Everytime a status effect gets applied to you via a dot etc. Such as the ever popular elemental susceptibility. (and it lasts 1 minute)
Everytime someone casts bound armaments on you, you cant cloak while its "channeling" you. (well you can, but wont do you much good)
While structured entropy dot is active on you, each tick will break you out.
Ive just listed the major issues that i could think of at the top of my head.
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Everytime a status effect gets applied to you via a dot etc. Such as the ever popular elemental susceptibility. (and it lasts 1 minute)
Everytime someone casts bound armaments on you, you cant cloak while its "channeling" you. (well you can, but wont do you much good)
While structured entropy dot is active on you, each tick will break you out.
Ive just listed the major issues that i could think of at the top of my head.
DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
monkidb16_ESO wrote: »
DrNukenstein wrote: »
Oh lord how I wish what you posted was true. That's how it should work. When NB's take damage, they should be pulled out of cloak, every time. That's how it supposed to work. Why would anyone expect it to be otherwise?
Oh lord, is there anything in the game that stops streak from working as advertised?
*I don't want to hear "gap closers" or "move fast" because those are not the same as entirely shutting down cloak for 20+ seconds.
DrNukenstein wrote: »
And the traditional method of guild detect skills which work better than people give them credit for while giving significant stat bonuses that could be considered worth 1 bar slot.
Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
So true lol. I don't know why it is like this, but it has been since like idk, since the game launched ?!monkidb16_ESO wrote: »
Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
Maybe it's your expectations and how those skills are used. All skills, that have a duration, pulse every X seconds. I believe for Magelight and Expert Hunter that's down to 1 second. First of all those skills have to be running before the nightblade you are fighting attempts to cloak away, otherwise it's usually too late. Then they "only" pulse every one second. A nightblade may theoretically cloak and go out of range, if they are at the edge of the detection area between two pulses of the skill. However, if they do get detected and they get the blue mark above them, they cannot recloak for, I think, 3 seconds. Lastly bear in mind that a nightblade may run Shadow Image, Cloak, or both. It's not easy to tell those skills apart, when you're playing against them. A nightblade with a well-placed Shadow Image may appear to cloak your detection mark, when they're really using Shadow Image.SandandStars wrote: »Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
Consider yourself extremely lucky. For me and many others, Inner Light and Flare do not prevent recloaking. Many have attested to this, including NB mains.
Everytime a status effect gets applied to you via a dot etc. Such as the ever popular elemental susceptibility. (and it lasts 1 minute)
Everytime someone casts bound armaments on you, you cant cloak while its "channeling" you. (well you can, but wont do you much good)
While structured entropy dot is active on you, each tick will break you out.
Ive just listed the major issues that i could think of at the top of my head.
SandandStars wrote: »Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
Consider yourself extremely lucky. For me and many others, Inner Light and Flare do not prevent recloaking. Many have attested to this, including NB mains.
IZZEFlameLash wrote: »SandandStars wrote: »Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
Consider yourself extremely lucky. For me and many others, Inner Light and Flare do not prevent recloaking. Many have attested to this, including NB mains.
I've only seen Flare work to prevent revealed NBs not enter stealth for 5 secs. I don't know if I've ever seen guild ones work properly at all. Because usually NB they re-enter less than 5 seconds. Either this game's 5 seconds isn't actually 5 seconds or it has something unwrriten clause of 'when the user of guild detect skills is at x meter distance to the revealed'. Or it could just be 'bug' where they forgot to actually add full 5 seconds duration.
IZZEFlameLash wrote: »SandandStars wrote: »Not when I play ESO.SandandStars wrote: »You can immediately recloak after being revealed by Inner Light.
Consider yourself extremely lucky. For me and many others, Inner Light and Flare do not prevent recloaking. Many have attested to this, including NB mains.
I've only seen Flare work to prevent revealed NBs not enter stealth for 5 secs. I don't know if I've ever seen guild ones work properly at all. Because usually NB they re-enter less than 5 seconds. Either this game's 5 seconds isn't actually 5 seconds or it has something unwrriten clause of 'when the user of guild detect skills is at x meter distance to the revealed'. Or it could just be 'bug' where they forgot to actually add full 5 seconds duration.
5 seconds is duration of abilities 4 seconds is stealth invisibility prevention. For example if You activate radiant magelight than if any nightblade comes into the radius of it within 5 seconds after You activated it (6 seconds with mages guild passives) he will be revealed and won;t be able to reetner stealth and invisibility for 4 seconds.
Revealing abilities are notoriously known for working pretty bad against nightblades due to the fact nightblades have good mobility while hidden. There is also an issue of crappy, desyncing way of how server registers players position basically making it tnat very often game will not recognize nb inside the radius of Your ability. ZoS even changed how often these abilites check for hidden enemeis in the arena and increased their radius because in the past it was impossible to detect them but even after these changes due to already mentioned factors it's still hard for these abilities to work reliably.
SandandStars wrote: »I’m on xbox na, and Ive pvpd long/well enough to know when Ive revealed an NB, and then had them immediately recloak. It happened just last night in a battle ground; it’s pretty standard.
I’ll try and grab a clip and post it here for you. I don’t doubt your experience or reasoning, but regardless, the skills do not work well, or even as the tooltips state, the majority of the time for many experienced players. There are threads where NB mains admitted to it as well.
Very interesting. I'm running Wyrd Tree on my back bar as of late. It has a visual effect similar to, but not as intense as Efficient Purge. Since I now know what that looks like, I've noticed the same effect from some other (nightblade? I don't remember) players. All depends on timing though. Wyrd may very well go to waste just before the detection kicks in and it only works every 15s in any case.DrNukenstein wrote: »SandandStars wrote: »I’m on xbox na, and Ive pvpd long/well enough to know when Ive revealed an NB, and then had them immediately recloak. It happened just last night in a battle ground; it’s pretty standard.
I’ll try and grab a clip and post it here for you. I don’t doubt your experience or reasoning, but regardless, the skills do not work well, or even as the tooltips state, the majority of the time for many experienced players. There are threads where NB mains admitted to it as well.
It is possible to purge the revealed effect.
Sometimes I find room for "Efficient Purge", and it's actually kind of nice. Especially with so many long lasting effects that can disrupt cloak/leave you weakened on your next go.
I'm not that smart, so I really wouldn't be surprised if that wasn't my idea and other nightblades are keeping that quiet.
This (!) and, I'm sure you'll agree, pre-emptively means you use a detection skill (like clockwork) while you are fighting a nightblade that's visible at close range. You don't go hunting for a nightblade, that you don't see, with those skills - they are too expensive - unless you're waiting for a flag to turn and have nothing better to do. It takes one to know one, right? I think that may be the real reason why I'm saying nightblades hunt other nightblades. Once you've played one, however, that translates to other classes.DrNukenstein wrote: »It works as advertised if you use the detects pre-emptively, and the morphs that don't give big damage buffs are more effective at revealing.
I fall victim to the detects and I make the detects work on others.
SaffronCitrusflower wrote: »Why do so many NB's in PvP expect to be able to be invisible 100% of the time?
All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.