SilverBride wrote: »colossalvoids wrote: »No harm in pushing for something not really affecting other part of a playerbase or brainstorming how to make it possible so the feedback could be actually usable and maybe even considered for the future.
This would negatively affect all players, i.e. splitting the playerbase, too difficult for new players, unfair to those who aren't geared for veteran mobs, better drops for those who are, taking manpower and time away from issues that would benefit all players.
Pushing for this with multiple threads is harmful to the forums because the only thing it accomplishes is to cause conflict among the posters. This particular thread even introduced a link to a Twitch stream with an explanation by Rich Lambert yet many won't accept his answer.
I have just tried making a new char with no CPs and got to level 20 wearing grey and green items and still havent managed to die yet.
SilverBride wrote: »colossalvoids wrote: »No harm in pushing for something not really affecting other part of a playerbase or brainstorming how to make it possible so the feedback could be actually usable and maybe even considered for the future.
This would negatively affect all players, i.e. splitting the playerbase, too difficult for new players, unfair to those who aren't geared for veteran mobs, better drops for those who are, taking manpower and time away from issues that would benefit all players.
Pushing for this with multiple threads is harmful to the forums because the only thing it accomplishes is to cause conflict among the posters. This particular thread even introduced an explanation by Rich Lambert yet many won't accept his answer.
@ZOS_GinaBruno @ZOS_Kevin May we please get an official answer to this?
I would like to point out that I am just an average player, and the hardest content I do is vet dungeons(non-DLC) and some normal trials, and even I find the overland stupidly easy to the point of frustation, so it must be even worse for high elite players
colossalvoids wrote: »Next time hopefully discussion won't be derailed this much and people would be able to actually talk to each other and have ideas coming instead of wasting everyone's time.
SilverBride wrote: »colossalvoids wrote: »Next time hopefully discussion won't be derailed this much and people would be able to actually talk to each other and have ideas coming instead of wasting everyone's time.
Presenting a counter arguement to a proposed major change isn't derailing. Many of us believe this change would be harmful, and are speaking up against it.
spartaxoxo wrote: »I would like to point out that I am just an average player, and the hardest content I do is vet dungeons(non-DLC) and some normal trials, and even I find the overland stupidly easy to the point of frustation, so it must be even worse for high elite players
It's better for many of us who engage in actually difficult content, not worse. One reason I don't mind Overland being easy very much is It's a nice break from harder, more organized content. I don't gotta care about which set I have or focus on not getting one shot, I can just listen to some interesting dialogue and chill. When I get sick of hard content, vet content is there for me. And vice versa.
I think the majority of the people who complain about Vet Overland are the people who refuse to actually challenge themselves with the actually difficult content in this game in favor of playing tutorial content over and over, then complain about the game being too easy. If you've never done something like try to get a vet dlc dungeon skin, go for flawless conqueror, or killed a vet dlc trial boss ofc this game seems too easy. You're purposefully avoiding hard content.
There are definitely some people out there who only do vet content though. I sympathize with them. We need more arenas and such.
"Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out."
Right here, he references the silver and gold zones.
SilverBride wrote: »colossalvoids wrote: »Next time hopefully discussion won't be derailed this much and people would be able to actually talk to each other and have ideas coming instead of wasting everyone's time.
Presenting a counter arguement to a proposed major change isn't derailing. Many of us believe this change would be harmful, and are speaking up against it.
Cillion3117 wrote: »I enjoyed the silver and gold back in the day. Tough content and less people running around. At times it really felt more like a single player game.
Parasaurolophus wrote: »spartaxoxo wrote: »Parasaurolophus wrote: »Ravensilver wrote: »
It's great that you like overland. But there are a large number of non-casual players who don't play beyond the crafting stations in Vivec.
The vast majority of players prefer and use the Overland. The people who want it harder in a small minority, straight from the devs mouths. People really need to understand this before making suggestions, as there seems to be a common misconception that the number of players who want this is large. It is not. The vast majority want the easy content.
Or maybe just players who want gameplay just leave the game after completing two or three locations and realizing that it won't be any more fun? This is called survivorship bias. Sometimes I think I wouldn't be playing this game if it wasn't called the Elder Scrolls. I love this universe a lot, but the visual novel genre is not mine at all.
Franchise408 wrote: »I would not be here at all if it weren't called "Elder Scrolls"
And the sad thing is, this game really is just Elder Scrolls in name only. Gameplay wise, it is completely unrecognizable to anything Elder Scrolls. It plays more like Diablo 3 than it does any TES game.
SilverBride wrote: »Parasaurolophus wrote: »I meant that most of the players, on average, do not stay in the game for more than a few weeks. This is basically the reality of the game industry today. But you shouldn't think that the game won't survive. In the end, these players spend some money. And most likely the profit comes at the expense of the mass scale. I will definitely find a proof when I have time.
I had never even considered that this is how some were playing. I stay active in a game until I'm not and don't tend to come in and out like that.
What I've wanted with ESO from the start is overworld content that is SOLO, no other players unless you host them (like Dark Souls), and if/when I want to see other players, I can go to a public server to play alongside strangers (like Monster Hunter).
tl;dr - I guess what I really wished ESO was, is to be an optional co-op, and not an MMO. If this was the case, then I'd be for harder content toggle. Change the developers minds to make content client side for solo content, and then I'll support this pursuit.
Franchise408 wrote: »Parasaurolophus wrote: »spartaxoxo wrote: »Parasaurolophus wrote: »Ravensilver wrote: »
It's great that you like overland. But there are a large number of non-casual players who don't play beyond the crafting stations in Vivec.
The vast majority of players prefer and use the Overland. The people who want it harder in a small minority, straight from the devs mouths. People really need to understand this before making suggestions, as there seems to be a common misconception that the number of players who want this is large. It is not. The vast majority want the easy content.
Or maybe just players who want gameplay just leave the game after completing two or three locations and realizing that it won't be any more fun? This is called survivorship bias. Sometimes I think I wouldn't be playing this game if it wasn't called the Elder Scrolls. I love this universe a lot, but the visual novel genre is not mine at all.
I would not be here at all if it weren't called "Elder Scrolls"
And the sad thing is, this game really is just Elder Scrolls in name only. Gameplay wise, it is completely unrecognizable to anything Elder Scrolls. It plays more like Diablo 3 than it does any TES game.
SilverBride wrote: »
Franchise408 wrote: »SilverBride wrote: »
No, a lot of players want quicker rewards. That is the reason for the request. Not because they are too difficult.
Franchise408 wrote: »SilverBride wrote: »
No, a lot of players want quicker rewards. That is the reason for the request. Not because they are too difficult.
Toggle also implies (would be nice at least) an oportunity to replay all the quests once again. I have completed zones' stories years ago, but finish them again with another character is not for me. Not only because I like my main, but also because gameplay is not engaging now.
- Humans psychologically need a sense of progression, a feeling of growing (that's why RPGs have leveling systems at all) so self-debuff is like God pretending human, while toggle mod is more like a God went for a challenge. By the way, increasing mob's stats won't work. As CP5 said and others said previously, we need smarter enemies which DESIRE to kill us.
- Playing with others but with a debuff upon a character just doesn't make sense because low-level characters already have an invisible buff so they can rival an 160CP overland. Making newbies strong and veterans weak is just rediculous.
I havent posted before about this but feel I should voice my opinion on the matter.
I actually agree that the overland has become far too trivial with some of the mobs and it definately ruins any sense of immersion in the game, and as a result I have not purchased any of the last two expansions as it represents poor value for money if I cant enjoy playing through the open world and quests which is a shame. I also know of plenty of people in the game who also share this same experience and do not do overland as a result and only focus on pvp or just trials and dungeons.
I would like to point out that I am just an average player, and the hardest content I do is vet dungeons(non-DLC) and some normal trials, and even I find the overland stupidly easy to the point of frustation, so it must be even worse for high elite players. In fact even my 8 year old daughter plays casually doing the quests etc, and she doesnt do anything else but button mash and doesnt understand dots and weaving and even she finds it really easy. So there is a problem here.
Overland is the major part of the game and should be enjoyable for everyone, and people should not be forced into running the same few trials and vet dungeons on repeat to get any satisfaction out of the combat in the game. I know some of the issue is powercreep with champion points, but I have just tried making a new char with no CPs and got to level 20 wearing grey and green items and still havent managed to die yet.
The game has combat abilities and upto 10 skills, but they seem almost useless to use in overland because of the braindead mobs being killed too easily. They have lots of exciting armour sets that again seem almost pointless.
The whole point of an RPG is too develop your character and make builds using different abilities, leveling up and trying out new gear to overcome challenges, and unfortunately this games overland does not allow that progression in most instances.
These things kill the immersion in the game. People now have the option of companions to make it even easier, and it should not be a big ask for people to at least try and learn the basics of the game. If you can put out 5K dps that is more than enough to destroy any normal overland mobs currently, and even my 8 year old daughter can manage that with little to no understanding of the game.
I dont know the best way of fixing this problem, but I believe it is harming the retention of players.
Hallothiel wrote: »You allow your eight year old to play this game?
Interesting. And a tad concerning.
(And know this might get removed or complained about etc but have worked in social care for a while & so have an opinion on this.)
Hallothiel wrote: »You allow your eight year old to play this game?
Interesting. And a tad concerning.
(And know this might get removed or complained about etc but have worked in social care for a while & so have an opinion on this.)
trackdemon5512 wrote: »Hallothiel wrote: »You allow your eight year old to play this game?
Interesting. And a tad concerning.
(And know this might get removed or complained about etc but have worked in social care for a while & so have an opinion on this.)
I find this game to be more than acceptable for youth content wise. The story and DLC never veer into raunchy or unacceptable content.
If anything the only reason to keep your kids out of this game are voice chat/zone chats. The game content isn’t potentially harmful, it’s other players.
spartaxoxo wrote: »I would like to point out that I am just an average player, and the hardest content I do is vet dungeons(non-DLC) and some normal trials, and even I find the overland stupidly easy to the point of frustation, so it must be even worse for high elite players
It's better for many of us who engage in actually difficult content, not worse. One reason I don't mind Overland being easy very much is It's a nice break from harder, more organized content. I don't gotta care about which set I have or focus on not getting one shot, I can just listen to some interesting dialogue and chill. When I get sick of hard content, vet content is there for me. And vice versa.
I think the majority of the people who complain about Vet Overland are the people who refuse to actually challenge themselves with the actually difficult content in this game in favor of playing tutorial content over and over, then complain about the game being too easy. If you've never done something like try to get a vet dlc dungeon skin, go for flawless conqueror, or killed a vet dlc trial boss ofc this game seems too easy. You're purposefully avoiding hard content.
There are definitely some people out there who only do vet content though. I sympathize with them. We need more arenas and such.
You miss the point. Most of the game is the overland, and all the expansions that get released are focused around a new story and zone that alienates any player that is able to do any sort of damage beyond light/heavy attack spams. Where is the incentive for those players to purchase new content if its not fun for them to play it?
Another thing, getting involved in trials becomes very elitist and min max and also requires a commitment and some players do not wish to get involved in too much of this sort of play because of life responsibilities etc. I remember my days in WoW when i was single, having to fight for raid spots, having to turn up on set days at set times and having to join discord and speak on microphones etc. Its all rather stressfull after a while and doesnt fit in with everyones life style.
Seems this game seems to be suited towards the most incapable newbies in overland, or those elite who want to do 100K dps and spend their life doing trials and hardcore pvp.
Would it not be nice to have a game that catered for players who enjoy the quests, but can actually have a world where mobs dont die the second you sneeze on them?
BTW I am not even suggesting hardcore dark souls like mobs that one shot, but at least fight back and allow you to use some abilities and gear.
SilverBride wrote: »I have just tried making a new char with no CPs and got to level 20 wearing grey and green items and still havent managed to die yet.
How would dying make your experience more enjoyable? Most players get frustrated by dying to what should be easy mobs when trying to complete a simple quest.