Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
MEBengalsFan2001 wrote: »It isn't skill but more about who is able to execute their damaging abilities quicker and being able to properly use LoS to your advantage. The thing is though you can still get killed by a single hit from a flame staff. The ring just made heavy attack builds to strong and yeah they were there before the ring but now there are more heavy attack players using the ring.
ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?xylena_lazarow wrote: »Sounds like they intended it that way to drive sales...All the ring does is give the wearer a tremendous upperhand against non wearers.
These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
PVE community would have bought it regardless.
And the few extra sales they squeezed from PVP community is not worth it long term imo. PVP was badly affected by the set and many players that could potentially buy stuff in the future have left.
ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
First, solo players can have major protection without the ring.
Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.
Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.
Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
First, solo players can have major protection without the ring.
Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.
Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.
Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
28k snipe? Okay. Done debating with you.
MEBengalsFan2001 wrote: »PvP is completely too much. The biggest part of sustain and timing combos in pvp is maintaining buffs and bar swapping. Now with the ring their buffs never fall off, they dont have to spend resources to keep buffs up. There is really no defense for keeping the ring. If you cant maintain your buffs without the ring you should die. its part of pvp.
You will not ever improve crutching on this ring. This a digital participation trophey.
Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
First, solo players can have major protection without the ring.
Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.
Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.
Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
28k snipe? Okay. Done debating with you.
If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.
ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
First, solo players can have major protection without the ring.
Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.
Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.
Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
28k snipe? Okay. Done debating with you.
If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.
You are playing f a different game clearly and are completely out of touch with reality of this meta. Stam sorcs use toxic barrage and the MAJORITY of nbs are running dw callurion.
Also I was clear. I was referring to your 28k snipe comment. I wasn’t insinuating anything. You made a completely ridiculous and untrue comment.
Now you made another one. NO ONE is getting one tapped with lethal arrow. Lmao
ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »Thecompton73 wrote: »ShadowProc wrote: »Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.
DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.
Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.
Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.
That's not really the same thing.
There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.
Look at it this way.
Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.
The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.
So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.
Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.
What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.
Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.
The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.
All the ring does is give the wearer a tremendous upperhand against non wearers.
It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.
I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.
Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
First, solo players can have major protection without the ring.
Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.
Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.
Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
28k snipe? Okay. Done debating with you.
If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.
You are playing f a different game clearly and are completely out of touch with reality of this meta. Stam sorcs use toxic barrage and the MAJORITY of nbs are running dw callurion.
Also I was clear. I was referring to your 28k snipe comment. I wasn’t insinuating anything. You made a completely ridiculous and untrue comment.
Now you made another one. NO ONE is getting one tapped with lethal arrow. Lmao
No I didn't "make another one". Lethal arrow is to morph of snipe most are using. And yes people are getting death recaps of over 20k. Even DKs are showing 15k lethal arrows.
Yes there are sorcs and even templar oakenbow builds running around but most are NBs. You can deny what I'm saying all you want. This is the reality.
ShadowProc wrote: »Let me speak more slowly.
You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)
you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)
ShadowProc wrote: »You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)
If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others
Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
ShadowProc wrote: »Let me speak more slowly.
You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)
you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)
First of all, you can't speak more slowly if you're typing.
Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.
I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.
A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.ShadowProc wrote: »You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)
If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others
Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
I thought I was pretty clear with what I said. Apparently I was not.
There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.
All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?
Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.
ShadowProc wrote: »ShadowProc wrote: »Let me speak more slowly.
You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)
you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)
First of all, you can't speak more slowly if you're typing.
Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.
I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.
A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.ShadowProc wrote: »You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)
If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others
Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
I thought I was pretty clear with what I said. Apparently I was not.
There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.
All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?
Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.
I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.
ShadowProc wrote: »ShadowProc wrote: »Let me speak more slowly.
You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)
you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)
First of all, you can't speak more slowly if you're typing.
Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.
I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.
A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.ShadowProc wrote: »You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)
If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others
Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
I thought I was pretty clear with what I said. Apparently I was not.
There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.
All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?
Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.
I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.
Fortunately time travel doesn't exist, so you'll just have to wait for the person to snipe me again. I know who it was.
Until then, I suggest yoga or maybe some meditation.
ShadowProc wrote: »ShadowProc wrote: »ShadowProc wrote: »Let me speak more slowly.
You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)
you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)
First of all, you can't speak more slowly if you're typing.
Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.
I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.
A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.ShadowProc wrote: »You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)
If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others
Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
I thought I was pretty clear with what I said. Apparently I was not.
There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.
All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?
Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.
I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.
Fortunately time travel doesn't exist, so you'll just have to wait for the person to snipe me again. I know who it was.
Until then, I suggest yoga or maybe some meditation.
And I suggest you get a better build. Because if your hit for that lulz
You will not ever improve crutching on this ring.
All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe
All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe
All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe
Lol you realize they were one shotting people before the ring even came? More like they will be laughing when you still die and return to nerf something else.