Add this passive to one of vampire abilities(you need to use this specific ability to have it) or add requirement to wear at least one vampire ability on bar. This way we limit this a little. Or just nerf it or rework it. Vampire tree is only attractive thanks to this passive and Mistform. Other skills almost not exist. Or remove health regen handicap on vampires and remove this thing. Vampire need changes.
Right now most people take vampire only for Undeath , if i think correctly this is not how this should work. Skill should be attractive too.
Right now most people take vampire only for Undeath , if i think correctly this is not how this should work. Skill should be attractive too.
No. I already pointed out the costs involved to have that passive active and that the character needs to be near death for the full benefit. That is very sufficient. No change on this passive is needed. Certainly not requiring two skills being slotted which is exactly what is being suggested here.
If it is not effective , than why almost everyone use it? This is why i propose to add this passive as part of one of vampire ability. Similiar to few of Necromancer skills , they have some little passives on skills. In current form off course not nerfed.
It's less the passive and more the intent of the build the people are going for. At 50% HP the passive is at 15% damage mitigation and everyone loves throwing around the 30% as if it's always that high.
The only reason Undeath is so widely used by PvPers looking to increase their survivability and effective health stems back to the nerf to health regeneration on Battle Spirit. The debuffs suffer diminishing returns just like damage mitigation stacking does, and when you add it up at stage 3 a vampire has -80% health regeneration with mortals having -50% health regeneration.
That is a 50% reduction in the stage 3 health regeneration debuff in PvP compared to PvE where you feel it's full effects compared to a mortal.
This is the crux of the problem where due to outside circumstances Undeath's value in combat has increased considerably. You change it at all and you destroy it's PvE uses as supporting the health using playstyle.
Unnerf health regeneration and you'll find stage 3+ vampire less desirable in the current meta.
If it is not effective , than why almost everyone use it? This is why i propose to add this passive as part of one of vampire ability. Similiar to few of Necromancer skills , they have some little passives on skills. In current form off course not nerfed.
Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
TheEndBringer wrote: »Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
Well, first there's already a stage 4 benefit, so you'd have to come up with something worth stage 3. If you move invisible sprint to stage 3, then you'd have access to it on both stage 3 and stage 4, which seems overkill.
Secondly, you'd just have people run stage 4 to get the same passive, which would negate what I assume is your desired outcome: reducing usage of this passive.
In reality, Undeath isn't the issue. The issue is healing and how easy it is to go from 2k health to 30k health with one or two skills over 2 seconds. Undeath isn't meant to give you a beat to brrrp to 100% in a heartbeat. It's there to help you survive. If the OP healing in PVP was addressed, this passive would lose some of its luster.
Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
Well, first there's already a stage 4 benefit, so you'd have to come up with something worth stage 3. If you move invisible sprint to stage 3, then you'd have access to it on both stage 3 and stage 4, which seems overkill.
Secondly, you'd just have people run stage 4 to get the same passive, which would negate what I assume is your desired outcome: reducing usage of this passive.
In reality, Undeath isn't the issue. The issue is healing and how easy it is to go from 2k health to 30k health with one or two skills over 2 seconds. Undeath isn't meant to give you a beat to brrrp to 100% in a heartbeat. It's there to help you survive. If the OP healing in PVP was addressed, this passive would lose some of its luster.
You're definitely right about the way Healing combines with Undeath. It is fun to bounce back from almost 0 HP though.
You don't think the additional Stage 4 penalties would discourage a sizeable portion from running it? I'm not sure. Unnatural Movement + Strike from the Shadows is really fun for Solo OW / IC, ok in BGs, and useless in a Duel, but I guess there are some Solo OW / IC players that find Stage 4 isn't worth it?
Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
Well, first there's already a stage 4 benefit, so you'd have to come up with something worth stage 3. If you move invisible sprint to stage 3, then you'd have access to it on both stage 3 and stage 4, which seems overkill.
Secondly, you'd just have people run stage 4 to get the same passive, which would negate what I assume is your desired outcome: reducing usage of this passive.
In reality, Undeath isn't the issue. The issue is healing and how easy it is to go from 2k health to 30k health with one or two skills over 2 seconds. Undeath isn't meant to give you a beat to brrrp to 100% in a heartbeat. It's there to help you survive. If the OP healing in PVP was addressed, this passive would lose some of its luster.
You're definitely right about the way Healing combines with Undeath. It is fun to bounce back from almost 0 HP though.
You don't think the additional Stage 4 penalties would discourage a sizeable portion from running it? I'm not sure. Unnatural Movement + Strike from the Shadows is really fun for Solo OW / IC, ok in BGs, and useless in a Duel, but I guess there are some Solo OW / IC players that find Stage 4 isn't worth it?
TheEndBringer wrote: »Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
Well, first there's already a stage 4 benefit, so you'd have to come up with something worth stage 3. If you move invisible sprint to stage 3, then you'd have access to it on both stage 3 and stage 4, which seems overkill.
Secondly, you'd just have people run stage 4 to get the same passive, which would negate what I assume is your desired outcome: reducing usage of this passive.
In reality, Undeath isn't the issue. The issue is healing and how easy it is to go from 2k health to 30k health with one or two skills over 2 seconds. Undeath isn't meant to give you a beat to brrrp to 100% in a heartbeat. It's there to help you survive. If the OP healing in PVP was addressed, this passive would lose some of its luster.
You're definitely right about the way Healing combines with Undeath. It is fun to bounce back from almost 0 HP though.
You don't think the additional Stage 4 penalties would discourage a sizeable portion from running it? I'm not sure. Unnatural Movement + Strike from the Shadows is really fun for Solo OW / IC, ok in BGs, and useless in a Duel, but I guess there are some Solo OW / IC players that find Stage 4 isn't worth it?
People would go stage 4 for undeath. So when you get hit with a big burst you survive just enough to heal to 100%. But like I said, undeath isn't the issue. The healing is.
Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »I think the most expedient yet cautious approach is to simply move Undeath to Stage 4.
Some in PvP find Stage 4 worth it, some do not. Maybe everybody would if Undeath were moved there, and if so the matter could be addressed again.
Well, first there's already a stage 4 benefit, so you'd have to come up with something worth stage 3. If you move invisible sprint to stage 3, then you'd have access to it on both stage 3 and stage 4, which seems overkill.
Secondly, you'd just have people run stage 4 to get the same passive, which would negate what I assume is your desired outcome: reducing usage of this passive.
In reality, Undeath isn't the issue. The issue is healing and how easy it is to go from 2k health to 30k health with one or two skills over 2 seconds. Undeath isn't meant to give you a beat to brrrp to 100% in a heartbeat. It's there to help you survive. If the OP healing in PVP was addressed, this passive would lose some of its luster.
You're definitely right about the way Healing combines with Undeath. It is fun to bounce back from almost 0 HP though.
You don't think the additional Stage 4 penalties would discourage a sizeable portion from running it? I'm not sure. Unnatural Movement + Strike from the Shadows is really fun for Solo OW / IC, ok in BGs, and useless in a Duel, but I guess there are some Solo OW / IC players that find Stage 4 isn't worth it?
People would go stage 4 for undeath. So when you get hit with a big burst you survive just enough to heal to 100%. But like I said, undeath isn't the issue. The healing is.
Probably you are right, but their heals would cost 4% more. Not a huge nerf, not a perfect solution at all - but again, an expedient and cautious adjustment with no ramifications whatsoever for people already running Stage 4.
Of course it would mean Flame Damage is even more relatively OP, but I think this penalty should be removed for now.
Vampire is ok for pvp but as i say in my posts before give some limits to this , force to use Vampire abilities. Vampires should use them not all but atleast 3 normal vampire abilities if they want to use Undeath something like that add requirements but at the same time buff those abilities to be on par with class. No one want to play with weak abilities. Vampire need changes to skills they need more Synergy in those skills(im not telling about synergy use from teamtmates)it's about how those skill work together. This should be complete new game style.
Vampire is ok for pvp but as i say in my posts before give some limits to this , force to use Vampire abilities. Vampires should use them not all but atleast 3 normal vampire abilities if they want to use Undeath something like that add requirements but at the same time buff those abilities to be on par with class. No one want to play with weak abilities. Vampire need changes to skills they need more Synergy in those skills(im not telling about synergy use from teamtmates)it's about how those skill work together. This should be complete new game style.
I know how bar works ,but if you use psijic ult for minor protection you wear it on both bars? Or maybe i missing some op tactic here.This is just proposition , this passive is too strong compared to other similiar. ZOS probably will change something different or don't even touch that. But something need to be changed i know people will like to leave everything as it is , but sometimes changes are needed for more healthy game. If this passive is not op then why almost every pvp players use it?!