SilverBride wrote: »There is not one word mentioning difficulty. I don't believe this is what they are talking about. I sure hope it's not because I believe it will drive off a LOT of players.
Harder overland is the most requested feature. I could see two separate instances, one veteran and one story mode. Story quests could be repeatable as well based on the info from the letter. I would love to redo all the old quests on my original character from early access.
SilverBride wrote: »
BretonMage wrote: »I haven't really read all 140 pages on the thread, but I was wondering: Are players asking for vet overland prepared to spend a lot more time farming mats due to harder trash fights? How do they plan to deal with that?SilverBride wrote: »
That was my first thought.
spartaxoxo wrote: »BretonMage wrote: »I haven't really read all 140 pages on the thread, but I was wondering: Are players asking for vet overland prepared to spend a lot more time farming mats due to harder trash fights? How do they plan to deal with that?SilverBride wrote: »
That was my first thought.
Farm in normal mode, enjoy a challenge in vet mode, same as dungeon farming.
SilverBride wrote: »
- It is not as resource intensive or "community splitting" like creating separate instances, and can be scaled with more options than just a "normal VS veteran"
BretonMage wrote: »- It is not as resource intensive or "community splitting" like creating separate instances, and can be scaled with more options than just a "normal VS veteran"
I'd worry about that, yes. I'm hoping that any new system will not result in a lower population. Plus I like that currently we have a diverse mix of high and low level players, all questing together in the same place.
SilverBride wrote: »We talk about how great quests are but how can a quest be great if there is all this build up for some final showdown that lasts mere seconds?
The main story bosses in the past few chapters and DLCs all have phases where they are invulnerable and the player needs to figure out the mechanics and what they need to accomplish so they will be vulnerable again. These fights can take several minutes, not mere seconds. A lot of the base game bosses don't have these phases and are quicker to kill but they still take more than just a couple of seconds for most players.spartaxoxo wrote: »Those of us with a lot of power simply aren't getting the same story experience as new players.
If a character progresses and becomes more powerful their experience will be different from a new player. But that doesn't mean that the world now needs to adjust to them.
SilverBride wrote: »Blackbird_V wrote: »20 million accounts. How many are bots, how many were made as alt accounts and how many were made on free to play weekends and are left unused? And need to ask how many have been inactive for years, like 5+?
How many are end game players who want a veteran overland?
Regardless, @spartaxoxo is right that the ones asking for a change are the ones that needs to convince those who have the ability to make the change, not the other way around.
I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
And one more point I keep repeating that no one seems able (or willing) to answer is how hard is hard enough and how hard is too hard? Most people who say the game is too easy seem to be those who are veterans, used to the game and knowing what they're doing. You can get better at a game but aside from health conditions/aging you don't generally get worse or lose the skills you learn.
Exactly. I've inquired myself, as I could manage a small uptick in difficulty (after U35 and U36, and with Oakensoul) - I got a couple of facetious replies, but really no one ever says anything "real".
SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
SilverBride wrote: »
It seems I must’ve missed the pinned topic and constant barrage of new threads for hiding shoulders.
SilverBride wrote: »SilverBride wrote: »
It seems I must’ve missed the pinned topic and constant barrage of new threads for hiding shoulders.
Just Google "ESO hide shoulders" and you will find plenty of them. This request is also mentioned frequently in the "What do you want to see in ESO" threads that pop up now and then.
As far as being pinned, the weekly threads popping up on this topic always devolved just to be replaced by another and were causing a negative experience for the posters, so this thread was created to keep it all in one place and prevent that.
SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
SilverBride wrote: »SilverBride wrote: »
It seems I must’ve missed the pinned topic and constant barrage of new threads for hiding shoulders.
Just Google "ESO hide shoulders" and you will find plenty of them. This request is also mentioned frequently in the "What do you want to see in ESO" threads that pop up now and then.
As far as being pinned, the weekly threads popping up on this topic always devolved just to be replaced by another and were causing a negative experience for the posters, so this thread was created to keep it all in one place and prevent that.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Parasaurolophus wrote: »This thread goes to another circle of the same discussions. I certainly consider vt. overland is a good idea, it's just that there are people who don't listen to arguments.
SilverBride wrote: »Cominfordatoothbrush wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »I still believe it would be completely unfair to the playerbase as a whole to have the entire base game altered to fit the wants of one playstyle.
Was the card game unfair to people who never play it? Were companions unfair to people who never use them or can't use them?
Those are new features that were added that players can choose to participate in or not, and they do not alter the base game like veteran overland would. The base game should stay the same for everyone, not customized to one particular playstyle.
Like Veteran Overland being a choice, as I am pretty sure we've all agreed on many times over the 140 pages here.
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
We already have normal/vet instances for dungeons/trials/arenas, why would it be unfair to have this for overland?
Dungeons, trials and arenas are optional content that are set up specifically to provide additional challenges for those who choose to participate in them. Overland is the base game.