floydmurphy.kg_ESO wrote: »People, you don't do PvP to do the same quest over and over again and exploit 20 kills to get XP and AP (at least I don't but I've only been playing MMOs for 20 years). You are supposed to enjoy the structure and process within that PvP system, not just the little quests that are in reality just "bonuses."
morashtakb16_ESO wrote: »Prediction; Without the carrot players will only see the stick, humans are like that. Players will be less willing to PvP and Cyrodill will slowly be abandoned, oh not today, not this week, but eventually. Maybe we'll see it return to it's former glory when there are sufficient players at level 50 to fill each side but even then the excitement of "the Lotto" will be no more.
Left that last sentence for your re-reading pleasure.morashtakb16_ESO wrote: »Maybe we'll see it return to it's former glory when there are sufficient players at level 50 to fill each side but even then the excitement of "the Lotto" will be no more.
No, you are not seeing the big picture.
morashtakb16_ESO wrote: »Prediction; Without the carrot players will only see the stick, humans are like that. Players will be less willing to PvP and Cyrodill will slowly be abandoned, oh not today, not this week, but eventually. Maybe we'll see it return to it's former glory when there are sufficient players at level 50 to fill each side but even then the excitement of "the Lotto" will be no more.
No, you are not seeing the big picture. If people are only pvping for exp and loot, what happens when everyone hits level cap, and has full 'best in slot' gearsets? There is literally no reason for them to play at that point if they are only playing for the rewards.
This, it needs to be a much higher number as a daily I'm sure it's not difficult to get 100 pvp kills a day the system works. Up it to that and give a 5k prestige award and I'm satisfied.yeah this sucks. if going to make it a daily at least also add kill 50 kill 100 or something. XP Is hard to come by in pvp as is, that quest was only thing saving it
morashtakb16_ESO wrote: »morashtakb16_ESO wrote: »Prediction; Without the carrot players will only see the stick, humans are like that. Players will be less willing to PvP and Cyrodill will slowly be abandoned, oh not today, not this week, but eventually.
I will take that bet. 90% of the player population has yet to even experience PvP anyway...this "carrot" will not be missed & shouldn't be the "carrot" that is intended to be chased anyway. Imagine when the campaigns are actually full of players, which is what will happen in about 2-3 weeks or so. Do you really want players running back to turn in/pick up quests after every keep battle, or would you rather have them out taking more keeps, resources & scrolls? I no what my answer is. If the rewards for taking those keeps/resources are too low, then that's an issue that needs to be addressed, but not by adding repeatable quests.
bjeardoeb14_ESO wrote: »Killing 20 people literally took like 5 minutes if you get into a raid group out there. Imagine repeatedly grinding that quest? People were exploiting it so they changed it, pure and simple. It's to be expected.
Though it might be nice to see it as a tiered daily like was suggested. "Kill 20" "Kill 50" "Kill 100" etc. maybe with a small normal xp reward, and more PvP related rewards + Gear.
It's not an exploit to power grind. People power grinded to 50 in pve on the first day. Do you see them changing exp rates there? Of course not, cause that would take an entire pve overhaul as opposed to one quest. Except why punish everyone for the actions of a few power grinders? There will always be such players, no matter what you do.
It's not an exploit to power grind. People power grinded to 50 in pve on the first day. Do you see them changing exp rates there? Of course not, cause that would take an entire pve overhaul as opposed to one quest. Except why punish everyone for the actions of a few power grinders? There will always be such players, no matter what you do.
Ah, see here's the difference... Grinding mobs with AoE is very different than grinding a quest that rewards a fair amount of xp while getting the xp from killing players.
Armyoftronb14a_ESO wrote: »Even if they reduced the XP and alliance points on this to a paltry amount, keeping it a repeateable quest, I would still do it. Because having a quest to kill 20 players, and getting the pop-ups when you poured hot oil onto a group or something was...... FUN. ...