Turtle_Bot wrote: »StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
There's multiple groups of NB doing this in cyro on PC EU right now too. Fun fact, they all still have 30k health and insane healing with offering + vigor, so even when you do catch them its impossible to kill them because they dodge roll cancel offering for a full heal straight into invis/LoS (or both).
StaticWave wrote: »Turtle_Bot wrote: »StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
There's multiple groups of NB doing this in cyro on PC EU right now too. Fun fact, they all still have 30k health and insane healing with offering + vigor, so even when you do catch them its impossible to kill them because they dodge roll cancel offering for a full heal straight into invis/LoS (or both).
Yea, I see them do this all the time too lol. I went to Cyrodiil earlier and was sniped by 3 NBs. All of them seemed to be synchronized.
At least with 3 DKs I can see where they are and take the appropriate measures. How am I supposed to do anything when 3 NBs are Cloaking left and right lol.
StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
StaticWave wrote: »StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
Find me bar space then?
StaticWave wrote: »
Find me bar space then?
DrNukenstein wrote: »StaticWave wrote: »
Find me bar space then?
Bound armaments, curse, crystal weapon, mages fury. One of those 4 could arguably be worth trading for the ability to lock one class out of their trick for 20-30 seconds if that's what you want to do. I'd drop curse to make it work. Curse is what makes sorc combos telegraphed.
StaticWave wrote: »StaticWave wrote: »All of yall nightblades complaining about others hating on cloak.
You can talk all you want, make all the arguments you care to. But I will shoot this conversation down. There's no rebuke to this.
There's evidence IN GAME that cloak is as powerful as everyone is saying it is. The evidence is that nightblades who use cloak are able to stack nothing but damage and the sustain needed for cloak.
No other class in the game has the capability to run all damage and survive the way cloak allows. No one. I run an absolute glass canon magplar. I SHRED....but get shredded. I've seen many mag and Stam builds of all classes attempt full damage and it's the same thing. They get the damage you NBs have but drop to a fart in the wind.
Cloak is the single best defensive skill in the game, and unlike other defense skills that doesn't heal (dodge roll, streak, mist.) You don't have a ramping cost of cloak. If you choose to run cloak there are no tradeoffs to running full damage. The only counters to the skill are two reveal skills that must be slotted and cast by ur enemy and a pretty OP potion that is very rare on the battlefield.
Sure you can be pulled out of it, and sure you can die easily when your not in cloak, but it's so easy to be IN cloak and not be detected you'll survive most encounters you come across. There is nothing more oppressive and irritating in this game to play against than an extremely well played NB that knows the ins and outs of cloak. Able to 25% health you before you can break free and when you do he's back in cloak for a second open. It's ridiculous. I get it, you like the stealth gameplay, and I agree with you it needs to be in the game...but something needs to change with it. Ramping cost, removal of guaranteed crits...something, I'm not the one to make that decision. But it needs to be done.
Just to add to this point. On PC NA there is a NB who regularly does BG in a full glass cannon build with Force Pulse and Asylum Destro. He would charge up a heavy attack, then Force pulse you from stealth and immediately cloak again.
What make it so annoying to fight him are:
1) He’s only visible for less than a second. Sometimes I only see where the heavy attack and Force Pulse appear, but not the actual character.
2) He repositions extremely fast, so most likely nearly capped in speed, making it really hard to pin point where he is
3) He does a CRAP ton of damage
I have tried using detect potion against him, but because he’s always at range and has super fast movement speed, by the time I see him, I’m already out of melee range. Now I have to sprint towards him before the detect potion runs out. That’s a lot of effort to counter 1 ability…
I know for a fact this is only possible because of Cloak. People often say Cloak is too easy to be revealed but when used correctly and smartly it is the best defensive AND offensive ability in the game.
Find me bar space then?
Ah yes, my bad. I forgot that slotting anything that is not the mathematical optimum for at least 51 % of encounters is not an option and compromises are are unfair for sorcs.
DrNukenstein wrote: »StaticWave wrote: »
Find me bar space then?
Bound armaments, curse, crystal weapon, mages fury. One of those 4 could arguably be worth trading for the ability to lock one class out of their trick for 20-30 seconds if that's what you want to do. I'd drop curse to make it work. Curse is what makes sorc combos telegraphed.
DrNukenstein wrote: »You could drop ele sus or bound armaments for structured entropy and be better at griefing cloakers at the expense of less damage.
Then you could just spam frags on them while your two hotty dotties keep you topped off.
or you could swap blood craze for structured entropy since they do the same thing but cost a different thing
master_vanargand wrote: »Cloak should only be broken by AoE direct skills or Detect pots and Detect skills, but in reality, the cloak is messed up due to a bug.
A few years ago, I reported a cloak bug in a video, and the game creator fixed it, but it looks like another game creator who doesn't like Nightblade has brought the bug back again.
It's disgusting.
master_vanargand wrote: »Cloak should only be broken by AoE direct skills or Detect pots and Detect skills, but in reality, the cloak is messed up due to a bug.
A few years ago, I reported a cloak bug in a video, and the game creator fixed it, but it looks like another game creator who doesn't like Nightblade has brought the bug back again.
It's disgusting.
Seems like NB's are always the victims.
StaticWave wrote: »
Dropping Ele sus = losing out on the best source of damage boost in the game. Moreover, applying status effects with Elesus also give me more chances to proc Crit Surge, which is a core part of Sorc healing. As a brawler Sorc, I can't afford to lose it.
Bound Armaments can be replaced with Curse, but I would not replace either of them for Structured Entropy because Bound Armaments provide better utility and damage, and Curse is just straight up a better damage ability than Entropy. People are already hard to kill in Cyrodiil and BG. I can't afford to lose more damage.
Blood Craze is a better ability than Entropy by a long shot, especially with Charged off hand. Even without Master Dualwield, I am getting 2 DoTs (from the status effect and the actual abiltity), a HoT, a heal on activation (similar to how Savage WW works), and 10% HP debuff on my opponent. It's just too good when compared side by side even without arena weapon.
As I've stated earlier in the thread, I do use a hard counter (detect potion), and 4 soft counters ( Streak, Bound Armaments, Curse, Elesus). It's still hard to kill a stealthy NB because they now have access to a burst heal spammable and can roll dodge cancel with the burst heal while moving at near maximum speed. ZOS has given many tools for gankers to survive, but the tools to counter that aren't catching up imo.
DrNukenstein wrote: »StaticWave wrote: »
Dropping Ele sus = losing out on the best source of damage boost in the game. Moreover, applying status effects with Elesus also give me more chances to proc Crit Surge, which is a core part of Sorc healing. As a brawler Sorc, I can't afford to lose it.
Bound Armaments can be replaced with Curse, but I would not replace either of them for Structured Entropy because Bound Armaments provide better utility and damage, and Curse is just straight up a better damage ability than Entropy. People are already hard to kill in Cyrodiil and BG. I can't afford to lose more damage.
Blood Craze is a better ability than Entropy by a long shot, especially with Charged off hand. Even without Master Dualwield, I am getting 2 DoTs (from the status effect and the actual abiltity), a HoT, a heal on activation (similar to how Savage WW works), and 10% HP debuff on my opponent. It's just too good when compared side by side even without arena weapon.
As I've stated earlier in the thread, I do use a hard counter (detect potion), and 4 soft counters ( Streak, Bound Armaments, Curse, Elesus). It's still hard to kill a stealthy NB because they now have access to a burst heal spammable and can roll dodge cancel with the burst heal while moving at near maximum speed. ZOS has given many tools for gankers to survive, but the tools to counter that aren't catching up imo.
So it's not that you don't have bar space, it's just that you view your build as non negotiable. And that's cool. That's why I don't find room for Major breach on my build, a gap closer, or a snare/immobilize which would help me lock down those ratty ranged players that I hunt so ferociously. Those things, while very helpful, cost things that I prefer.
Thing is you're gonna miss out on the most busted stealth counter in the game because you're not trying to slot the most busted stealth counter in the game, even as a replacement for a very similar skill.
StaticWave wrote: »
I actually don't have bar space. I'm sure you and many others know the recipe to a successful brawling build on any class, but I'll just say it anyways for those who don't know:
1) You need an instant cast spammable
2) You need at least 2 HoTs
3) You need a decent burst heal spammable
4) You need a few DoTs
Stamsorc currently checks 3 of those conditions. It has an instant cast spammable with Master DW and Blood Craze. It has 2 HoTs with Vigor and Surge. It has several DoTs with Hurricane and Blood Craze. What it currently lacks is a burst heal spammable. Dark Deal is more like a sustain skill than a burst heal because you can be interrupted, so it's not really reliable. You have to use 2H, which means giving up an instant cast spammable and a DoT, or you'd have to use a Shield, which means speccing for max Mag and becoming a magsorc, or max HP, which means losing out on a lot of damage.
Most of the good brawling classes don't have this issue because they have a true burst heal. If I want to fit Structured Entropy, I'd have to drop my Shield. There would be no way for me to protect myself from the execute phase if I get low.
DrNukenstein wrote: »StaticWave wrote: »
Dropping Ele sus = losing out on the best source of damage boost in the game. Moreover, applying status effects with Elesus also give me more chances to proc Crit Surge, which is a core part of Sorc healing. As a brawler Sorc, I can't afford to lose it.
Bound Armaments can be replaced with Curse, but I would not replace either of them for Structured Entropy because Bound Armaments provide better utility and damage, and Curse is just straight up a better damage ability than Entropy. People are already hard to kill in Cyrodiil and BG. I can't afford to lose more damage.
Blood Craze is a better ability than Entropy by a long shot, especially with Charged off hand. Even without Master Dualwield, I am getting 2 DoTs (from the status effect and the actual abiltity), a HoT, a heal on activation (similar to how Savage WW works), and 10% HP debuff on my opponent. It's just too good when compared side by side even without arena weapon.
As I've stated earlier in the thread, I do use a hard counter (detect potion), and 4 soft counters ( Streak, Bound Armaments, Curse, Elesus). It's still hard to kill a stealthy NB because they now have access to a burst heal spammable and can roll dodge cancel with the burst heal while moving at near maximum speed. ZOS has given many tools for gankers to survive, but the tools to counter that aren't catching up imo.
So it's not that you don't have bar space, it's just that you view your build as non negotiable. And that's cool. That's why I don't find room for Major breach on my build, a gap closer, or a snare/immobilize which would help me lock down those ratty ranged players that I hunt so ferociously. Those things, while very helpful, cost things that I prefer.
Thing is you're gonna miss out on the most busted stealth counter in the game because you're not trying to slot the most busted stealth counter in the game, even as a replacement for a very similar skill.
DrNukenstein wrote: »You could drop ele sus or bound armaments for structured entropy and be better at griefing cloakers at the expense of less damage.
Then you could just spam frags on them while your two hotty dotties keep you topped off.
or you could swap blood craze for structured entropy since they do the same thing but cost a different thing
SandandStars wrote: »DrNukenstein wrote: »StaticWave wrote: »
Dropping Ele sus = losing out on the best source of damage boost in the game. Moreover, applying status effects with Elesus also give me more chances to proc Crit Surge, which is a core part of Sorc healing. As a brawler Sorc, I can't afford to lose it.
Bound Armaments can be replaced with Curse, but I would not replace either of them for Structured Entropy because Bound Armaments provide better utility and damage, and Curse is just straight up a better damage ability than Entropy. People are already hard to kill in Cyrodiil and BG. I can't afford to lose more damage.
Blood Craze is a better ability than Entropy by a long shot, especially with Charged off hand. Even without Master Dualwield, I am getting 2 DoTs (from the status effect and the actual abiltity), a HoT, a heal on activation (similar to how Savage WW works), and 10% HP debuff on my opponent. It's just too good when compared side by side even without arena weapon.
As I've stated earlier in the thread, I do use a hard counter (detect potion), and 4 soft counters ( Streak, Bound Armaments, Curse, Elesus). It's still hard to kill a stealthy NB because they now have access to a burst heal spammable and can roll dodge cancel with the burst heal while moving at near maximum speed. ZOS has given many tools for gankers to survive, but the tools to counter that aren't catching up imo.
So it's not that you don't have bar space, it's just that you view your build as non negotiable. And that's cool. That's why I don't find room for Major breach on my build, a gap closer, or a snare/immobilize which would help me lock down those ratty ranged players that I hunt so ferociously. Those things, while very helpful, cost things that I prefer.
Thing is you're gonna miss out on the most busted stealth counter in the game because you're not trying to slot the most busted stealth counter in the game, even as a replacement for a very similar skill.
What class are you playing that you don’t need major breach to do effective damage?
DrNukenstein wrote: »StaticWave wrote: »
I actually don't have bar space. I'm sure you and many others know the recipe to a successful brawling build on any class, but I'll just say it anyways for those who don't know:
1) You need an instant cast spammable
2) You need at least 2 HoTs
3) You need a decent burst heal spammable
4) You need a few DoTs
Stamsorc currently checks 3 of those conditions. It has an instant cast spammable with Master DW and Blood Craze. It has 2 HoTs with Vigor and Surge. It has several DoTs with Hurricane and Blood Craze. What it currently lacks is a burst heal spammable. Dark Deal is more like a sustain skill than a burst heal because you can be interrupted, so it's not really reliable. You have to use 2H, which means giving up an instant cast spammable and a DoT, or you'd have to use a Shield, which means speccing for max Mag and becoming a magsorc, or max HP, which means losing out on a lot of damage.
Most of the good brawling classes don't have this issue because they have a true burst heal. If I want to fit Structured Entropy, I'd have to drop my Shield. There would be no way for me to protect myself from the execute phase if I get low.
Except structured entropy literally fits your requirements for a viable build more than BA or curse does. That's what flex slots are for. So you can flex from the broadly useful curse or BA to a build that is more focused on locking down those pesky cloak abusers by using structured entropy instead of one of the former.
SandandStars wrote: »DrNukenstein wrote: »StaticWave wrote: »
Dropping Ele sus = losing out on the best source of damage boost in the game. Moreover, applying status effects with Elesus also give me more chances to proc Crit Surge, which is a core part of Sorc healing. As a brawler Sorc, I can't afford to lose it.
Bound Armaments can be replaced with Curse, but I would not replace either of them for Structured Entropy because Bound Armaments provide better utility and damage, and Curse is just straight up a better damage ability than Entropy. People are already hard to kill in Cyrodiil and BG. I can't afford to lose more damage.
Blood Craze is a better ability than Entropy by a long shot, especially with Charged off hand. Even without Master Dualwield, I am getting 2 DoTs (from the status effect and the actual abiltity), a HoT, a heal on activation (similar to how Savage WW works), and 10% HP debuff on my opponent. It's just too good when compared side by side even without arena weapon.
As I've stated earlier in the thread, I do use a hard counter (detect potion), and 4 soft counters ( Streak, Bound Armaments, Curse, Elesus). It's still hard to kill a stealthy NB because they now have access to a burst heal spammable and can roll dodge cancel with the burst heal while moving at near maximum speed. ZOS has given many tools for gankers to survive, but the tools to counter that aren't catching up imo.
So it's not that you don't have bar space, it's just that you view your build as non negotiable. And that's cool. That's why I don't find room for Major breach on my build, a gap closer, or a snare/immobilize which would help me lock down those ratty ranged players that I hunt so ferociously. Those things, while very helpful, cost things that I prefer.
Thing is you're gonna miss out on the most busted stealth counter in the game because you're not trying to slot the most busted stealth counter in the game, even as a replacement for a very similar skill.
What class are you playing that you don’t need major breach to do effective damage?
I don't know what he is playing but the best setup currently that does described thing is nb especially archer nb. Lots of damage without breach plus due to nature of the setup the user is usually attacking someone already attacked by others that applied breach on him.
SandandStars wrote: »The guild detect skills do not, in fact, “work better than people give them credit for.”
They state that you cannot recloak for 5 seconds after being revealed. Everyone knows this is not true. You can immediately recloak after being revealed by Inner Light.
IZZEFlameLash wrote: »
And... the guy 'happens to be playing' that very archer nb setup. What coincidence...
DrNukenstein wrote: »IZZEFlameLash wrote: »
And... the guy 'happens to be playing' that very archer nb setup. What coincidence...
I don't play archer, that's for degenerates.
I use a 4 proc build and they all fire with one heavy attack. Technically any class could run it, DK in particular would get more damage out of it.
I run 10k pen with minor breach. Major Breach on top of that really isn't that much extra damage.