NotTaylorSwift wrote: »
Dude what was the point of this reply? Ur saying ur basically guessing that 60% of ur guild are in favour of no procs. This is just pure bias because u are obviously in favour of it. Show me the poll that states roughly 60% of ur 500 man guild is in favour of no proc, then I will believe you. Until then, u don’t represent anyone.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
YandereGirlfriend wrote: »MrMazurski wrote: »Blacksmoke wrote: »YandereGirlfriend wrote: »Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
Yep, this is like the worst of all possible worlds.
CP players don't want to move to Non-CP and existing Non-CP players never asked for No-Proc.
There are quite a few players that do want a No-CP no proc server. In my guild around half of the people are for the other half against. There is a poll on the forums that showed that 73% of those that voted want a no proc server. My personal opinion is that we should have one. I will not be going there I like my build options. But there are a lot of people that do want it so I see no reason to not make one really.. yeah all server will lose some people bit who cares might make the lagg a tiny bit less.
[snip] black magic, on this forum none of the ESO players wants no proc. And the ZOS make their decisions without prerequisites, they are probably possessed by deadric powers
Im Joking
[edited for baiting]
I'm using those sets as examples because they are banned in the No-Proc format despite being pure stat sets.
You were the one who used "playing the game for you" as the excuse for getting rid of most sets and I am here to remind you that the universe of sets being disabled is FAR greater than the cheesy "free damage" sets such as Caluurion's.
YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
[snip]
NotTaylorSwift wrote: »And where do u get the idea that ravenwatch was overcrowded during no proc? Queues were not way higher than normal, and in the final month or two there were no queues and sometimes alliances weren’t locked in prime hours. Pc eu ravenwatch that is..
PC EU. Every campaign lost at least 50% of its player base through no-proc testing. It's come back somewhat now.
You, Tigor, Veterans? XD
NotTaylorSwift wrote: »And where do u get the idea that ravenwatch was overcrowded during no proc? Queues were not way higher than normal, and in the final month or two there were no queues and sometimes alliances weren’t locked in prime hours. Pc eu ravenwatch that is..PC EU. Every campaign lost at least 50% of its player base through no-proc testing. It's come back somewhat now.
Thank you for the point.
The queue times increased during the NoProc campaign on Ravenwatch PC DC side by roughly 40 minutes. It decreased since the re-implementation of Proc sets in June. This change is too big to be explained by effects like "DC mass migration" and "people are tired after midyear mayhem + summer break" alone.
Again, I will not claim that this is representative for all and every server, and it is only for one faction, but is still enough to debunk this myth.You, Tigor, Veterans? XD
And who are you exactly ?
There are not many players on Ravenwatch EU left that have been on the 30 day NoCP campaign from the very beginning, and are still regulars. Foxey, Tigor, me, and maybe 14 others. If you are among them, I'd gladly talk about the good old days .
neferpitou73 wrote: »NotTaylorSwift wrote: »And where do u get the idea that ravenwatch was overcrowded during no proc? Queues were not way higher than normal, and in the final month or two there were no queues and sometimes alliances weren’t locked in prime hours. Pc eu ravenwatch that is..PC EU. Every campaign lost at least 50% of its player base through no-proc testing. It's come back somewhat now.
Thank you for the point.
The queue times increased during the NoProc campaign on Ravenwatch PC DC side by roughly 40 minutes. It decreased since the re-implementation of Proc sets in June. This change is too big to be explained by effects like "DC mass migration" and "people are tired after midyear mayhem + summer break" alone.
Again, I will not claim that this is representative for all and every server, and it is only for one faction, but is still enough to debunk this myth.You, Tigor, Veterans? XD
And who are you exactly ?
There are not many players on Ravenwatch EU left that have been on the 30 day NoCP campaign from the very beginning, and are still regulars. Foxey, Tigor, me, and maybe 14 others. If you are among them, I'd gladly talk about the good old days .
And the pop on PC NA exploded after no-proc ended.
neferpitou73 wrote: »NotTaylorSwift wrote: »And where do u get the idea that ravenwatch was overcrowded during no proc? Queues were not way higher than normal, and in the final month or two there were no queues and sometimes alliances weren’t locked in prime hours. Pc eu ravenwatch that is..PC EU. Every campaign lost at least 50% of its player base through no-proc testing. It's come back somewhat now.
Thank you for the point.
The queue times increased during the NoProc campaign on Ravenwatch PC DC side by roughly 40 minutes. It decreased since the re-implementation of Proc sets in June. This change is too big to be explained by effects like "DC mass migration" and "people are tired after midyear mayhem + summer break" alone.
Again, I will not claim that this is representative for all and every server, and it is only for one faction, but is still enough to debunk this myth.You, Tigor, Veterans? XD
And who are you exactly ?
There are not many players on Ravenwatch EU left that have been on the 30 day NoCP campaign from the very beginning, and are still regulars. Foxey, Tigor, me, and maybe 14 others. If you are among them, I'd gladly talk about the good old days .
And the pop on PC NA exploded after no-proc ended.
Ehhh, I had que times during no proc and afterwards that hasn't happened sans MYM.
I'm pretty sure you are right, but if that would always be like that, every thread here is pointless.TheEndBringer wrote: »This thread is pointless. They're shoving no proc onto Ravenwatch.
neferpitou73 wrote: »neferpitou73 wrote: »NotTaylorSwift wrote: »And where do u get the idea that ravenwatch was overcrowded during no proc? Queues were not way higher than normal, and in the final month or two there were no queues and sometimes alliances weren’t locked in prime hours. Pc eu ravenwatch that is..PC EU. Every campaign lost at least 50% of its player base through no-proc testing. It's come back somewhat now.
Thank you for the point.
The queue times increased during the NoProc campaign on Ravenwatch PC DC side by roughly 40 minutes. It decreased since the re-implementation of Proc sets in June. This change is too big to be explained by effects like "DC mass migration" and "people are tired after midyear mayhem + summer break" alone.
Again, I will not claim that this is representative for all and every server, and it is only for one faction, but is still enough to debunk this myth.You, Tigor, Veterans? XD
And who are you exactly ?
There are not many players on Ravenwatch EU left that have been on the 30 day NoCP campaign from the very beginning, and are still regulars. Foxey, Tigor, me, and maybe 14 others. If you are among them, I'd gladly talk about the good old days .
And the pop on PC NA exploded after no-proc ended.
Ehhh, I had que times during no proc and afterwards that hasn't happened sans MYM.
Not discounting what you experienced but I played most nights primetime and never got a queue outside of MYM
Will we still be able to use monster sets and/or mythics in Ravenwatch? Trying to figure out what sets to farm on my stamblade.
Thanks.
The patch notes provide lists of item sets which will fully work. If a monster set is not in the list, its 2-piece-bonus won't work. However, you will be able to profit from the 1st piece bonus. You can wear 1 Domihaus and 1 Swarm Mother, for example. There are also some 3-piece-sets you could wear, like Trainee or Willpower.I reviewed all the PTS Patch notes from .0 - .4 and didn't see anything discussing the items listed in my question. Is that to mean we're basically relegated to two 5 pc sets and then choosing to wear a 2 pc from another 5 pc set?
vesselwiththepestle wrote: »The patch notes provide lists of item sets which will fully work. If a monster set is not in the list, its 2-piece-bonus won't work. However, you will be able to profit from the 1st piece bonus. You can wear 1 Domihaus and 1 Swarm Mother, for example. There are also some 3-piece-sets you could wear, like Trainee or Willpower.I reviewed all the PTS Patch notes from .0 - .4 and didn't see anything discussing the items listed in my question. Is that to mean we're basically relegated to two 5 pc sets and then choosing to wear a 2 pc from another 5 pc set?