sooo Skyrim 2.0 Online
sooo Skyrim 2.0 Online
[snip] "Skyrim Online" is always the same retort when someone brings up solo play, and ESO is more than that obviously.
But I bet there is a significant player base that would LOVE to simply do solo content without server lag because they're sharing zones with other players, and thus some content is impossible for casuals, and at the same time, basic overworld content is too easy to be engaging or meaningful. I think the number of mob spawns should be reduced, and they should be more intelligent than knowing to block once every 10 seconds when you're about to HA... More mechanics, more xp, less enemies overall.
It's like mobs are scaled for casuals and bosses are scaled for veteran or groups. When in reality everything should be scaled to the server instance: Solo client instance, or is it a co-op or public server instance?
The problem with solo client instances is that now there's a separate scaling and updating needing to be done in parallel with the public MMO side of things, and thus more work for no more payout than usual.
Facefister wrote: »When people bring up the "But in Skyrim"-argument, I usually stop reading. In Skyrim, I am able to completely obliterate a legendary dragon with a single arrow from my custom dragonbone bow, which has been upgraded into ridiculous levels. And I didn't even use mods or exploits in order to do that.
spartaxoxo wrote: »What you're describing is an entirely different game. That's incredibly unrealistic.
SilverBride wrote: »What I take away from these threads is that some players are burned out, and think that more difficult overland will fix that. And some of these players think that if veteran overland had better drops it would make everyone else want it too, because better loot. Neither is correct.
Yeah, I just can't see how players already burned out on content are going to find repeating the same quests they've already done enjoyable just because they are slightly more difficult. I say this from the perspective of having completed every quest in the game and clearing every single zone and most achievements. I like the simple and relatively easy overland because most of my time in the overland is spent on some grind or another. Not looking for a challenge, just passing time while waiting in BG queues or farming mats/drops during events. I can't see how entering X delve for the 100th time is suddenly going to become enjoyable because a random add now stuns me when before it didn't. Oh no, whatever will my end game character who can solo vet dungeon bosses do when that overland add stuns me in the slightly more challenging overland that the devs wasted resources on?
SilverBride wrote: »Franchise408 wrote: »I would not be here at all if it weren't called "Elder Scrolls"
And the sad thing is, this game really is just Elder Scrolls in name only. Gameplay wise, it is completely unrecognizable to anything Elder Scrolls. It plays more like Diablo 3 than it does any TES game.
There is a difference between being a TES game and being based on the TES games. ESO is based on TES but is adapted to multiplayer, so will not play the same as a single player game.
Of course constant dying isnt fun and I wouldnt wish that either, but neither is fighting mobs that pose no threat whatsoever to the point where its impossible to die unless you make deliberate attempt to die or go AFK.
spartaxoxo wrote: »What you're describing is an entirely different game. That's incredibly unrealistic.
I described pre-OneTamriel, but with content in servers dependent on playstyle between solo players and group players. "Play how you want." No impossible or an entirely different game--it's just that people get so defensive when others suggest that the MMO cookiecutter template isn't the best template for every video game.
Facefister wrote: »When people bring up the "But in Skyrim"-argument, I usually stop reading. In Skyrim, I am able to completely obliterate a legendary dragon with a single arrow from my custom dragonbone bow, which has been upgraded into ridiculous levels. And I didn't even use mods or exploits in order to do that.
SilverBride wrote: »I have just tried making a new char with no CPs and got to level 20 wearing grey and green items and still havent managed to die yet.
How would dying make your experience more enjoyable? Most players get frustrated by dying to what should be easy mobs when trying to complete a simple quest.
JJOtterBear wrote: »Not sure why we need to make every game the same. Why Can't ESO just be what it is? Why does it have to be like New World. Go play that, if that is what fulfills you.
Why is the solution to change the game for everyone just because a small part of the playerbase thinks it should be?
SilverBride wrote: »Franchise408 wrote: »I would not be here at all if it weren't called "Elder Scrolls"
And the sad thing is, this game really is just Elder Scrolls in name only. Gameplay wise, it is completely unrecognizable to anything Elder Scrolls. It plays more like Diablo 3 than it does any TES game.
There is a difference between being a TES game and being based on the TES games. ESO is based on TES but is adapted to multiplayer, so will not play the same as a single player game.
colossalvoids wrote: »Even if we assume Rich would make the same comments/arguments all over again after dissecting the topic and answering straight to the points instead of just casually chatting on twitch as he always do it would be an absolute argument set in stone if only zos would never made mistakes and yet we remember the exact opposite. The more years you played the more situations like "we have the data so here's a change proposal" you should remember like cast time on shields, dots re-standardisation, light/heavy attack rebalance proposal and many more smaller ones like "according to some data there was a change that was scrapped later on because in actuality it wasn't justified or game breaking". Forums exists because people who care enough to voice their opinions are shaping the game for others at times. We did it a lot already and more to come.]SilverBride wrote: »colossalvoids wrote: »Next time hopefully discussion won't be derailed this much and people would be able to actually talk to each other and have ideas coming instead of wasting everyone's time.
Presenting a counter arguement to a proposed major change isn't derailing. Many of us believe this change would be harmful, and are speaking up against it.
You miss the point. Most of the game is the overland, and all the expansions that get released are focused around a new story and zone that alienates any player that is able to do any sort of damage beyond light/heavy attack spams. Where is the incentive for those players to purchase new content if its not fun for them to play it?
JJOtterBear wrote: »Not sure why we need to make every game the same. Why Can't ESO just be what it is? Why does it have to be like New World. Go play that, if that is what fulfills you.
spartaxoxo wrote: »You're asking for the game to become a single player rpg with the mechanics to match if you're not in group. You're literally asking for an entirely different game. This game is built like an MMO because it is one.
As a compromise I might even suggest that at the very least the end of quest bosses at least get some sort of optional buff to allow for some immersion so you actually have to fight the boss rather than light attacking it to death. That way the overland will just have trash mobs , but you can get a harder boss if you choose it
Facefister wrote: »When people bring up the "But in Skyrim"-argument, I usually stop reading. In Skyrim, I am able to completely obliterate a legendary dragon with a single arrow from my custom dragonbone bow, which has been upgraded into ridiculous levels. And I didn't even use mods or exploits in order to do that.
SilverBride wrote: »
Franchise408 wrote: »Facefister wrote: »When people bring up the "But in Skyrim"-argument, I usually stop reading. In Skyrim, I am able to completely obliterate a legendary dragon with a single arrow from my custom dragonbone bow, which has been upgraded into ridiculous levels. And I didn't even use mods or exploits in order to do that.
There's also difficulty sliders to make the encounters more of a challenge, and the fact that you have to reach a certain character level and skill level before you can have the power to accomplish such feats. In ESO, it's from level 1
Also, another drawback to the overland difficulty being non-existent is the fact that it doesn't prepare players for the more difficult content in game. People arguing against increased difficulty are arguing from a perspective that if you are an overland quester, then you aren't playing dungeons and trials, but this is categorically false, especially considering the fact that an overland guild sends you on quests into dungeons to get players started in the content.
Overland is supposed to be a stepping stone to the more difficult content, but when it is SOOOO easy to get through, players are unprepared going into dungeons when those overland tactics no longer work. This harms everyone in the group and holds back progression.
spartaxoxo wrote: »As a compromise I might even suggest that at the very least the end of quest bosses at least get some sort of optional buff to allow for some immersion so you actually have to fight the boss rather than light attacking it to death. That way the overland will just have trash mobs , but you can get a harder boss if you choose it
This is what I meant by challenge banners for quest bosses. For those that maybe don't do hard modes, Challenge banners increase the stats on bosses AND add new mechanics. They can be flipped on and off, at will. Therefore if someone flipped it on and then felt it made things too difficult and unfun, they can just turn it off.
As the big bad story bosses are already solo instanced content, it would have literally zero impact on anyone else.
Franchise408 wrote: »SilverBride wrote: »There is a difference between being a TES game and being based on the TES games. ESO is based on TES but is adapted to multiplayer, so will not play the same as a single player game.
Fallout 76 does.
SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »There is a difference between being a TES game and being based on the TES games. ESO is based on TES but is adapted to multiplayer, so will not play the same as a single player game.
Fallout 76 does.
ESO isn't Fallout 76.
Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »There is a difference between being a TES game and being based on the TES games. ESO is based on TES but is adapted to multiplayer, so will not play the same as a single player game.
Fallout 76 does.
ESO isn't Fallout 76.
ESO doesn't resemble an Elder Scrolls game either.
JJOtterBear wrote: »ZOS cannot and will never be able to please every player. because that is actually impossible to do. The development of this game has changed direction, and y'all need to just accept that. and if the game is no longer something that pleases you, then yeah, i encourage you to find a game that does.
It's clear that the current state of the game pleases more people. The forums of any game NEVER represent a majority of the playerbase. Most players don't even use the forums. so all this "many players are saying" posts are actually just a minor sliver of the community.
You're all expecting ZOS to cater directly to you, because y'all think you're experts at video games and running a business. A video game studio and dev team are always going to do what pleases the larger group. If you no longer find yourself in that group, then you really have 2 options, accept it and interact with the parts of the game you find enjoyable, or find another game where your opinion is the majority.
Like how long are you all going to be at this? And just keep getting mad over and over and over again? because that's what you're signing yourselves up for at this point.
I'm genuinely sorry that ESO no longer caters to your interests. but at the same time, it doesn't have to. all the game has to do is appeal to the larger population. And currently it does. So ZOS has literally no reason to mess with a formula that is currently working for them.
its sometimes a hard pill to swallow to realize that there are going to be times in life where our opinions just don't matter.
You owe no fealty to this game. Or the devs. Plus, ES6 is coming. And you can always come back if they do eventually add things you want, and the game is still running. There is nothing wrong with finding greener pastures.