Emperor_ManBearPig wrote: »Dark convergence is easy to roll dodge out of, use RAT, mist form, or use block. The set is working as intended for taking out zergs and faction stacks.
DC pulls from way outside its range just makes the issue worst.
DC pulls from way outside its range just makes the issue worst.
I believe that's more of a lag/latency challenge than set over performing. I've been using the set for a few days, and as soon as prime time lag hits the location you drop an effect may have the pull occur on people who left the area 2-3 seconds prior due to game clients syncing with the server and catching up. It's pretty obvious when that happens..
DC pulls from way outside its range just makes the issue worst.
I believe that's more of a lag/latency challenge than set over performing. I've been using the set for a few days, and as soon as prime time lag hits the location you drop an effect may have the pull occur on people who left the area 2-3 seconds prior due to game clients syncing with the server and catching up. It's pretty obvious when that happens..
If the counters you mention would work then there would be no issue. But today a good amount of my deaths in battlegrounds happened because this set pulled me into some aoes during my dodgeroll.Emperor_ManBearPig wrote: »Dark convergence is easy to roll dodge out of, use RAT, mist form, or use block. The set is working as intended for taking out zergs and faction stacks.
nothing on it needs nerfed, it is the only thing stopping zergs.
zenimax please do not remove nor alter the set. it is perfect zerg stopper.
Alienoutlaw wrote: »the set is working perfectly, and very easy to counter, yu have 4s to move out of it, there is a very clear visual on the ground.
this set has levelled the playing field against tower campers and ball groups. and they seem to be the only ones QQing
best thing to happen to PVP in a long time
Alienoutlaw wrote: »the set is working perfectly, and very easy to counter, yu have 4s to move out of it, there is a very clear visual on the ground.
this set has levelled the playing field against tower campers and ball groups. and they seem to be the only ones QQing
best thing to happen to PVP in a long time
Emperor_ManBearPig wrote: »Dark convergence is easy to roll dodge out of, use RAT, mist form, or use block. The set is working as intended for taking out zergs and faction stacks.
Alienoutlaw wrote: »the set is working perfectly, and very easy to counter, yu have 4s to move out of it, there is a very clear visual on the ground.
this set has levelled the playing field against tower campers and ball groups. and they seem to be the only ones QQing
best thing to happen to PVP in a long time
Actually, the ones QQing are the zerglings who are getting rolled by the ball groups using it. Which was exactly why the set was implemented according to the patch notes... "Pesky zerg sitting on your keep or resource flag? Send them to the void by pairing this set with some hard CC and immobilizes."