Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.
The better question is: Why was this patched AFTER Launch? They knew about The problems with that quest. now we have some players having a heavy headstart. sigh.
wildbill63b16_ESO wrote: »well...so much for PvP, it`s now a waste of time until level 50. Even with this the way it was PvP was still slower than questing in PvE areas. Guys that where in the top 50 for PvP where getting 4-6 levels in along day of play, PvE they would do 10 or more in same time. Now it`s gonna slow right down, I did not discover that quest at first, and could only do 1 1/2 levels in 6-8 hrs, with it 4 levels in the same time, reasonable but still slower than the 5-6 I could do in PvE. I bought this game for the PvP, I don`t want too be forced to do boring PvE, so much for open game play..you MUST do this dungeon grind.
Waste of time? Where did the fun go? Sometimes I wonder if people ever realise they are playing a GAME, you know, to have fun?
Anyway good riddance, at least it avoids people exploiting it, better this way imho.
wildbill63b16_ESO wrote: »Yea a lot of PvPers are exploiting the PvE to out level those in Cyrodil...lols. I am having fun in PVP which is why I bought the game, the PvP here is uber. Not all of us are care bear RPers who want to hug our way through PvE. There where many better solutions, my guess it was because people where running back to turn in too often, thus causing server overloads and such. (as well as pissing off raid leaders) Simple make it 100 kills, and lower the AP a bit, but don`t break PvP as a means of leveling....it`s broken when a PvE player can out level a PvP player by a ratio of about 3 too 1. We should be allowed a choice.
The better question is: Why was this patched AFTER Launch? They knew about The problems with that quest. now we have some players having a heavy headstart. sigh.
Sorry, but i don't agree.
If you were using this quest to level up, then you were way behind people leveling in PvE. So no, no headstart there, on the contrary.
morashtakb16_ESO wrote: »Zen - How about a compromise?
- Lower the AP reward.
- Change it to a repeatable quest; 20 times per 24hr window.
- Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.
Don't take the fun out of storming the castle.
morashtakb16_ESO wrote: »Zen - How about a compromise?
- Lower the AP reward.
- Change it to a repeatable quest; 20 times per 24hr window.
- Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.
Don't take the fun out of storming the castle.
If you need to be rewarded in order to have fun playing a game then there is something wrong.
morashtakb16_ESO wrote: »Zen - How about a compromise?
Don't take the fun out of storming the castle.
If you need to be rewarded in order to have fun playing a game then there is something wrong.
morashtakb16_ESO wrote: »Zen - How about a compromise?
- Lower the AP reward.
- Change it to a repeatable quest; 20 times per 24hr window.
- Exp could be lowered (but it was still a very inefficient way to level). Raise Exp on taking keeps, etc.
Don't take the fun out of storming the castle.
If you need to be rewarded in order to have fun playing a game then there is something wrong.