DrNukenstein wrote: »StaticWave wrote: »
I actually don't have bar space. I'm sure you and many others know the recipe to a successful brawling build on any class, but I'll just say it anyways for those who don't know:
1) You need an instant cast spammable
2) You need at least 2 HoTs
3) You need a decent burst heal spammable
4) You need a few DoTs
Stamsorc currently checks 3 of those conditions. It has an instant cast spammable with Master DW and Blood Craze. It has 2 HoTs with Vigor and Surge. It has several DoTs with Hurricane and Blood Craze. What it currently lacks is a burst heal spammable. Dark Deal is more like a sustain skill than a burst heal because you can be interrupted, so it's not really reliable. You have to use 2H, which means giving up an instant cast spammable and a DoT, or you'd have to use a Shield, which means speccing for max Mag and becoming a magsorc, or max HP, which means losing out on a lot of damage.
Most of the good brawling classes don't have this issue because they have a true burst heal. If I want to fit Structured Entropy, I'd have to drop my Shield. There would be no way for me to protect myself from the execute phase if I get low.
Except structured entropy literally fits your requirements for a viable build more than BA or curse does. That's what flex slots are for. So you can flex from the broadly useful curse or BA to a build that is more focused on locking down those pesky cloak abusers by using structured entropy instead of one of the former.
StaticWave wrote: »DrNukenstein wrote: »StaticWave wrote: »
I actually don't have bar space. I'm sure you and many others know the recipe to a successful brawling build on any class, but I'll just say it anyways for those who don't know:
1) You need an instant cast spammable
2) You need at least 2 HoTs
3) You need a decent burst heal spammable
4) You need a few DoTs
Stamsorc currently checks 3 of those conditions. It has an instant cast spammable with Master DW and Blood Craze. It has 2 HoTs with Vigor and Surge. It has several DoTs with Hurricane and Blood Craze. What it currently lacks is a burst heal spammable. Dark Deal is more like a sustain skill than a burst heal because you can be interrupted, so it's not really reliable. You have to use 2H, which means giving up an instant cast spammable and a DoT, or you'd have to use a Shield, which means speccing for max Mag and becoming a magsorc, or max HP, which means losing out on a lot of damage.
Most of the good brawling classes don't have this issue because they have a true burst heal. If I want to fit Structured Entropy, I'd have to drop my Shield. There would be no way for me to protect myself from the execute phase if I get low.
Except structured entropy literally fits your requirements for a viable build more than BA or curse does. That's what flex slots are for. So you can flex from the broadly useful curse or BA to a build that is more focused on locking down those pesky cloak abusers by using structured entropy instead of one of the former.
I have used both Entropy and Curse/BA in my build. Here is the damage comparison:
Entropy - 600 non crit and 1.3k crit, ticks every 2 seconds
Curse - 4.5k non crit and 8.5k crit, ticks after 3.5 seconds and 8.5 seconds
BA - 1.2k non crit and 2.3k crit per dagger, can be used at any stacks
Comparing Entropy vs Curse, we can see that for Entropy to deal equivalent non crit dmg, it would need to tick 7.5 times, or almost 14 seconds. Within 14 seconds, Curse has already hit twice and dealt 9k total non crit damage. You would need to have Entropy ticking for 30 seconds to deal equivalent damage.
Comparing Entropy vs BA, it gets even worse. Since most people use BA at 4 stacks, and BA deals 4800 non crit damage at 4 stacks, it would require Entropy to tick for 16 seconds to deal equivalent damage. You know what happens in 16 seconds? I can cast BA 3 times, dealing 14400 damage. Entropy now has to tick 48 seconds to deal equivalent damage. You get the point.
What about utility? Well, this is what these skills provide:
Entropy - increases max mag and mag recovery by 2% when slotted, heals for 600 non crit and 1.3k crit every 2 seconds, removes NB from Cloak every 2s
Curse - Increase stam and hp regen by 20% when slotted, increases wd/sd by 2% when slotted, removes NB from Cloak every 3.5s and 8.5s, restores 300 stam/mag when it explodes
BA - Increases stam and hp regen by 20% when slotted, increases wd/sd by 2% when slotted, increases max stam and hp by 8% on both bars when slotted, restores 300 stam/mag when used, removes NB from Cloak when used at the moment they enter Cloak
So Curse gives similar utility to Entropy, and BA puts Entropy to shame with the amount of utility it has. Picking BA over Entropy is a no brainer. Picking Curse or Entropy will be decided on the damage component, and we’ve established that Curse deals significantly more damage, so it is also a no brainer to pick Curse.
Entropy’s only purpose is to reveal NB. BA and Curse outshine it in every other way. There is no reason for me to slot Entropy in its current state over the class skills I currently have.
StaticWave wrote: »At least with 3 DKs I can see where they are and take the appropriate measures. How am I supposed to do anything when 3 NBs are Cloaking left and right lol.
SandandStars wrote: »I didnt know what Dr Nuke runs, but was curious how he could get by without major breach.
I just cant imagine dropping 6000 pen on any of my magsorc builds.
DrNukenstein wrote: »IZZEFlameLash wrote: »
And... the guy 'happens to be playing' that very archer nb setup. What coincidence...
I don't play archer, that's for degenerates.
I use a 4 proc build and they all fire with one heavy attack. Technically any class could run it, DK in particular would get more damage out of it.
I run 10k pen+minor breach. Major Breach on top of that really isn't that much extra damage.
StaticWave wrote: »DrNukenstein wrote: »StaticWave wrote: »
I actually don't have bar space. I'm sure you and many others know the recipe to a successful brawling build on any class, but I'll just say it anyways for those who don't know:
1) You need an instant cast spammable
2) You need at least 2 HoTs
3) You need a decent burst heal spammable
4) You need a few DoTs
Stamsorc currently checks 3 of those conditions. It has an instant cast spammable with Master DW and Blood Craze. It has 2 HoTs with Vigor and Surge. It has several DoTs with Hurricane and Blood Craze. What it currently lacks is a burst heal spammable. Dark Deal is more like a sustain skill than a burst heal because you can be interrupted, so it's not really reliable. You have to use 2H, which means giving up an instant cast spammable and a DoT, or you'd have to use a Shield, which means speccing for max Mag and becoming a magsorc, or max HP, which means losing out on a lot of damage.
Most of the good brawling classes don't have this issue because they have a true burst heal. If I want to fit Structured Entropy, I'd have to drop my Shield. There would be no way for me to protect myself from the execute phase if I get low.
Except structured entropy literally fits your requirements for a viable build more than BA or curse does. That's what flex slots are for. So you can flex from the broadly useful curse or BA to a build that is more focused on locking down those pesky cloak abusers by using structured entropy instead of one of the former.
I have used both Entropy and Curse/BA in my build. Here is the damage comparison:
Entropy - 600 non crit and 1.3k crit, ticks every 2 seconds
Curse - 4.5k non crit and 8.5k crit, ticks after 3.5 seconds and 8.5 seconds
BA - 1.2k non crit and 2.3k crit per dagger, can be used at any stacks
Comparing Entropy vs Curse, we can see that for Entropy to deal equivalent non crit dmg, it would need to tick 7.5 times, or almost 14 seconds. Within 14 seconds, Curse has already hit twice and dealt 9k total non crit damage. You would need to have Entropy ticking for 30 seconds to deal equivalent damage.
Comparing Entropy vs BA, it gets even worse. Since most people use BA at 4 stacks, and BA deals 4800 non crit damage at 4 stacks, it would require Entropy to tick for 16 seconds to deal equivalent damage. You know what happens in 16 seconds? I can cast BA 3 times, dealing 14400 damage. Entropy now has to tick 48 seconds to deal equivalent damage. You get the point.
What about utility? Well, this is what these skills provide:
Entropy - increases max mag and mag recovery by 2% when slotted, heals for 600 non crit and 1.3k crit every 2 seconds, removes NB from Cloak every 2s
Curse - Increase stam and hp regen by 20% when slotted, increases wd/sd by 2% when slotted, removes NB from Cloak every 3.5s and 8.5s, restores 300 stam/mag when it explodes
BA - Increases stam and hp regen by 20% when slotted, increases wd/sd by 2% when slotted, increases max stam and hp by 8% on both bars when slotted, restores 300 stam/mag when used, removes NB from Cloak when used at the moment they enter Cloak
So Curse gives similar utility to Entropy, and BA puts Entropy to shame with the amount of utility it has. Picking BA over Entropy is a no brainer. Picking Curse or Entropy will be decided on the damage component, and we’ve established that Curse deals significantly more damage, so it is also a no brainer to pick Curse.
Entropy’s only purpose is to reveal NB. BA and Curse outshine it in every other way. There is no reason for me to slot Entropy in its current state over the class skills I currently have.
You were specifically complaining about a ranged NB who was cloaking. You can even combine curse, entropy and ele sus for almost full uptime on cloak suppression, with a little tracer spark to find your NB after shading. He was explaining you the merit of using entropy as counter, that it comes at a cost was clear from the beginning. Did you expect it to be better DPS?
DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
OnGodiDoDis wrote: »DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
Cloak is the most powerful defensive skill. It allows you to avoid damage for 3 seconds, allowing your HoTs to do their job.
OnGodiDoDis wrote: »DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
Cloak is the most powerful defensive skill. It allows you to avoid damage for 3 seconds, allowing your HoTs to do their job.
But....the whole point of this thread. That is not the case, maybe 1 out of 10 cloaks you get to stay in cloak for 3s, otherwise it gets broken by burning, overharged or concussion proccs left and right. Im all for cloak counters, active counters, but passive stuff that break it all the time is not cool.
OnGodiDoDis wrote: »DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
Cloak is the most powerful defensive skill. It allows you to avoid damage for 3 seconds, allowing your HoTs to do their job.
But....the whole point of this thread. That is not the case, maybe 1 out of 10 cloaks you get to stay in cloak for 3s, otherwise it gets broken by burning, overharged or concussion proccs left and right. Im all for cloak counters, active counters, but passive stuff that break it all the time is not cool.
I find it hugely ironic that you should mention Streak in the very next sentence, the one skill from any class that is slotted by every PvP sorc and that counters Cloak like nothing else, at least when combined with a detection potion.StaticWave wrote: »I don't expect it to be better DPS, but Cloak is the only ability in the game that forces me and everyone else to slot a specific counter for it. You have to go out of your way to counter it, whereas with Streak for example...
I find it hugely ironic that you should mention Streak in the very next sentence, the one skill from any class that is slotted by every PvP sorc and that counters Cloak like nothing else, at least when combined with a detection potion.
Of course, they do. Your point is? Shouldn't it count in sorc's favor that they have a universal skill, useful against nightblades? That is certainly how I experience it as the nightblade. Sorcs are, by far, the most dangerous opponents in open world, since they deliberately or accidentally expose you, if you are too close. No other class does that.StaticWave wrote: »1) Every PvP Sorc slots Streak because we don’t have a burst heal and will fold without itI find it hugely ironic that you should mention Streak in the very next sentence, the one skill from any class that is slotted by every PvP sorc and that counters Cloak like nothing else, at least when combined with a detection potion.
I play sorc, but only rarely. I agree it's not easy. However, as a nightblade, I really have to have my wits about me. Good sorcs can be extremely good at anticipating where the nightblade will be and their reaction times can be extremely fast. By that I mean (a) they drop everything and very aggressively go after the NB and (b) Streak is a responsive skill in a way that Cloak is not. Cloak does not include movement. As a magblade, getting up to speed involves a second GCD, casting RAT.2) I find it ironic that you included Streak + detect potion to claim that Streak counters Cloak like nothing else, when it’s more so detect potion that’s doing all of the work since it’s a hard counter. Ever try to Streak a cloaking NB that doesn’t go in a straight line without detect potions? Tell me how that goes.
Good sorcs can be extremely good at anticipating where the nightblade will be and their reaction times can be extremely fast. By that I mean (a) they drop everything and very aggressively go after the NB.
Of course, they do. Your point is?StaticWave wrote: »1) Every PvP Sorc slots Streak because we don’t have a burst heal and will fold without itI find it hugely ironic that you should mention Streak in the very next sentence, the one skill from any class that is slotted by every PvP sorc and that counters Cloak like nothing else, at least when combined with a detection potion.
If you are not the nightblade hunter in your group on a sorc, then that is IMO your choice. You haven't invested in either the build, the skill / experience, or the will to hunt nightblades. I'm only surmising that involves potions, by the way. I am sure it does - I use them myself - but I don't know how often it does. Not always. Also, of course it's annoying to hunt nightblades. You won't always get them and you will stalemate good ones, just like you will stalemate, say, tanky players who are good at their discipline.
Believe me, I know the feeling from way back. I didn't start out as a nightblade, you know. I started as a stam DK, but I felt squishy against stamblades, back then. I did learn to duel some, but I always felt the intense pressure of having to be on your A game against an opponent who worked on such a high damage level, both dealt and taken, and who forced you to work to their timetable.Turtle_Bot wrote: »Sorcs are typically better at countering NB, but that is mostly because they are FORCED TO.
Staying mobile is good advice for anyone. Other than that, two words: Esoteric Greaves. You will never be successfully ganked again (rhetorical question: what happened to shields anyway?). I use them on magblade myself. I think they make perfect sense on a Dark Dealing sorc as well, at least against nightblades. Worth a try. They are not a panacea and may even be a drawback against Crushing Shock / status effect builds, but I don't know. Build like a dueller, or a ganker, and expect to take a lot of damage. Don't want to sacrifice a 5-piece for tankiness? Wear the greaves.Sorcs don't have the luxury of simply turtling up and healing off the damage a NB brings, their only defense is to stay completely mobile to hopefully prevent the NB from setting up on them in the first place.
Hmm. I believe that. It's been the overall trajectory of the game. Came in Summerset. Got toned down. Gradually crept back in, for example via CP and Wild Hunt. That said, when you're specifically talking about nightblade, Path has always granted Major Expedition and Concealed had a 10% speed nerf and became a generic named buff. I've been the poster child for being at speed cap most of the time. In the current meta I am not anymore. Maybe the average NB is faster, due to running Concealed for the damage, but I don't know. I've always run Concealed.This got significantly harder over the past 2 years with the abundance of speed that has been given out (especially to NB)
I can believe that is overall the case, yeah.that means that sorcs mobility is nowhere near as strong as it used to be
The stacks not expiring outside of combat is actually insane. I agree on that one. In Wrobel's time that would have caused an outcry, now I'm not sure whether it did. The Concealed buff is a named buff now. Super competitive (stam)blades were running Sea Serpent in the past. Now they basically can't and I believe no other mythic comes close for damage. I kind of agree on the Concealed buff too. For me, personally as a magblade with the build I run, it - and Soulcleaver - has lifted my damage to where it now feels decent, but not OP in my build. The problem, I assume, is when stamblades / hybridblades use Concealed, or even use it passively, although I have run into one still using Surprise Attack and they weren't bad.and with how easy it has become to set up NBs burst compared to how much used to go into setting that up (things like major berserk on concealed, stacks not expiring on MR, etc).
Like I said: Esoteric Greaves. 100% gank protection. As for sorcs hunting NBs, such sorcs have always existed, some still outdamage or outplay me, but they overall feel more balanced now than in the past. Honestly magsorc needed to fall hard from it's historic heights and, unfortunately, it's been completely destroyed. I also agree that nightblade has had some inexplicable, though welcome from my PoV, damage buffs, e.g. the cloak crit buff, the Merciless Resolve rework - mostly the stacks remaining out of combat, and perhaps the Concealed buff. I would have been happy if the speed buff from Concealed applied to both bars, with no damage increase. Magblade has very steadily risen. Stamblade has benefitted from hybrid. I get that.These factors have forced sorcerer players to become very aware of NBs around them and to actively hunt down NBs when they can because if they don't they are easy food for NB because of how sorcerer functions.
I probably don't play Cyro / BGs enough, as that build seemed like a fad for a week or two to me. Something like Charged weapon, Draugrkin, Winterborn, Balorgh, waste your Dawnbreaker, then Snipe into Crushing Shock? How prevalent is that really? I run into all kinds of NBs in Cyro - Blackrose bow for example - not just that one. Now I know that this puts DOTs on you, it's kind of a combination of burst and DOT pressure that doesn't kill you instantly, but quickly nonetheless. At the end of the day I understand sorc healing sucks and, if this comes from range and also interrupts your Dark Dealing, yeah, that is sorc hell. It's you anti-build. Then again, what else is new? Anti-builds exist, not just for your spec. A burst heal and Cloak will save me as a nightblade from that particular attack. Burst heals are important, but they aren't everything either. Since Cloak doesn't suppress DOTs anymore and Ele Sus / Structured Entropy / Curse / Healthy Offering (!), and so on, knock you out of cloak, even nightblade doesn't fully have the answer here. It's heals are not actually as good as those of the Brawler classes (nor should they be, I guess). This is basically why I'm running Wyrd.These factors also don't stop the recent force pulse gankblades that have recently popped up more and more. I've played a version of that build and gone against that build and as I said before, that build makes the old savage werewolf procsorc (a build using a BUGGED set) look balanced by comparison and it is nowhere near squishy either, with 30k health and the healing and defensive tools available to it that all classes (outside of polar wardens) can only dream of having.
Funnily enough, casting the skills in that order has never worked for me. I've tried. I'm basically too squishy and too low health, probably since I prioritise sustain. Absent a Shadow Image, I have to go from block-casting Offering into possibly a dodge roll, into possibly LoS, into Cloak, and then RAT. Anyhow it doesn't matter. It's two GCDs either way.Something to note about RaT requiring the second GCD, it can also be precast before using cloak since the speed and immunity lasts 4 seconds so you can actually lead into cloak with it and have the speed up and running before cloak is even used. This was something I used to do on my NB to escape enemies very easily
I'm aware of that, and I'm aware of the difficulties with the pets as heals. On the other hand I believe the cast time on Dark Deal was a deliberate choice by ZOS that was probably a good compromise at the time, e.g. while sorc was in better shape and in a different meta. I'm personally not against better healing / shielding options - something - to help sorc here. That said, you think nightblade is not paying for Cloak, you're wrong. A friend just switched from one of the Brawler classes, DK or warden, to NB. He didn't even want to use Cloak, so he made a nightblade brawler build and quickly realised it's not the same. He felt squishy. He couldn't carelessly waltz into a fight, like he had before. Paraphrasing, but basically his words, not mine. That could be teething issues, but I do believe nightblade feels naturally squishier than other classes. The same should IMO remain true for sorc, if to a lesser degree. The classs is still about Streak and movement, however eroded that may be in the current meta. Paying a price for the mobility and utility of that skill is IMO not wrong. We can only argue about the size of that price.StaticWave wrote: »My point is because the class lacks a burst heal spammable, it has to use Streak to get to the nearest line of sight as quickly as possible to heal up with HoTs and Dark Deal/Conversion.
But why would you want to and why would you not use Cloak on a nightblade? I know that ZOS have the whole "play as you want thing" and some players don't want to make multiple characters. Personally I don't get that at all. If you want to play a Brawler class, there are multiple other classes available for that. Playing those also grants you a better insight into PvP as a whole.Sorc would have no issue dropping Streak if it received a true burst heal. Look at NB for example. Ever since it got a burst heal spammable, it's done pretty amazing as a brawling class.
Are you saying NBs stack speed to counter sorcs? Good god, no. They need it as a general defense mechanism. Cloak without either speed or Shadow Image doesn't work well against anyone.At least with stacking movement speed to counter sorcs, I can use it for other purposes.
I am not trolling and I'm not saying you need to invest into fighting nightblades. You only need to not die. Nightblades, if they're careful and experienced enough, may always choose to disengage unilaterally. That's how they draw a fight.Investing so much to counter Cloak is useless for other scenarios. I don't know if you're trolling or not, but insinuating that I have to invest that much to counter 1 ability as a solo and small group player means there's something wrong with NB.
I probably don't play Cyro / BGs enough, as that build seemed like a fad for a week or two to me. Something like Charged weapon, Draugrkin, Winterborn, Balorgh, waste your Dawnbreaker, then Snipe into Crushing Shock? How prevalent is that really? I run into all kinds of NBs in Cyro - Blackrose bow for example - not just that one. Now I know that this puts DOTs on you, it's kind of a combination of burst and DOT pressure that doesn't kill you instantly, but quickly nonetheless. At the end of the day I understand sorc healing sucks and, if this comes from range and also interrupts your Dark Dealing, yeah, that is sorc hell. It's you anti-build. Then again, what else is new? Anti-builds exist, not just for your spec. A burst heal and Cloak will save me as a nightblade from that particular attack. Burst heals are important, but they aren't everything either. Since Cloak doesn't suppress DOTs anymore and Ele Sus / Structured Entropy / Curse / Healthy Offering (!), and so on, knock you out of cloak, even nightblade doesn't fully have the answer here. It's heals are not actually as good as those of the Brawler classes (nor should they be, I guess). This is basically why I'm running Wyrd.
Funnily enough, casting the skills in that order has never worked for me. I've tried. I'm basically too squishy and too low health, probably since I prioritise sustain. Absent a Shadow Image, I have to go from block-casting Offering into possibly a dodge roll, into possibly LoS, into Cloak, and then RAT. Anyhow it doesn't matter. It's two GCDs either way.
<snip>This includes the many tanky players who can shake off ganks and don't actively hunt nightblades. On the other hand it includes players and groups who make the sacrifice to expose or actively hunt nightblades.
OnGodiDoDis wrote: »DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
Cloak is the most powerful defensive skill. It allows you to avoid damage for 3 seconds, allowing your HoTs to do their job.
But....the whole point of this thread. That is not the case, maybe 1 out of 10 cloaks you get to stay in cloak for 3s, otherwise it gets broken by burning, overharged or concussion proccs left and right. Im all for cloak counters, active counters, but passive stuff that break it all the time is not cool.
There are many fun and semi-serious reason why you might want to perma-cloak:OnGodiDoDis wrote: »I understand your view but there is literally no reason to be cloaked 100% of the time. You're just avoiding combat at that point.
For the benefit of everyone else reading this, I was pointing out that NB does not have a native HOT that I can think of, other than Swallow Soul. There are obviously builds that might include one. The main ones I can think of are Vigor and Regeneration. I don't use Vigor, because it conflicts with the Esoteric Greaves in my build. I've tried, but not found it a good combination. I don't use resto staff, because I've long found the block cost reduction from ice staff or 1H+S more valuable for the way I play.OnGodiDoDis wrote: »Thank you for clarifying that you would not survive without cloak. Obvioisly, you're quite inexperienced so let kindly me alleviate your ineptitude. You're supposed to pop your HoTs before you cloak. The end.
I am not the OP and did not ask for a rework. That said, I do agree with the OP in so far as ZOS themselves tidied up detection mechanics two or three years ago. I believe this was the patch when Expert Hunter / Magelight gained an increased tick frequency or range, when AOEs, such as Hurricane, would not longer uncloak you, and so on. Instead of having vague and somewhat ad hoc rules, ZOS strengthened the designated detection methods, while cutting down on accidentally implemented detection. I think players also gained the detection eye above their head as well, finally visible to all. However, it was only one or two patches later that Structured Entropy was discovered to be seriously broken. I don't believe it always was, or not right after that patch anyway. It would be nice if ZOS had better quality assurance, tbh, because I think Structured Entropy working the way it does is accidental, an "it's not a bug, it's a feature" situation.Your misunderstanding on the proper use of cloak is not argument enough to warrant a rework.
Turtle_Bot wrote: »- Soul Siphon (other morph of tether), this is a very strong heal + HoT, I've seen tooltips where this skill can reach easily 50k+ on its HoT component).
Turtle_Bot wrote: »- Soul Siphon (other morph of tether), this is a very strong heal + HoT, I've seen tooltips where this skill can reach easily 50k+ on its HoT component).
Unusable in pvp, its a pure heal , just like restoration ulti, but if you also put 0.4 cast time on restoulti, noone would use it, you will be dead before it starts healing you.
There are big playability differences between:Turtle_Bot wrote: »NB does have multiple HoTs inherently though.
As a cloaking, speed-based NB, I've always regarded this as unsuitable for half of NB playstyles, such as mine. I never stay on it and it leaves an enemy-visible trace on the ground, as far as I'm aware. I understand it's quite popular with other playstyles, especially tankier ones. However, since we're talking about Cloak and how other skills stack to make Cloak viable / powerful, I assume you'll concede that staying on and healing from your path, while in cloak, would make you a sitting duck. You're invisible, but you left a marker on the ground.- Refreshing path (yes its ground based, but it is a good HoT and it also gives major expedition and gives another way to proc concealed berserk).
Now you're kidding, right? This is a thread about Shadowy Disguise. Are we now comparing the versatility of classes, e.g. pure brawler sorc without Streak and nightblade without Cloak? Why? I grant you that NB is versatile, even if my friend's experience actually contradicts it (see above), but I don't see how relevant that is to this discussion.- Dark cloak (other morph of invis), this was OP, but then got over nerfed, it needs fine tuning but it can be made good without being OP if ZOS puts the effort into doing this.
I run this and I think it's, finally, quite good as a PvP heal, when you're running Soulcleaver. I don't know how popular it is, though. For example Crushing Shock / Force Pulse is noticeably more pressure (at least certainly without Soulcleaver), due to destro passives (pen), status effects, it being 3 hits, and the interrupt against sorcs. Surprise Attack / Concealed is also more damage (without Soulcleaver). If you want the Major Berserk, then you need to slot Concealed passively. Yes, you do get a CC possibility and the Berserk with that, so it's not a complete waste, but essentially you're slotting two spammables.- Swallow soul (offensive HoT on a spammable)
I disagree. First of all Crit Surge has no damage scaling and is seriously strong in PvE and decent in PvP, when it works. I realise the latter caveat is really important, but nonetheless. It is super easy to proc from Hurricane, from DOTs, from any damage you do. The problem with sorc healing isn't that it's weak. It's how inconsistent and difficult to access it can be, e.g. when not in melee range for Crit Surge, or when you've sacrificed two skill slots for a pet that can be killed. Let's say you build for 30% crit and you use Crushing Shock + Ele Sus, though, you still have a decent proc chance, even from range. What does NB have? A skill with half the tooltip (or thereabouts, not sure how it scales these days) that only procs from light attacks. Honestly, those skills are apples and oranges. Siphoning Attacks / Leeching Strikes fills roles from both Crit Surge and Dark Deal, while being weaker than either of those skills in my book. It's really hard for me to quantify how much healing it does, if I'm honest, because I've always run it, but I do so to help with cloak sustain. The healing has been a nice to have, never the main reason I run the skill.- Siphoning strikes/morphs (this requires weaving L/H attacks, but it is as much of a HoT as crit surge is, in fact its better because it is easier to proc AND gives sustain).
Are we counting ultimates now? Are you suggesting I run an ultigen build to heal? Are you suggesting I use anything but my offensive ult in PvP? These are such bad ideas. The main problem I find with any defensive (burst) healing / shielding ultimate is that they can be so hard to activate under duress. There is something about the 400ms delay or other, hidden, timings in ESO, that makes using those ultimates really dodgy in practice, and not just when there's lag. Speaking as a solo player, while facing the intense pressure that can come with that.- Soul Siphon (other morph of tether), this is a very strong heal + HoT, I've seen tooltips where this skill can reach easily 50k+ on its HoT component).
You said it. This entire post is very technical. I'm not sure how much it contributes to the discussion.- Consuming Darkness, while technically it is a HoT for allies only (the synergy provides a very strong HoT equal to soul siphon above), it is still a HoT in the class kit, the same way that atro is technically major berserk access in the sorcerer kit.
You're not seriously suggesting that anyone, but some outliers, still build for health recovery in PvP, are you? Also, slotting, say Bound Armaments on one bar, while putting the Atro on the other, isn't exactly a big sacrifice in a sorc build. That gives you +20% health recovery.That is another 15% health recovery that can be stacked with the minor and major fortitude (health recovery) buffs for a total of +60% to health recovery. If undeath wasn't so strong and vampire wasn't as synergistic with NB's entire kit as it currently is, that would be an absurd amount of permanent bonus health recovery that would be on par with any HoT, even in cyrodiil.