EdmondDontes wrote: »As the title says, Dark Convergence still breaks PvP for everyone trying to play the game using actual skills.
It's only used by ball groups and trolls who think ranged bombing from stealth should be something that exists in a video game.
The free pull and the OP damage eliminates all player skill gaps and that just shouldn't be possible.
Hold block, sovled your problem for you.
Crimsonwolf666 wrote: »EdmondDontes wrote: »As the title says, Dark Convergence still breaks PvP for everyone trying to play the game using actual skills.
It's only used by ball groups and trolls who think ranged bombing from stealth should be something that exists in a video game.
The free pull and the OP damage eliminates all player skill gaps and that just shouldn't be possible.
Hold block, sovled your problem for you.
Sorry but block when the lag is well so bad you can only Light Attack effectively, this doesn't help and it gives D.C users a HUGE advantage. ONly when they are geared correctly and normally as a Necro, maybe NB ( just from what I have seen, not many sorcs I personally have seen using, but might be cuz Necro bomb is MUCH more obvious than sorc stuff).
Crimsonwolf666 wrote: »All the peeps using it will disagree. I have to say Dark Convergence on someone who doesn't have Necro or NB bomb seems to not be as effective, but damn, have I been outside of the so called DC circle and still been hit by it many times and died. But lag is still not great in PVP Cyrodiil soooooo, maybe I only saw myself outside of it?. Welp....will likely be 7+ months before they decide to nerf it once a new OP set comes out lol.
EdmondDontes wrote: »Ball groups running this set still suck the fun out of PvP. The set still lands on the wrong side of doors and occasionally sucks defenders off walls/roofs too. The set is still super broken and does exactly the opposite of what ZOS says they designed it to do. Yet no adjustments have been made to fix it's god mode strength.
I think they should change the set so it pulls to the wearer. That would solve most of the balance issues with the set, and make it perform the function ZOS says they created it to perform; break up ball groups.
I just had a friend who came back after a year of taking a break from the game because performance was so bad. His first comment was "I am disgusted by how out of balance PvP is now". He cited Dark Convergence and Oakenshield as the two main reasons for his disgust.
TheGeordieKitten wrote: »Whats unbalanced about a a set that creates a huge undodgeable AOE that does a huge bursts of damage, cant be broken free from, snares everyone and only has a 15 second cooldown?... Oh wait
KiltMaster wrote: »once you get used to d-con it's easy to get out of and counter
since it's came out, it's like 2nd nature now to just not panic, hold block, throw a negate on it, etc.
shouldn't be stacking too, too tight anyways, what with NB bombers and PB bombers still very relevant
Tommy_The_Gun wrote: »That is not a counter, as your opponent already won by making you move slow for 5 - 7 seconds... simply by wearing a set lol. Anyway, what often happens is that it is used as a combo with fear. So even if I break free BEFORE I got pulled, then I have a CC immunity on me (since I broke free from orher cc), but DC ignores that & still pulls me in.CameraBeardThePirate wrote: »I think a lot of people here are confused. DC is extremely easy to counter. You see it come down, you hold block.
EdmondDontes wrote: »Ball groups running this set still suck the fun out of PvP. The set still lands on the wrong side of doors and occasionally sucks defenders off walls/roofs too. The set is still super broken and does exactly the opposite of what ZOS says they designed it to do. Yet no adjustments have been made to fix it's god mode strength.
I think they should change the set so it pulls to the wearer. That would solve most of the balance issues with the set, and make it perform the function ZOS says they created it to perform; break up ball groups.
I just had a friend who came back after a year of taking a break from the game because performance was so bad. His first comment was "I am disgusted by how out of balance PvP is now". He cited Dark Convergence and Oakenshield as the two main reasons for his disgust.
It's not a ball group breaking up set, it's a zerg breaking up set lol. Zos literally stated DC is doing it's job of killing large groups (aka zergs). It IS performing the way zos intended it to, I have no idea why players have this narrative that every update for pvp is made because of ball groups, when it isn't. They literally changed the damage and scaling of the set so it hurt large groups more and not solos because it's a ZERG BUSTER set, not a "ball group control set". Same as VD is.
But I do agree this set sucks the fun out of pvp, I don't even play in groups in pvp and I get zerged down by large groups who are all running Dark convergence and constantly pull me continuously. As someone who can't rely on other people to down players, it's absurdly annoying trying to burst someone down just for you to get yanked away mid combo and the player lives. I hate proc PVP and players having sets do the work for them all the time and as a byproduct I hate Dark convergence, especially when a group of 10-20+ people use it to try to kill one person(me).
Fidget1302 wrote: »EdmondDontes wrote: »Ball groups running this set still suck the fun out of PvP. The set still lands on the wrong side of doors and occasionally sucks defenders off walls/roofs too. The set is still super broken and does exactly the opposite of what ZOS says they designed it to do. Yet no adjustments have been made to fix it's god mode strength.
I think they should change the set so it pulls to the wearer. That would solve most of the balance issues with the set, and make it perform the function ZOS says they created it to perform; break up ball groups.
I just had a friend who came back after a year of taking a break from the game because performance was so bad. His first comment was "I am disgusted by how out of balance PvP is now". He cited Dark Convergence and Oakenshield as the two main reasons for his disgust.
It's not a ball group breaking up set, it's a zerg breaking up set lol. Zos literally stated DC is doing it's job of killing large groups (aka zergs). It IS performing the way zos intended it to, I have no idea why players have this narrative that every update for pvp is made because of ball groups, when it isn't. They literally changed the damage and scaling of the set so it hurt large groups more and not solos because it's a ZERG BUSTER set, not a "ball group control set". Same as VD is.
But I do agree this set sucks the fun out of pvp, I don't even play in groups in pvp and I get zerged down by large groups who are all running Dark convergence and constantly pull me continuously. As someone who can't rely on other people to down players, it's absurdly annoying trying to burst someone down just for you to get yanked away mid combo and the player lives. I hate proc PVP and players having sets do the work for them all the time and as a byproduct I hate Dark convergence, especially when a group of 10-20+ people use it to try to kill one person(me).
Ball Groups are also large groups, so they fit the criteria of what DC is supposed to stop, only it doesn't and therein lies the problem. For me, I actually like the premise of the set and I don't think it should be removed or have too many changes made to it. However, if I were in charge I'd most surely reduce the damage by a flat amount or by a percentage for every grouped member you're with. ZOS already does this with some mythics and other sets. This would allow Ball Groups to still use it and be effective but not be untouchable. I'd probably also lessen the radius since it's way too big right now. There's pulling zergs into a tight space but then there's DC which pulls everyone within the damn hemisphere into the kill zone. The area is supposed to only be 10 meters but you can clearly tell by any video you see of it that it's larger than that area.
The biggest problem is that only ball groups can use the set effectively. Random solos' can't use it against a zerg because there's so much OP cross healing going on even with random blob zergs, unless they do it as a bomb after the enemy zerg has already won the keep and is repping doors.
Easy fixes:
1. Narrow the radius down by 3 meters or so.
2. Prohibit multiple DCs to proc on top of each other.
3. Remove either the snare or the stun. Having both is absurd and isn't needed since nobody other than ball groups run treaders.
4. Make the pulls origin happen on the caster like most of the other pull sets do.
5. Reduce the damage it does by a little bit. Not a whole lot.. but dang... enough so that if only two people get caught in it they don't blow up for 20k damage
6. Keep the insane radius but make it a pull only set.
Any one of these fixes, or even all of them, would make things a little better. We do need a heavy duty set like DC to counter groups but when only a specific large group like ball groups or ball zergs cna use them with any sort of consistent success then there's a problem. It can bust a zerg, sure, but it can't bust a coordinated group unless it's another coordinated group doing it.
Fidget1302 wrote: »EdmondDontes wrote: »Ball groups running this set still suck the fun out of PvP. The set still lands on the wrong side of doors and occasionally sucks defenders off walls/roofs too. The set is still super broken and does exactly the opposite of what ZOS says they designed it to do. Yet no adjustments have been made to fix it's god mode strength.
I think they should change the set so it pulls to the wearer. That would solve most of the balance issues with the set, and make it perform the function ZOS says they created it to perform; break up ball groups.
I just had a friend who came back after a year of taking a break from the game because performance was so bad. His first comment was "I am disgusted by how out of balance PvP is now". He cited Dark Convergence and Oakenshield as the two main reasons for his disgust.
It's not a ball group breaking up set, it's a zerg breaking up set lol. Zos literally stated DC is doing it's job of killing large groups (aka zergs). It IS performing the way zos intended it to, I have no idea why players have this narrative that every update for pvp is made because of ball groups, when it isn't. They literally changed the damage and scaling of the set so it hurt large groups more and not solos because it's a ZERG BUSTER set, not a "ball group control set". Same as VD is.
But I do agree this set sucks the fun out of pvp, I don't even play in groups in pvp and I get zerged down by large groups who are all running Dark convergence and constantly pull me continuously. As someone who can't rely on other people to down players, it's absurdly annoying trying to burst someone down just for you to get yanked away mid combo and the player lives. I hate proc PVP and players having sets do the work for them all the time and as a byproduct I hate Dark convergence, especially when a group of 10-20+ people use it to try to kill one person(me).
Ball Groups are also large groups, so they fit the criteria of what DC is supposed to stop, only it doesn't and therein lies the problem. For me, I actually like the premise of the set and I don't think it should be removed or have too many changes made to it. However, if I were in charge I'd most surely reduce the damage by a flat amount or by a percentage for every grouped member you're with. ZOS already does this with some mythics and other sets. This would allow Ball Groups to still use it and be effective but not be untouchable. I'd probably also lessen the radius since it's way too big right now. There's pulling zergs into a tight space but then there's DC which pulls everyone within the damn hemisphere into the kill zone. The area is supposed to only be 10 meters but you can clearly tell by any video you see of it that it's larger than that area.
The biggest problem is that only ball groups can use the set effectively. Random solos' can't use it against a zerg because there's so much OP cross healing going on even with random blob zergs, unless they do it as a bomb after the enemy zerg has already won the keep and is repping doors.
Easy fixes:
1. Narrow the radius down by 3 meters or so.
2. Prohibit multiple DCs to proc on top of each other.
3. Remove either the snare or the stun. Having both is absurd and isn't needed since nobody other than ball groups run treaders.
4. Make the pulls origin happen on the caster like most of the other pull sets do.
5. Reduce the damage it does by a little bit. Not a whole lot.. but dang... enough so that if only two people get caught in it they don't blow up for 20k damage
6. Keep the insane radius but make it a pull only set.
Any one of these fixes, or even all of them, would make things a little better. We do need a heavy duty set like DC to counter groups but when only a specific large group like ball groups or ball zergs cna use them with any sort of consistent success then there's a problem. It can bust a zerg, sure, but it can't bust a coordinated group unless it's another coordinated group doing it.
KiltMaster wrote: »once you get used to d-con it's easy to get out of and counter
since it's came out, it's like 2nd nature now to just not panic, hold block, throw a negate on it, etc.
shouldn't be stacking too, too tight anyways, what with NB bombers and PB bombers still very relevant
EdmondDontes wrote: »Today I got pulled off the second floor of a keep tower down to the first floor into an unbreakable stun TWICE.
Dark Convergence is so pathetically broken. It's a set for trolls and superpowers ball groups against singular players. The set does the opposite of what ZOS claims they created the set to do, yet they don't make any effort to fix it or address it's many problems.
Dark Convergence and the ball groups that crutch on it suck the fun out of PvP.
AwakeOhSleeper wrote: »EdmondDontes wrote: »Today I got pulled off the second floor of a keep tower down to the first floor into an unbreakable stun TWICE.
Dark Convergence is so pathetically broken. It's a set for trolls and superpowers ball groups against singular players. The set does the opposite of what ZOS claims they created the set to do, yet they don't make any effort to fix it or address it's many problems.
Dark Convergence and the ball groups that crutch on it suck the fun out of PvP.
If a ball group is killing you with dark convergence, then you aren’t solo, you’re zerging. No ball group is going to drop on a solo, unless you’re someone they know (in which case you’re going to expect it).
DC does little to no dmg if you’re the only one in it, and I realize you maybe saying “I’m solo” as in you’re not in a group, but the point remains if you’re not grouped but standing in a zerg, you’re zerging. And if you’re dying to it, then you’re with too many people in the center.
AwakeOhSleeper wrote: »EdmondDontes wrote: »Today I got pulled off the second floor of a keep tower down to the first floor into an unbreakable stun TWICE.
Dark Convergence is so pathetically broken. It's a set for trolls and superpowers ball groups against singular players. The set does the opposite of what ZOS claims they created the set to do, yet they don't make any effort to fix it or address it's many problems.
Dark Convergence and the ball groups that crutch on it suck the fun out of PvP.
If a ball group is killing you with dark convergence, then you aren’t solo, you’re zerging. No ball group is going to drop on a solo, unless you’re someone they know (in which case you’re going to expect it).
DC does little to no dmg if you’re the only one in it, and I realize you maybe saying “I’m solo” as in you’re not in a group, but the point remains if you’re not grouped but standing in a zerg, you’re zerging. And if you’re dying to it, then you’re with too many people in the center.
AwakeOhSleeper wrote: »If a ball group is killing you with dark convergence, then you aren’t solo, you’re zerging. No ball group is going to drop on a solo, unless you’re someone they know (in which case you’re going to expect it).
DC does little to no dmg if you’re the only one in it, and I realize you maybe saying “I’m solo” as in you’re not in a group, but the point remains if you’re not grouped but standing in a zerg, you’re zerging. And if you’re dying to it, then you’re with too many people in the center.
TechMaybeHic wrote: »Imagine; being so bold as to take attack and defend keeps and pass anywhere near just a handful of players with just 1 squishy and happen to evade 1 DC only to roll into another and pulled right next to said squishy blowing up already triggered Occult overloads, plague break, and VD. How dare you all doing this. You should be out farming a resource solo. Not only is it not ok to be stacked in a mass, but being in the same keep as a handful of other players is also zerging and you should be punished. And those of you who dare try to group with players who are new, and weaker PvPers; how dare you!
TechMaybeHic wrote: »Imagine; being so bold as to take attack and defend keeps and pass anywhere near just a handful of players with just 1 squishy and happen to evade 1 DC only to roll into another and pulled right next to said squishy blowing up already triggered Occult overloads, plague break, and VD. How dare you all doing this. You should be out farming a resource solo. Not only is it not ok to be stacked in a mass, but being in the same keep as a handful of other players is also zerging and you should be punished. And those of you who dare try to group with players who are new, and weaker PvPers; how dare you!
There's nothing wrong with zerging just be aware that you put a target on your back for people running DC plaguebreak and vicious death to go after. If you choose to zerg or zerg surf a zerg that's the position you put yourself in. I think it's fine to have sets that break up groups like this otherwise we'd have 50 people running over the map continuously.
Zergs could always split their numbers and push different sides of the map at once but instead decide it's better to 50 man every keep. So it makes these bomb-esque builds easy to pull off. Which is why there's an abundance of these type of players going around.
It's just putting a target on your back for bombers
TechMaybeHic wrote: »Imagine; being so bold as to take attack and defend keeps and pass anywhere near just a handful of players with just 1 squishy and happen to evade 1 DC only to roll into another and pulled right next to said squishy blowing up already triggered Occult overloads, plague break, and VD. How dare you all doing this. You should be out farming a resource solo. Not only is it not ok to be stacked in a mass, but being in the same keep as a handful of other players is also zerging and you should be punished. And those of you who dare try to group with players who are new, and weaker PvPers; how dare you!
There's nothing wrong with zerging just be aware that you put a target on your back for people running DC plaguebreak and vicious death to go after. If you choose to zerg or zerg surf a zerg that's the position you put yourself in. I think it's fine to have sets that break up groups like this otherwise we'd have 50 people running over the map continuously.
Zergs could always split their numbers and push different sides of the map at once but instead decide it's better to 50 man every keep. So it makes these bomb-esque builds easy to pull off. Which is why there's an abundance of these type of players going around.
It's just putting a target on your back for bombers
TechMaybeHic wrote: »TechMaybeHic wrote: »Imagine; being so bold as to take attack and defend keeps and pass anywhere near just a handful of players with just 1 squishy and happen to evade 1 DC only to roll into another and pulled right next to said squishy blowing up already triggered Occult overloads, plague break, and VD. How dare you all doing this. You should be out farming a resource solo. Not only is it not ok to be stacked in a mass, but being in the same keep as a handful of other players is also zerging and you should be punished. And those of you who dare try to group with players who are new, and weaker PvPers; how dare you!
There's nothing wrong with zerging just be aware that you put a target on your back for people running DC plaguebreak and vicious death to go after. If you choose to zerg or zerg surf a zerg that's the position you put yourself in. I think it's fine to have sets that break up groups like this otherwise we'd have 50 people running over the map continuously.
Zergs could always split their numbers and push different sides of the map at once but instead decide it's better to 50 man every keep. So it makes these bomb-esque builds easy to pull off. Which is why there's an abundance of these type of players going around.
It's just putting a target on your back for bombers
Except again; it doesn't require being around a zerg. Just happen into a couple squishies. Wayyyy less than 50.