Photosniper89 wrote: »I'm in the process of documenting everything that has been brought up in this thread, my experience with pvp going back since launch but more importantly the lack of action and significant decrease in performance these last 5+ years.
In the few times they've publicly addressed the performance issues, data bloat was the primary reason given. They eliminated data such as alternate character achievements to 'make room for new systems and achievements' (such as companions, the card game, etc.). They've pared down data that they felt was less relevant (deleting deer in Cyrodiil, both announced and stealth removal of spell effect visuals, reworking glyphs to be less data intensive, reducing mail timers and storage, slashing group sizes in half, to name a few) while allowing things that are profitable (new gear sets, flashy mounts, polymorphs, arms packs and whatnot) to continually increase in number and complexity.
And in the ever enlarging efforts (over 650 unique armor/weapon sets and growing) to come up with new 5th piece ideas, effects are becoming more and more complicated.... having to keep track of resource percentages and constantly changing skill parameters of numerous enemies and allies wearing a plethora of different possible combinations... it's easy to see how servers can become quickly overwhelmed. And when they were installing the new servers a while back, they told us not to expect performance increases, as the new hardware changes were more focused on back end processes and less forward facing effects. They also noted that the data rework/sharding efforts weren't producing the results they expected, so they walked that back as well.
So, as the game continues to get bigger and more bloated with each update and pixel-heavy crown mount/polymorph/recall/interactive furnishings, while retaining the same data limits... performance will only continue to get worse. There will come a point where there will be less and less long standing game features to delete to make room for new data. And what will happen then? Only time will tell.
To your point about why do you come back - we all ask ourself that. Luckily AoC alpha 2 keys go on sale next week. I already know of two entire guilds that are leaving ESO when phase 3 goes live. Their lack of action on these performance issues will financially impact them drastically once AoC launches.Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
Photosniper89 wrote: »@ZOS_Kevin It's disappointing that prior to Gina leaving you were so active in this thread and since then it's been radio silent from you. I can only speculate on why that is (won't do that on here).
With that being said.... performance is back to being worse than BEFORE I MADE THIS THREAD.
Rubber banding is back in full force and it's a 5+ second full lock up followed by fast fwd at 200x speed until you catch back up to "real time".
I'm struggling to remember a time when performance was this bad - and I'm not being dramatic there.
Also - Azureblight is causing a metric (poop) ton of lag spikes.
Maybe this can help some people with high ping, idk if it was mentioned in this thread or not.
My friend, gave me a little trick I wasn't aware of before:
Open command prompt (cmd), and right click it and run as admin.
Simply just type ipconfig /flushdns >hit enter> type exit> hit enter.
All this does is flush the network cache. It didn't 100% fix the issue, but i haven't been sitting at 600 ping anymore.
There is other command prompts you can try, feel free to google, but that one specifically helped my game quite a bit.
Hope this helps someone!
Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
Maybe this can help some people with high ping, idk if it was mentioned in this thread or not.
My friend, gave me a little trick I wasn't aware of before:
Open command prompt (cmd), and right click it and run as admin.
Simply just type ipconfig /flushdns >hit enter> type exit> hit enter.
All this does is flush the network cache. It didn't 100% fix the issue, but i haven't been sitting at 600 ping anymore.
There is other command prompts you can try, feel free to google, but that one specifically helped my game quite a bit.
Hope this helps someone!
I do this basically every time I have issues with this game along with several other similar tools that can be used. It's never once shown to make any difference whatsoever.
ZOS_CouchTato wrote: »@Seravi I do not currently have any updates or known issues concerning this, but I can share the links for some troubleshooting:
For PC: https://help.elderscrollsonline.com/#en/answer/51890
For Xbox: https://help.elderscrollsonline.com/#en/home/category/8/platform/20/techissuetype/877
For PlayStation: https://help.elderscrollsonline.com/#en/home/category/8/platform/19/techissuetype/877
It would also help to send in a ticket to Support if you are still having the issue, you can do that by clicking "Continue to Submit Ticket" or, "Need More Help" at the bottom of the article.
thinkaboutit wrote: »Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
I doubt they removed Akamai - its more likely we get load balanced on different in unpredictable ways, that's why the 'horribleness' is spread around and doesn't happen to everyone in a 12 man group at once. Just small clusters of them.
Funny how it works in their benefit though, because issues like this can easily be incorrectly blamed on the individual customer internet side.
ZOS_CouchTato wrote: »@Seravi I do not currently have any updates or known issues concerning this, but I can share the links for some troubleshooting:
For PC: https://help.elderscrollsonline.com/#en/answer/51890
For Xbox: https://help.elderscrollsonline.com/#en/home/category/8/platform/20/techissuetype/877
For PlayStation: https://help.elderscrollsonline.com/#en/home/category/8/platform/19/techissuetype/877
It would also help to send in a ticket to Support if you are still having the issue, you can do that by clicking "Continue to Submit Ticket" or, "Need More Help" at the bottom of the article.
Agreed, all the replies on this thread have amply demonstrated that the problem is either with the ESO servers or the Akamai routers, and definitely not with any of the players' hardware or software.Photosniper89 wrote: »ZOS_CouchTato wrote: »@Seravi I do not currently have any updates or known issues concerning this, but I can share the links for some troubleshooting:
For PC: https://help.elderscrollsonline.com/#en/answer/51890
For Xbox: https://help.elderscrollsonline.com/#en/home/category/8/platform/20/techissuetype/877
For PlayStation: https://help.elderscrollsonline.com/#en/home/category/8/platform/19/techissuetype/877
It would also help to send in a ticket to Support if you are still having the issue, you can do that by clicking "Continue to Submit Ticket" or, "Need More Help" at the bottom of the article.
I appreciate you trying to help - I truly do.
However, all of these troubleshooting threads are complete BS relating to the lag issue. IT IS NOT AN ISSUE ON OUR SIDE THIS IS A ZOS ISSUE! Can someone please send a pigeon with a letter to @ZOS_Kevin and ask him to unmute his notis for this thread and give us an update?
Auberon1983 wrote: »More "rubber banding" today.
Also, is anyone else having issues sprinting while not in combat? I've noticed multiple times now that I'll start sprinting, then my character starts doing the "running man", and then rapidly speeds back up. It'd be funny if it wasn't in conjunction with the rest of the lag issues.
ZOS_CouchTato wrote: »@Seravi I do not currently have any updates or known issues concerning this, but I can share the links for some troubleshooting:
For PC: https://help.elderscrollsonline.com/#en/answer/51890
For Xbox: https://help.elderscrollsonline.com/#en/home/category/8/platform/20/techissuetype/877
For PlayStation: https://help.elderscrollsonline.com/#en/home/category/8/platform/19/techissuetype/877
It would also help to send in a ticket to Support if you are still having the issue, you can do that by clicking "Continue to Submit Ticket" or, "Need More Help" at the bottom of the article.
thinkaboutit wrote: »Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
I doubt they removed Akamai - its more likely we get load balanced on different in unpredictable ways, that's why the 'horribleness' is spread around and doesn't happen to everyone in a 12 man group at once. Just small clusters of them.
Funny how it works in their benefit though, because issues like this can easily be incorrectly blamed on the individual customer internet side.
edward_frigidhands wrote: »thinkaboutit wrote: »Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
I doubt they removed Akamai - its more likely we get load balanced on different in unpredictable ways, that's why the 'horribleness' is spread around and doesn't happen to everyone in a 12 man group at once. Just small clusters of them.
Funny how it works in their benefit though, because issues like this can easily be incorrectly blamed on the individual customer internet side.
Interesting. I have not been aware of this discussion at all.
edward_frigidhands wrote: »thinkaboutit wrote: »Game response was MUCH better when Akami was out of the loop. Removing Akami is clearly something they "tried" as I had a few weeks without Akami and it was awesome. Now I have two Akami routes and the issues are back. Is Akami the only reason for the problems, of course not. It does help though when those two bottlenecks are removed.
I am really struggling with why I continue to keep playing hours every day. I am right by the data center and my routes are 2-3ms every where EXCEPT Akami. They are local routes but typical Akami bottlenecks. I should not have to keep hitting my key as fast as I can to get one or two skill fires off against the enemy.
I doubt they removed Akamai - its more likely we get load balanced on different in unpredictable ways, that's why the 'horribleness' is spread around and doesn't happen to everyone in a 12 man group at once. Just small clusters of them.
Funny how it works in their benefit though, because issues like this can easily be incorrectly blamed on the individual customer internet side.
Interesting. I have not been aware of this discussion at all.
This has been a known issue for years. Ever since the lighting patch, when they moved certain calculations from the client to server side and started routing everything through an anti-DDoS service's (Akamai) servers.
Searching for "Akamai" on the forums will bring up a number of threads with tracert documentation.
https://forums.elderscrollsonline.com/en/discussion/436992/high-latency-at-akamai-com/p1
Is Akamai only used along certain routes, e.g. from the Southern Hemisphere countries? That would explain why most players don't have these problems (which in itself strongly supports the idea of it being down to Akamai rather than the servers, as if it was the servers everyone would have the same experience).
Photosniper89 wrote: »Is Akamai only used along certain routes, e.g. from the Southern Hemisphere countries? That would explain why most players don't have these problems (which in itself strongly supports the idea of it being down to Akamai rather than the servers, as if it was the servers everyone would have the same experience).
I highly doubt ZoS would come out and say that - they are done with this thread.
Only way we can test is people start running their on route traces and posting the results here and then saying what general location they are in.
At the end of the day there is no way for us to get around it we are kind of SOL.
Is Akamai only used along certain routes, e.g. from the Southern Hemisphere countries? That would explain why most players don't have these problems (which in itself strongly supports the idea of it being down to Akamai rather than the servers, as if it was the servers everyone would have the same experience).
Is Akamai only used along certain routes, e.g. from the Southern Hemisphere countries? That would explain why most players don't have these problems (which in itself strongly supports the idea of it being down to Akamai rather than the servers, as if it was the servers everyone would have the same experience).
No, I'm in the USA and go through Akamai.