Remember when blazing spear cc'd everyone..deemed too op and got nerfed..
MEBengalsFan2001 wrote: »Remember when blazing spear cc'd everyone..deemed too op and got nerfed..
One of the better skills templar have is dark flare. It is a nice starting skill to use against a target to get give them major defile but also to get the 10% spell damage buff. The issue is if the player moves and you lose LoS, the templar chjaracter ends up in a very strange and annoying animation that can't be cancelled until the character fires off dark flare. This can result in a player dying because they can't do anything else for a while.
This skill should be instant cast. I rather the devs add the casting time to javelin or toppling charge since both seem to offer better usage than Dark Flare.
templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
You need to give examples ro make a point like this
defenses are strong, high heal, cleanse, ccs. Class offensive spells are bad, but it makes up from utility. Ranged unlockable knockback javelin, or the other morph of living dark. Support it's good spot class.
If u want to play a solo brawler u can use non class spells effectively, even considering burning light proc, execute is wonderful as it's undodgeable and high range.
other classes are overtuned, sorc or nb have uncoubterable combat avoidance, dk and warden combine offense and defense too good, necro is in a weaker spot for now.
Posting this meme here because at the end of the day, the class is useless now.
MEBengalsFan2001 wrote: »templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
You need to give examples ro make a point like this
defenses are strong, high heal, cleanse, ccs. Class offensive spells are bad, but it makes up from utility. Ranged unlockable knockback javelin, or the other morph of living dark. Support it's good spot class.
If u want to play a solo brawler u can use non class spells effectively, even considering burning light proc, execute is wonderful as it's undodgeable and high range.
other classes are overtuned, sorc or nb have uncoubterable combat avoidance, dk and warden combine offense and defense too good, necro is in a weaker spot for now.
All classes have strong heals, not just templars. This is due to the fact that heals go by your highest resource and highest weapon/spell regardless the type of heal it is (magika/stamina). This is an on going issues for all classes. If you want to talk strong heal let's talk about how a DK can go from near death to full health with one heal. That specific skill morph should be a PVE only skill.
Templars does have cleanse but it also has no way to get immunity after it cleanse itself from soft CC. Instead to remove or avoid a follow up of a soft CC the templar has to waste resources to cleanse again and again and again and again. Not all that helpful. For instance the warden can use Bird of Prey to remove soft CC and have avoidance to them for a short time and use the netch to cleanse other items.
You mention templars have good CC but the issue is templar CC are Stun and Knockback both hard CC. The soft CC of puncture sweep/biting jabs is horrible at the moment not worth even bringing up. Right now the two best classes with soft CC are DK and Warden when in melee range making them hard for a templar to fight against as the templar either will burn through magic for its cleanse or stamina to get out of the immobilization.
The only good things that templars have right now are its defensives abilities but those too have been adjusted to not be as good, living dark, javelin (which is decent against blocking targets and if you want to knock someone down who doesn't have CC immunity) and finally radiant glory/destruction.
To me the issue I see with the game is it is broken in many areas and players simply use these broken game items to beat you down. The templar was in that category and is closer to where all classes should be set to in 2023. A few minor tweaks and I feel templars will be nearly perfect.
Jabbs_Giggity wrote: »
Well said. With other classes having equivalent burst heals, while sorcs only burst heal is tied to slotting on both bars, DK heal outperforms any heal in the game by having a modifier to low health plus easy access to major mending.
The issue is that Templars toolkit has been slowly removed and given to other classes over the years, but templars haven't been given anything to compensate for these losses.
So let's look at what the templar identity was that has been given to other classes for a minute.
Healing - burst heals have been given to every class because only the templar had the OP heal, now it's either on average with other classes or underperformed.
Burst Damage - nerfed into ground in every way possible. BL too OP, gone. Jabs too OP, useless. Dark Flare too OP, negligible. Blazing Shield too OP, reworked and now useless. PotL too OP, underperformed compared to similar abilities now. Cleanse too OP, heavily increased in cost and other classes have access or better abilities to remove soft CC. Sun Fire too OP, nerfed. Should I really go on...? Okay, Blinding Light way too OP, completely removed but accessible through sets. But Corrosive armor with hybrid changes isn't OP in the exact opposite fashion of blinding light.
Defense - somewhat balanced, but lacking utility that other classes ALL have access to.
If they want to remove Templar from the game, fine, just do it already. But I put hundreds of hours into mine, plus money for content I did with it. So they'll have to pay me to remove the class.
The most frustrating thing about making Templar obsolete is just that, time put into my main. I don't have any other toons with near the amount of skill points collected, zones visited, achievements unlocked and comfortability playing with as I do my Templar.
Templars were completely trashed in PvP. They have no damage. Just compare them to NB. Are different classes supposed to have similar chances and damage, or is it a deliberate choice to make Templar have the worst Offense? This is what I am wondering.
I've tried various setups. But you have stage 3-4 NB, and a DB only hits them for 5k, yet they turn around and hit you with a 10-15k assassins' will and 15k Incap.
Or look at pathetic Templar ulti-- sweep-- NB surprise attack or concealed weapon does more damage.
Many things are completely messed up in the game.
sure it's weaker and needs some of the nerfs reverted, but it's not as bad as y'all describe it.
i and some other high rank players do fine with it in high mmr bgs, there's videos with it too
what's worse is that u have to drop some "templar"in favor for some "other skill lines"
sure it's weaker and needs some of the nerfs reverted, but it's not as bad as y'all describe it.
i and some other high rank players do fine with it in high mmr bgs, there's videos with it too
what's worse is that u have to drop some "templar"in favor for some "other skill lines"
sure it's weaker and needs some of the nerfs reverted, but it's not as bad as y'all describe it.
i and some other high rank players do fine with it in high mmr bgs, there's videos with it too
what's worse is that u have to drop some "templar"in favor for some "other skill lines"
ketsparrowhawk wrote: »My wishlist:
Nerf beam and give that power back to POTL. Add Major Breach as well.
Buff Solar Barrage now that Empower no longer works in PvP.
Add 4 seconds of Snare Removal to Cleansing Ritual.
Make Major Evasion available within the class toolkit.
sure it's weaker and needs some of the nerfs reverted, but it's not as bad as y'all describe it.
i and some other high rank players do fine with it in high mmr bgs, there's videos with it too
what's worse is that u have to drop some "templar"in favor for some "other skill lines"
Wait aren't You playing templar that spends majority of his defense in mist form and than just spams javelin+beam plus some reflective light for the rest of BG while standing behind his team? If yes than this comment above is really ironic as this is excatly what many of people here is complaining about, that templar was pushed into braindead playstyle which while effective is super boring and borderline insultive for the game balance. Many people would gladly see Your playstyle completly gone just for the sake of having something more dynamic that rewards skill input rather than relying on cheesy game mechanics.
sure it's weaker and needs some of the nerfs reverted, but it's not as bad as y'all describe it.
i and some other high rank players do fine with it in high mmr bgs, there's videos with it too
what's worse is that u have to drop some "templar"in favor for some "other skill lines"
Wait aren't You playing templar that spends majority of his defense in mist form and than just spams javelin+beam plus some reflective light for the rest of BG while standing behind his team? If yes than this comment above is really ironic as this is excatly what many of people here is complaining about, that templar was pushed into braindead playstyle which while effective is super boring and borderline insultive for the game balance. Many people would gladly see Your playstyle completly gone just for the sake of having something more dynamic that rewards skill input rather than relying on cheesy game mechanics.
yes i use mistform as my main defense, but could use class bubble and would be just as good if not better, accusing braindead playstyle cuz of it it's just wrong.
and i dont spam "javelin+beam", i have proper spammable. 99% of my bgs are most kills lowest to 0 deaths.
i don't "hide behind team" i am mostly solo player and that's the point of my build to 1vX, u can see my video on youtube from last month and see from my pov, from outside it may look like braindead pillar mistform but nothing is what it may look like
Circling back to not let this thread die.
I suspect that the PTS is right around the corner. Hopefully it contains the needed fix to backlash and it's respective morphs
I for one won't care if they touch plar anymore so long as Backlash just actually works. I'm confident they won't touch burning light or jabs, but atleast let the delayed burst ability do something more than 3k in pvp.
I've had friends hit no higher than about 4k with 12,000 spell dmg in pvp. What more do they need to do just to make this right?
TechMaybeHic wrote: »I for one won't care if they touch plar anymore so long as Backlash just actually works. I'm confident they won't touch burning light or jabs, but atleast let the delayed burst ability do something more than 3k in pvp.
I've had friends hit no higher than about 4k with 12,000 spell dmg in pvp. What more do they need to do just to make this right?
Yeah, jabs isn't THAT bad right now, it's just not great. I keep saying POTL was the really overnerf. I'm hopeful because I think the new mechanic just didn't mesh with battle spirit and they didn't anticipate that.