SilverBride wrote: »Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.
corrosivechains wrote: »The whole "it'd split the player base" argument is kind of a strange one tbh. We're already in a system that shards out zone instances depending on how many people currently occupy a zone at any given time, which splits the playerbase.
spartaxoxo wrote: »SilverBride wrote: »Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.
So, are you against challenge banners and the like now?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.
So, are you against challenge banners and the like now?
No, I'm not against them because they don't alter the entire base game.
SilverBride wrote: »Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.
So, are you against challenge banners and the like now?
No, I'm not against them because they don't alter the entire base game.
If they added them and made the instances story bosses repeatable, that would be an alteration to the base game. It's just one that wouldn't have any impact on others.
ETA
It's totally possible something like that is what they are mainly doing to older stuff.
Red_Feather wrote: »I have been suggesting for almost 2 years now how ESO could increase difficutly and it's always been ignored or downvoted. I am convinced people just exist to argue and they don't really care all that much about solving an issue.
SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
SilverBride wrote: »Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.Parasaurolophus wrote: »This thread goes to another circle of the same discussions. I certainly consider vt. overland is a good idea, it's just that there are people who don't listen to arguments.
I listen, I just don't agree with them.
Smackosynthesis wrote: »So.. what is overland?
Again, why are we focusing so much to adding a difficulty slider that affect the ZONE (i.e. normal VS vet) instead of looking at something that affect the player (e.g. increasing damage received, etc.)?
Again, why are we focusing so much to adding a difficulty slider that affect the ZONE (i.e. normal VS vet) instead of looking at something that affect the player (e.g. increasing damage received, etc.)?
Sure, it does not solve everything (no smarter AI, etc.) but: it does not "split the community", it is much easier to implement, can easily be made optional and rewards scaled intelligently so that people don't feel either forced or punished to go with or without it.
And as for the dead zones/dividing players, again, any meaningfully populated zone already has multiple instances so curating the player population, aka shuffling players around so those with similar interest are grouped together would likely not have much of a major impact. And with many players likely having skipped years worth of zone content, those old dead DLC zones could very well see a more populated vet instance rather than the normal one. If you wish to raise the argument about those topics, please at least address those points, I'd be interested to see what people who are worried about those issues think on those points.
And as for the dead zones/dividing players, again, any meaningfully populated zone already has multiple instances so curating the player population, aka shuffling players around so those with similar interest are grouped together would likely not have much of a major impact.
And with many players likely having skipped years worth of zone content, those old dead DLC zones could very well see a more populated vet instance rather than the normal one.
If you wish to raise the argument about those topics, please at least address those points, I'd be interested to see what people who are worried about those issues think on those points.
The_Titan_Tim wrote: »Having a Story Mode, and an everything else server would remedy that problem for people who either want to immerse themselves and roleplay, or are incapable of getting better at the game by choice...
spartaxoxo wrote: »And as for the dead zones/dividing players, again, any meaningfully populated zone already has multiple instances so curating the player population, aka shuffling players around so those with similar interest are grouped together would likely not have much of a major impact.
It wouldn't have a major impact on highly populated zones. It WOULD have a major impact on low population zones. The devs are concerned because it would be a major impact.And with many players likely having skipped years worth of zone content, those old dead DLC zones could very well see a more populated vet instance rather than the normal one.
Which would be good for the vet zone, and bad for the normal one.If you wish to raise the argument about those topics, please at least address those points, I'd be interested to see what people who are worried about those issues think on those points.
I have addressed that multiple times before, but I have never got a response about the low population/dead zones.
It's always been well the vets would be fine. And the healthy zones would be fine. This sidesteps the entire problem, which isn't with the vets and the high population areas. It is with the low population zones and the people who cannot solo a world boss.
spartaxoxo wrote: »Smackosynthesis wrote: »So.. what is overland?
Handcrafted content, as the devs called it. The story quests and such.
SilverBride wrote: »Let's not overlook one important consideration.
Suppose they create a separate veteran overland. We can't assume it would have more difficult mobs with better AI and different mechanics. It could very well be that Veteran Overland would debuff the character as they enter, thus making it more difficult in the process.
Remember Account Wide Achievements? A lot of players wanted this feature but many were very unhappy with how it was implemented.
spartaxoxo wrote: »And as for the dead zones/dividing players, again, any meaningfully populated zone already has multiple instances so curating the player population, aka shuffling players around so those with similar interest are grouped together would likely not have much of a major impact.
It wouldn't have a major impact on highly populated zones. It WOULD have a major impact on low population zones. The devs are concerned because it would be a major impact.And with many players likely having skipped years worth of zone content, those old dead DLC zones could very well see a more populated vet instance rather than the normal one.
Which would be good for the vet zone, and bad for the normal one.If you wish to raise the argument about those topics, please at least address those points, I'd be interested to see what people who are worried about those issues think on those points.
I have addressed that multiple times before, but I have never got a response about the low population/dead zones.
It's always been well the vets would be fine. And the healthy zones would be fine. This sidesteps the entire problem, which isn't with the vets and the high population areas. It is with the low population zones and the people who cannot solo a world boss.
How would it be bad for the normal one if people aren't even participating in the normal one? You aren't going to get the large crowd of 'joins ESO for the newest chapter then leaves' to visit the older zones, and giving meaningful content to these older zones would require a different task entirely. Just because some dead zones would remain dead isn't a reason to use to say that giving those very zones a potentially more popular alternative would be a bad idea.
How would it be bad for the normal one if people aren't even participating in the normal one?
You think? I would have described overland as the primary general world containing non-instanced enemies/content. So, world bosses, delves, anchors, mobs, crafting stations, etc. The open world where you can run around and see other players even if you aren't grouped with them. Quests can be found in overland or in instanced content (like dungeons) but they aren't what overland IS.
Maybe just a different perspective.
francesinhalover wrote: »Overland bosses are fine. overland enemies are annoying so it's fine if they die easily. Quest bosses are too easy though.