Veryamedliel wrote: »SilverBride wrote: »
There is a difference between learning patience in situations that require it, such as waiting for a package to arrive, and situations that don't. We know that it will take several days for our item to reach us so even though we want it now we patiently accept that we have to wait for it.
And you know beforehand you have to wait 90 sec max before your next turn. I don't really see the difference or problem. In fact, it's even better than waiting for a package, for which you may have to spend an entire day waiting at the delivery location to get it. Waiting 90 sec is nothing compared to that.
SilverBride wrote: »Veryamedliel wrote: »SilverBride wrote: »
There is a difference between learning patience in situations that require it, such as waiting for a package to arrive, and situations that don't. We know that it will take several days for our item to reach us so even though we want it now we patiently accept that we have to wait for it.
And you know beforehand you have to wait 90 sec max before your next turn. I don't really see the difference or problem. In fact, it's even better than waiting for a package, for which you may have to spend an entire day waiting at the delivery location to get it. Waiting 90 sec is nothing compared to that.
The delivery location is my house and I am signed up with all the major delivery services so I get a 2 hour window and text updates on its progress. Needing time to move a package from here to there is necessary.
It is not necessary to stare at 5 cards for 90 seconds before making a play.
MaraxusTheOrc wrote: »SilverBride wrote: »Veryamedliel wrote: »SilverBride wrote: »
There is a difference between learning patience in situations that require it, such as waiting for a package to arrive, and situations that don't. We know that it will take several days for our item to reach us so even though we want it now we patiently accept that we have to wait for it.
And you know beforehand you have to wait 90 sec max before your next turn. I don't really see the difference or problem. In fact, it's even better than waiting for a package, for which you may have to spend an entire day waiting at the delivery location to get it. Waiting 90 sec is nothing compared to that.
The delivery location is my house and I am signed up with all the major delivery services so I get a 2 hour window and text updates on its progress. Needing time to move a package from here to there is necessary.
It is not necessary to stare at 5 cards for 90 seconds before making a play.
Well, that’s like, just your opinion.
There are some rare cases where my hand is getting complex enough for me to actually use the full timer. Usually near the end of the game.
I would not be against a timer penalty though, for example 30 seconds of inactivity gives you a 30% penalty. 60 seconds cuts 60% off.
SeaGtGruff wrote: »The timer seems okay to me as it is. I've had a few turns where I had trouble deciding what to do, and nearly didn't have time to finish my move before the timer ran out. It sounds like some players are too impatient, not to mention making assumptions about why the other person is taking a while to decide what to do-- assumptions which may very well be incorrect.
Overall I think it would be a shame to see the game rush legitimate players because some people abuse the system. I get it, it sucks, but if no one would concede to those people they would stop using the strategy.
spartaxoxo wrote: »It just should be some smaller amount of time to start with, and every card you play adds additional time to your timer, up to a max of say 2 minutes to accommodate those long, complex hand. If your inactive, then you'd only get the short timer. If you're actively playing, you get enough time to finish your hand. Seems simple enough.
spartaxoxo wrote: »Overall I think it would be a shame to see the game rush legitimate players because some people abuse the system. I get it, it sucks, but if no one would concede to those people they would stop using the strategy.
I agree that 20 seconds would be far too low. But, no they would still do it. They often start doing these things to be a sore loser. You get a card they wanted or they feel like they are going to lose, so they punish you for beating them. That sometimes they get people to concede rather than put up with a virtual tantrum is just icing on the cake .
I agree that the initial time should be very lower compared to current ninety seconds, and adjusted turn time should increase with combos. Just give a few more seconds for each combo a player does. If this does not happen at least first three or five turns should not be ninety seconds long.
SeaGtGruff wrote: »spartaxoxo wrote: »Overall I think it would be a shame to see the game rush legitimate players because some people abuse the system. I get it, it sucks, but if no one would concede to those people they would stop using the strategy.
I agree that 20 seconds would be far too low. But, no they would still do it. They often start doing these things to be a sore loser. You get a card they wanted or they feel like they are going to lose, so they punish you for beating them. That sometimes they get people to concede rather than put up with a virtual tantrum is just icing on the cake .
But that's really just your assumption, isn't it? Even if (for instance) you happened to be watching a streamer who deliberately did that to their opponent-- and said aloud in their stream that that's what they were doing-- it doesn't follow that everyone who you think is taking "too long" is doing so for that same reason.
SilverBride wrote: »@SeaGtGruff If I want to concede I just open my mail or something that takes me away from the ToT screen and I get a pop-up asking if I want to concede. It would be nice if there was a button on the screen for this, though.
But I'm curious why you wanted to put your opponent on ignore. They didn't message you or do anything other than win the match.
SilverBride wrote: »@SeaGtGruff
I've had players do that to me too. They could have used crow and gotten way more prestige than I could ever have caught up to them and they knew it, but as you said I think they wanted to drag out the inevitable. In cases like that I just end my turn without playing my cards to try to hurry it along and not get the conceding penalty.
The Rajhin deck is a deck for trolls. If someone chooses it I try my best to start using it against them as soon as I can. Sometimes this works, sometimes it doesn't, but I believe in giving a taste of their own medicine.
spartaxoxo wrote: »I don't like using the crow except as a finisher because I've had it backfire on me when trying to use it as a early lead too many times. You only get to use it once, so better be sure your cards are good before you do
SeaGtGruff wrote: »I got challenged by another player while I was about to pick up the daily challenge from Kishka, so I decided to accept. They used the Crow patron on their very first turn, so I thought, "They must be just learning to play," and I thought I should go easy on them just to be nice. The next thing I know, they're using a different patron on every turn, and it dawned on me that they were trying to get a patron win in four moves (not four more moves, but a total of four moves in the entire match).
SeaGtGruff wrote: »...I imagine that the devs gave a good deal of thought to what length of time to allow, given that during some of the early streams where the card game was being announced and discussed the dev in the stream mentioned how there were a lot of matches being played between the devs at the office during development, so I'd think they settled on a length of time that was "not too long and not too short."