Danse_Mayhem wrote: »Delete this set from the game 1000%.
Just accept that it was a terrible choice, mail players the mats for these pieces and delete it completely. The upcoming change to the second pull and damage scaling won’t stop 90% of mag players using this set at all.
“It’s good vs zergs”
^ That might have been true on the first few days of this set being available, but now that the majority of players have this set, the zergs/ball groups all have this set and are using it to decimate any balance of pvp. A small group using DC won’t beat a big group using DC so the Zergbusting argument is completely irrelevant now.
This set has also totally murdered BGs - All teams usually have at least 2 players running it and the whole thing just turns into a stack and pinball mess in one spot of the map with matches timing out because no one can get kills between pinballs, or players straight up leaving BGs because they are bored of it.
It takes Zero skill or aiming. Just throw an AOE down and you’ve single handedly CC’d everyone in the area regardless of LOS usually. It’s high reward with zero risk and even if the set was changed to have 0 damage, the AOE pull in is what is killing the action.
Players can be pulled off walls - Which I don’t see changing unless somehow AOE’s are no longer placable on different elevations like the chain / gap closing targeting restriction etc which would not be a good change.
Even if this set has zero damage, and 4x the cool down, it would still be OP because the masses can just run it and alternate procs to flawlessly control the battlefield. No matter what state this set ends up in, it rewards the larger group every time and makes small group play / melee styles and basically any non DC group play virtually impossible.
Please please please listen to your community, the ones who are actually making solid arguments and do something about this.
The state of pvp is worse than it has ever been since release because of this one set.[/quote]
That's the ting from what I've heard, PvP in general is extremely balanced this patch except for these ridiculous proc sets that were added last patch. Just delete them and half the complaints go away.
The only issues I have with this set are: it pulls you off keeps and sometimes its AoE is invisible. Other than that, I think it's fine.
I play on BR, but I heard Dark Convergence is horrible on Gray Host bc GH is always so laggy, but then again everything is horrible on GH bc of the lag.
The only issues I have with this set are: it pulls you off keeps and sometimes its AoE is invisible. Other than that, I think it's fine.
I play on BR, but I heard Dark Convergence is horrible on Gray Host bc GH is always so laggy, but then again everything is horrible on GH bc of the lag.
Dark Convergence frequently shows up as friendly aoe to me when it's an enemy cast. Very frustrating.
AJones43865 wrote: »I agree. The only way to fix Dark Convergence is to remove the set from the game. Either that or remove the chaining mechanic from the set entirely, not just nerf it a tiny bit like on the PTS now.
I havent died to DC in a while, its easy to block (when the animation shows) but i wish they would have made a No Proc, No Hammer, CP Campaign.
I think its almost too late. This set was possibly the worst thought out change ZOS has ever made to pvp. I have pretty much stopped playing the game as a direct result of this cancer and will not renew eso plus while that set exists. if it did only one of the things it does it would be op and meta for organised groups. the pull alone without the snare without the damage and at half the range and it would still be cancer in the hands of a coordinated group. The existence of this set raises all sorts of questions about the motivations in bringing it in.
Are you trying to kill off pvp? You are doing a great job of that, it that's your intent.
Sandman929 wrote: »All characters that have worn this abomination should be deleted as well, it's the only way to be sure it's really gone.
good to see so many dead bodies on the ground these days in cyrodiil...
seems like we were stuck in that no one can kill anyone else mode for years...
convergence - let the bodies hit the floor
Let’s start with something we’ve seen a lot of discussion on: Time to Kill (TTK) in Player versus Player environments. Compared to previous updates, the amount of damage is higher across the board than it was previously, but simultaneously, defensive power is lower too. This is mainly caused by two things: the balance standards that Champion Point 2.0 was held to in Update 29 where we introduced more choices between either offensive or defensive options, as well boosting up stats on fresh characters with the introduction of base Weapon and Spell Damage, and the base Maximum Resource adjustments from Update 30. Between these two, many builds are making more choices in improving their ability to deal or take damage while experiencing a sharper operational loss of the other. As many player builds lean towards dealing damage in PvP environments, this creates a situation where TTK lowers. While we’ve identified specifics, such as base stat adjustments, we wanted to stay focused on where the problem was felt, which was exclusively related to PvP. Our main adjustment in Update 31 will be to Battle Spirit and focusing on the damage taken portion, increasing it so the base character takes 60% less overall damage, rather than 50%. Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
is it truly because of convergence, or just a continuing trend of lower player pops in cyrodiil that started a few years after the game first went live...
I don't know all the reasons there seem to be fewer and fewer pvp participants...I do know though there's more than just a few...
pretty sure convergence isn't all that woes cyrodiil...
it's tough though, I play late night US time and cyro has become a ghost town for me on the EU server, and barely enough folks to keep the fight going on the NA server...