decided yesterday that i'd clear out all outstanding leads, and low and behold, this lead dropped after the 5th container i opened. coincidence?
so my advice to everyone is clear out your old leads. i don't know if they interfere, and it seems like they shouldn't, but i don't know ... hardly seems like a coincidence