templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
FirmamentOfStars wrote: »After a long time of magsorc underperforming in PvP, the class finally gets a buddy, which does not perform much better. The recent changes regarding the templars eventually brought the class inline with the performance of magicka sorcerers. Last patch, the class still was among the top classes for PvP, since they had very strong survivability with lot of skills passively healing them. Puncturing strikes, the heal from puryfying light, living dark and vigor gave the class strong healing to stay offensively and get off a high burst with the puryfying light up to 15-20k burst damage followed by a very strong finisher.
The defense of the templar class remains untouched, so the class still is very survivable, but their damage due to changes to jabs and now puryfying light/power of the light is now lacking a lot. Quite some players already tested the class in this new patch and can confirm, that templars offensive capabilites are underwhelming. The spammable jabs received a nerf last summer bringing its damage down to the level of other spammables like flurry and dizzying swing. Additionally the passive burning light, one big contributor to the damage of templars was adjusted aswell. The main offensive power of the combination of jabs and burning light was hit hard, so that many templars already adjusted their playstyles in summer to a ranged setup focussing on a meteor, backlash and javelin combo or they even went for dizzying swing. Still their power was strong due to the high delayed burst potential of backlash. But this skill was adjusted aswell with the latest patch notes, making the second strong hit much much weaker than before. In PvE this nerf of backlash is less impactful, since you still can fill up backlashs damage easely with high dps, but in PvP this skill hits for 4-5k after a well performed offensive combo attack. This delayed burst damage went down from 15-20k burst to whopping 4-5k damage, making the skill not worth it anymore in many scenarios.
I am not saying, that ZOS should just revert the changes to backlash to make templar strong again. But both nerfs to jabs and backlash together made the class hit very low numbers in PvP currently. In my opinion finding a middle way for backlash could be a solution. This skill functioning as delayed single target burst should deal similar numbers as blastbones or shalks, if the second hit deals a guaranteed and fix amount of damage. If the damage stays as a copy of dealt damage during the activation phase, the skill should have the potential to hit slightly harder than the previously named skills, since you have to work for it and should be rewarded as a result.
As said, I do not want to see the skills just reverted to previous states. The class was super strong in summer and performed as a top class till a few days ago. I see, that 15-20k backlashes were not balanced, this is why I suggested a middle ground. But in the current state, the class just does not function properly in PvP.
PS: Do not forget to buff magsorcs aswell.
templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
You need to give examples ro make a point like this
templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
You need to give examples ro make a point like this
defenses are strong, high heal, cleanse, ccs. Class offensive spells are bad, but it makes up from utility. Ranged unlockable knockback javelin, or the other morph of living dark. Support it's good spot class.
If u want to play a solo brawler u can use non class spells effectively, even considering burning light proc, execute is wonderful as it's undodgeable and high range.
other classes are overtuned, sorc or nb have uncoubterable combat avoidance, dk and warden combine offense and defense too good, necro is in a weaker spot for now.
gariondavey wrote: »Double nerf to jabs
Double nerf to burning light
Nerf to backlash
It is borderline not worth it to run jabs/sweeps as a pvp spammable
Backlash does low damage. Even with 6.5k spell damage my tooltip is like 11-12k and that's IF I can pump in enough damage to make it get that max value.
No other classes delayed burst damage skill are tied to how much damage you deal. You just throw on curse/shalks/deep breath(it is not very good but is the dk delayed damage skill)/blastbones and it does damage. No need to stay on the offensive while waiting for it to go off. (Nbs just need to weave autos, which happens naturally).
Why can't backlash be like one of those. Like curse. Seriously.
Jabs/sweeps animation is awful. Jabs/sweeps used to overperform vs unskilled enemies in pvp (people with no major evasion, low movespeed, poor strafing) but didn't overperform vs people who know how to move and build a character. Now, jabs/sweeps does such blah damage you definitely aren't going to be killing anyone competent. And even more not with that weak backlash.
I removed backlash off my bar and now have space for beam on my stam(hybrid)plar. Nice to secure kills, I guess.
Bottom line:
Backlash isn't worth slotting and needs a rework or buff
Jabs/sweeps need the animation reverted and the damage buffed
templar is in a fine spot, speaking from an unbiased objective pov. Not strong but not weak. Other classes are overtuned in some areas, but templar seems balanced.
it only looks weaker because other classes are overtuned, not just directly the class but from other sources that affect those classes
You need to give examples ro make a point like this
defenses are strong, high heal, cleanse, ccs. Class offensive spells are bad, but it makes up from utility. Ranged unlockable knockback javelin, or the other morph of living dark. Support it's good spot class.
If u want to play a solo brawler u can use non class spells effectively, even considering burning light proc, execute is wonderful as it's undodgeable and high range.
other classes are overtuned, sorc or nb have uncoubterable combat avoidance, dk and warden combine offense and defense too good, necro is in a weaker spot for now.
ketsparrowhawk wrote: »I'd like to see some of the power budget removed from the Beam and given back to Backlash. There is plenty of room for the Beam to be toned down and that would make for a more well-rounded offensive kit.
Since we're on the topic here's my wishlist:
1. Put 4 seconds of snare immunity on Cleansing Ritual.
2. Put Major Evasion on Solar Barrage (it needs something now that Empower does not function in PvP). Alternatively, increase the damage!
3. Give Power of the Light Major Breach in addition to Minor Breach.
Templar has gone full circle, from being a healbot that spams beam from a zerg, to being a well-rounded class with multiple playstyles and power fantasies, and now we're back to being exclusively a healbot that spams beam from a zerg. Wow.
Buff jabs, buff BL, and change POTL/PL again so that Templar FINALLY has a delayed burst on par with blastbones/curse/whip that doesn't rely on an unreliable copied damage mechanic to reach its potential. Just make it a flat value, every 6s, and let us Templars get back to playing the damn game, please.
gariondavey wrote: »Templar has gone full circle, from being a healbot that spams beam from a zerg, to being a well-rounded class with multiple playstyles and power fantasies, and now we're back to being exclusively a healbot that spams beam from a zerg. Wow.
Buff jabs, buff BL, and change POTL/PL again so that Templar FINALLY has a delayed burst on par with blastbones/curse/whip that doesn't rely on an unreliable copied damage mechanic to reach its potential. Just make it a flat value, every 6s, and let us Templars get back to playing the damn game, please.
Exactly. The irony is templar is one of the worst pvp healers, competitively speaking.
@ZOS_Kevin please save us templars!
MEBengalsFan2001 wrote: »gariondavey wrote: »Templar has gone full circle, from being a healbot that spams beam from a zerg, to being a well-rounded class with multiple playstyles and power fantasies, and now we're back to being exclusively a healbot that spams beam from a zerg. Wow.
Buff jabs, buff BL, and change POTL/PL again so that Templar FINALLY has a delayed burst on par with blastbones/curse/whip that doesn't rely on an unreliable copied damage mechanic to reach its potential. Just make it a flat value, every 6s, and let us Templars get back to playing the damn game, please.
Exactly. The irony is templar is one of the worst pvp healers, competitively speaking.
@ZOS_Kevin please save us templars!
I don't play really as a healer on my templar. I play for debuffing and utility. In a group a Necro or Warden healers they synergize well off each other.
Templars are best a single target burst heals from breath of life.
cuddles_with_wroble wrote: »Not to meantion Templar is without a doubt the worst pvp support class in the game so even if they have good heals no one is ever gonna play one over a warden or a nightblade unless they just want to Bcs they don’t wanna play the 3 better classes.