Yeah, I was assuming it was group content and pvp, neither of which I do. So, nice for me, not nice at all for people who play the content (or try to....) that I'm just not interested in!
FlopsyPrince wrote: »I would bet anything that it is a combination of a poorly thought out initial architecture and undersizing of the support hardware today.
The former is quite common from systems that are this old. They need some backend redevelopment to fix that, which can be costly and will not outwardly help the users in a visible manner. But it is necessary to keep things going with more than chicken wire and duct tape! This is not an ESO-exclusive problem, but it is something that management has likely not wanted to spend enough money and time (including developer time) on to fix.
The latter is simply not being willing to really upgrade the hardware to modern standards. Most large companies now rotate work systems on a 2-3 year basis, but default. (At least the smart ones do that.)
How much do you want to bet that most of the hardware, especially in Europe, is far older than that and that the new hardware replacing it (such as in NA) was not high end, but was much lower, putting it behind the possibilities at the start?
Hopefully I am wrong and this can be easily fixed, but since it just seems to be going downhill, I will only believe that when I see it.
I have worked on many large systems that need to always be up. A huge outage window like we have her would not be acceptable. Those systems receive much more care or the company using them goes out of business.
FlopsyPrince wrote: »I would bet anything that it is a combination of a poorly thought out initial architecture and undersizing of the support hardware today.
The former is quite common from systems that are this old. They need some backend redevelopment to fix that, which can be costly and will not outwardly help the users in a visible manner. But it is necessary to keep things going with more than chicken wire and duct tape! This is not an ESO-exclusive problem, but it is something that management has likely not wanted to spend enough money and time (including developer time) on to fix.
The latter is simply not being willing to really upgrade the hardware to modern standards. Most large companies now rotate work systems on a 2-3 year basis, but default. (At least the smart ones do that.)
How much do you want to bet that most of the hardware, especially in Europe, is far older than that and that the new hardware replacing it (such as in NA) was not high end, but was much lower, putting it behind the possibilities at the start?
Hopefully I am wrong and this can be easily fixed, but since it just seems to be going downhill, I will only believe that when I see it.
I have worked on many large systems that need to always be up. A huge outage window like we have her would not be acceptable. Those systems receive much more care or the company using them goes out of business.
Well, yeah. It's exactly this. Zos has said so themselves. And we know exactly how old the hardware is because they told us about the one and only time they ever replaced it.
FlopsyPrince wrote: »FlopsyPrince wrote: »I would bet anything that it is a combination of a poorly thought out initial architecture and undersizing of the support hardware today.
The former is quite common from systems that are this old. They need some backend redevelopment to fix that, which can be costly and will not outwardly help the users in a visible manner. But it is necessary to keep things going with more than chicken wire and duct tape! This is not an ESO-exclusive problem, but it is something that management has likely not wanted to spend enough money and time (including developer time) on to fix.
The latter is simply not being willing to really upgrade the hardware to modern standards. Most large companies now rotate work systems on a 2-3 year basis, but default. (At least the smart ones do that.)
How much do you want to bet that most of the hardware, especially in Europe, is far older than that and that the new hardware replacing it (such as in NA) was not high end, but was much lower, putting it behind the possibilities at the start?
Hopefully I am wrong and this can be easily fixed, but since it just seems to be going downhill, I will only believe that when I see it.
I have worked on many large systems that need to always be up. A huge outage window like we have her would not be acceptable. Those systems receive much more care or the company using them goes out of business.
Well, yeah. It's exactly this. Zos has said so themselves. And we know exactly how old the hardware is because they told us about the one and only time they ever replaced it.
Then they should have picked better hardware when they replaced it most likely. Not that many organizations don't try to skimp on that....
FlopsyPrince wrote: »FlopsyPrince wrote: »I would bet anything that it is a combination of a poorly thought out initial architecture and undersizing of the support hardware today.
The former is quite common from systems that are this old. They need some backend redevelopment to fix that, which can be costly and will not outwardly help the users in a visible manner. But it is necessary to keep things going with more than chicken wire and duct tape! This is not an ESO-exclusive problem, but it is something that management has likely not wanted to spend enough money and time (including developer time) on to fix.
The latter is simply not being willing to really upgrade the hardware to modern standards. Most large companies now rotate work systems on a 2-3 year basis, but default. (At least the smart ones do that.)
How much do you want to bet that most of the hardware, especially in Europe, is far older than that and that the new hardware replacing it (such as in NA) was not high end, but was much lower, putting it behind the possibilities at the start?
Hopefully I am wrong and this can be easily fixed, but since it just seems to be going downhill, I will only believe that when I see it.
I have worked on many large systems that need to always be up. A huge outage window like we have her would not be acceptable. Those systems receive much more care or the company using them goes out of business.
Well, yeah. It's exactly this. Zos has said so themselves. And we know exactly how old the hardware is because they told us about the one and only time they ever replaced it.
Then they should have picked better hardware when they replaced it most likely. Not that many organizations don't try to skimp on that....
They literally told us not to expect any performance increases with the hardware refresh. For all we know they could have downgraded capacity with newer, but less expensive equipment. They never gave any details.
Just_Attivi wrote: »Just reiterating, as people seem to be confused:
a lot of the lag complaints are outside of PVP land, in overland/dungeons/trials. Cyrodiil performance is always a joke the moment more than 2 people are in an area and we all know it/expect it. The lag that is occurring outside of PVP is also occurring inside pvp, but being that pvp complaints are generally thrown out back and forgotten, it is important to note that these issues are and have been affecting PVE as well, even in unpopulated areas.
While performance does seem overall better than it was 2 weeks ago ish, there are still plenty of lag issues going on, and they come and go intermittently seemingly regardless of client side actions, and seemingly regardless of location (complaints from all parts of the US, not just outside US).
While I am sure some people have troubleshooting problems they can fix, these ongoing issues are largely outside of client control, and hearing feedback from ZOS regarding the multiple weeks of issues people are having would be welcome.
Same for EU, I even though it was my ISP, made a big deal calling them etc. Ping last week was 65 to 80, now its 90 to 110 with lot's of spikes of 260+.
Nothing too weird to be honest, ESO always has *** ping for me when compared to WoW, GW2 and FFXIV.
Wildberryjack wrote: »I ended up with a 999+ sustained last night and had to just shut down. Is nothing going to be done about this? How are we supposed to play? Yes I checked my connection, yes I could play other games fine with normal latency.
Photosniper89 wrote: »PvP lag spike and overall performance is getting worse and worse with each passing day now.
Photosniper89 wrote: »Now that it's hitting PvE land we might start to see some communication.
Exactly. I never this kind of lag in other games . Some troll will come and complain it’s our pc and network cause the issue.I've been experiencing unusual lag/desync in ESO at least since the last maintenance. My ingame ping has been teetering almost constantly between 70-120+ even while just standing around and doing nothing.
Here are some of the things that I've been experiencing in ESO more often lately than usual:None of those things are new, the lag/desync in this game always comes and goes. But lately those things have been happening more often than usual.
- (In instanced/group areas) When trying to use a skill or do a rotation nothing happens, but then a few seconds later several skills will fire in rapid succession (if it fires at all).
- (In instanced/group areas) When trying to activate a single-barred proc set nothing happens, but then a few seconds later the proc will fire even while on the opposite bar. For example: If I have Void Bash on the front bar and Turning Tide on the back bar, when I try to proc one of the sets while on its bar nothing happens, but then a few seconds later after swapping to the opposite bar the proc will eventually fire.
- (In instanced/group areas) When trying to loot a corpse nothing happens, but then a few seconds later the sound will play and the game's loot history appears.
- (In overland areas) When trying to summon a mount nothing happens, but then a few seconds later the sound will play and the mount appears.
During the recent Anniversary Stream, a developer said that "the servers are ahead of their time"... Well maybe they should think about bringing the servers back to the Present, because being in the Future seems to be causing too many problems.
I also play Destiny 2 a lot, but have never had this kind of lag/desync in that game, especially not on a regular basis like I do with ESO. And Destiny 2 doesn't even have the same kind of dedicated servers like ESO does, instead it uses a hybrid model with server + peer-to-peer connections. So if it was my connection, then I would surely be having issues in Destiny 2 as well...
Priyasekarssk wrote: »Exactly. I never this kind of lag in other games . Some troll will come and complain it’s our pc and network cause the issue.