That's my point. Things change. Daggerfall Castle in Wayrest now:Bard has never been...


Warden seems more similar to the D&D druid class.Isn't that what a Warden is supposed to be?
That's my point. Things change. Daggerfall Castle in Wayrest now:Bard has never been...
And the original. Or do you think the game should've stuck to its original graphics?Warden seems more similar to the D&D druid class.Isn't that what a Warden is supposed to be?
Darkstorne wrote: »Reminder to all the "bards don't fit in the TES universe!" folks, that the bard was a class selection option in both Morrowind and Oblivion. In Oblivion it even had class artwork:

Billium813 wrote: »I think the best way for ZOS to implement a Bard Class is as a Tonal Architect. They would use Tonal Resonance tools, Dwemer contraptions, and summoned crystals to create effects on the battlefield. They manipulate tonal frequencies to warp reality and bend time.
https://en.uesp.net/wiki/Lore:Tonal_Architecture
Billium813 wrote: »I think the best way for ZOS to implement a Bard Class is as a Tonal Architect. They would use Tonal Resonance tools, Dwemer contraptions, and summoned crystals to create effects on the battlefield. They manipulate tonal frequencies to warp reality and bend time.
https://en.uesp.net/wiki/Lore:Tonal_Architecture
Billium813 wrote: »I think the best way for ZOS to implement a Bard Class is as a Tonal Architect. They would use Tonal Resonance tools, Dwemer contraptions, and summoned crystals to create effects on the battlefield. They manipulate tonal frequencies to warp reality and bend time.
https://en.uesp.net/wiki/Lore:Tonal_Architecture
sounds fun, but that is nothing like a bard
Given The Elder Scrolls lore, we can already play as a bard, so no need for them to be a new class
step 1: Make a character
Step 2: Use one of the many instrument emotes
Step 3: "Sing" worth a damn while playing
Step 4: That's literally it, you are being a bard, sure there's no magic, but this isn't D&D, in TES a bard is literally just a minsteral song person.
On a side note, a lute melee weapon skin would be neat
- All of the currently avaiable instrument emotes
- /Lute
- /Drum
- /Flute
- /keyharp
- /esraj
- /panflute
- /qanun
- /ragnarthered
- /playtinyviolin
- /trumpetsolo
- /lute (with the passion dancer personaility, gives you a harp)
Billium813 wrote: »Billium813 wrote: »I think the best way for ZOS to implement a Bard Class is as a Tonal Architect. They would use Tonal Resonance tools, Dwemer contraptions, and summoned crystals to create effects on the battlefield. They manipulate tonal frequencies to warp reality and bend time.
https://en.uesp.net/wiki/Lore:Tonal_Architecture
sounds fun, but that is nothing like a bard
How so? Because the class isn't playing a Lute or dancing around? Sounds like you have a preconceived notion of what a "Bard" is.
An ESO Bard doesn't have to be so narrowly defined by the definitions of DnD. We have Red Guard Sword Singers, Bosmer Spinners, Dwemer Architects. Sword Singers would be cool and work well with a new Hammerfell release. Spinners are reallllly similar to Wardens, so they are kind of already done. I went with Tonal Architect because I like the aesthetic. Tonal frequencies can Charm enemies, instill buffs on allies, and conjure wards just like any DnD Bard can.
Sounds like a preconceived notion of D&D.Billium813 wrote: »An ESO Bard doesn't have to be so narrowly defined by the definitions of DnD.
Given The Elder Scrolls lore, we can already play as a bard, so no need for them to be a new class
step 1: Make a character
Step 2: Use one of the many instrument emotes
Step 3: "Sing" worth a damn while playing
Step 4: That's literally it, you are being a bard, sure there's no magic, but this isn't D&D, in TES a bard is literally just a minsteral song person.
Give me a monk or give me templar buffs.
If a monk is put into the game, I'll take out a new credit card and max it out. I would NEVER play a bard. Just being 100% honest.
Give me a monk or give me templar buffs.
If a monk is put into the game, I'll take out a new credit card and max it out. I would NEVER play a bard. Just being 100% honest.
Billium813 wrote: »I think the best way for ZOS to implement a Bard Class is as a Tonal Architect. They would use Tonal Resonance tools, Dwemer contraptions, and summoned crystals to create effects on the battlefield. They manipulate tonal frequencies to warp reality and bend time.
That's my point. Things change. Daggerfall Castle in Wayrest now:Bard has never been...
And the original. Do you think the game should've stuck to its original graphics and lore?Warden seems more similar to the D&D druid class.Isn't that what a Warden is supposed to be?
I played bards in the older games - they were kind of a sub-class of "rogue" IIRC. They were fun. I think they could be added with some tinkering.
I just don't understand the draw to a bard or their role in combat at all.https://www.youtube.com/watch?v=P2dCzFZ9qcM
Would be great if you could get quests there like "perform at this place" and advance your bardic skill line.tohopka_eso wrote: »I'd rather they added it like a guild. You know mages guild, fighters guild... possibly bard guild and along that a monk guild instead of new classes.