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Patch 1.01 and the kill 20 player quest

Visur
Visur
Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.

It's a nice April fool for a patch note the April 1…
Why changing this quest ? It's a nice reward for killing people, not just fighting again wood or npc.
  • Freak
    Freak
    yeah this sucks. if going to make it a daily at least also add kill 50 kill 100 or something. XP Is hard to come by in pvp as is, that quest was only thing saving it
  • Pang
    Pang
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    Some were probably using it to exploit the system and gain an unfair amount of AP or EXP.
    Edited by Pang on 2 April 2014 14:50
  • babanovac
    babanovac
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    So the only source of XP from PvP is nerfed... Good job...
  • Yshaar
    Yshaar
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    The better question is: Why was this patched AFTER Launch? They knew about The problems with that quest. now we have some players having a heavy headstart. sigh.
  • babanovac
    babanovac
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    Yshaar wrote: »
    The better question is: Why was this patched AFTER Launch? They knew about The problems with that quest. now we have some players having a heavy headstart. sigh.

    Sorry, but i don't agree.

    If you were using this quest to level up, then you were way behind people leveling in PvE. So no, no headstart there, on the contrary.
  • wildbill63b16_ESO
    wildbill63b16_ESO
    Soul Shriven
    well...so much for PvP, it`s now a waste of time until level 50. Even with this the way it was PvP was still slower than questing in PvE areas. Guys that where in the top 50 for PvP where getting 4-6 levels in along day of play, PvE they would do 10 or more in same time. Now it`s gonna slow right down, I did not discover that quest at first, and could only do 1 1/2 levels in 6-8 hrs, with it 4 levels in the same time, reasonable but still slower than the 5-6 I could do in PvE. I bought this game for the PvP, I don`t want too be forced to do boring PvE, so much for open game play..you MUST do this dungeon grind.
  • Freak
    Freak
    Yeah the xp was sub par to PvE, but combined with all the AP you could get, it was really nice
  • Zargorius
    Zargorius
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    well...so much for PvP, it`s now a waste of time until level 50. Even with this the way it was PvP was still slower than questing in PvE areas. Guys that where in the top 50 for PvP where getting 4-6 levels in along day of play, PvE they would do 10 or more in same time. Now it`s gonna slow right down, I did not discover that quest at first, and could only do 1 1/2 levels in 6-8 hrs, with it 4 levels in the same time, reasonable but still slower than the 5-6 I could do in PvE. I bought this game for the PvP, I don`t want too be forced to do boring PvE, so much for open game play..you MUST do this dungeon grind.

    Waste of time? Where did the fun go? Sometimes I wonder if people ever realise they are playing a GAME, you know, to have fun?
    Anyway good riddance, at least it avoids people exploiting it, better this way imho.
    Honor is a dead man's code.
  • wildbill63b16_ESO
    wildbill63b16_ESO
    Soul Shriven
    Yea a lot of PvPers are exploiting the PvE to out level those in Cyrodil...lols. I am having fun in PVP which is why I bought the game, the PvP here is uber. Not all of us are care bear RPers who want to hug our way through PvE. There where many better solutions, my guess it was because people where running back to turn in too often, thus causing server overloads and such. (as well as pissing off raid leaders) Simple make it 100 kills, and lower the AP a bit, but don`t break PvP as a means of leveling....it`s broken when a PvE player can out level a PvP player by a ratio of about 3 too 1. We should be allowed a choice.
  • Bladorthin
    Bladorthin
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    This is not cool. You get next to nothing for a player kill as it is, making this quest daily is going to bring advancement through PvP to a crawl. You are going to take the fun out of PvP advancement Zenimax. Please revert this change, even if you have to tweak the reward a bit.
  • illipthgore
    how can you have fun when your char is totally soft biscut due to the everyone 50 BS system idk about you guys but I spent nearly 2 days in PVP 1 day if you count the fact I spent half of it crashing or frozen and dead and resummoning bloody horse to run back to the action to die in 10 secs and repeat, that is not fun.

    The diff in player lvl when you first get there vs everyone else is huge just between lvl 10-14 alone the dmg output and dmg recived is a big noticeable diff as we may have the extra HPs ST MG but its our low weps/armor items that put us out of the fight a lot of the times, I was doing the quests that are available there and the xp gains are a joke, kill 20 players needs to be kill 200 and the rewards for taking a keep are so low as to be nearly unnoticeable when you hand in.
  • xhrit
    xhrit
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    Zargorius wrote: »
    Waste of time? Where did the fun go? Sometimes I wonder if people ever realise they are playing a GAME, you know, to have fun?
    Anyway good riddance, at least it avoids people exploiting it, better this way imho.

    This is why we can't have nice things.
    Yea a lot of PvPers are exploiting the PvE to out level those in Cyrodil...lols. I am having fun in PVP which is why I bought the game, the PvP here is uber. Not all of us are care bear RPers who want to hug our way through PvE. There where many better solutions, my guess it was because people where running back to turn in too often, thus causing server overloads and such. (as well as pissing off raid leaders) Simple make it 100 kills, and lower the AP a bit, but don`t break PvP as a means of leveling....it`s broken when a PvE player can out level a PvP player by a ratio of about 3 too 1. We should be allowed a choice.

    SO instead of afking for 20 kills they will have to afk for 100?

  • Alomar
    Alomar
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    babanovac wrote: »
    Yshaar wrote: »
    The better question is: Why was this patched AFTER Launch? They knew about The problems with that quest. now we have some players having a heavy headstart. sigh.

    Sorry, but i don't agree.

    If you were using this quest to level up, then you were way behind people leveling in PvE. So no, no headstart there, on the contrary.

    He meant alliance point head start, on the contrary.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Thrillaa
    Thrillaa
    make it so that after 30 seconds you dont recieve player kills at and after death , Theyle probably re spawn before then , I dislike afk'ing so idk bout that like you do .What im saying is re implement this much needed quest mechanic , balance it to 40 players, its still slower than pve but balanced, . Theirs nothing wrong with engaging in a long siege and being rewarded for it apropriatlly . And if not you tell me where the pvp xp is gonna come from , huh the other 3 non pvp quests, cause those are objective based and have a horrible locationing system which needs to be remplimented as more of a list with choices ! players can then effictivly choose tactics .
  • GamePlayer7
    I've been having trouble finding quests for my level, so I was planning on doing some pvp for experience. Glad I saw this post, so I don't waste my time with that.
  • morashtakb16_ESO
    morashtakb16_ESO
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    Zen - How about a compromise?

    - Lower the AP reward.
    - Change it to a repeatable quest; 20 times per 24hr window.
    - Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.


    Don't take the fun out of storming the castle.
  • xhrit
    xhrit
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    Zen - How about a compromise?

    - Lower the AP reward.
    - Change it to a repeatable quest; 20 times per 24hr window.
    - Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.


    Don't take the fun out of storming the castle.

    If you need to be rewarded in order to have fun playing a game then there is something wrong.

  • RoyalPain
    RoyalPain
    Making this a daily and not repeatable is a snap reaction to a problem that had a simple sollution.... increase reward based on the bounty number.... if you finish playing if you have 5 kills you get rewarded x ammount, if you kill 5000 you are rewarded accordingly... making it a static number in the first place was a bad idea... if anything make it 500 kills repeatable and increase the reward... simple.... this is a bad fix
  • headbuster
    headbuster
    Soul Shriven
    It's bad enough that they still have problems with phasing in the pve world so you have a hard time questing with groups, but now they are nerfing the pvp experience, which was mediocre to begin with, to the point that it isn't worth the time to try to lvl in pvp at all and force you to pve. It's amazing that mostly all the games that come out just crap on the pvp players in favor of pve plyers.
  • darthbelanb14_ESO
    darthbelanb14_ESO
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    Yep, I knew this wasn't going to last. So much for play how you want to play, leveling this way was a lot slower, but at least you could do it. Now leveling in pvp is near impossible.
  • illipthgore
    xhrit wrote: »
    Zen - How about a compromise?

    - Lower the AP reward.
    - Change it to a repeatable quest; 20 times per 24hr window.
    - Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.


    Don't take the fun out of storming the castle.

    If you need to be rewarded in order to have fun playing a game then there is something wrong.

    There is def something wrong yes when killing the enemy players in a PVP game doesn't net experience to lvl up in this lvl based system.

    When they TAKE away the need to advance to compete ill be happy PVPing without rewards other than PVPing itself but as it stands its a lame system.
  • headbuster
    headbuster
    Soul Shriven
    Also, now that the quest that granted the most pvp tokens used to buy seige weapons is nerfed, everyone is going to have a harder time taking keeps since they wont have as many seiges to use.
  • liquid_wolf
    liquid_wolf
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    kills/time reward mechanic would be interesting.

    I'd have to test it to see if I liked it, though.
  • morashtakb16_ESO
    morashtakb16_ESO
    ✭✭✭
    xhrit wrote: »
    Zen - How about a compromise?
    Don't take the fun out of storming the castle.

    If you need to be rewarded in order to have fun playing a game then there is something wrong.

    Not seeing the big picture? How's this?

    Players were very willing to zerg when they knew that the death meant something; 20 kills equaled a leveled reward. Players charging in to the midst of the enemy to die could inadvertently inspire others to charge as well. Momentum would shift and the zerg would move on.

    Prediction; Without the carrot players will only see the stick, humans are like that. Players will be less willing to PvP and Cyrodill will slowly be abandoned, oh not today, not this week, but eventually. Maybe we'll see it return to it's former glory when there are sufficient players at level 50 to fill each side but even then the excitement of "the Lotto" will be no more.

    Yes, people need rewards. Good managers reward good workers. Good companies reward good customers.

    tl:dr

    This is going to have a negative effect on the PvP population once the majority of the player base notices the change and feels the swat of the stick while wondering why the carrot was taken away.
  • jscottallenub17_ESO
    jscottallenub17_ESO
    Soul Shriven
    This is a fix for a problem that didn't exist; however, it does create a severe problem for PvP players that didn't exist prior to the 'fix.'
  • RoyalPain
    RoyalPain
    if someone was afk farming kills in an alliance group that your in remove them... pretty simple...
  • illipthgore
    Its a lame mechanic that devs have been stuck at for years and years, Hell in DAoC they had to introduce exp on/off toggles because ppl were having so much fun they over lvled and forgot and had to leave the BGs,

    There are so many ways to equal the progression travel idk why after all these years every one of them has to take all the *** roads and don't just go to the best from the start,
  • elinos
    elinos
    xhrit wrote: »
    Zen - How about a compromise?

    - Lower the AP reward.
    - Change it to a repeatable quest; 20 times per 24hr window.
    - Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.


    Don't take the fun out of storming the castle.

    If you need to be rewarded in order to have fun playing a game then there is something wrong.

    It's not about a reward. Getting exp is not a reward in this case. It was an alternate semi-viable playstyle to 50. Now it's gone.

    I don't care if Zenimax removes the AP from that quest completely, just revert it back to a repeatable please so we can play the way we like.
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    People, you don't do PvP to do the same quest over and over again and exploit 20 kills to get XP and AP (at least I don't but I've only been playing MMOs for 20 years). You are supposed to enjoy the structure and process within that PvP system, not just the little quests that are in reality just "bonuses."
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • RoyalPain
    RoyalPain
    Some were going to level to 50 via PVP this wont be happening anymore..... Great PVP game was having a blast now for some reason its removed ?
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