Does the level of your character matter when playing this and the NPC's we play - how skillful are they knowing what to do with the cards. and also:) is there a reason why our account name shows as playing instead of the character's name we choose to play? (for roleplay I think it nicer to see a characters name when playing)
There is a ranking system in place - you start as a novice once you are a member of the Roister's Club and play on the upper floor against novice NPCs. You need 900 ranking points to get to the next rank which is Trainee. A win provides 45 or 90 points, I guess based on how well you did, but you get as well points, if you loose.
As far as their skill goes - I have seen both - really poor strategy and quite amazing one as well.
that might have been that contract agent I talked about - if your opponent has that agent active, your power points at the end of a turn are lost - they will not get converted. To gain information about any card just hover with your mouse over it. You can as well examine what cards are in your played and cool down stack by clicking on it. Furthermore downstairs in the gaming hall you can get a recap of the rules. The duration of the game shrinks with getting used to - the more you play, the faster you can make decisions.
I think you're right about the agent blocking the conversion to prestige. In my next game, I paid more attention to the NPC's agents and figured that out.
IMO, what's wrong with the game is the lack of guidance. There's one tutorial, which doesn't even include important stuff. For example, the treasury. I noticed the NPC was using it a lot. I hovered over it, read it, wasn't sure about its usefulness until I read the tips in this thread. Why isn't this sort of information included in the tutorial?
Instead of one tutorial, I think several smaller tutorials would have been better, with each focusing on only one or two aspects of the game. For example, start out by practicing playing a hand (meaning just selecting cards and playing them) and buying cards from the tavern. Then have another tutorial that explains patrons and the treasury. Then another one that talks about combos and agents, and also how to best use what's been taught already. And finally a tutorial that introduces basic strategies and tips.
Instead, we get one tutorial that doesn't cover everything and barely scratches the surface for what it does cover.
This might sound dumb, but the thing I struggled the most with in the tutorial was playing my hand. I didn't understand at first that I have to play every card because I was told that any power cards in my hand at the end of the turn are converted to prestige. I took that to mean that I should hold on to those cards and not play them. But no, I have to play every card.
Anyway, as I play over time (ToT definitely won't be my main activity but I'll play the occasional game), I'll catch on more. But due to the lack of guidance and information, I believe there will be a significant number of players who might have enjoyed the game, but won't give it a chance, which is a shame. They'll give up because they aren't introduced to the game in a way that gives them the information they need to play the darn thing and not feel lost.
(Yes, I'm sure there will be guides and videos on external sites, but ESO should be doing a better job of teaching players the game. It's as if they don't really care if anybody plays it.)
SilverBride wrote: »What happens after you hit trainee? Are there more NPCs to play? I played a random casual game last night (I won!) and I'm very close to level 2 but don't know what to do after that. Does it open more quests as we gain levels/ranks?
I never thought to try to play the novice NPCs again. Is this even possible?
SilverBride wrote: »Oh so there are other NPCs we can play in other locations?
PurpleScroll wrote: »SilverBride wrote: »Oh so there are other NPCs we can play in other locations?
There's many. All main cities in zones have them. Look for the crown icon within town/cities.
Hlaalu - acquiring cards without gold cost
Pelin - gaining power and hindering the opponent power to prestige conversion
Duke of Crows - keeping a turn going - drawing more cards from the stack than normal in a turn
Celarius - manipulation of the tavern contents, changing which cards will be drawn next from the stack
treasury - converting 1 gold cards into 2 gold writs
The NPC AI makes heavy use of Duke and Celarius cards - this is why it can sometimes create really long sequences in a turn, which seem like magic. You will be able to do it like that as well, once you got more experience with combos, but keep this classification in mind - the decks of any patron are build around a certain purpose or goal to achieve.
Marcusorion1 wrote: »Thanks for the ongoing supply of information - it's greatly appreciated
Learning more ( for better or worse ) with every match vs an NPC. My attempts vs other players ( for that daily ) have been mostly losses but still, a learning experience - although it may not be as much a " oh, so that's how they did it " as " omg , how did that happen ? " !
Some of those are slowly making sense in my addled brain. I do wish rewards were more balanced towards the time involved ( and had more rewarding features towards the rest of the game, somehow ) but I will plug away as my gaming time permits.
I am not ready to declare myself a ToT-head yet, but am looking at brochures for Tot-heads Anonymous should I choose that path in my life choices
SilverBride wrote: »I am trying to work on the Achievement "Novice No More". It says to complete the quest "The Tournament Begins" but I can't find this quest giver anywhere and there isn't enough online about it yet.
This is one of my biggest issues with this card game. There is not enough information given to lead players on what they should do next. We are just left out in the dark on so much of it.
SilverBride wrote: »I am trying to work on the Achievement "Novice No More". It says to complete the quest "The Tournament Begins" but I can't find this quest giver anywhere and there isn't enough online about it yet.
This is one of my biggest issues with this card game. There is not enough information given to lead players on what they should do next. We are just left out in the dark on so much of it.
Keep checking in with the main guy in the gaming hall - don't wait for a white arrow. He will let you know when you are ready for the first tournament.
I had no idea what I was doing when I started but I learned the most by actually playing and not watching/reading guides.