Templar has been gutted to the point where they may as well remove the class entirely. At least with regards to PvP.
Power of the Light is pathetic and don't get me started on Purifying Light, it's completely obsolete. I've tried stacking spell damage to see what number I can hit with the *clears throat* 'burst' and it is hilariously bad. ~8k spell dmg results in a burst of between 2 and 4k, 4k if I am lucky. I've tried with crit builds and a mix of the two, completely offensive set up every time and it does nothing.
We're slow, pathetically weak, kind of squidgy due to having to run all offense, and just offer nothing, no group utility and no solo ability. We're 3rd best healers, we're last in the line for damage output, we're not even close to being top tier for tanks. We've been relegated to a back of the zerg Jesus beam bot who's only utility is providing minor sorcery to your allies and maybe offering a Solar Prison.
[snip]
[Edited for Bashing]
TechMaybeHic wrote: »Templar has been gutted to the point where they may as well remove the class entirely. At least with regards to PvP.
Power of the Light is pathetic and don't get me started on Purifying Light, it's completely obsolete. I've tried stacking spell damage to see what number I can hit with the *clears throat* 'burst' and it is hilariously bad. ~8k spell dmg results in a burst of between 2 and 4k, 4k if I am lucky. I've tried with crit builds and a mix of the two, completely offensive set up every time and it does nothing.
We're slow, pathetically weak, kind of squidgy due to having to run all offense, and just offer nothing, no group utility and no solo ability. We're 3rd best healers, we're last in the line for damage output, we're not even close to being top tier for tanks. We've been relegated to a back of the zerg Jesus beam bot who's only utility is providing minor sorcery to your allies and maybe offering a Solar Prison.
[snip]
[Edited for Bashing]
Yeah... we have some bad news about that...
MEBengalsFan2001 wrote: »TechMaybeHic wrote: »Templar has been gutted to the point where they may as well remove the class entirely. At least with regards to PvP.
Power of the Light is pathetic and don't get me started on Purifying Light, it's completely obsolete. I've tried stacking spell damage to see what number I can hit with the *clears throat* 'burst' and it is hilariously bad. ~8k spell dmg results in a burst of between 2 and 4k, 4k if I am lucky. I've tried with crit builds and a mix of the two, completely offensive set up every time and it does nothing.
We're slow, pathetically weak, kind of squidgy due to having to run all offense, and just offer nothing, no group utility and no solo ability. We're 3rd best healers, we're last in the line for damage output, we're not even close to being top tier for tanks. We've been relegated to a back of the zerg Jesus beam bot who's only utility is providing minor sorcery to your allies and maybe offering a Solar Prison.
[snip]
[Edited for Bashing]
Yeah... we have some bad news about that...
You mean the further nerf to purifying light. LOL...
As for balance just go look at my list of buffs and debuff for Templar vs DK. It is easy to see why Templar fall behind. What DK offer are similar to what you get with a Warden and NB.
Sorc, Templar and Necro are missing a few buffs.
For Templar and Necro its access to major sorcery/brutality through a class ability for both Stamina and Magika resources. Right now templars only have it through Biting jabs and it last only 10 seconds. What a joke.
For Sorc, Templar and Necro is other buffs such as berserker, expedition, etc...
For Templar and Sorc we lack good debuffs.
DK are a do it all type of class right now. Good healing, strong defensive tools, good CC, good resource management tools, great buffs and debuffs. It is why they are so good in PVP. Same can be said for NB and Wardens.
Templars were good in PVP not because of the buffs or debuffs we had. It was because of the higher damage and healing we had from our abilities. With those being lowered templar felt the adjustments moreso than say a DK would due to a lack of buffs and debuffs available to the templar class.
So what we got is a bigger decrease in damage and healing potential. Yet devs are like DK don't need two abilities with empower here so we will give you major berserk.
TechMaybeHic wrote: »MEBengalsFan2001 wrote: »TechMaybeHic wrote: »Templar has been gutted to the point where they may as well remove the class entirely. At least with regards to PvP.
Power of the Light is pathetic and don't get me started on Purifying Light, it's completely obsolete. I've tried stacking spell damage to see what number I can hit with the *clears throat* 'burst' and it is hilariously bad. ~8k spell dmg results in a burst of between 2 and 4k, 4k if I am lucky. I've tried with crit builds and a mix of the two, completely offensive set up every time and it does nothing.
We're slow, pathetically weak, kind of squidgy due to having to run all offense, and just offer nothing, no group utility and no solo ability. We're 3rd best healers, we're last in the line for damage output, we're not even close to being top tier for tanks. We've been relegated to a back of the zerg Jesus beam bot who's only utility is providing minor sorcery to your allies and maybe offering a Solar Prison.
[snip]
[Edited for Bashing]
Yeah... we have some bad news about that...
You mean the further nerf to purifying light. LOL...
As for balance just go look at my list of buffs and debuff for Templar vs DK. It is easy to see why Templar fall behind. What DK offer are similar to what you get with a Warden and NB.
Sorc, Templar and Necro are missing a few buffs.
For Templar and Necro its access to major sorcery/brutality through a class ability for both Stamina and Magika resources. Right now templars only have it through Biting jabs and it last only 10 seconds. What a joke.
For Sorc, Templar and Necro is other buffs such as berserker, expedition, etc...
For Templar and Sorc we lack good debuffs.
DK are a do it all type of class right now. Good healing, strong defensive tools, good CC, good resource management tools, great buffs and debuffs. It is why they are so good in PVP. Same can be said for NB and Wardens.
Templars were good in PVP not because of the buffs or debuffs we had. It was because of the higher damage and healing we had from our abilities. With those being lowered templar felt the adjustments moreso than say a DK would due to a lack of buffs and debuffs available to the templar class.
So what we got is a bigger decrease in damage and healing potential. Yet devs are like DK don't need two abilities with empower here so we will give you major berserk.
No, I mean with the glyphs now hyridized for damage; minor sorcery is no longer needed if you get minor brutality from a DK
kyatos_binarini wrote: »surely class with the best (i would say OP) executable in the game needs a damage buff. not necros or sorcerers
kyatos_binarini wrote: »surely class with the best (i would say OP) executable in the game needs a damage buff. not necros or sorcerers
Sorc execute is by far the best execute in PvP
kyatos_binarini wrote: »surely class with the best (i would say OP) executable in the game needs a damage buff. not necros or sorcerers
Sorc execute is by far the best execute in PvP
I don't think so personally, it has its merits that it can be timed with burst but its also dodgeable I belive and doesn't ramp up all that well compared to other executes