I've helped tons of new players over the years...here are some common new player mistakes i've seen:
-Not using any food
-Not using potions
-Not putting glyphs on their gear (like weapon/spell damage)
-Wearing heavy armor as a dps, because it's the only one with passives (why do we still need to equip 3 pieces of the same armor to see the passives? is that noob friendly?)
-They don't know they can have 2 weapon bars.
-Having a messy bar, with skills they don't need...end up spamming the same skill over and over anyway
-Not wearing complete sets (a bunch of different set pieces that don't complete each other)
-Not knowing that if you upgrade your weapons, you increase your damage (cp500 still using purple weapons...)
I don't see how this is going to improve anything. It's only going to change things. In fact from the number crunching I've been seeing the gap between new players and the top players will only increase.
Nope. It's still the same number of inputs. You will just click your spammable twice as much instead of refreshing DoTs. Completely a PvE change that won't see much difference other than making rotations more boring for players that were good at them. The PvP ramifications could be way bigger depending on the HoT change.I don't see how this is going to improve anything. It's only going to change things. In fact from the number crunching I've been seeing the gap between new players and the top players will only increase.
If I am understanding things correctly, then one thing it can do is to simplify things for players.
Currently with both light attacks and abilities having a 1 second cool down, that would mean that you can stagger each by a half second and if you put a dot on each skill slot (giving you ten separate dots) then with a 10 second timer on most dots, that would mean, you would be hitting a button every half second (alternating between light attacks and skills) which is a lot to ask. However, by simply lengthening the timers, that can up the total damage output of players, without having to put as much effort into mastering weaving.
Remathilis wrote: »Everyone's so worried about "mah DPS" they aren't seeing the hidden benefit: less server lag.
A perfectly timed static rotation sends a large amount of variable packets at the server. Each LA/HA is individually calculated and sent, often along with the skill that is masking the animation. Additionally, each hot/dot press is another packet sent. This should reduce server strain as well
LA/HA static numbers should reduce calculation routines. Hots/dots lasting longer should reduce reapply spam. Less reliance on perfect weaving and constant bar swapping should also reduce packet flood lag. I would not be surprised if the servers handle better with these changes.
Remathilis wrote: »Everyone's so worried about "mah DPS" they aren't seeing the hidden benefit: less server lag.
s.
As a player who was never really good with the light attack "weaving", I appreciate that ZOS is finally making changes to this combat system.
It's currently just frustrating so see such a huge gap in the raid between good players and players like me. And I wouldn't consider myself as bad player, it's just that my weaving is worse than the good ones and it results in such a huge dps loss. In addition to that I always felt that it doesn't matter if you're a casual player or a 24/7 ESO player, because improving at the raid puppet is possible yes, but only to a specific point.
I'm just happy when light attack weaving is not anymore the non-plus-ultra because without perfectly doing it, the damage is just frustrating.
Who is this for?
Really, I don't understand who this is meant to benefit.
As far as I can see this is a straight up nerf to dps which will affect everyone, it's not going to "bring up the floor" or any of that, it's just a nerf.
The early/mid game player who wants a slower rotation, with less APM, and who wants to not be punished so much for missing LAs, (and not have as stark a dps difference with the higher players) is my guess as to who ZOS gears this towards, but it's a wrong way to go about increasing the floor. Plus, it will hurt those players who only do overland and do it by LA/HA attacking, and also the top end-gamers who go for scores, titles, and speedruns. The correct way to raise the floor is to teach core combat concepts and mechanics to players early on in their playthrough (this is all assuming that casual players *want* to improve, which is a big assumption, because ZOS has spoiled the players with their 'play-as-you-want' philosophy and made them entitled to want rewards while in low effort/RP builds). There was a good comment above saying how they dedicated a 10-minute tutorial to teaching the card game, while LA weaving is only mentioned in a 5 sec loading screen. Also, separating PvP from PvE, so changes that benefit one mode don't inadvertently harm the other would go a long way as well, healing is a good example, and something that will be negatively impacted for PvE, while it's needed for PvP.
this
THIS
TEACH PEOPLE HOW TO PLAY THE GAME
You want to increase the "new player experience"
Put damage enchants on damage set BY DEFAULT.
The default gear setup in this game is terrible for DPS.
Robust / Arcane with stam / mag regen is literally the worst.
How can it be that the correct answer to being having terrible setups and builds is to make the stats not matter anymore
You What?!?!?
The problem is that you made the game punish you for NOT stacking everything into one attribute. That's a problem. Anyone that ISN'T a tank putting stats in health is doing it wrong.
Anyone who puts stats into mag AND stam is doing it wrong.
This is a GAME PROBLEM.
This will not be fixed by tweaking light attack numbers. It won't! You guys have designed a system that works a particular way and then FORGOT TO TELL PEOPLE HOW IT WORKS and wonder why they don't do right.
Remathilis wrote: »Everyone's so worried about "mah DPS" they aren't seeing the hidden benefit: less server lag.
A perfectly timed static rotation sends a large amount of variable packets at the server. Each LA/HA is individually calculated and sent, often along with the skill that is masking the animation. Additionally, each hot/dot press is another packet sent. This should reduce server strain as well
LA/HA static numbers should reduce calculation routines. Hots/dots lasting longer should reduce reapply spam. Less reliance on perfect weaving and constant bar swapping should also reduce packet flood lag. I would not be surprised if the servers handle better with these changes.
Please stop being “nanny” devs. No matter how much you try to give a leg up to most of the players near the “damage floor”, you will almost certainly do hardly anything to help them along, while hurting the experience of competent players. Notice I said “competent”, not “high skill”. It does not take much to be competent at this game, and to gather the knowledge necessary to complete most content. The players near the bottom of the barrel have done nothing to become one of those competent players, so why in the world would you shake up and dumb the game down for the rest of the player base? The low skill players won’t even notice the changes and will remain low skill, but competent players sure as hell will notice, and it sounds like it won’t be fun or engaging.
Edit- I would include many disabled players in the competent category. You can have a disability but learn to do what you can in the game to be effective. The bottom of the barrel players I referenced are people who are perfectly capable of being better, but don’t know how, don’t want to be better, or don’t know any better. And those are problems that require solutions OTHER than trying to raise the skill floor via mechanics.
These are the people ZOS is catering to lol. Imagine believing the game needs a macro to weave light attacks with the massive leeway the game offers with the skill queue system.Borelock762 wrote: »Good. Should level the playing field. All these *** running perfectly scripted macros with ani cancel might actually have to learn to play. Ive seen several streamers run a block cancels, and other ani cancels on everyone of their macros. I get hit with some questionable trash i usually whisper them and the response is one of two always.... i use a controller or they link their twitch lol. With the servers being better its even easier to see now. Aside from the desync that constantly happens cyro is almost playable.
"I lost, must be macros/cheats/hacks" is such a bad mindset to have and why people don't improve.
No need to whisper anyone. Just look at Combat Metrics. The tools are available for you to use and learn. Or if you whisper, ask for guidance nicely. Many people are willing to help. The problem is, and I say this from personal experience, the typical whispers from players with this mindset are always in bad faith and accusatory. e.g. "Nice hacks you got there.", "Reported", etc. It's difficult to want to help someone like that? And even when you try to respond they blocked you before sending the Whisper in the first place lol.
They're not removing it though. People can and will still weave and still do better than other people. Envious people are just happy better players that mastered weaving are getting nerfed even while they themselves will get nerfed, just not by as much.Remathilis wrote: »Everyone's so worried about "mah DPS" they aren't seeing the hidden benefit: less server lag.
Guess what? High-end players will still clear all content and the people making fun of them in these thread still won't. The only people that get hurt are the silent players in the middle that were getting close to clearing content and will see their damage nerfed.
ShadowProc wrote: »They're not removing it though. People can and will still weave and still do better than other people. Envious people are just happy better players that mastered weaving are getting nerfed even while they themselves will get nerfed, just not by as much.Remathilis wrote: »Everyone's so worried about "mah DPS" they aren't seeing the hidden benefit: less server lag.
Guess what? High-end players will still clear all content and the people making fun of them in these thread still won't. The only people that get hurt are the silent players in the middle that were getting close to clearing content and will see their damage nerfed.
And that my friend is called a excessive ego. You are proving I’m his point. They are not removing it. They are lowering it. And hence all ego’s going “omg mah dps”.
I doubt many if any at all are envious of a game pushing buttons. Lol