spartaxoxo wrote: »As a compromise I might even suggest that at the very least the end of quest bosses at least get some sort of optional buff to allow for some immersion so you actually have to fight the boss rather than light attacking it to death. That way the overland will just have trash mobs , but you can get a harder boss if you choose it
This is what I meant by challenge banners for quest bosses. For those that maybe don't do hard modes, Challenge banners increase the stats on bosses AND add new mechanics. They can be flipped on and off, at will. Therefore if someone flipped it on and then felt it made things too difficult and unfun, they can just turn it off.
As the big bad story bosses are already solo instanced content, it would have literally zero impact on anyone else.
Finally we agree on something, I would be happy to see this implemented and would interest me in purchasing the chapters and having some fun playing through it.
spartaxoxo wrote: »spartaxoxo wrote: »As a compromise I might even suggest that at the very least the end of quest bosses at least get some sort of optional buff to allow for some immersion so you actually have to fight the boss rather than light attacking it to death. That way the overland will just have trash mobs , but you can get a harder boss if you choose it
This is what I meant by challenge banners for quest bosses. For those that maybe don't do hard modes, Challenge banners increase the stats on bosses AND add new mechanics. They can be flipped on and off, at will. Therefore if someone flipped it on and then felt it made things too difficult and unfun, they can just turn it off.
As the big bad story bosses are already solo instanced content, it would have literally zero impact on anyone else.
Finally we agree on something, I would be happy to see this implemented and would interest me in purchasing the chapters and having some fun playing through it.
The thread has been so focused on what I disagree with, that I feel like it gives a stronger impression of my disinterest in a solution to this than is true. I suggested challenge banners pretty early on.
I also suggested debuff food, and more stuff like those roaming bosses. I think that it's likely to be more feasible and more acceptable to the casual experience than vet overland would be. I would honestly really like more to see more compromise solutions. Because I do think there could be more ways to modify the experience to make things more interesting, I just also think that vet overland is not the way to go about it.
I think really hard debuff food (so Overland is more challenging), challenge banners on story bosses, and more stuff like the roaming world bosses could go a long way to breathing some life into things without disrupting more casual players ability to explore Overland at a leisurely pace using whatever build they feel like using.
Blood_again wrote: »Toggle also implies (would be nice at least) an oportunity to replay all the quests once again. I have completed zones' stories years ago, but finish them again with another character is not for me. Not only because I like my main, but also because gameplay is not engaging now.
- Humans psychologically need a sense of progression, a feeling of growing (that's why RPGs have leveling systems at all) so self-debuff is like God pretending human, while toggle mod is more like a God went for a challenge. By the way, increasing mob's stats won't work. As CP5 said and others said previously, we need smarter enemies which DESIRE to kill us.
- Playing with others but with a debuff upon a character just doesn't make sense because low-level characters already have an invisible buff so they can rival an 160CP overland. Making newbies strong and veterans weak is just rediculous.
There is an issue with implementing smarter enemies. You literally want to have a new game inside ESO. I'm afraid it's hard to "sell" this idea to ZoS. So we need a compromise. How to make the current overland changes as minimal as possible to make what you accept as "vet"?
Solution with veteran and newcomer is even harder. Please remember that we are taking steps from the current game in current state. Do you really want a challenge in battle with mobs? Or do you want just to feel stronger than newcomer? It is two different directions to move, two ideas to "sell".
spartaxoxo wrote: »I would like to point out that I am just an average player, and the hardest content I do is vet dungeons(non-DLC) and some normal trials, and even I find the overland stupidly easy to the point of frustation, so it must be even worse for high elite players
It's better for many of us who engage in actually difficult content, not worse. One reason I don't mind Overland being easy very much is It's a nice break from harder, more organized content. I don't gotta care about which set I have or focus on not getting one shot, I can just listen to some interesting dialogue and chill. When I get sick of hard content, vet content is there for me. And vice versa.
I think the majority of the people who complain about Vet Overland are the people who refuse to actually challenge themselves with the actually difficult content in this game in favor of playing tutorial content over and over, then complain about the game being too easy. If you've never done something like try to get a vet dlc dungeon skin, go for flawless conqueror, or killed a vet dlc trial boss ofc this game seems too easy. You're purposefully avoiding hard content.
There are definitely some people out there who only do vet content though. I sympathize with them. We need more arenas and such.
...we want general combat to not be boring.
There are a wide variety of different players who have agreed that they find Overland lacking...
...the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
The gameplay in the main story undercuts the narrative to such a degree that it kills immersion and ruins any investment that I might’ve had...
...the gameplay for contact like the main story needs to be improved and/or have a Veteran toggle - so then it is enjoyable to players besides beginners or those not looking for gameplay to matter.
...Poor and Un-engaging Gameplay makes the story worse
colossalvoids wrote: »Even if we assume Rich would make the same comments/arguments all over again after dissecting the topic and answering straight to the points instead of just casually chatting on twitch as he always do it would be an absolute argument set in stone if only zos would never made mistakes and yet we remember the exact opposite. The more years you played the more situations like "we have the data so here's a change proposal" you should remember like cast time on shields, dots re-standardisation, light/heavy attack rebalance proposal and many more smaller ones like "according to some data there was a change that was scrapped later on because in actuality it wasn't justified or game breaking". Forums exists because people who care enough to voice their opinions are shaping the game for others at times. We did it a lot already and more to come.]SilverBride wrote: »colossalvoids wrote: »Next time hopefully discussion won't be derailed this much and people would be able to actually talk to each other and have ideas coming instead of wasting everyone's time.
Presenting a counter arguement to a proposed major change isn't derailing. Many of us believe this change would be harmful, and are speaking up against it.
Considering that I have not seen a comment in this thread that provides actual information that proves Rich wrong then I do not see any reason why Rich would not make the same comments and argument. The biggest and more significant reason he provided was that the game has never been more popular than it was when he made those comments which literally says the current design is proving to be much better for business. His other notable comment was that no one played the more challenging vet zones they had when the game launched. With that, he said many completed their own alliance but avoided the more challenging zones.
JJOtterBear wrote: »ZOS cannot and will never be able to please every player. because that is actually impossible to do. The development of this game has changed direction, and y'all need to just accept that. and if the game is no longer something that pleases you, then yeah, i encourage you to find a game that does.
It's clear that the current state of the game pleases more people. The forums of any game NEVER represent a majority of the playerbase. Most players don't even use the forums. so all this "many players are saying" posts are actually just a minor sliver of the community.
You're all expecting ZOS to cater directly to you, because y'all think you're experts at video games and running a business. A video game studio and dev team are always going to do what pleases the larger group. If you no longer find yourself in that group, then you really have 2 options, accept it and interact with the parts of the game you find enjoyable, or find another game where your opinion is the majority.
Like how long are you all going to be at this? And just keep getting mad over and over and over again? because that's what you're signing yourselves up for at this point.
I'm genuinely sorry that ESO no longer caters to your interests. but at the same time, it doesn't have to. all the game has to do is appeal to the larger population. And currently it does. So ZOS has literally no reason to mess with a formula that is currently working for them.
its sometimes a hard pill to swallow to realize that there are going to be times in life where our opinions just don't matter.
You owe no fealty to this game. Or the devs. Plus, ES6 is coming. And you can always come back if they do eventually add things you want, and the game is still running. There is nothing wrong with finding greener pastures.
spartaxoxo wrote: »spartaxoxo wrote: »As a compromise I might even suggest that at the very least the end of quest bosses at least get some sort of optional buff to allow for some immersion so you actually have to fight the boss rather than light attacking it to death. That way the overland will just have trash mobs , but you can get a harder boss if you choose it
This is what I meant by challenge banners for quest bosses. For those that maybe don't do hard modes, Challenge banners increase the stats on bosses AND add new mechanics. They can be flipped on and off, at will. Therefore if someone flipped it on and then felt it made things too difficult and unfun, they can just turn it off.
As the big bad story bosses are already solo instanced content, it would have literally zero impact on anyone else.
Finally we agree on something, I would be happy to see this implemented and would interest me in purchasing the chapters and having some fun playing through it.
The thread has been so focused on what I disagree with, that I feel like it gives a stronger impression of my disinterest in a solution to this than is true. I suggested challenge banners pretty early on.
I also suggested debuff food, and more stuff like those roaming bosses. I think that it's likely to be more feasible and more acceptable to the casual experience than vet overland would be. I would honestly really like more to see more compromise solutions. Because I do think there could be more ways to modify the experience to make things more interesting, I just also think that vet overland is not the way to go about it.
I think really hard debuff food (so Overland is more challenging), challenge banners on story bosses, and more stuff like the roaming world bosses could go a long way to breathing some life into things without disrupting more casual players ability to explore Overland at a leisurely pace using whatever build they feel like using.
I've been suggesting food and drink to debuff for a long time now. Kind of talked myself out of it though. I agree with others that unless mechanics are changed the fights just last longer they don't really get any more interesting.
The problem isn’t “a lack of endgame content“ – the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
You just need to use only one, well, maybe two skills to be effective in overland / questing. You don't need to use any kits, cp, mundus. You don't need a skill for this at all. This is the piece of content that does not use 99.9% of the player's potential. In fact, the overland has no gameplay. You just go from dialogue to dialogue and that's it. You expect a video game, and you get a comic. You want to play TESO like TES, but you get an easy prominade without immersion. Eso exploration turned into POI completion. Looting turned into farming. The progression has been turned into a building. But that's not bad for an MMO. The bad news is that the overland in eso is trying to seem like tes, without actually being it. An MMO should be fun with content and gameplay.Boring is an opinion, not a fact. It is 100% subjective and there is no way to measure levels of boredom. Overhauling the entire base structure of the game because some players find it boring isn't a good reason to actually do it.
Parasaurolophus wrote: »You just need to use only one, well, maybe two skills to be effective in overland / questing. You don't need to use any kits, cp, mundus. You don't need a skill for this at all. This is the piece of content that does not use 99.9% of the player's potential. In fact, the overland has no gameplay. You just go from dialogue to dialogue and that's it. You expect a video game, and you get a comic. You want to play TESO like TES, but you get an easy prominade without immersion. Eso exploration turned into POI completion. Looting turned into farming. The progression has been turned into a building. But that's not bad for an MMO. The bad news is that the overland in eso is trying to seem like tes, without actually being it. An MMO should be fun with content and gameplay.Boring is an opinion, not a fact. It is 100% subjective and there is no way to measure levels of boredom. Overhauling the entire base structure of the game because some players find it boring isn't a good reason to actually do it.
There was an interview here on the forum when Rich Lambert was asked what he would change in the early stages of development. He replied that he would make the game more like TES and not MMO. Now looking at Fallout76 I understand what he meant.
spartaxoxo wrote: »The problem isn’t “a lack of endgame content“ – the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
It's not a lot of players that find the story uninteresting and unengaging. The vast majority of players find them engaging as is.
And frankly I strongly disagree it isn't because hard content is lacking. I have seen far, far too many people say directly that. And in additon, I have met MANY people that change their mind once they start actually engaging in difficult content. Then overland becomes a way for them to relax.
You may feel differently. But the vast majority of people I have seen complaining are the ones not doing hard content at any appreciable quantity.
It tends to go
New player: Overland is shiny and new and fun!
Mid-Level player who's done too much base game content but hardly any difficult content: Overland is boring! It needs more challenge. It's all so stupid!
Good players who do hard content on a regular basis: I just want to chill for a bit and quest. I need some skyshards anyway.
I'm not expecting the game to appeal to me, I'm expecting the game to be designed to be enjoyable for the overwhelming majority of endgame players. Let's be real, the overworld becomes ridiculously trivial at around CP300 and I see a lot of CP300s running around. I watch their combat encounters and I know for a fact that it isn't just me having these problems.JJOtterBear wrote: »ZOS cannot and will never be able to please every player. because that is actually impossible to do. The development of this game has changed direction, and y'all need to just accept that. and if the game is no longer something that pleases you, then yeah, i encourage you to find a game that does.
It's clear that the current state of the game pleases more people. The forums of any game NEVER represent a majority of the playerbase. Most players don't even use the forums. so all this "many players are saying" posts are actually just a minor sliver of the community.
You're all expecting ZOS to cater directly to you, because y'all think you're experts at video games and running a business. A video game studio and dev team are always going to do what pleases the larger group. If you no longer find yourself in that group, then you really have 2 options, accept it and interact with the parts of the game you find enjoyable, or find another game where your opinion is the majority.
Like how long are you all going to be at this? And just keep getting mad over and over and over again? because that's what you're signing yourselves up for at this point.
I'm genuinely sorry that ESO no longer caters to your interests. but at the same time, it doesn't have to. all the game has to do is appeal to the larger population. And currently it does. So ZOS has literally no reason to mess with a formula that is currently working for them.
its sometimes a hard pill to swallow to realize that there are going to be times in life where our opinions just don't matter.
You owe no fealty to this game. Or the devs. Plus, ES6 is coming. And you can always come back if they do eventually add things you want, and the game is still running. There is nothing wrong with finding greener pastures.
Parasaurolophus wrote: »spartaxoxo wrote: »The problem isn’t “a lack of endgame content“ – the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
It's not a lot of players that find the story uninteresting and unengaging. The vast majority of players find them engaging as is.
And frankly I strongly disagree it isn't because hard content is lacking. I have seen far, far too many people say directly that. And in additon, I have met MANY people that change their mind once they start actually engaging in difficult content. Then overland becomes a way for them to relax.
You may feel differently. But the vast majority of people I have seen complaining are the ones not doing hard content at any appreciable quantity.
It tends to go
New player: Overland is shiny and new and fun!
Mid-Level player who's done too much base game content but hardly any difficult content: Overland is boring! It needs more challenge. It's all so stupid!
Good players who do hard content on a regular basis: I just want to chill for a bit and quest. I need some skyshards anyway.
High-end players complete quests a few evenings before returning to Vivec for crafting dailyes. End. There is no longer any incentive for players to return to the overland.
AlexanderDeLarge wrote: »I'm not expecting the game to appeal to me, I'm expecting the game to be designed to be enjoyable for the overwhelming majority of endgame players. Let's be real, the overworld becomes ridiculously trivial at around CP300 and I see a lot of CP300s running around. I watch their combat encounters and I know for a fact that it isn't just me having these problems.
I'm sick of posts like this downplaying the power creep that is apparent to everyone who plays and doesn't quit within a week. If we're not able to express ourselves without thousands of posts like yours telling us that we're not ZOS team members therefore our opinions don't matter, shut the forums down because there's no point to having them open.
SilverBride wrote: »Parasaurolophus wrote: »You just need to use only one, well, maybe two skills to be effective in overland / questing. You don't need to use any kits, cp, mundus. You don't need a skill for this at all. This is the piece of content that does not use 99.9% of the player's potential. In fact, the overland has no gameplay. You just go from dialogue to dialogue and that's it. You expect a video game, and you get a comic. You want to play TESO like TES, but you get an easy prominade without immersion. Eso exploration turned into POI completion. Looting turned into farming. The progression has been turned into a building. But that's not bad for an MMO. The bad news is that the overland in eso is trying to seem like tes, without actually being it. An MMO should be fun with content and gameplay.Boring is an opinion, not a fact. It is 100% subjective and there is no way to measure levels of boredom. Overhauling the entire base structure of the game because some players find it boring isn't a good reason to actually do it.
There was an interview here on the forum when Rich Lambert was asked what he would change in the early stages of development. He replied that he would make the game more like TES and not MMO. Now looking at Fallout76 I understand what he meant.
I am not denying that overland is easy. I am denying that most players want that changed. Overland is my relax and relieve stress game time and others have said the same.
I don't deny that Rich Lambert said what you quoted. He also mentioned in the Twitch stream that I linked, that ESO was made with difficulty in mind and that he himself likes difficulty, but that wasn't what a huge portion of the playerbase wanted. The 2/3 of the game that made up Silver and Gold were not being played so they changed it.
He went on to say ESO is more successful now than it's ever been. From a business standpoint, and it is a business first, it would be unwise to change a working formula.
SilverBride wrote: »End game players have historically never been the majority in any MMO. If you have numbers to support this, please present them.
What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
spartaxoxo wrote: »Parasaurolophus wrote: »spartaxoxo wrote: »The problem isn’t “a lack of endgame content“ – the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
It's not a lot of players that find the story uninteresting and unengaging. The vast majority of players find them engaging as is.
And frankly I strongly disagree it isn't because hard content is lacking. I have seen far, far too many people say directly that. And in additon, I have met MANY people that change their mind once they start actually engaging in difficult content. Then overland becomes a way for them to relax.
You may feel differently. But the vast majority of people I have seen complaining are the ones not doing hard content at any appreciable quantity.
It tends to go
New player: Overland is shiny and new and fun!
Mid-Level player who's done too much base game content but hardly any difficult content: Overland is boring! It needs more challenge. It's all so stupid!
Good players who do hard content on a regular basis: I just want to chill for a bit and quest. I need some skyshards anyway.
High-end players complete quests a few evenings before returning to Vivec for crafting dailyes. End. There is no longer any incentive for players to return to the overland.
Speak for yourself. Vast majority of players enjoy the story content, straight from the mouths of the devs.
I didn't say they were, I said that the majority of endgame players exceed CP300 which I'm pretty sure can be substantiated in any zone by simply looking around.SilverBride wrote: »End game players have historically never been the majority in any MMO. If you have numbers to support this, please present them.
Why would anyone complain about better rewards in vet overland? You get better rewards in vet dungeons and trials so why would this be any different? I'm not arguing people won't complain, people complain about anything but that's a ridiculous reason to not implement something.Facefister wrote: »Except you dish out higher and better rewards from a "vet" Overland, but I don't see that happening either since people will complain about that.
I've said it a million times before but I can't reiterate it enough, Silver and Gold aren't representative of the state of the game today. Silver and Gold were in use before the Champion Point system's power creep and the base game's content is boring. Craglorn, a group mandatory zone, was introduced when basic things like grouping and quest phasing were broken.SilverBride wrote: »I don't deny that Rich Lambert said what you quoted. He also mentioned in the Twitch stream that I linked, that ESO was made with difficulty in mind and that he himself likes difficulty, but that wasn't what a huge portion of the playerbase wanted. The 2/3 of the game that made up Silver and Gold were not being played so they changed it.
spartaxoxo wrote: »The problem isn’t “a lack of endgame content“ – the problem is that the current Gameplay in the story, especially the main story, and exploration is largely unenjoyable.
It's not a lot of players that find the story uninteresting and unengaging. The vast majority of players find them engaging as is.
And frankly I strongly disagree it isn't because hard content is lacking. I have seen far, far too many people say directly that. And in additon, I have met MANY people that change their mind once they start actually engaging in difficult content. Then overland becomes a way for them to relax.
You may feel differently. But the vast majority of people I have seen complaining are the ones not doing hard content at any appreciable quantity.
It tends to go
New player: Overland is shiny and new and fun!
Mid-Level player who's done too much base game content but hardly any difficult content: Overland is boring! It needs more challenge. It's all so stupid!
Good players who do hard content on a regular basis: I just want to chill for a bit and quest. I need some skyshards anyway.
Parasaurolophus wrote: »I think a separate instance is the best deal. And I have already explained why this does not divide the players.
Parasaurolophus wrote: »His comments about vet. overland look very strange on silver / gold. After all, eso, before Craglorn, never had a difficult overland. Mobs at your level / rank were always killed with the same ease. Strangely Rich doesn't know this.
And half of this thread is telling the people who want a veteran overland to lock themselves up in instanced content where they're completely isolated from the majority of the game.spartaxoxo wrote: »Parasaurolophus wrote: »I think a separate instance is the best deal. And I have already explained why this does not divide the players.
And you are wrong. A separate instance would divide players.
I hardly see anyone care at all about the main story. There’s always this mentality of “let’s just get this over with”
AlexanderDeLarge wrote: »SilverBride wrote: »Except you dish out higher and better rewards from a "vet" Overland, but I don't see that happening either since people will complain about that.
AlexanderDeLarge wrote: »And half of this thread is telling the people who want a veteran overland to lock themselves up in instanced content where they're completely isolated from the majority of the game.spartaxoxo wrote: »Parasaurolophus wrote: »I think a separate instance is the best deal. And I have already explained why this does not divide the players.
And you are wrong. A separate instance would divide players.
spartaxoxo wrote: »Parasaurolophus wrote: »I think a separate instance is the best deal. And I have already explained why this does not divide the players.
And you are wrong. A separate instance would divide players, by it's very nature.
spartaxoxo wrote: »I hardly see anyone care at all about the main story. There’s always this mentality of “let’s just get this over with”
Almost all of the complaints I have seen about Blackwood and Greymoor's story was that they were boring storylines. People even discussed at great length the gender ratio of the quest npcs in Greymoor. Like plenty of players that I know were endgame discussing whether or not it was too female-centric.
Those are not people just getting it over with. Those are people invested in the story.
But you don't need to take my word for it, Rich Lambert also sees that the vast majority of players are engaged with the story using story metrics.
You go to places where people complain and hang out with like-minded people, you may get a false impression that the majority doesn't like something. I do the same thing. But we don't have to wonder which is objectively true.
The majority of what people do in this game is the story. It's the vast majority that like it. And only a tiny but vocal minority that don't. You're in that group.
SilverBride wrote: »AlexanderDeLarge wrote: »SilverBride wrote: »Except you dish out higher and better rewards from a "vet" Overland, but I don't see that happening either since people will complain about that.
That is a misquote. I didn't say that. @Facefister said that in post #692.
Parasaurolophus wrote: »spartaxoxo wrote: »Parasaurolophus wrote: »I think a separate instance is the best deal. And I have already explained why this does not divide the players.
And you are wrong. A separate instance would divide players, by it's very nature.
Sorry, but I don't seem to understand you.