SilverBride wrote: »CameraBeardThePirate wrote: »Sorry, but grouping up in an MMO is absolutely part of normal gameplay. It's literally in the name.
Where is Grouping in the name of Massively Multiplayer Online?
CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Sorry, but grouping up in an MMO is absolutely part of normal gameplay. It's literally in the name.
Where is Grouping in the name of Massively Multiplayer Online?
You're joking right? How entitled do people have to be to not only argue against the fact that grouping is an inherent part of MMOs, but complain about being forced to group up for completely optional objectives?
I mean seriously? It's an MMO - MMOs as a genre revolve around grouping and teamwork.
Not to mention, there are other options for endeavors, and endeavors aren't even a required activity - they're for entirely cosmetic rewards.
SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Sorry, but grouping up in an MMO is absolutely part of normal gameplay. It's literally in the name.
Where is Grouping in the name of Massively Multiplayer Online?
You're joking right? How entitled do people have to be to not only argue against the fact that grouping is an inherent part of MMOs, but complain about being forced to group up for completely optional objectives?
I mean seriously? It's an MMO - MMOs as a genre revolve around grouping and teamwork.
Not to mention, there are other options for endeavors, and endeavors aren't even a required activity - they're for entirely cosmetic rewards.
No I am not joking.
MMOs have group activities, such as dungeons, trials and arenas. But they also have many solo activities, such as questing and crafting and housing and trading and roleplaying.
What possible benefit is there to "Complete an endeavor while grouped"? All this does is add a restriction on an activity that doesn't normally require a group.
CameraBeardThePirate wrote: »This is easily the most single-player-friendly MMO in existence.
CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »SilverBride wrote: »CameraBeardThePirate wrote: »Sorry, but grouping up in an MMO is absolutely part of normal gameplay. It's literally in the name.
Where is Grouping in the name of Massively Multiplayer Online?
You're joking right? How entitled do people have to be to not only argue against the fact that grouping is an inherent part of MMOs, but complain about being forced to group up for completely optional objectives?
I mean seriously? It's an MMO - MMOs as a genre revolve around grouping and teamwork.
Not to mention, there are other options for endeavors, and endeavors aren't even a required activity - they're for entirely cosmetic rewards.
No I am not joking.
MMOs have group activities, such as dungeons, trials and arenas. But they also have many solo activities, such as questing and crafting and housing and trading and roleplaying.
What possible benefit is there to "Complete an endeavor while grouped"? All this does is add a restriction on an activity that doesn't normally require a group.
As I said, Endeavors are designed to encourage players to interact with different parts of the game - that includes grouping.
If you don't want to group, then don't. There's other options for endeavors.
NoticeMeArkay wrote: »The seals for this Endeavor are locked behind a task that every single player, no matter the level or expertise, is capable of doing. Simply turning in crafting dailies or a zone daily, yes even the guild finder introductional quest while being in a group will count towards the endeavor.
The only thing stopping people from doing so, is to actively not wanting to group up.
And if you don't want to group up, that's fine. But then be ok with missing out on these easy-as-ever earnable seals.
I don't have any problems with ignoring anything I don't want to do. Most days I don't "accomplish" 3 daily endeavors. Most weeks I don't do a weekly. The list of things I can't be bothered with is quite long....
NoticeMeArkay wrote: »
I don't have any problems with ignoring anything I don't want to do. Most days I don't "accomplish" 3 daily endeavors. Most weeks I don't do a weekly. The list of things I can't be bothered with is quite long....
And that's totally fine and an absolute healthy approach towards this. If my comment made it look like I was "calling you out" in some way, that wasn't my intend. I do apologize tho, if it looked like it.
the loot box workaround is how it started but imo the person you quote is correct, they are using it to encourage players to try different stuff in game. i hear wow has now iterated on this game's endeavours system with something called trading post which also pushes players to do easy, varied tasks for cosmetic rewards. i take that as a sign that endeavours are working for zos, if other mmos are copying the system.
i suspect they have data showing players do stretch themselves to get the seals and are now trying to use that to get more participation in more specific content they feel is neglected. the interesting thing to me in this new endeavours era is what content the company is pushing us toward. imo this is a little window into what they wish we would do more of organically. if endeavours aren't enough to get interest in content maybe they'll do less of that type in the future. apologies for attaching my speculations onto your simple comment.
CameraBeardThePirate wrote: »As I said, Endeavors are designed to encourage players to interact with different parts of the game - that includes grouping.
But why does it have to include grouping?
As long as it's possible to complete 3 endeavors solo, like today, I'm fine with it. But from ZOS's perspective it does make sense to do this as the main reason a lot of people keep playing a certain MMO is because of friends playing the same game. Encouraging social interaction in that regard is good for the longevity of the game. And I'm saying that as a (fellow?) hardcore introvert who plays alone 99% of the time.
AcadianPaladin wrote: »So I went to the Crow's Wood public dungeon boss which is normally pretty popular for this type of event. Sure enough there was another player there waiting for the boss to spawn. I got close and asked with a /say: Wanna group for the endeavor?
Got ignored, boss spawned, killed boss, went and dug up a purple antiquity for my third endeavor. One more reason I prefer solo play and solo tasks.
In fairness, there is a pretty good list of endeavors my elf will not do like kiill innocents, BGs, trials, duels. And a pretty good list of endeavors she can do but can't be bothered/not worth the hassle like anything in Cyrodiil, pickpocketing. And even with her lists of won't do's, she is able to get 3/5 daily endeavors over 90% of the time.
This just feels like a pushy parent trying to get their kid to go and talk to a bunch of strangers for no good reason.
Araneae6537 wrote: »But it is unpleasant to feel like something is being pushed on you, and that’s how I feel about ToT. Not the endeavor, that’s fine, another option, as it should be, but I don’t like the obnoxious barker and I really don’t like getting ToT rewards for unrelated activities and I really hope that furnishing leads aren’t put behind it (unless it’s ToT related like the houseguest and I think a game table).
SeaGtGruff wrote: »As far as today's "Complete 1 Endeavor while Grouped," do the other members of rhe group need to be present? For instance, could you group with a friend, yet each be in different zones doing different things, and each earn the endeavor in a different way, such as one player doing the group event in a public dungeon and the other player excavating a purple or gold antiquity?
CameraBeardThePirate wrote: »As I said, Endeavors are designed to encourage players to interact with different parts of the game - that includes grouping.
But why does it have to include grouping?
We already have Endeavours for group activities, so why push grouping as if it's an activity in itself?
What's the point of having to be in a group if you can complete the Endeavour doing a solo task like handing in your writs? These new restrictions make no sense to me.
This just feels like a pushy parent trying to get their kid to go and talk to a bunch of strangers for no good reason.
If, and I don't believe it, the purpose of these new Endeavours is to encourage players to try different aspects of the game, why haven't ZOS introduced a fishing one? It's been suggested often enough.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."