ESO_player123 wrote: »
ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
jbarnhill1b14_ESO wrote: »I love ToT, it's incredibly fun in my opinion and my only complaint is that I wish the AI were more challenging at Expert-level.
We all have our own idea of what is enjoyable in ESO. I've been playing this game for years and I've never done a single trial, for instance. I understand that I'm not going to enjoy that content so I don't engage with it. We don't have to do every single thing in the game to have a good time, we can simply engage with the parts we do enjoy. Tribute wasn't made for you, that's fine. Unless you REALLY need that lead, don't worry about it? It's just a music box, after all.
ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
i think you are incorrect. i would love to see some data on this, but the number of active ToT players is non-existent.BlackRaidho wrote: »ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
To be fair with ZOS on this, a part of players doesn't want this card game ok, but most of players enjoy the game their own way.
I mean, most of players are PVE or PVP players, and not enjoying both. What about bad pvp players grinding Battlegrounds for related stuff they want ? It's more painful than a bad card game in my opinion.
And ToT is RNG based, but like 90% of casual cards games in real life.
What does thsi have to do with the arguments we are having? No one probably started ESO because of antiquities, thieving or DB either. Yet they are a part of the game.ESO_CenturionPlayer wrote: »-snipBlackRaidho wrote: »ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
To be fair with ZOS on this, a part of players doesn't want this card game ok, but most of players enjoy the game their own way.
I mean, most of players are PVE or PVP players, and not enjoying both. What about bad pvp players grinding Battlegrounds for related stuff they want ? It's more painful than a bad card game in my opinion.
And ToT is RNG based, but like 90% of casual cards games in real life.
no one ever started playing ESO to master an unskilled card game.
-snip
ESO_CenturionPlayer wrote: »i think you are incorrect. i would love to see some data on this, but the number of active ToT players is non-existent.BlackRaidho wrote: »ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
To be fair with ZOS on this, a part of players doesn't want this card game ok, but most of players enjoy the game their own way.
I mean, most of players are PVE or PVP players, and not enjoying both. What about bad pvp players grinding Battlegrounds for related stuff they want ? It's more painful than a bad card game in my opinion.
And ToT is RNG based, but like 90% of casual cards games in real life.
no one ever started playing ESO to master an unskilled card game.
the paltry area of the forums for ToT is nearly empty and the few posts that are there only point out how loathed it is.
BlackRaidho wrote: »ESO_CenturionPlayer wrote: »i think you are incorrect. i would love to see some data on this, but the number of active ToT players is non-existent.BlackRaidho wrote: »ESO_CenturionPlayer wrote: »ESO_player123 wrote: »ESO_player123 wrote: »
would not bother me if they did, actually maybe a good idea. but as in most posts here its unlikely they will consider it but at the moment the post is about removing from ToT not the other things you mentioned
With my post I was trying to ask (yet again) how ToT is any different from other parts of the game that some people do not participate in or do not enjoy.
Dungeons, Trials, PvP are all core to this game.
ToT is something most players never wanted and don’t like. The difference is that the other leads are behind activities that are enjoyable and generally already experienced at some point in time.
Putting leads behind a massively unpopular and incongruent aspect does more to harm the player base than help it. It won’t stir interest in a game that should have never made it into ESO and the RNG drop from rewards ensures you may be playing that horrible game for countless hours before you get it.
To be fair with ZOS on this, a part of players doesn't want this card game ok, but most of players enjoy the game their own way.
I mean, most of players are PVE or PVP players, and not enjoying both. What about bad pvp players grinding Battlegrounds for related stuff they want ? It's more painful than a bad card game in my opinion.
And ToT is RNG based, but like 90% of casual cards games in real life.
no one ever started playing ESO to master an unskilled card game.
the paltry area of the forums for ToT is nearly empty and the few posts that are there only point out how loathed it is.
I always found an opponent very quickly on ToT... More quickly than a dungeon as DD
BlackRaidho wrote: »Well, ToT is not a good Card Game because of RNG.
If one player pick-up good cards 3 rounds in a row and you nothing, it's done.
But it works both ways...
So, usually, i launch a game and if everything goes wrong with my hand, surrend. I don't waste time for no reward.
12 minutes cooldown ? Whatever, i have plenty to deal with in this game. It's not big deal. And i make someone happy with an easy win.
And, to be honest, those achievements are fairly easy. I took me 2 days to make my way to the top ladder in competitive, and all others achievements are just grinding.
Necrotech_Master wrote: »BlackRaidho wrote: »Well, ToT is not a good Card Game because of RNG.
If one player pick-up good cards 3 rounds in a row and you nothing, it's done.
But it works both ways...
So, usually, i launch a game and if everything goes wrong with my hand, surrend. I don't waste time for no reward.
12 minutes cooldown ? Whatever, i have plenty to deal with in this game. It's not big deal. And i make someone happy with an easy win.
And, to be honest, those achievements are fairly easy. I took me 2 days to make my way to the top ladder in competitive, and all others achievements are just grinding.
actually you do get a reward if you play the game to completion if you lost, conceding gives you nothing lol
BlackRaidho wrote: »Necrotech_Master wrote: »BlackRaidho wrote: »Well, ToT is not a good Card Game because of RNG.
If one player pick-up good cards 3 rounds in a row and you nothing, it's done.
But it works both ways...
So, usually, i launch a game and if everything goes wrong with my hand, surrend. I don't waste time for no reward.
12 minutes cooldown ? Whatever, i have plenty to deal with in this game. It's not big deal. And i make someone happy with an easy win.
And, to be honest, those achievements are fairly easy. I took me 2 days to make my way to the top ladder in competitive, and all others achievements are just grinding.
actually you do get a reward if you play the game to completion if you lost, conceding gives you nothing lol
Completion cost me time that i don't want to give. The reward doesn't worth it as a looser. And some players are verryyyyyyy slooooooooowwwwwwwww.
spartaxoxo wrote: »BlackRaidho wrote: »Necrotech_Master wrote: »BlackRaidho wrote: »Well, ToT is not a good Card Game because of RNG.
If one player pick-up good cards 3 rounds in a row and you nothing, it's done.
But it works both ways...
So, usually, i launch a game and if everything goes wrong with my hand, surrend. I don't waste time for no reward.
12 minutes cooldown ? Whatever, i have plenty to deal with in this game. It's not big deal. And i make someone happy with an easy win.
And, to be honest, those achievements are fairly easy. I took me 2 days to make my way to the top ladder in competitive, and all others achievements are just grinding.
actually you do get a reward if you play the game to completion if you lost, conceding gives you nothing lol
Completion cost me time that i don't want to give. The reward doesn't worth it as a looser. And some players are verryyyyyyy slooooooooowwwwwwwww.
Then play an NPC?
BlackRaidho wrote: »spartaxoxo wrote: »BlackRaidho wrote: »Necrotech_Master wrote: »BlackRaidho wrote: »Well, ToT is not a good Card Game because of RNG.
If one player pick-up good cards 3 rounds in a row and you nothing, it's done.
But it works both ways...
So, usually, i launch a game and if everything goes wrong with my hand, surrend. I don't waste time for no reward.
12 minutes cooldown ? Whatever, i have plenty to deal with in this game. It's not big deal. And i make someone happy with an easy win.
And, to be honest, those achievements are fairly easy. I took me 2 days to make my way to the top ladder in competitive, and all others achievements are just grinding.
actually you do get a reward if you play the game to completion if you lost, conceding gives you nothing lol
Completion cost me time that i don't want to give. The reward doesn't worth it as a looser. And some players are verryyyyyyy slooooooooowwwwwwwww.
Then play an NPC?
Not the same reward as daily quest.
spartaxoxo wrote: »Then there is Brahgas and Captain Kaleen from Tales of Tribute.
Oh my... I even didn´t know that we could get Captain Kaleen from ToT! To get Brahgas was already such a "battle"...
I still think that most leads should drop in two places. This way, the game can still encourage trying different content but it will give people an opportunity to break up the monotony of farming leads plus it allows them to avoid an activity if they really can't stand it, which would be nice due to the RNG nature of leads combined with the fact that you can't trade them.
So, for example, if a lead is in ToT it should also be in a more accessible place, like a delve boss. Leads for fishing maybe also can drop from rubedite ore nodes. Leads from lockboxes should have a chance to drop from the final bosses of certain dungeons, including normal. And so on.
I can see exceptions... for example the Dwarven Ebon Wolf Mount was released with antiquities and is broken out into 17 pieces. It obviously is to give a mount that can be obtained through Antiquities... it's probably ok that those leads drop only from one place.
But generally speaking I'd really like to see leads drop from two different sources.
As to the other point re: achievements -- I can't say I agree with this sentiment. The whole thought process behind viewing achievements as a 'grind' even when they weren't attached to a reward and achievement points do nothing was how we ended up with the flawed AwA system to begin with. If you decide that you are the type of completionist that must do all achievements, then you must be willing to do all content. We shouldn't not get new achievements in certain kinds of content to cater to that playstyle. It's not fair to the people who like the content. ESO is too broad and has too many different types of players and content for this to be a reasonable request.
we'll be able to buy antiquity leads from Ool the watcher in Endless Archive. that's a second source