We need to talk about Columbine

  • manukartofanu
    manukartofanu
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    StaticWave wrote: »
    RetPing wrote: »
    just pick up more columbine. and do your surveys

    fg11qncqcxuk.png

    I dont want to do dumb and boring things like running around to pick flowers.
    I use tristat in PvP and have millions of AP, let me buy it with those.

    So what's the problem? Sell your millions of AP through dawn prisms and buy columbine.

    Or how about just letting us buy tri-stat potions with AP instead of going through hoops?

    Well, when they add option to buy EVERY item in PvP zones for gold, I won't argue against that. Untill

    Well, when they add the option to buy EVERY item from PvP zones for gold, then I won't argue against that. As long as there are items that can only be purchased with PvP currencies, I will be against it. Because PvE players have less farming opportunities in PvP than PvP players in PvE. At least in PvE no one can stop you from farming, unlike in PvP.
  • manukartofanu
    manukartofanu
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    Alright, I'll explain this once. The current chromium platings are the former chromium grains. Their drop rate or supply hasn't changed. The only thing that changed is that previously a player needed 40 chromium grains to upgrade jewelry, but now only 8 chromium grains are needed. So, this is indeed a direct reduction in consumption without an increase in supply.

    TTC historical data says otherwise. It's not hard to see that number of Chromium plating listings on TTC went from 11k before the change to 85k after the change. So as far as consumers are concerned, the supply did increase.

    But that wasn't even a point of discussion. What I was talking about is a short-term supply and demand. What you are talking about is a long-term supply and demand. The context is different.

    I already explained everything in the post to which you responded. As I wrote, I won’t explain it more than once.
  • FlopsyPrince
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    Zabagad wrote: »
    BlueRaven wrote: »
    tbl6loluyl3e.png

    Wow! Maybe I should start selling some of my mats.

    That isn't many!

    I almost never sell my mats, I just pile them up. Helps when making things to not have to worry about some things.

    Pics or it didn't happen :)
    hxxahbh78nhp.png

    I don't have the drive to do that, but that looks about what my PC-NA account looks like. The others (PC-EU, PS5-NA, PS5-EU) are lower, but the same direction.

    Sometimes I harvest everything I can, but that gets dull so I don't always do it.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Daoin wrote: »
    sarahthes wrote: »
    sarahthes wrote: »
    I think the biggest issue is, the activities I spend my time on don't all give rewards that pay for the cost of doing the activities. I'm fine paying for tripots and heroism pots (which also use columbine) at current prices if I can generate enough gold to keep up with them.

    My time is limited, and having to choose between either doing the thing that is fun, or farming to do the fun things at some later date, isn't really a great choice.

    TLDR endgame raiding needs to provide more gold earning potential.

    Level crafting on your character (or several). On the PC you can use addons to help, but even on console it goes quickly. Decent gold. Not massive amounts, but good for the limited time it takes.

    Every single character has all crafting skill lines maxxed. I do writs daily. If I have time to do all 19 characters, I get enough gold from writs to buy almost 30 minutes worth of heroism pots (per week). So it's like 5-7 hours of work for 30 minutes of fun. Seems sustainable!

    5 to 7 hours a day or 5 to 7 hours a week ? takes me for each character 5 to 10 minutes (max) for thier daily writs and you have to play ToT or kill dragons for heroism pots which may or may not give them to you, only 1 writ per day for alchemy. for me though the 5 to 10 mins does not usually count as dedicated crafting time because by the time i have queued and got a group for a daily random they are already done and im just standing around still waiting but if i just wanted the gold for those potions i would only do blacksmithing and clothing and at 19 per day each you should be pretty rich pretty fast, that would take a minute or 2 per char per day. 30 minutes is roughly 65 potions i think if you used them one after the other directly that is less that around 17 of each ingredient so if you had a really really bad week crafting and only did clothing the so gods were against you and you only got 20 wax that should pay for 30 minutes with a good profit to spare.. forgive my math though im no genius with those sort of things but looks roughly about right

    Doing the dailies on PC is quick, but the time to swap characters is longer. About equal time on PS5, but still takes longer than I want.

    Though I have a hard time focusing on just crafting since other things draw me off at times. (Needing another skyshard, mats, etc.)
    PC
    PS4/PS5
  • StaticWave
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    erdYrrson wrote: »
    StaticWave wrote: »
    XSTRONG wrote: »
    subarctic wrote: »
    “farm it, right?”

    I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.

    Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.

    Most flower/potions in traders are from Telwar farmers.

    Farm flower overland is useless.

    This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.

    However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.

    Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.

    How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
    There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
    Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.

    The Archival Sack of Provisions might be interesting for the same reason.

    I'm not sure tbh, but Telvar farming is very efficient if you don't have any competition. Each boss gives around 14k with 4x multiplier, and with a 15 minute respawn rate you can complete the full loop, return to base to deposit Telvar, and come back in time to repeat the farm. In 1 hour you can make around 200k Telvar if not interrupted, netting ~400 satchels. I havent done the Endless Archive yet, so Idk how fast you can farm those points.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • XSTRONG
    XSTRONG
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    StaticWave wrote: »
    erdYrrson wrote: »
    StaticWave wrote: »
    XSTRONG wrote: »
    subarctic wrote: »
    “farm it, right?”

    I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.

    Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.

    Most flower/potions in traders are from Telwar farmers.

    Farm flower overland is useless.

    This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.

    ----‐


    However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.

    Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.

    How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
    There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
    Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.

    The Archival Sack of Provisions might be interesting for the same reason.

    I'm not sure tbh, but Telvar farming is very efficient if you don't have any competition. Each boss gives around 14k with 4x multiplier, and with a 15 minute respawn rate you can complete the full loop, return to base to deposit Telvar, and come back in time to repeat the farm. In 1 hour you can make around 200k Telvar if not interrupted, netting ~400 satchels. I havent done the Endless Archive yet, so Idk how fast you can farm those points.

    (This is written by me in another discussion on this forum, Arc1 and 2 takes about 30mins for me solo now not 1 hour as it did when they realesed infinite Archive)

    So i did a test today to prove my point in how useless the Alchemy containers are, bought with Archival Fortune currency.

    I have to say that i think Endless Archive is fun and i will play it but not as much as i expected before launch, unless they fix some things.

    So heres the test.

    1 hour in Endless Archive, 2 whole Arcs cleared with 1 special room, 1 Marauder killed, 1 Treasue Goblin killed, 1 daily quest done

    - Total archival fortune earned 5300

    - 5 bugloss
    - 5 butterfly wing
    - 5 dragonthorn
    - 5 mountain flower
    - 5 mudcrab chitin
    - 5 nightshade
    - 5 torchbug thorax
    - 5 wormwood

    1 Boss kill in IC with 4x

    - 6 beetle scuttle
    - 24 blessed thistle
    - 27 blue entoloma
    - 39 bugloss
    - 21 butterfly wing
    - 3 clam gall
    - 54 columbine
    - 9 cornflower
    - 33 dragonthorn
    - 9 emetic russula
    - 21 fleshfly larva
    - 51 imp stool
    - 24 ladys smock
    - 6 luminous russula
    - 63 mountain flower
    - 12 namiras root
    - 15 nightshade
    - 27 nirnroot
    - 12 scrib jelly
    - 12 spider egg
    - 6 stinkhorn
    - 3 violet coprinus
    - 42 water hyacinth
    - 12 white cap
    - 12 wormwood

    Farm mobs for "10 min" in IC start with 0 telwar

    - 6 beetle scuttle
    - 15 blue entoloma
    - 9 bugloss
    - 6 butterfly wing
    - 24 columbine
    - 12 cornflower
    - 12 dragonthorn
    - 12 fleshfly larva
    - 12 imp stool
    - 9 ladys smock
    - 6 luminous russula
    - 15 mountain flower
    - 15 nightshade
    - 6 nirnroot
    - 3 spider egg
    - 3 violet coprinus
    - 15 water hyacinth
    - 3 white cap
    - 15 wormwood

    As you can see the new Alchemy containers in EA are useless but 1 posetive thing about them is that you have a chance for Mudcrab Chitin and Dragonblood.

    As for now i wouldnt even buy them if they where 500 Archival Fortune.

    I also have seen many people think Marauders need to be tune down, I think they can stay as they are but gives a greater reward and if you die to a Marauder you dont lose a thread.


    Edited by XSTRONG on 6 March 2024 09:11
  • erdYrrson
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    Thank you, StaticWave and XSTRONG, for your replies. And especially thanks for the effort you put into testing the thing, XSTRONG. :)

    Maybe someone who "lives" in the Archive has already done or plans to do a large scale testing, like with the TV-stuff 2000 satchels, hm, would be 6M Fortune cookies... But I see it now the same way, for an efficient farming the Tel Var route looks way better - if one doesn't stumble over the stuff anyway. Or a player has the need for potions/ingredients, but tries to avoid PvP zones and does the IA anyway. Well, sorry, that sounds really like a sideshow within this thread and topic.

    Thanks again for the replies!
  • Aorys
    Aorys
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    making some use of the eso plus now to collect every alchemy survey I got stored :), for those that doesn't know, you can reroll alchemy node contents to make your columbine odds better by just having a look at the node without touching anything and getting some distance, enough for it to reset or porting in and out, or logging off and in, and you see 1 or 2 lush of columbine. Aiming for 3 lush would be waste of time as the chances for it to happen are minimal.
  • loosej
    loosej
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    I don't do any trials and not a lot of battlegrounds, but I do spend a lot of time in Cyrodiil, so I'll be looking at that reward structure.

    On average, when factions are balanced and sieges won/lost are evenly distributed, Cyrodiil earns me about 60k ap per hour.

    Buying dawn-prism and/or motifs to sell using the guild trader turns those 60k ap into a predictable 35k gold.

    Columbine on our server (PC-EU) sells for about 2k, so average 17.5 columbine per hour, enough for 70 tri-stat potions. Liquid efficiency in the green cp tree gives you (average) 77 uses.

    So even if you're in combat the full hour and use potions on cooldown, you should have earned enough to buy columbine for 77 * 47 seconds = 3619 seconds. Let's round that to an hour. I think it's normal for an mmorpg to require some grinding/farming outside your favorite activity, but you really don't need to spend a lot of time outside Cyrodiil to provide you with enough for the other mats.

    I assume the numbers shown in the OP are from PC-US, but dawn-prism prices are also much higher than PC-EU, and I think you'd end up with similar numbers that are about break-even.
  • bachpain
    bachpain
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    You all are missing the answer to this that Zos in their gracious love for us has already overcome the entire problem. They sell crown potions on the crown store! You can buy with real money all you want and you will never have to worry about it!!

    I know my answer was overloaded with sarcasm, but it is also why they really have no incentive to fix the issue.
  • wolfie1.0.
    wolfie1.0.
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    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    erdYrrson wrote: »
    Tripot is not a basic potion.

    It is. That's why they give them out free in the login rewards. Clear attempt by them to increase access.

    They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.

    Free sampling has been a staple of marketing from the beginning.

    They aren't making big money selling pots like they are crates.

    Can you link your source for this claim?

    They give them away for free like candy dude. There's no way they're doing that if it's harming sales.

    So, just your opinion, I see.

    They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.

    Question for you. At pc-na crown conversion rate of 2500:1 are you going to spend 10 million gold for crown tripots? Columbine isn't THAT bad, yet. That's also around 25-30 USD. I don't know about you but I have better things to spend that on.

    I would also argue that outside of crown poisons and food, potions are not popular daily reward is the potions. If I could sell my excessive stocks I would.

    I actually use those pots as daily driving for medium to semi hard pve. That I have stocks extends my Columbine supplies excessively. And because I mostly pve and farm means I can do that. I on average use a pot once every 30 minutes in overland and that's solo world boss fights. I can go hours without cracking one.

    Dungeons are different, but often in I don't need to Crack one in normal and only in boss fights in vet.

    So the unbalance does exist.

    As for the crown items pots I can tell you this. I have bought and sold crowns since they started allowing us to do it. I have yet to meet a client that wanted to buy just crown potions. They were either a byproduct of a bundle someone wanted or crown crate drops.

  • LadyLavina
    LadyLavina
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    I saw the title of this expecting it to be a demand for zos to force the prices down, but I'm pleased to see it's largely a request for a rework of the drop rates + some other interesting ideas.

    Perhaps today is going to be a good day lol
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Vulkunne
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    I stop for Columbine and Bugloss.
    A sword-day, a red day, ere the sun rises!!!
  • Jaraal
    Jaraal
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    wolfie1.0. wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    erdYrrson wrote: »
    Tripot is not a basic potion.

    It is. That's why they give them out free in the login rewards. Clear attempt by them to increase access.

    They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.

    Free sampling has been a staple of marketing from the beginning.

    They aren't making big money selling pots like they are crates.

    Can you link your source for this claim?

    They give them away for free like candy dude. There's no way they're doing that if it's harming sales.

    So, just your opinion, I see.

    They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.

    Question for you. At pc-na crown conversion rate of 2500:1 are you going to spend 10 million gold for crown tripots? Columbine isn't THAT bad, yet. That's also around 25-30 USD. I don't know about you but I have better things to spend that on

    No, I've never paid anything for tri pots, as I make my own. And why would anyone trade gold for crowns to buy them, when they can just buy purple Essence of Health pots from guild traders for 300,000 gold per stack? People who buy them in the store pay cash for them, as a convenience. And lots of people don't trust the crowns for gold system, as it's not 100% guaranteed.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Necrotech_Master
    Necrotech_Master
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    StaticWave wrote: »
    erdYrrson wrote: »
    StaticWave wrote: »
    XSTRONG wrote: »
    subarctic wrote: »
    “farm it, right?”

    I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.

    Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.

    Most flower/potions in traders are from Telwar farmers.

    Farm flower overland is useless.

    This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.

    However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.

    Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.

    How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
    There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
    Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.

    The Archival Sack of Provisions might be interesting for the same reason.

    I'm not sure tbh, but Telvar farming is very efficient if you don't have any competition. Each boss gives around 14k with 4x multiplier, and with a 15 minute respawn rate you can complete the full loop, return to base to deposit Telvar, and come back in time to repeat the farm. In 1 hour you can make around 200k Telvar if not interrupted, netting ~400 satchels. I havent done the Endless Archive yet, so Idk how fast you can farm those points.

    the only "ideal" material container to buy from archive is the provisioning satchel, which can contain cyrodiil citrus, rubyblossom extract, mourning dew, and perfect roe

    from my experience, running in a 2 person group with a focus on DPS, you can clear arc 4 in about 1.5-2 hours and net around 15k archive currency (enough for 7 material containers) (and extremely consistent)

    if you run longer, the later arcs give significantly more currency and ive made like 60-70k archive fortunes in 1 run going to like arc 6-8, but thats usually a larger time investment (4-6 hours depending on the partner your running with, and vision selection up to that point)

    the return rate i think is because theres effectively no risk here, its just a time factor

    where if your in IC, you can certainly make a lot more tel var, but theres a huge risk to it (as you say, if you can get away with being completely undisturbed, otherwise the efficiency drops significantly)

    so for sure IC can do a lot better than archive, but theres no risk in archive either (IC is all about risk/reward)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MarioMario
    MarioMario
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    Give us AP tristat pots
  • erdYrrson
    erdYrrson
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    the only "ideal" material container to buy from archive is the provisioning satchel, which can contain cyrodiil citrus, rubyblossom extract, mourning dew, and perfect roe

    from my experience, running in a 2 person group with a focus on DPS, you can clear arc 4 in about 1.5-2 hours and net around 15k archive currency (enough for 7 material containers) (and extremely consistent)

    if you run longer, the later arcs give significantly more currency and ive made like 60-70k archive fortunes in 1 run going to like arc 6-8, but thats usually a larger time investment (4-6 hours depending on the partner your running with, and vision selection up to that point)

    the return rate i think is because theres effectively no risk here, its just a time factor

    where if your in IC, you can certainly make a lot more tel var, but theres a huge risk to it (as you say, if you can get away with being completely undisturbed, otherwise the efficiency drops significantly)

    so for sure IC can do a lot better than archive, but theres no risk in archive either (IC is all about risk/reward)

    Thank you for the details and the comparison, also the aspect of the provisioning satchel - interesting indeed.

    Wondering - and switching the board for a moment -, if a satchel system (for AP) would be a more future proof request than requesting a certain potion. Given the possible rework of food, drink and potion and hence a possible change of ingredients needed. It has been already mentioned in this topic, that the relative high rate of Columbine in the Tel Var satchels wasn't seen as a, hm, plus years ago (either in the 2016 oder the 2019 thread) - the game changed and Columbine became way more important.

    Edit: changed last sentence for clarity
    Edited by erdYrrson on 6 March 2024 18:40
  • Sakiri
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    wolfie1.0. wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    erdYrrson wrote: »
    Tripot is not a basic potion.

    It is. That's why they give them out free in the login rewards. Clear attempt by them to increase access.

    They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.

    Free sampling has been a staple of marketing from the beginning.

    They aren't making big money selling pots like they are crates.

    Can you link your source for this claim?

    They give them away for free like candy dude. There's no way they're doing that if it's harming sales.

    So, just your opinion, I see.

    They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.

    Question for you. At pc-na crown conversion rate of 2500:1 are you going to spend 10 million gold for crown tripots? Columbine isn't THAT bad, yet. That's also around 25-30 USD. I don't know about you but I have better things to spend that on.

    I would also argue that outside of crown poisons and food, potions are not popular daily reward is the potions. If I could sell my excessive stocks I would.

    I actually use those pots as daily driving for medium to semi hard pve. That I have stocks extends my Columbine supplies excessively. And because I mostly pve and farm means I can do that. I on average use a pot once every 30 minutes in overland and that's solo world boss fights. I can go hours without cracking one.

    Dungeons are different, but often in I don't need to Crack one in normal and only in boss fights in vet.

    So the unbalance does exist.

    As for the crown items pots I can tell you this. I have bought and sold crowns since they started allowing us to do it. I have yet to meet a client that wanted to buy just crown potions. They were either a byproduct of a bundle someone wanted or crown crate drops.

    I've never seen a crown transaction go for 2500:1. 2000:1 sure but not 2500. I think you're exaggerating.
  • Grizzbeorn
    Grizzbeorn
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    Sakiri wrote: »
    I've never seen a crown transaction go for 2500:1. 2000:1 sure but not 2500. I think you're exaggerating.

    He's not talking about what the randos in Zone chat are offering.

    And he's not exaggerating. If one chooses to use the safer route of going through a Crowns-for-gold guild (such as TCE) the current rate is 2500:1, and has been since December, except for a month or so right after the last Crown sale, when it dropped to 2400:1.

      PC/NA Warden Main
    • ShatteredRose6
      My beautifull brothers and sisters, the tri pots are used for tanks and healers also in pve endgame, also for dks for sustain, wouldn't it be much healthier for endgame supports pve and also for pvp brothers if their are other sources by AP/npc vendors for gold. I fail to see What is the problem for asking a QOL change for something that's soo pricey that it costs 150k for 100 pots. I que on all roles in veteran dungeon finder and mostly tank, it costs me 100-200k just to get through pledges and RVD. I help a lot of people every week get their HMs in dlc dungeons and base game dungeons, having a cheaper source helps me and like minded people who help a lot of people. And I join a lot of vet group finder arenas, dungeons and trials. Let us help people by making a QOL change for something too costly it's getting out of our budget to afford.
    • Sakiri
      Sakiri
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      Grizzbeorn wrote: »
      Sakiri wrote: »
      I've never seen a crown transaction go for 2500:1. 2000:1 sure but not 2500. I think you're exaggerating.

      He's not talking about what the randos in Zone chat are offering.

      And he's not exaggerating. If one chooses to use the safer route of going through a Crowns-for-gold guild (such as TCE) the current rate is 2500:1, and has been since December, except for a month or so right after the last Crown sale, when it dropped to 2400:1.

      Most reliable person I know irl that sells also sells for 2000:1 too. I'll have to have a chat with him, though he's very picky who he sells to as he doesn't trust randos to pay. He's not in a guild like that.
    • moosegod
      moosegod
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      Just let us buy tri-pots with AP please. Replace the red AP potion if you must or add an additional. Tri-pots are the bread & butter of PvP players, it would make sense to be able to buy them with AP.

      For now I will continue farming IC for telvar to buy pouches but I'd rather spend my limited gaming time doing actual PvP.

      edit to add: as of today a tri-pot on PC/NA is about 500g. I'm burning through my savings! It's just like groceries IRL.
      Edited by moosegod on 30 October 2024 18:02
    • xylena_lazarow
      xylena_lazarow
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      That's just it though. The supply isn't locked behind anything. You walk up to a pretty flower, you pick it up, and boom you have columbine.
      The supply is locked behind time spent picking flowers instead of playing swords and sorcery. Obsolete 00s game design, adults with families and responsibilities aren't interested in having their gaming time wasted on menial labor.
      Edited by xylena_lazarow on 30 October 2024 18:08
      PC/NA || CP/Cyro || RIP soft caps
    • sarahthes
      sarahthes
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      This necro'd thread isn't very relevant anymore.
    • Nihilr
      Nihilr
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      ArchMikem wrote: »
      It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.

      My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.


      As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).
      Edited by Nihilr on 30 October 2024 18:23
    • AzuraFan
      AzuraFan
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      I have 1.1k columbine in my craft bag. Then again, I rarely craft potions (except for crafting dailies). I'm still working my way through my 3k+ tripots.
    • Nharimlur_Finor
      Nharimlur_Finor
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      Nihilr wrote: »
      ArchMikem wrote: »
      It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.

      My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.


      As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).

      I don't disagree with the idea that certain items are 'reduced' during these events.
      It certainly happens with Surveys, which is why I stopped doing them.

      That said, last time that I played I found Columbine as readily as I found other ingredients.
      For me, Bugloss was the apparent missing reagent.

      One thing that limits the spawning/respawning of any reagent, is the presence of Wormwood, Dragonthorn and other lesser reagents that have not been harvested. While ever players leave these nodes intact, they occupy a spot that other nodes could potentially spawn in.
    • sarahthes
      sarahthes
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      ✭✭
      LaintalAy wrote: »
      Nihilr wrote: »
      ArchMikem wrote: »
      It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.

      My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.


      As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).

      I don't disagree with the idea that certain items are 'reduced' during these events.
      It certainly happens with Surveys, which is why I stopped doing them.

      That said, last time that I played I found Columbine as readily as I found other ingredients.
      For me, Bugloss was the apparent missing reagent.

      One thing that limits the spawning/respawning of any reagent, is the presence of Wormwood, Dragonthorn and other lesser reagents that have not been harvested. While ever players leave these nodes intact, they occupy a spot that other nodes could potentially spawn in.

      That's why I always harvest everything. Helps respawns.
    • tomofhyrule
      tomofhyrule
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      LaintalAy wrote: »
      Nihilr wrote: »
      ArchMikem wrote: »
      It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.

      My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.


      As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).

      I don't disagree with the idea that certain items are 'reduced' during these events.
      It certainly happens with Surveys, which is why I stopped doing them.

      That said, last time that I played I found Columbine as readily as I found other ingredients.
      For me, Bugloss was the apparent missing reagent.

      One thing that limits the spawning/respawning of any reagent, is the presence of Wormwood, Dragonthorn and other lesser reagents that have not been harvested. While ever players leave these nodes intact, they occupy a spot that other nodes could potentially spawn in.

      I do wonder what the RNG seed that they use is, because it seems that different players have different flowers that come up all the time.

      As a tank, I eat Columbine like candy, and the daily reward tripots are gone before the end of the month. But I so rarely see Columbine in the world. I have pretty good luck with Corn Flower and (fortunately for me) Bugloss, but the red ones never show for me. And yet I have a friend who complains that she sees literally nothing but Columbine everywhere.

      The best thing we could get would be AP tripots. A lot of people have suggested it, and it would really help stabilize everything so one flower isn’t worth over 8x the others. That’s essentially what happened when they added the AP spell/weapon pots and made Corn Flower drop to a normal price
    • SpiritofESO
      SpiritofESO
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      Bewitched Sugar Skulls has been my go-to quad-stat (don't forget the health regen) for years, so I began stockpiling those five ingredients. Whenever I saw prices drop, I became a buyer....

      Ingredients:
      Bervez Juice (2)
      Flour (5)
      Honey (5)
      Scrib Jelly (2)
      Columbine (2)

      My Craft Bag:
      Bervez Juice - 5,542
      Flour - 11,170
      Honey - 11,495
      Scrib Jelly - 5,695
      Columbine - 6,473

      Surveys (with Plentiful Harvest) are also very helpful, as well as the Tel Var Waxed Apothecary's Parcel.

      I also stopped reporting multi-character harvesting bots since... (you know). :wink:

      However, I could open a business selling Alkahest with 40,302 in Craft Bag :smiley: ... but who would buy it?

      Also, the double resource node zones events (especially with Plentiful Harvest) gives huge amounts of all resources overall.

      By the way, Hollow City has an endless amount of herbs to harvest. Use Ring of the Wild Hunt and Plentiful Harvest.
      :smiley:
      Edited by SpiritofESO on 30 October 2024 23:28
      • ~ PS NA ~ ALDMERI DOMINION ~
      • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
      • "Adapt or Die"
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