SilverBride wrote: »I don't know if the card game is too complicated or if the instructions when doing the initial quest just aren't clear enough, but I ended up abandoning the introductory game midway through. I wasn't going to try it at all but then I found out there are furnishings obtained through the game so I feel pressured to participate.
One of the biggest problems I had was understanding what the NPC was saying, but I made a chat tab for NPC dialog so that fixed that. But I just don't get what I'm supposed to do.
I looked for tutorials on YouTube but didn't find anything that explained it any better. Does anyone know of a good tutorial or have any tips to offer?
SilverBride wrote: »Thanks for the tips. I'll give it a try again and maybe eventually something will click and I'll understand it better.
SilverBride wrote: »Thanks for the tips. I'll give it a try again and maybe eventually something will click and I'll understand it better.
Ok. so that is the point of the treasury, burn any card who is just one coin and no other benefits.You need to use treasury and convert all you gold coins in the beginning to writs of coin which are worth 2 gold instead of 1 gold. Basically get rid of most cards that are only one gold. Of course there is that one patron (Orgum or something like that) that grants power on number of cards in hand. Make sure you watch that boss and keep him flipped neutral.
Just play against the npcs .... don't play other ppl to learn. You have people that have literally mastered the game on PTS (Master levels). They are just wiping out ppl that haven't played. Wait until they get their ranks up before you play against another player.
A few players are really going to like the card game but I predict in a matter of weeks only that few players are going to que.
Marcusorion1 wrote: »The early New Venture quest says to play another NPC but to complete it, you have to win. Turning it in after a win gives a reward and opens up more tribute related NPC's in the gamehall with daily tasks
Marcusorion1 wrote: »"if there isn't a contract agent of the opponent active, which might hinder this conversion. In that case your priority is getting rid of that agent, because for as long as that agent is active, you won't gain prestige."
This would be a face up card on your opponent's side that persists through each turn?
How does one "get rid of it" ?
Side question : agent vs contract agent ? what's the difference?
ty:)
Marcusorion1 wrote: »"if there isn't a contract agent of the opponent active, which might hinder this conversion. In that case your priority is getting rid of that agent, because for as long as that agent is active, you won't gain prestige."
This would be a face up card on your opponent's side that persists through each turn?
How does one "get rid of it" ?
Side question : agent vs contract agent ? what's the difference?
ty:)
Marcusorion1 wrote: »"if there isn't a contract agent of the opponent active, which might hinder this conversion. In that case your priority is getting rid of that agent, because for as long as that agent is active, you won't gain prestige."
This would be a face up card on your opponent's side that persists through each turn?
How does one "get rid of it" ?
Side question : agent vs contract agent ? what's the difference?
ty:)
one of the patrons can do that - I don't know his name by heart though.
Personofsecrets wrote: »I'm hoping to finish writing a guide later today on avoiding common mistakes that I see many players making. I'll tag you.
Yeah ive tried to like it......and was really exicited about having mini games in taverns but this game is just a zzzzzzzzzzz fest. Its too complicated. I dont like being a downer as people put time and effort into it, but I doubt i will be playing this feature much.