SeaGtGruff wrote: »Necrotech_Master wrote: »SeaGtGruff wrote: »The other night I finally had a match where the Expert NPC eliminated every single card in its deck. I was behind by about 10 Prestige (something like 17 to 7) when I suddenly noticed that the NPC had only 1 card. I was like, "Wut?" I took my turn and then it was the NPC's turn. It played its card, which was 3 coins (the 2-cost Hlaalu card). One of the cards in the tavern was a 3-cost contract card that lets you remove one of your played cards-- so it bought that card, removed the Hlaalu card from its played cards pile, and was left with 0 cards. Needless to say, I came up from behind and won the match.
this just further makes me believe that the NPC AI is identical regardless if its novice, proficient, or expert lol
the only real difference between the NPCs is the availability of decks
The few times that I've played the Novice NPCs, they were definitely using different logic than the Expert NPCs.
Right now, Expert NPCs will typically begin their turns by using the Treasury to convert a 1-coin card to a 2-coin card, then they'll buy a card from the Tavern if they can afford one. There are exceptions, such as if a very desirable card is in the Tavern that they can afford only if they skip using the Treasury-- but they'll leave some desirable cards untouched in favor of using the Treasury, so there's some kind of prioritizing in their logic which determines when to buy a desirable card versus when to use the Treasury. This is in sharp contrast to the pre-Necrom Expert NPCs, who put a higher priority on buying cards versus using the Treasury.
On the other hand, the logic of the Novice NPCs seems to be focused primarily on achieving a patron win, which I have not seen to be the case with the Expert NPCs.
The most problematic logic with all NPCs seems to be with respect to replacing cards in the Tavern and removing cards from their hands. In short, they are programmed to always replace or remove the maximum number of cards, regardless of whether or not it makes any sense.
"Replace up to 2 cards in the Tavern"-- they act like it says "You MUST replace 2 cards in the Tavern," and they are programmed to always replace whichever cards they consider to be the best ones (presumably to prevent their opponent from being able to buy those cards), even if they would have been able to buy one or both of those cards themselves during their turn.
"Remove up to 2 cards from your played pile"-- they act like it says "You MUST remove 2 cards from your played pile."
Also, they still continue to cheat when using the "Replace up to X cards in the Tavern," because theur programming allows them to replace cards which don't come up until after they've bought the card that lets them replace up to X cards. Players are not allowed to do that because if we buy a card that lets us replace cards from the Tavern, the game refuses to draw another card to replace the one we just bought until after we've selected the card(s) we want to replace (if any) and then confirmed our choice. In contrast, the game will go ahead a draw another card when the NPC buys a 'Replace" card, even before the NPC has made and confirmed its choice, which thereby allows it to replace the card that was just drawn.
yeah there's a huge problem with novice npcs. the term 'novice' is a joke now. i play expert npcs only now because i can actually win against them. they took a slightly enjoyable card game ... it's not bad, it's just not that great and i don't feel compelled to play it ... and they've made it something you want to run away from fast and hard
TybaltKaine wrote: »I can happily report that Novice NPC's seem to have been toned down.
They still make obvious and aggressive mistakes, like sacrificing cards recklessly.
They also seem to prioritize Patron victories now.
I did notice on the first hand that the NPC somehow got two coins for playing a single coin card (the basic coin card) and finished the hand with 6 coin which allowed them to magically by up a 6 cost treasury card( I think it was a Crow, not sure which one though) that had appeared after I bought a cheap card on my turn. They then, of course, sacrificed that card as soon as they could for a cheap 6 power.
I ended up winning 57-21, mostly because they kept sacrificing cards and ended up with coins and nothing else by the end.
I used the base game decks. It was the novice NPC in the Stormhold tavern.
TybaltKaine wrote: »They aren't making master level moves is my point. On Live they are buying up the best cards every turn, aggressively comboing to earn 10+ prestige a turn.
Now they are much less perceptive to the cards available to buy, aren't comboing effectively, and are actually using the treasury again.
In short, they are playing like Novices again.
MidniteOwl1913 wrote: »TybaltKaine wrote: »They aren't making master level moves is my point. On Live they are buying up the best cards every turn, aggressively comboing to earn 10+ prestige a turn.
Now they are much less perceptive to the cards available to buy, aren't comboing effectively, and are actually using the treasury again.
In short, they are playing like Novices again.
So from my experiances yesterday. The novice NPC, almost never used the treasury. It for the most part sacrificed cards with little regard to the strategic value and towards the end had almost no cards left. It did not discard bewilderment cards. It bought agents, but sacrificed them after one turn. The prioritizing of the patron win is very annoying and it's not even really using them (with 1 gold it turns crow) just aiming to win with just patrons. It just wack-a-mole with patrons.
Occasionaly for reasons I don't understand it seems to use the treasury enough to be useful, hang onto good cards.
I use Rajii and Hlaalu.
TybaltKaine wrote: »I can happily report that Novice NPC's seem to have been toned down.
They still make obvious and aggressive mistakes, like sacrificing cards recklessly.
They also seem to prioritize Patron victories now.
I did notice on the first hand that the NPC somehow got two coins for playing a single coin card (the basic coin card) and finished the hand with 6 coin which allowed them to magically by up a 6 cost treasury card( I think it was a Crow, not sure which one though) that had appeared after I bought a cheap card on my turn. They then, of course, sacrificed that card as soon as they could for a cheap 6 power.
I ended up winning 57-21, mostly because they kept sacrificing cards and ended up with coins and nothing else by the end.
I used the base game decks. It was the novice NPC in the Stormhold tavern.
emilyhyoyeon wrote: »I really want the new glyphic secrets music box; the TOT reward box lead is the last one I need. I'm doing expert NPCs, and games take me about 10-15min. 45 minutes for a couple shots at RNG for the lead... I've done two dailies worth of boxes (6 green 2 purple + a couple white from losses) with no lead. None of the other 10 leads from this have taken me more than the 2ish hours I've spent on this one.
I actually don't want in-game earnable rewards anymore, if they come from TOT RNG boxes.
Or they could revert the novice NPC changes so I can only spend 10min of my day grinding, instead of an hour, for pitiful chances at the lead. Or they could buff the expert NPC reward boxes; a 50% chance at the lead would be nice
I actually enjoy this game on its own. But it's not fun when there's no easy option anymore for when I'm just trying to get the daily done.
I also just remembered the Captain Kaleen houseguest I wanted essentially comes from these boxes as well...
netch_a_sketch wrote: »I disagree that they are more difficult, they just gain points quicker because they sacrifice a lot of cards with the hlaalu patron power or grab a ton of Pelin cards, even ones that are terrible such at portcullis, and they end up all adding up.
You can take advantage of the fact that the novices use the crow patron very early in the game when they have none or barely any gold, and then they'll do it again a second time.
Lady_Rosabella wrote: »netch_a_sketch wrote: »I disagree that they are more difficult, they just gain points quicker because they sacrifice a lot of cards with the hlaalu patron power or grab a ton of Pelin cards, even ones that are terrible such at portcullis, and they end up all adding up.
You can take advantage of the fact that the novices use the crow patron very early in the game when they have none or barely any gold, and then they'll do it again a second time.
I literally started my new Arcanist on ToT today, I like to have it on every toon, and I've played 9 games today on her while going through the main quest and every single NPC I have played today has started their very first hand with turning their cards, buying a card from the board, and trading in 1 gold by sacrificing the Duke. Then they proceed with also sacrificing every card with with the Grandmaster. I don't know who decided this was the way to have the NPC's play but it's boring.
The main thing is that they seem to employ strategies and buy the cards that prolong the game, even when it doesn't help them. I will sometimes leave the room to make myself a sandwich when the psijic deck is in play and they get into that endlessly turning and shuffling cards back and forth thing, which they do very slowly and deliberately, with noticeable pauses.
Yeah I've noticed its literally impossible to beat even a novice NPC in 100 matches. Thanks ZOS, another feature I looked forward to rendered a dissapointment at best.
Maybe its time we stopped expecting anything remotely good and found another game to play..
SeaGtGruff wrote: »And they've just gotten harder (smarter) again, I think.
SeaGtGruff wrote: »And they've just gotten harder (smarter) again, I think.
I had to try it right away since I was playing quite a lot in the last week... Yes, they did changed something, it never happened before to me that a match against a beginner NPC lasts 30 min. and that he was able to gain 25 gold as well as 27 power in one single round!
Thats annoying!