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Patch 1.01 and the kill 20 player quest

  • Zythos
    Zythos
    ✭✭
    Lee wrote: »
    NordJitsu wrote: »
    If they're going to do this, it needs to be 20 players that you ACTUALLY kill. Not just being near group mates doing the killing.

    And then the AP reward needs to be like quadrupled.

    Well that's a huge insult to healers.

    @Lee I think he more so means ones you have been personally tagged for, so in theory it'd be a bit more favorable to healers healing a whole group. As for damage dealers, it'd be ones they tag or do damage to, similar to pve when outside of a group.
    Edited by Zythos on 2 April 2014 21:17
    Dunmer Dragonknight - Wabbajack
  • illipthgore
    The easiest way is to make the AP portion of the bounty a daily reward, leave the lame xp and gold alone and have that be the only reward for players repeating it.

    But they need to hire someone who actualy plays and likes PVP because as it stands the system is a joke, Siege being rarer I don't think is a bad thing, As it stands siege is left willy nilly and unrepaired no one stops to defend it once the gate/wall is down and few if anyone think to repair keeps once taken and wonder why they were retaken so quick.

    In DAoC we had dedicated repair networks lol Im pretty sure there was even a guild that did all that but didn't like PVP and just repaired stuff hauled stuff.

    Either way with launch close and the bounty quest being nerfed like that mid campaign they either need to reset all the campaigns or install the bounty as it was broken until the current ones have finished as it makes their game totally unfair to a large portion of ppl who wont benefit from it in 3 days when the game launches.
  • Lee
    Lee
    Zythos wrote: »
    Lee wrote: »
    NordJitsu wrote: »
    If they're going to do this, it needs to be 20 players that you ACTUALLY kill. Not just being near group mates doing the killing.

    And then the AP reward needs to be like quadrupled.

    Well that's a huge insult to healers.

    @Lee I think he more so means ones you have been personally tagged for, so in theory it'd be a bit more favorable to healers healing a whole group. As for damage dealers, it'd be ones they tag or do damage to, similar to pve when outside of a group.

    Then I'm all for that.
  • Seneschel
    Seneschel
    ✭✭
    Wait, hold on a second. Are you telling me that people believe the only way to earn enough AP was through this quest?
    I have only just discovered this quest today(about 30 minutes ago) and I don't see what the problem is. I have never done any of the Cryodiil quests yet I have managed to gather up 45K+ AP. Just from... y'know...killing other players and attacking/defending keeps. I've also spent most of my time doing PvE, not PvP. What are you guys doing wrong?!
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Guys are you missing the boat: The quest is an exploit.

    What happens is that a "professional AFKer" just joins a raid, gets 20 kills, dies, rezes, turns in quest, then go back to farm more.

    Even though I am leading the effort on my server I am still behind because of this. This quest is evil along with the point system in general.
    Indeed it is so...
  • babanovac
    babanovac
    ✭✭✭
    Guys are you missing the boat: The quest is an exploit.

    What happens is that a "professional AFKer" just joins a raid, gets 20 kills, dies, rezes, turns in quest, then go back to farm more.

    Even though I am leading the effort on my server I am still behind because of this. This quest is evil along with the point system in general.

    No one is saying that the quest was not badly made. It was.

    The problem is not with the quest itself, but with the fact that it was the only source of XP for PvPers. Removing it, virtually makes leveling in PvP impossible.

    This is not what was advertised before the game release. Some of use paid for the game so that we could PvP. That is no longer possible. (And no, staying at level 20 and fighting level 50 people who XPed in PvE is not playing the game)
  • Seneschel
    Seneschel
    ✭✭
    Guys are you missing the boat: The quest is an exploit.

    What happens is that a "professional AFKer" just joins a raid, gets 20 kills, dies, rezes, turns in quest, then go back to farm more.

    Even though I am leading the effort on my server I am still behind because of this. This quest is evil along with the point system in general.

    I really am unsure how this quest works. Do the quest rewards count towards the whole leaderboard thing? If so is that how people have already amassed several hundred thousands points?
  • smokes
    smokes
    ✭✭✭
    Guys are you missing the boat: The quest is an exploit.

    What happens is that a "professional AFKer" just joins a raid, gets 20 kills, dies, rezes, turns in quest, then go back to farm more.

    Even though I am leading the effort on my server I am still behind because of this. This quest is evil along with the point system in general.

    damned professional afk'ers, they spoil everything.

    personally i'm happy to level via pve, but i can totally understand why dedicated pvp'ers would be bummed about this change - it sucks, but such is the way with MMO's and goldsellers looking to exploit whatever and wherever they can

  • Smellyfed
    Smellyfed
    ✭✭✭
    Guys are you missing the boat: The quest is an exploit.

    What happens is that a "professional AFKer" just joins a raid, gets 20 kills, dies, rezes, turns in quest, then go back to farm more.

    Even though I am leading the effort on my server I am still behind because of this. This quest is evil along with the point system in general.

    The smarter way to fix this would be to limit the range within which you get credit - say 100 feet. Nobody sitting at the transit is going to get credit that way. Nerfing the quest to a 1x daily to slow down a few exploiters is short-sighted and illustrates reckless disregard to the opinions of the player base. It impacts all of us who are trying to level and participate fully in PVP which is by FAR the biggest draw of this game to me.

    I bought two licenses to ESO and now having seen far too much nerfbat in the last couple weeks, I'm starting to just wonder when Star Citizen comes out.
  • wOOOOt_of_SD
    wOOOOt_of_SD
    ✭✭✭
    I agree the quest was broken, since it made players suicide and leave battle, to turn in a quest that gave too much reqard for too little effort.

    BUT this is the worst possible solution.

    We need MORE and BETTER quests to bring more players to PVP. And NOT the PVE quests in the PVP zone "Get this" - "discover that"....

    The only right fix for the Kill 20 player quest would be:

    A: Make it a "Kill as many players you can, and claim your reward when you are done" and get XX xp pr. kill.. Turn in 25 kills and get 1000 points, or turn in 1466 kills for a good days work, and get a lot more points...

    B: Keep the 20 kill quest, but let it be returnable in keeps and camps.

    ---

    But what we need is not 1 lousy daily kill quest. That will just make some people come in, do the daily, and leave.
    What we DO need is 10-20 different PVP quests, that are repeatable, and returnable at keeps and camps:
    1 - Kill 100 random enemies.
    2 - Kill 25 of X race
    3 - Kill 50 of X faction
    4 - Kill 50 of X class
    5 - Kill 25 of the same guild.
    6 - Kill 5 Emperors
    7 - Kill 20 with ballista (and the other variations)
    8 - Kill 50 Veteran rank 10
    etc..

    And fix the XP for player kills.
    Make it a viable place to lvl up!

    Here is what the player kill XP reward should be:

    Kill XP = (50 + (10 x Veteran rank) + (5 x A) + (10 x B ) ) / C
    A = the number of keeps the victims faction holds
    B = the number of scrolls the victims factions holds
    C = the amount of times you killed the same player within an hour.

    So if a faction holds all keeps and scrolls, then it should be worth damn good XP to kill those ***, and they would not get very much to kill the underdogs.


    Edited by wOOOOt_of_SD on 2 April 2014 22:13
  • Kamosabe
    Kamosabe
    Until now it was more profitable to keep going back to the base, to renew the quest, than actually fighting yourself, which was BS.

    The main problem with this quest was that any kills contributed by just one guy counted for anyone in his whole 25-men raid group, just by being near it. leechers could afk in an attacked keep as part of a raid group, and keep returning this quest for exp and alliance over and over again, without actually doing crap.

    I wish they could have made it, that it only counts for kills you actually contributed for (assists, heals, etc). But if they could not implement it this way, imho, its more fair to put this zerg-favouring, borderline-exploitable, afk-leecher-supporting quest to be on hold.

    They just need to increase the exp and alliance points for killing enemy player, and its ok, imho. Being in a small party or solo was detrimental before, now its more balanced.
    Edited by Kamosabe on 2 April 2014 22:19
  • pronkg
    pronkg
    ✭✭✭✭
    Zenimax should take the time to fine-tune this quest. As a mage you complete this quest in team fights within 30 secs cause of AOE damage. Its the worst quest I have encountered so far so im happy its adjusted.

    They should however think up a way to gain exp indeed. Grant them some time, Im sure they are aware
    Edited by pronkg on 2 April 2014 22:23
  • DBHAShadow
    DBHAShadow
    ✭✭
    Well considering in beta, when I got fed up of not leveling I was able to blitz to thirty by joining a huge siege, getting my 20 kills in a matter of seconds and then Whoops i died lulz, turn in, warp back, oh look 20 again? whoops died, rinse repeat. In beta I went from 20-30 in a few hours of doing this during heavy sieges. Defense is the easiest honestly, grab hot oil, pour it on people, oh look 20 kills.
    i'm not senDing sublIminal mEssages.
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    babanovac wrote: »
    The problem is not with the quest itself, but with the fact that it was the only source of XP for PvPers. Removing it, virtually makes leveling in PvP impossible.

    This is not what was advertised before the game release. Some of use paid for the game so that we could PvP. That is no longer possible. (And no, staying at level 20 and fighting level 50 people who XPed in PvE is not playing the game)

    Okay I get your point. There isn't any EXP in PvP. For the record I only care about the emperor title of course but without any way to get EXP in PvP then yes removing this quest would be a problem I didn't think about that...
    Indeed it is so...
  • rvr1982
    rvr1982
    ✭✭
    I think we all agree, making this quest a daily quest is wrong. But the quest was breaking the gameplay, as the fastest way to gain AP was to comit suicide after each 20 kills (every 10 minutes ?).
    Just increase the number of kills needed, to 100, or maybe more ?
    But please, increase the xp gain accordingly.
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Seneschel wrote: »
    I really am unsure how this quest works. Do the quest rewards count towards the whole leaderboard thing? If so is that how people have already amassed several hundred thousands points?

    Yes, and yes.
    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Smellyfed wrote: »
    The smarter way to fix this would be to limit the range within which you get credit - say 100 feet. Nobody sitting at the transit is going to get credit that way. Nerfing the quest to a 1x daily to slow down a few exploiters is short-sighted and illustrates reckless disregard to the opinions of the player base. It impacts all of us who are trying to level and participate fully in PVP which is by FAR the biggest draw of this game to me.

    This is a good idea. However the fact remains that the quest needs to be obtainable from ANY keep not just the gate or otherwise players will suicide to complete it.

    Furthermore: Why not just GIVE PLAYERS EXP FOR KILLS? Problem solved :smile:
    Indeed it is so...
  • vizionblind_ESO
    vizionblind_ESO
    ✭✭✭
    doing RVR before level 50 is stupid, any way
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    DBHAShadow wrote: »
    Defense is the easiest honestly, grab hot oil, pour it on people, oh look 20 kills.

    Exactly. Thus actually encouraging players to NOT win the map but simply hide all day. I also forgot about that too good point.
    Indeed it is so...
  • Mattio
    Mattio
    I don't think the quest is an exploit as such, I think the rewards are pretty decent but it being only 20 players makes traveling back and forth really annoying. I reckon as a daily it should be minimum 100 players & possibly 5k reward. I'd be happy enough for daily to go up to even 500 players, I mean during a good siege with some nice AOE you can claim a ton of kills.
    2hh2m3l.png
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    doing RVR before level 50 is stupid, any way

    Not really... it is going on fine so far. If you are weak then group up. Or use seiges. You don't have to be lvl 50 to be effective.

    Remember you are in a group so you don't have to do all the work. If you were soloing the whole time then your point is valid.
    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Mattio wrote: »
    I don't think the quest is an exploit as such, I think the rewards are pretty decent but it being only 20 players makes traveling back and forth really annoying. I reckon as a daily it should be minimum 100 players & possibly 5k reward. I'd be happy enough for daily to go up to even 500 players, I mean during a good siege with some nice AOE you can claim a ton of kills.

    Yes but because it is annoying it is an exploit esp if you are going for emperor title. As a result the people just power lvling up will win and not the ones who are actually fighting.

    Imagine if the whole raid left after 20 kills? That wouldn't work. So why should a single player get to do that to score more AP then everyone?

    Indeed it is so...
  • Karner
    Karner
    I don't mind the change; there are other dailies. I just wish there were more variety. Bounties on a specific player in the enemy faction where you have to frequent an NPC to "scout" their location and kill them. Just an idea but with refining and the correct rewards it could be quite fun.
    I must not lose my resolve. I will march forward even if I have to do so... Alone.
    -
  • Seneschel
    Seneschel
    ✭✭
    Seneschel wrote: »
    I really am unsure how this quest works. Do the quest rewards count towards the whole leaderboard thing? If so is that how people have already amassed several hundred thousands points?

    Yes, and yes.

    Wow... I managed to peak at rank 52(currently 80 I think) of my alliance without this quest. I wonder where I would've peaked if people didn't exploit this.
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Karner wrote: »
    Bounties on a specific player in the enemy faction where you have to frequent an NPC to "scout" their location and kill them. Just an idea but with refining and the correct rewards it could be quite fun.

    Yea I thought about this and IDK why it doesn't exist. Therefore the quests would actualy be real "bounty" quests and not just nerf nerf nerf all day long.

    Edited by TheGrandAlliance on 2 April 2014 22:52
    Indeed it is so...
  • xSpike.Spiegelxneb18_ESO
    Pang wrote: »
    Some were probably using it to exploit the system and gain an unfair amount of AP or EXP.
    u definetly didtn do alot pvp form ur view i would say none "unfair ammount lol"

  • Karner
    Karner
    Karner wrote: »
    Bounties on a specific player in the enemy faction where you have to frequent an NPC to "scout" their location and kill them. Just an idea but with refining and the correct rewards it could be quite fun.

    Yea I thought about this and IDK why it doesn't exist. Therefore the quests would actualy be real "bounty" quests and not just nerf nerf nerf all day long.

    I also think the scouting would be to watch a certain route for x amount of time rather than go miles away from a possible keep and die 5 times on the way.
    I must not lose my resolve. I will march forward even if I have to do so... Alone.
    -
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    Karner wrote: »
    [I also think the scouting would be to watch a certain route for x amount of time rather than go miles away from a possible keep and die 5 times on the way.


    Agan another brilliant idea ur on a roll! However it should be an objective vital to the fight assuming the AI is smart enough to figure this out .

    Indeed... this game wasn't designed very well it appears...

    Edited by TheGrandAlliance on 2 April 2014 22:48
    Indeed it is so...
  • mcatchlovb16_ESO
    mcatchlovb16_ESO
    ✭✭✭
    The only right fix for the Kill 20 player quest would be:

    A: Make it a "Kill as many players you can, and claim your reward when you are done" and get XX xp pr. kill.. Turn in 25 kills and get 1000 points, or turn in 1466 kills for a good days work, and get a lot more points...

    B: Keep the 20 kill quest, but let it be returnable in keeps and camps.

    ---

    But what we need is not 1 lousy daily kill quest. That will just make some people come in, do the daily, and leave.
    What we DO need is 10-20 different PVP quests, that are repeatable, and returnable at keeps and camps:
    1 - Kill 100 random enemies.
    2 - Kill 25 of X race
    3 - Kill 50 of X faction
    4 - Kill 50 of X class
    5 - Kill 25 of the same guild.
    6 - Kill 5 Emperors
    7 - Kill 20 with ballista (and the other variations)
    8 - Kill 50 Veteran rank 10
    etc..

    And fix the XP for player kills.
    Make it a viable place to lvl up!

    Here is what the player kill XP reward should be:

    Kill XP = (50 + (10 x Veteran rank) + (5 x A) + (10 x B ) ) / C
    A = the number of keeps the victims faction holds
    B = the number of scrolls the victims factions holds
    C = the amount of times you killed the same player within an hour.

    So if a faction holds all keeps and scrolls, then it should be worth damn good XP to kill those ***, and they would not get very much to kill the underdogs.


    This is a good idea !!
  • Karner
    Karner
    Agan another brilliant idea ur on a roll! However it should be an objective vital to the fight assuming the AI is smart enough to figure this out .

    Indeed... this game wasn't designed very well it appears...

    I wouldn't say it was badly designed; It's just a shame that it's too difficult to do. A metric would be easy instead of scouting a keep that's 2 connectors past; they should ask you get the next keep on or bridge A; B; C.

    There should most definitely be some kind of metric or display as to who has siege weapons. Quests to entice people to use siege would be amazing too.
    I must not lose my resolve. I will march forward even if I have to do so... Alone.
    -
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