No worries! It went live yesterday. I'm putting up a post tomorrow highlighting the new sub-category to give everyone a chance to dig into High Isle first.
Marcusorion1 wrote: »Another noobie question
The Patron cards that list Combo 2 / 3 / 4 : how do those work as " combo" ? my first thought was to play them in a certain order but , it didn't seem to change anything ( action-wise ) - what make's it a combo 2 or combo 3 ?
ty:)
I just tried this for the first time. It looks like it could be fun, but...
1. The games take too long. I just played a game with a novice NPC that took almost half an hour. That's way too long.
2. The tutorial is okay, but then when I played my first game, other tutorial boxes popped up. And they only come up once. I shudder to think what will happen if I ever take a break and then come back and try to play again. Please have a game help window we can switch to WHILE PLAYING NPCs.
3. I thought I understood that the power points you have at the end of a hand become prestige. So I was surprised when that didn't happen for me on one hand. I had 5 power points, but they just went away with nothing added to prestige. Was it because of an opponent's agent card? Is it a bug? Who knows, because there's virtually no information from the game about what's happening. At the end of each hand, it would be nice to have a hand summary so I can see what happened. Again, only have it if playing NPCs if that makes more sense. But it would be very helpful when trying to learn the game.
The game looks engaging, but because of how long it takes to play a game, I doubt I'll play it very often. Reduce a game to 10 minutes and I could get hooked.
Yeah.SilverBride wrote: »I don't know if the card game is too complicated or if the instructions when doing the initial quest just aren't clear enough, but I ended up abandoning the introductory game midway through. I wasn't going to try it at all but then I found out there are furnishings obtained through the game so I feel pressured to participate.
One of the biggest problems I had was understanding what the NPC was saying, but I made a chat tab for NPC dialog so that fixed that. But I just don't get what I'm supposed to do.
SilverBride wrote: »I don't know if the card game is too complicated or if the instructions when doing the initial quest just aren't clear enough, but I ended up abandoning the introductory game midway through. I wasn't going to try it at all but then I found out there are furnishings obtained through the game so I feel pressured to participate.
One of the biggest problems I had was understanding what the NPC was saying, but I made a chat tab for NPC dialog so that fixed that. But I just don't get what I'm supposed to do.
I looked for tutorials on YouTube but didn't find anything that explained it any better. Does anyone know of a good tutorial or have any tips to offer?
I knew it was going to be a issue when the creator took 45 minutes explaining one turn and it still was convoluted...
The card game that EQ &EQII use to have was simple to learn and hard to master...that is how games like that should be.
tinythinker wrote: »Just finished the tutorial, in which I also had zero understanding of what I was doing. I know, "get prestige or pay off patrons", but the actual "how" and "why" through real cards other than the simplest of the simple was not really addressed.
SilverBride wrote: »tinythinker wrote: »Just finished the tutorial, in which I also had zero understanding of what I was doing. I know, "get prestige or pay off patrons", but the actual "how" and "why" through real cards other than the simplest of the simple was not really addressed.
This is where it fails. I somehow got past the tutorial and tried a game with a novice NPC and had my behind handed to me. I'll never be able to become proficient if I'm just randomly clicking cards because I don't know what else to do.
that might have been that contract agent I talked about - if your opponent has that agent active, your power points at the end of a turn are lost - they will not get converted. To gain information about any card just hover with your mouse over it. You can as well examine what cards are in your played and cool down stack by clicking on it. Furthermore downstairs in the gaming hall you can get a recap of the rules. The duration of the game shrinks with getting used to - the more you play, the faster you can make decisions.
SilverBride wrote: »tinythinker wrote: »Just finished the tutorial, in which I also had zero understanding of what I was doing. I know, "get prestige or pay off patrons", but the actual "how" and "why" through real cards other than the simplest of the simple was not really addressed.
This is where it fails. I somehow got past the tutorial and tried a game with a novice NPC and had my behind handed to me. I'll never be able to become proficient if I'm just randomly clicking cards because I don't know what else to do.
SilverBride wrote: »@Lysette I appreciate you trying to help and it sounds like you have a good grasp of the game, but I don't know what half of the terms mean.
How do I recognize a contract agent or know it from any other card? Then there are symbols on the cards... what do those mean and what is their significance? How do these affect what I do next? And if I can only play some cards immediately does that mean there is a delay in playing the others? And I'm completely lost on the patron agent thing.
I just don't get it. I'm trying but there just isn't enough explanation of what these terms and symbols etc. mean in the tutorial.
SilverBride wrote: »@Lysette I appreciate you trying to help and it sounds like you have a good grasp of the game, but I don't know what half of the terms mean.
How do I recognize a contract agent or know it from any other card? Then there are symbols on the cards... what do those mean and what is their significance? How do these affect what I do next? And if I can only play some cards immediately does that mean there is a delay in playing the others? And I'm completely lost on the patron agent thing.
I just don't get it. I'm trying but there just isn't enough explanation of what these terms and symbols etc. mean in the tutorial.
SilverBride wrote: »I did go back and play the novice again and this time I won. I can't say I know what I did to win, though.
Marcusorion1 wrote: »Another noobie question
The Patron cards that list Combo 2 / 3 / 4 : how do those work as " combo" ? my first thought was to play them in a certain order but , it didn't seem to change anything ( action-wise ) - what make's it a combo 2 or combo 3 ?
ty:)
Techwolf_Lupindo wrote: »What trip me up when I tried it out on PTS when it first dropped on there was you have to play the cards, there is no advantage to holding onto cards, at the end of the turn, they are discarded. They really need to improve the tutrial as the music makes it VERY hard to hear what the NPC is saying. Could be an ADA issue too and no ToS can overide the ADA. So ZOS really needs to address this issue and fix it.
Does the level of your character matter when playing this and the NPC's we play - how skillful are they knowing what to do with the cards. and also:) is there a reason why our account name shows as playing instead of the character's name we choose to play? (for roleplay I think it nicer to see a characters name when playing)
There is a ranking system in place - you start as a novice once you are a member of the Roister's Club and play on the upper floor against novice NPCs. You need 900 ranking points to get to the next rank which is Trainee. A win provides 45 or 90 points, I guess based on how well you did, but you get as well points, if you loose.