Kiralyn2000 wrote: »VaranisArano wrote: »From the beginning, ESO's devs understood that they were launching an Elder Scrolls MMO on PC during the heyday of Skyrim's modding community.
Well, and even ignoring "TES games = mods!", WoW had been out for quite awhile by then, and it had extensive UI/QoL/etc mods for it. So it wasn't a foreign idea to have that kind of stuff in an MMO.
(I don't use any combat or automation mods. I use informational ones, to replace page after page of written notes & going to another window to search something on a wiki or guide. Harvest Map, Skyshards, Morrowind shrines, treasure chest locations, which recipes I know, etc.)
https://youtube.com/watch?v=x-jzE5CYY8E Problem is that this would combine all users on two mega servers, making stuff like Cyrodil or dungeon finder more challenging. Benefit is it would feel like it was an event all the time 😺The_Titan_Tim wrote: »My only reason for advocating this, would be that if Add-On functionality was removed on PC, cross-platform would be very likely in the future.
Although if you were to 180* this, and just give console the same add-ons, my answer would be the opposite, as they wouldn’t impede on possible cross-play.
KilianDermoth wrote: »A really big NO!Then I really hope that cross-platform will never happen!!!The_Titan_Tim wrote: »My only reason for advocating this, would be that if Add-On functionality was removed on PC, cross-platform would be very likely in the future..
I dont care if there are people who have chosen the wrong platform and want to play with us PC players now. But what I care about is if I get a big disadvantage because of theire mistakes (chosen the wrong platform)!
We PC players already have a worse game in many regards because of them and in general get worse games because of them. Its enough! Keep them to their own kind and let them suffer for their own bad choices, not us...
tohopka_eso wrote: »Why? I made a decision not to use them, why take away someone's ability to use them if they want.
endgamesmug wrote: »I played through all sorts of challenging content without addons on console for 5 years and multiple daily writs. I dont use combat addons on pc but i do use a writ addon, but id be fine if that was removed. I would just adapt and carry on. I am very interested in learning combat and mechanics and get better at what i enjoy as a result.
Noone is going to like my answer to this, but yes! Mostly to create a fair-play environment, where we are all on equal footing in all parts of the game. This includes QoL and UI add-ons.
But to be realistic, this will never happen. Some players are way too addicted to add-ons, and the advantages they provide. And ZOS does not want to lose those players.
Disabling all add-ons would make it easier for ZOS to recognize which QoL features are most wanted by the entire playerbase. This in turn could bring ESO to a point where add-ons could no longer be allowed. Something I really hope ZOS is working towards.
PS: Some add-ons existing now should never have been allowed to exist in the first place, as they provide clear in-game advantages over other players.
LOL. The only time they tried to make ESO-PC anything similar to console experiences, messed up the UI making everyone who used controllers on PC having to stand console resolution with large fonts and icons as if you were playing 800x600 just like original Morrowind, forcing us to play keyboard mode.The_Titan_Tim wrote: »My only reason for advocating this, would be that if Add-On functionality was removed on PC, cross-platform would be very likely in the future.
Although if you were to 180* this, and just give console the same add-ons, my answer would be the opposite, as they wouldn’t impede on possible cross-play.