Mr_Nesbitt wrote: »You know templars can cancel DC with cleansing ritual/ritual of retribution?...
starlizard70ub17_ESO wrote: »This set is total trash in PvP. It needs to do something besides pull. It's fine as is for PvE.
Unfortunately the very thing that makes DConv annoying in PvP, is the thing makes it very useful in PvE group dungeon runs. It's great for getting rid of trash mobs on your way to the bosses. The set is also useful in controlling the ads from bosses. I don't think the ESO devs can fix one, PvP, without breaking the other, PvE.
This set is meh. Yes its everywhere but it does nothing without a colo bomb or destro bomb. Use snare removal to escape quickly if no bomb EG: race against time, Phantasmal Escape, Momentum, Protective Plate. Or hold block and walk out of it.
All these fourms are these days is nurf nurf nurf.
EdmondDontes wrote: »It's a carpet of Dark Convergence anytime you encounter a ball group now days. Combined with a carpet of roots to hold you in their ulti bombs.
Ball groups have never been stronger or harder to counter with Dark Convergence. The set does exactly the opposite of what the devs said it was designed to do.
TechMaybeHic wrote: »Diameter should be halved and pull itself should cause CC immunity.
Someone might have said this already, but ...
Dark Convergence is not an issue if you understand how it works.
A.) Don't stand near people with 25k health and under.
B.) Maybe just don't group at all? If you hate zergs and ball groups so much then there is no need to linger near others.
C.) Roll dodge after you get pulled in and heal.
I use DC on my sorc to defend against ball groups and zergs, sometimes it works and sometimes it doesn't. I also heal people through DC pulls. Usually if I do the steps listed above, everyone survives. It's a little tiring hearing people complain about this set just because they die from it.
I see this with everything. If someone dies from a DK, there is a whole rant on zone about how op and trash DKs are. If someone dies 1v1, oh they must be cheating. If you lose to streamer, that streamer is suddenly toxic because they use op sets. Everything can be considered op and toxic if you all have your way and then we'll end up with nothing. I heard one streamer call me and healing op and toxic because I was stopping him from 1vx my faction. So now healing shouldn't be in pvp either?
My god. It's really not that big of a deal. Sometimes you lose, it's a game. Get over it and change your build.
I'm done with my rant, please resume.
EdmondDontes wrote: »Someone might have said this already, but ...
Dark Convergence is not an issue if you understand how it works.
A.) Don't stand near people with 25k health and under.
B.) Maybe just don't group at all? If you hate zergs and ball groups so much then there is no need to linger near others.
C.) Roll dodge after you get pulled in and heal.
I use DC on my sorc to defend against ball groups and zergs, sometimes it works and sometimes it doesn't. I also heal people through DC pulls. Usually if I do the steps listed above, everyone survives. It's a little tiring hearing people complain about this set just because they die from it.
I see this with everything. If someone dies from a DK, there is a whole rant on zone about how op and trash DKs are. If someone dies 1v1, oh they must be cheating. If you lose to streamer, that streamer is suddenly toxic because they use op sets. Everything can be considered op and toxic if you all have your way and then we'll end up with nothing. I heard one streamer call me and healing op and toxic because I was stopping him from 1vx my faction. So now healing shouldn't be in pvp either?
My god. It's really not that big of a deal. Sometimes you lose, it's a game. Get over it and change your build.
I'm done with my rant, please resume.
It seems the only people defending the extreme OP nature of the set are the people running it. It's no coincidence that all the AP leaders in every faction are wearing the set. It's out of balance OP, that's why they are wearing it.
EdmondDontes wrote: »It seems the only people defending the extreme OP nature of the set are the people running it. It's no coincidence that all the AP leaders in every faction are wearing the set. It's out of balance OP, that's why they are wearing it.
Damage is not the reason why this set is busted (and therefore every one is running it). The reason is CC. This set ignores all of other rules ZOS established regarding CC & CC immunity. You know all of those "narrow spots" (keep doors, broken walls, keep interiors etc) are called "killing zones" - because they make players to stack.I'm not an AP leader by any means, but I do use it. Initially, it was just to keep people still because they were always jumping, at least in Blackreach. Then, when I got to Greyhost, I realized it was useful for pausing zergs and ball groups. I'm not even a real bomber; I don't have any harmony or anything. As previously stated, it does not deal as much damage with just the set alone.
Cuddlypuff wrote: »EdmondDontes wrote: »Someone might have said this already, but ...
Dark Convergence is not an issue if you understand how it works.
A.) Don't stand near people with 25k health and under.
B.) Maybe just don't group at all? If you hate zergs and ball groups so much then there is no need to linger near others.
C.) Roll dodge after you get pulled in and heal.
I use DC on my sorc to defend against ball groups and zergs, sometimes it works and sometimes it doesn't. I also heal people through DC pulls. Usually if I do the steps listed above, everyone survives. It's a little tiring hearing people complain about this set just because they die from it.
I see this with everything. If someone dies from a DK, there is a whole rant on zone about how op and trash DKs are. If someone dies 1v1, oh they must be cheating. If you lose to streamer, that streamer is suddenly toxic because they use op sets. Everything can be considered op and toxic if you all have your way and then we'll end up with nothing. I heard one streamer call me and healing op and toxic because I was stopping him from 1vx my faction. So now healing shouldn't be in pvp either?
My god. It's really not that big of a deal. Sometimes you lose, it's a game. Get over it and change your build.
I'm done with my rant, please resume.
It seems the only people defending the extreme OP nature of the set are the people running it. It's no coincidence that all the AP leaders in every faction are wearing the set. It's out of balance OP, that's why they are wearing it.
I think you will find that they are all running a specific set but it's not dark convergence. It's plaguebreak.
TechMaybeHic wrote: »LOL "Zergbuster." As I sit here watching a streamer and 4 others getting chased by 20+ and the 20+ are basically chaining multiple DCs one after another. Im sure so many are using it because it is mediocre at best though.
That is not a counter, as your opponent already won by making you move slow for 5 - 7 seconds... simply by wearing a set lol. Anyway, what often happens is that it is used as a combo with fear. So even if I break free BEFORE I got pulled, then I have a CC immunity on me (since I broke free from orher cc), but DC ignores that & still pulls me in.CameraBeardThePirate wrote: »I think a lot of people here are confused. DC is extremely easy to counter. You see it come down, you hold block.
CameraBeardThePirate wrote: »I think a lot of people here are confused. DC is extremely easy to counter. You see it come down, you hold block. I see a lot of people saying DC "ignores cc rules" but this is blatantly false. I think what's happening is a lot of people are confusing DC for Rush of Agony. Rush does ignore CC rules, has a bigger pull radius, and is much harder to counter since it isn't telegraphed and therefore can't be blocked unless you predict it.
In higher end PvP, you will never kill a better player with DC. They will block the pull every time. The pull that actually kills better players is Rush.
EdmondDontes wrote: »It's a carpet of Dark Convergence anytime you encounter a ball group now days. Combined with a carpet of roots to hold you in their ulti bombs.
Ball groups have never been stronger or harder to counter with Dark Convergence. The set does exactly the opposite of what the devs said it was designed to do.
I don't think so, I keep seeing people saying "ball groups abuse this set" but the fact of the matter is, the set is doing it's intended job of wiping zergs. It's a zerg buster set, not "ball group control set". Group coordination doesn't make you a zerg or a large group. I've seen ball groups on playstation server like Fatality run with only 6 people and wiping zergs.
Same as vicious death, I've had vicious death bombblades solo bombing me all the time, but just because people use it out of it's intended use doesn't mean it's not accomplishing it's job of wiping zergs. Both VD and Dark convergence are wiping zergs and ZOS probably aren't going to change the set because some random zerg surfer is using it in a zerg. It's still accomplishing it's job of zerg wiping, which ZOS themselves stated.
It's still accomplishing it's job of wiping zergs. There's more compilation videos of DC zerg wiping than non-dc videos.
I hate the set myself, but it'd be ridiculous to say it's not doing it's intended job. Which is why the set is never going away and this nerf threads aren't going to accomplish anything.