Arnoldthehawk wrote: »The current timer IN RANKED matches…
Give 20 seconds for every turn, then give 1 more second for each time a card combos with another. This way you would get more time based on the combinations, therefor the increased complicatedness, while won't ruin the match for the other player by using up all your time every time each turn.
I don't recall that it was stated as such. Maybe it's the wrong premise that led you to the wrong conclusions?Arnoldthehawk wrote: »this game is intended to be fast paced
Arnoldthehawk wrote: »I usually play Crow+Hunding, or Crow+Psijic, Psijic+Hunding or any of these three with the Black Drake one. I know what I'm talking about.
Besides, I mentioned that I would change the system to be dynamic and increase your time based on the number of combinations, that would be only fair.
But efficient in a card game does not equal to "fast". You don't throw cards at each other's face while trying to dodge them.SilverBride wrote: »Part of gaining skill is being able to play our hand in an efficient manner.
But efficient in a card game does not equal to "fast". You don't throw cards at each other's face while trying to dodge them.SilverBride wrote: »Part of gaining skill is being able to play our hand in an efficient manner.
20 seconds for a turn? But it's a tactical card game, not Beat Saber. It's about being smart, not being fast - including the ranked games (and in my opinion, especially the ranked games). I understand that this system can be exploited by griefers (alot of things can, and yes, if there is a way, there always will be people who will find the dirty one), and I don't condone or support that in any way, but you want to punish normal players as well because you can't deal with your impatience and wait for another half-minute. While for you the idea of "fun" could mean plowing through the match as fast as possible, for others it can be fun to think about their moves and consider their options with the cards, given plenty of opportunities. The less time to think, the less strategic the game becomes. Make the turns 1 second and it's just a random clicking.
That said, I can agree that the current timer can be considered a bit excessive. But in my opinion, it should be no less than 60 seconds at least, and 20 is the opposite extreme.
I don't mind the idea of a separate "blitz" mode as well - no additional rewards, usual rankings etc. so noone would be forced into it; simply for the people with less free time.I don't recall that it was stated as such. Maybe it's the wrong premise that led you to the wrong conclusions?Arnoldthehawk wrote: »this game is intended to be fast paced
Veryamedliel wrote: »I'll just be patient like everyone else (should be). It won't kill you and it might even learn you something (like patience).
sekou_trayvond wrote: »Your last paragraph is why you see more than a few peeps playing very slowly- to get easy concede dubs. Don't condone it, but it's definitely a thing.
I like the idea of a shorter timer. Not sure where the sweet spot is tho.
SilverBride wrote: »Veryamedliel wrote: »I'll just be patient like everyone else (should be). It won't kill you and it might even learn you something (like patience).
There is a difference between learning patience in situations that require it, such as waiting for a package to arrive, and situations that don't. We know that it will take several days for our item to reach us so even though we want it now we patiently accept that we have to wait for it.
Less experienced players deserve enough time as it would be bad for the game to drive away such players.