RisenEclipse wrote: »I thought battlemage was already in the game (datamined) but they just never added it in for us to use. I swear I also heard something about it being in beta or alpha too and they just removed it before launch. So if anything that's the class we're going to get, as it's easiest for them to add it in.
RisenEclipse wrote: »I thought battlemage was already in the game (datamined) but they just never added it in for us to use. I swear I also heard something about it being in beta or alpha too and they just removed it before launch. So if anything that's the class we're going to get, as it's easiest for them to add it in.
RisenEclipse wrote: »I thought battlemage was already in the game (datamined) but they just never added it in for us to use. I swear I also heard something about it being in beta or alpha too and they just removed it before launch. So if anything that's the class we're going to get, as it's easiest for them to add it in.
"During the beta, the Battlemage was planned to be the sixth player class. Along with the Warden, it was scrapped at launch in favor of the four standard classes, though the Warden class later returned to the game in Update 14. Some remnants of the class still exist within the files, including icons and a few errant strings. Destruction, Two-Handed, Alteration, and Mysticism were skill lines associated with the class, back when the familiar schools of magic were still used in the game."
https://en.uesp.net/wiki/Online:Battlemage
The only problem is that the class was part of an older design for combat that the game has long since shifted away from. Any concepts from that period, if they still exist, would need significant tweaking to fit within the current scope of the game. And, I'm saying this as someone who thinks that Battlemage/Spellsword would be a class that would fit most naturally into the game without feeling too niche, gimmicky, or out of place despite the creative suggestions (like the oft-suggested Dwemer engineer or Bard suggestions).
MindOfTheSwarm wrote: »RisenEclipse wrote: »I thought battlemage was already in the game (datamined) but they just never added it in for us to use. I swear I also heard something about it being in beta or alpha too and they just removed it before launch. So if anything that's the class we're going to get, as it's easiest for them to add it in.
"During the beta, the Battlemage was planned to be the sixth player class. Along with the Warden, it was scrapped at launch in favor of the four standard classes, though the Warden class later returned to the game in Update 14. Some remnants of the class still exist within the files, including icons and a few errant strings. Destruction, Two-Handed, Alteration, and Mysticism were skill lines associated with the class, back when the familiar schools of magic were still used in the game."
https://en.uesp.net/wiki/Online:Battlemage
The only problem is that the class was part of an older design for combat that the game has long since shifted away from. Any concepts from that period, if they still exist, would need significant tweaking to fit within the current scope of the game. And, I'm saying this as someone who thinks that Battlemage/Spellsword would be a class that would fit most naturally into the game without feeling too niche, gimmicky, or out of place despite the creative suggestions (like the oft-suggested Dwemer engineer or Bard suggestions).
I’m not so sure engineer feels that out of place. Sure if the race was a Dwemer then absolutely. But the Mages guild and other groups often devote their life to studying and recreating Dwemer engines and the like. Also, look at Clockwork City. I think an artificer of some kind would totally fit within the lore.
As for Bard, I agree too gimmicky. What skills would the bard have? How would it work without it feeling silly?
Battlemage, I say no 100%. There are a number of reason for this:
1. Much of what was planned is already in game.
2. It removes or limits the possibility of present classes from building into a Battlemage. All classes should be free to do so. Stamsorc is a strong contender if it got a bit more help.
3. The current hybridisation of sets suggests they are moving towards Battlemage styles of play anyway. To make a Battlemage class, would suddenly make it seem like all changes were done to introduce it. Leaving other classes in the dirt.
4. Battlemage can be done by simply adding magical morphs to the stamina weapon lines.
5. There is literally nothing from previous iterations of the class that isn’t either already in game or wouldn’t be different enough to warrant its inclusion.
6. If a unique variant was developed it would be so different that ‘Battlemage’ would not fit and everyone would subsequently complain like they did with Necromancer “This isn’t what a Battlemage is supposed to be…” etc etc.
MindOfTheSwarm wrote: »RisenEclipse wrote: »I thought battlemage was already in the game (datamined) but they just never added it in for us to use. I swear I also heard something about it being in beta or alpha too and they just removed it before launch. So if anything that's the class we're going to get, as it's easiest for them to add it in.
"During the beta, the Battlemage was planned to be the sixth player class. Along with the Warden, it was scrapped at launch in favor of the four standard classes, though the Warden class later returned to the game in Update 14. Some remnants of the class still exist within the files, including icons and a few errant strings. Destruction, Two-Handed, Alteration, and Mysticism were skill lines associated with the class, back when the familiar schools of magic were still used in the game."
https://en.uesp.net/wiki/Online:Battlemage
The only problem is that the class was part of an older design for combat that the game has long since shifted away from. Any concepts from that period, if they still exist, would need significant tweaking to fit within the current scope of the game. And, I'm saying this as someone who thinks that Battlemage/Spellsword would be a class that would fit most naturally into the game without feeling too niche, gimmicky, or out of place despite the creative suggestions (like the oft-suggested Dwemer engineer or Bard suggestions).
I’m not so sure engineer feels that out of place. Sure if the race was a Dwemer then absolutely. But the Mages guild and other groups often devote their life to studying and recreating Dwemer engines and the like. Also, look at Clockwork City. I think an artificer of some kind would totally fit within the lore.
As for Bard, I agree too gimmicky. What skills would the bard have? How would it work without it feeling silly?
Battlemage, I say no 100%. There are a number of reason for this:
1. Much of what was planned is already in game.
2. It removes or limits the possibility of present classes from building into a Battlemage. All classes should be free to do so. Stamsorc is a strong contender if it got a bit more help.
3. The current hybridisation of sets suggests they are moving towards Battlemage styles of play anyway. To make a Battlemage class, would suddenly make it seem like all changes were done to introduce it. Leaving other classes in the dirt.
4. Battlemage can be done by simply adding magical morphs to the stamina weapon lines.
5. There is literally nothing from previous iterations of the class that isn’t either already in game or wouldn’t be different enough to warrant its inclusion.
6. If a unique variant was developed it would be so different that ‘Battlemage’ would not fit and everyone would subsequently complain like they did with Necromancer “This isn’t what a Battlemage is supposed to be…” etc etc.
Out of place was more in reference to Bard than Engineer. My issue with Engineer is more to do with all proposed ideas being yet another summoner-style class just with brass instead of animals or daedra. It would be different, sure, but primarily in theme. I just don’t find it exciting.
If I’m being perfectly honest, a new class just isn’t my first pick for what I’d like to see come next. I’d rather see skill lines that allow more diversity with the classes we have. Things like a generic non-weapon Destruction line to add more Fire Damage skills so one could play a fire-mage without having to go with the melee play-style of the Dragonknight. A lot of the popular suggestions as classes would honestly work better as individual skill lines of that sort. A whole Dwemer engineering class might seem a bit much to me, but having a singular spider to aid a bow-thief in battle could be enticing.
exeeter702 wrote: »Like often is the case with posts like this, the suggestions are usually way off base with what actually entails a full fledged class in eso.
How exactly would a barbarian fufill the healer role? With or without the resto staff is irrelevant, thematically it simply makes no sense.
Spellsword/battle mage, technically could fill all roles ofc but this goes into the other issue of fan fervor when desiring a new class for eso, its simply too broad like many of the base class choices one would find at the start of a new TES game. What IS a spell sword or battle mage exactly? Those principals essentially already exist with each and every class that already exists in the game.
The only way a new class can be implemented in eso is for starters it needs to be thematically distinct wherein said theme is not already represented in game.
Unfortunately with how eso is designed, you cant associate a class with a weapon type because that is simply a new weapon with a skill line attached to it. So anyone asking for a class that is hand to hand or polearm focused is misdirecting their wish.
You have to first look at the various schools of magic and discern what has yet to be represented in eso. Not exclusively mind you, as there are plenty of destruction and illusion class spells found across multiple classes in eso already aside from the destruction staff itself. Think about other ways that a class could lean into alternation or mystiscm perhaps, (psijic order barely counts here) and then go from there.
Asking for such specfic and rigid classes to be added that wouldnt not make any sense whatsoever (magicaka based barbarian with a destro/resto staff.. yeah ok...) or asking for something that is so surface level that it already exists or would hardly fufill a thematic niche not already in game (spell sword/battlemage...) is all misguided and shortsighted.
MindOfTheSwarm wrote: »Well, I actually was thinking a Witch could have the following skill lines:
Hexing: DPS and debuffs.
Alteration and Conjuration: Tanking, CC and a pet or two.
Mind Merging: Healing, Support and Buffs.
estelrandir wrote: »I'd love to see a bard class! (And that's not just because I played a minstrel for 12 years in a different MMO).
Music is such a powerful thing, and I think ESO could get real creative about it.
Also:
MindOfTheSwarm wrote: »Skills would involve elder itch style attacks.
Hahaha. Don’t you just love auto spelling.MindOfTheSwarm wrote: »Skills would involve elder itch style attacks.
Easily countered with the mystical anti-histamine spell.
MindOfTheSwarm wrote: »What it says in the description. What new class would you like to see assuming we will definitely get one.
MindOfTheSwarm wrote: »How about a chemist style character? Specialising in bombs and disease. Plague Doctor style:
neither.... we need Spellcraft!
MindOfTheSwarm wrote: »Hahaha. Don’t you just love auto spelling.MindOfTheSwarm wrote: »Skills would involve elder itch style attacks.
Easily countered with the mystical anti-histamine spell.
BloodyLady wrote: »MindOfTheSwarm wrote: »What it says in the description. What new class would you like to see assuming we will definitely get one.
Witch would be great another one is druid i would like to play that , i know we have the warden but a druid who can turn inot a bear , and call on wild animals for help would be great.
(just a stupid idea of mine)
Michaelkeir wrote: »Real Battlemages are needed in this game in my humble opinion. Not stamsorcs (a.k.a.) fake Battlemages.
Just combine 1-handed/rune skill line (damage) with an alteration (protection) skill line, and some new type of healing skill line and you have a brand new class.
fakingfocused wrote: »exeeter702 wrote: »Like often is the case with posts like this, the suggestions are usually way off base with what actually entails a full fledged class in eso.
How exactly would a barbarian fufill the healer role? With or without the resto staff is irrelevant, thematically it simply makes no sense.
Spellsword/battle mage, technically could fill all roles ofc but this goes into the other issue of fan fervor when desiring a new class for eso, its simply too broad like many of the base class choices one would find at the start of a new TES game. What IS a spell sword or battle mage exactly? Those principals essentially already exist with each and every class that already exists in the game.
The only way a new class can be implemented in eso is for starters it needs to be thematically distinct wherein said theme is not already represented in game.
Unfortunately with how eso is designed, you cant associate a class with a weapon type because that is simply a new weapon with a skill line attached to it. So anyone asking for a class that is hand to hand or polearm focused is misdirecting their wish.
You have to first look at the various schools of magic and discern what has yet to be represented in eso. Not exclusively mind you, as there are plenty of destruction and illusion class spells found across multiple classes in eso already aside from the destruction staff itself. Think about other ways that a class could lean into alternation or mystiscm perhaps, (psijic order barely counts here) and then go from there.
Asking for such specfic and rigid classes to be added that wouldnt not make any sense whatsoever (magicaka based barbarian with a destro/resto staff.. yeah ok...) or asking for something that is so surface level that it already exists or would hardly fufill a thematic niche not already in game (spell sword/battlemage...) is all misguided and shortsighted.
Pretty sure necromancer and sorc are the counter to your argument. Barbarian would just be the converse to these.
exeeter702 wrote: »Like often is the case with posts like this, the suggestions are usually way off base with what actually entails a full fledged class in eso.
Unfortunately with how eso is designed, you cant associate a class with a weapon type because that is simply a new weapon with a skill line attached to it. So anyone asking for a class that is hand to hand or polearm focused is misdirecting their wish.
.