ClawOfTheTwoMoons wrote: »Don't know where you were playing, but on PC NA grayhost was popping. Don't spread lies like that. Zos said it themselves there was outpouring support for no proc, but now that its moved to no cp, proponents of crutch sets will say that it was never popular when in fact, the reason it's gonna be dead is because of no cp.
Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
YandereGirlfriend wrote: »Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
Yep, this is like the worst of all possible worlds.
CP players don't want to move to Non-CP and existing Non-CP players never asked for No-Proc.
would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
.
YandereGirlfriend wrote: »[snip]
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
FangOfTheTwoMoons wrote: »We shouldn't even be debating this. ZOS should just give the players what they want. It wont hurt anyone to make more campaigns. What hurts players is forcing them to play a way they don't wanna play, as in the case with forcing no CP players into no proc and forcing No Proc fans into no CP.YandereGirlfriend wrote: »FangOfTheTwoMoons wrote: »NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
That's absolutely false but whatever lol
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
YandereGirlfriend wrote: »@MrMazurski Please tell me more about how stat sets like New Moon Acolyte or Clever Alchemist are "playing the game for you."
I would actually be completely fine if "free damage" sets like Caluurion's were banned but stat-based sets like the two above are getting caught up in the crossfire for no discernible reason.FangOfTheTwoMoons wrote: »We shouldn't even be debating this. ZOS should just give the players what they want. It wont hurt anyone to make more campaigns. What hurts players is forcing them to play a way they don't wanna play, as in the case with forcing no CP players into no proc and forcing No Proc fans into no CP.YandereGirlfriend wrote: »FangOfTheTwoMoons wrote: »NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
That's absolutely false but whatever lol
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
I completely agree with you on this.
This is clearly the best possible solution to the problem.
YandereGirlfriend wrote: »@MrMazurski Please tell me more about how stat sets like New Moon Acolyte or Clever Alchemist are "playing the game for you."
I would actually be completely fine if "free damage" sets like Caluurion's were banned but stat-based sets like the two above are getting caught up in the crossfire for no discernible reason.FangOfTheTwoMoons wrote: »We shouldn't even be debating this. ZOS should just give the players what they want. It wont hurt anyone to make more campaigns. What hurts players is forcing them to play a way they don't wanna play, as in the case with forcing no CP players into no proc and forcing No Proc fans into no CP.YandereGirlfriend wrote: »FangOfTheTwoMoons wrote: »NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
That's absolutely false but whatever lol
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
I completely agree with you on this.
This is clearly the best possible solution to the problem.
YandereGirlfriend wrote: »@MrMazurski Please tell me more about how stat sets like New Moon Acolyte or Clever Alchemist are "playing the game for you."
I would actually be completely fine if "free damage" sets like Caluurion's were banned but stat-based sets like the two above are getting caught up in the crossfire for no discernible reason.FangOfTheTwoMoons wrote: »We shouldn't even be debating this. ZOS should just give the players what they want. It wont hurt anyone to make more campaigns. What hurts players is forcing them to play a way they don't wanna play, as in the case with forcing no CP players into no proc and forcing No Proc fans into no CP.YandereGirlfriend wrote: »FangOfTheTwoMoons wrote: »NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
That's absolutely false but whatever lol
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
I completely agree with you on this.
This is clearly the best possible solution to the problem.
YandereGirlfriend wrote: »Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
Yep, this is like the worst of all possible worlds.
CP players don't want to move to Non-CP and existing Non-CP players never asked for No-Proc.
Blacksmoke wrote: »YandereGirlfriend wrote: »Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
Yep, this is like the worst of all possible worlds.
CP players don't want to move to Non-CP and existing Non-CP players never asked for No-Proc.
There are quite a few players that do want a No-CP no proc server. In my guild around half of the people are for the other half against. There is a poll on the forums that showed that 73% of those that voted want a no proc server. My personal opinion is that we should have one. I will not be going there I like my build options. But there are a lot of people that do want it so I see no reason to not make one really.. yeah all server will lose some people bit who cares might make the lagg a tiny bit less.
InvitationNotFound wrote: »Really lets not proc in no cp, it will better prevent from lag favor and server priority. Everyone knows this, no proc testing and polling underlined it. And now relax! 🏕
It is funny how players still make claims that no-proc improves performance and there won't be as much lag.
Even ZOS said in their statement (before they went no-proc) that the performance got even slightly worse during the no-proc testing.
Just say it 20 more times and it might become reality, right?
Then I will tell you something more. No need to repeat. I am living in reality and presence. Throwing everything in battle is certainly causing distortion and handicap the area. So do proc sets, I classify that as lag. What ZOS stated is something else.
[snip]
I can understand that change creates fear, and I have sympathy with your point of view as a MagBlade; this is particularly true when one appreciates your achievements in the recent months.
But next time try at least to read the things you quote. :
would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
.
There is always the problem of bias when you ask people. Any result is typically only of anecdotal value, even if multiple sources (information of Guild leaders, forum polls which had even more than 70% Pro NonProc as a result) hint in this direction. But at least it's the opinion of multiple persons, and not of a single person thinking his or her opinion is the only one that counts. The thing is: If someone claims that "All Ravenwatch" wants something, even this kind of "evidence" is enough to reject it. In fact, you don't even need empirical data to refute a sentence of this type in social contexts.
Instead of trying to call "fake news", how about giving reasonable arguments?
I find the points:
1) Ravenwatch should be NoProc, since it is already NoCP, and both Proc sets and CP form a barrier that is bad for the New Player Experience.
2) Splitting up the NoCP campaigns would be bad for faction balance and player numbers like it was in the past
convincing, but nothing more. Give reasonable arguments instead of personal preferences and I would be willing to change my mind; and maybe you can change the minds of these many people who have literally asked me to lobby for NoProc Ravenwatch as well.
neferpitou73 wrote: »YandereGirlfriend wrote: »@MrMazurski Please tell me more about how stat sets like New Moon Acolyte or Clever Alchemist are "playing the game for you."
I would actually be completely fine if "free damage" sets like Caluurion's were banned but stat-based sets like the two above are getting caught up in the crossfire for no discernible reason.FangOfTheTwoMoons wrote: »We shouldn't even be debating this. ZOS should just give the players what they want. It wont hurt anyone to make more campaigns. What hurts players is forcing them to play a way they don't wanna play, as in the case with forcing no CP players into no proc and forcing No Proc fans into no CP.YandereGirlfriend wrote: »FangOfTheTwoMoons wrote: »NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
That's absolutely false but whatever lol
I paid less attention to Grey Host since I don't play there but Ravenwatch absolutely struggled to reach 2 bars in prime time during the last month of the proc tests.
People voting with their feet and all of that after the novelty effect had worn off and the format became boring.
I completely agree with you on this.
This is clearly the best possible solution to the problem.
Oh it's even more stupid than this. They're allowing Silks of the Sun which does the same thing as NMA and is a proc. Same thing for Netch's touch and Innate Axiom, War Maiden, etc. So that's apparently ok.
They're allowing Maelstrom Destro but not Resto because that makes sense.
NotTaylorSwift wrote: »[snip]
I can understand that change creates fear, and I have sympathy with your point of view as a MagBlade; this is particularly true when one appreciates your achievements in the recent months.
But next time try at least to read the things you quote. :
would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
.
There is always the problem of bias when you ask people. Any result is typically only of anecdotal value, even if multiple sources (information of Guild leaders, forum polls which had even more than 70% Pro NonProc as a result) hint in this direction. But at least it's the opinion of multiple persons, and not of a single person thinking his or her opinion is the only one that counts. The thing is: If someone claims that "All Ravenwatch" wants something, even this kind of "evidence" is enough to reject it. In fact, you don't even need empirical data to refute a sentence of this type in social contexts.
Instead of trying to call "fake news", how about giving reasonable arguments?
I find the points:
1) Ravenwatch should be NoProc, since it is already NoCP, and both Proc sets and CP form a barrier that is bad for the New Player Experience.
2) Splitting up the NoCP campaigns would be bad for faction balance and player numbers like it was in the past
convincing, but nothing more. Give reasonable arguments instead of personal preferences and I would be willing to change my mind; and maybe you can change the minds of these many people who have literally asked me to lobby for NoProc Ravenwatch as well.
Dude what was the point of this reply? Ur saying ur basically guessing that 60% of ur guild are in favour of no procs. This is just pure bias because u are obviously in favour of it. Show me the poll that states roughly 60% of ur 500 man guild is in favour of no proc, then I will believe you. Until then, u don’t represent anyone.
MrMazurski wrote: »NotTaylorSwift wrote: ».NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
I can understand that change creates fear, and I have sympathy with your point of view as a MagBlade; this is particularly true when one appreciates your achievements in the recent months.
But next time try at least to read the things you quote. :
would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
.
There is always the problem of bias when you ask people. Any result is typically only of anecdotal value, even if multiple sources (information of Guild leaders, forum polls which had even more than 70% Pro NonProc as a result) hint in this direction. But at least it's the opinion of multiple persons, and not of a single person thinking his or her opinion is the only one that counts. The thing is: If someone claims that "All Ravenwatch" wants something, even this kind of "evidence" is enough to reject it. In fact, you don't even need empirical data to refute a sentence of this type in social contexts.
Instead of trying to call "fake news", how about giving reasonable arguments?
I find the points:
1) Ravenwatch should be NoProc, since it is already NoCP, and both Proc sets and CP form a barrier that is bad for the New Player Experience.
2) Splitting up the NoCP campaigns would be bad for faction balance and player numbers like it was in the past
convincing, but nothing more. Give reasonable arguments instead of personal preferences and I would be willing to change my mind; and maybe you can change the minds of these many people who have literally asked me to lobby for NoProc Ravenwatch as well.
Dude what was the point of this reply? Ur saying ur basically guessing that 60% of ur guild are in favour of no procs. This is just pure bias because u are obviously in favour of it. Show me the poll that states roughly 60% of ur 500 man guild is in favour of no proc, then I will believe you. Until then, u don’t represent anyone.
but guessing that nobody wants to no proc is ok? Give me the results too? The shouting of a few people in the forum is nothing
https://forums.elderscrollsonline.com/en/discussion/563888/poll-no-procs-on-all-campaigns-or-only-a-few
it is not a well-defined survey, but it already gives a reference that many people had a good time in no proc
NotTaylorSwift wrote: »MrMazurski wrote: »NotTaylorSwift wrote: »YandereGirlfriend wrote: »I
All of Ravenwatch is hoping that they do the right thing and create a separate campaign for that game mode.
Please abstain from making such strong statements. You may have personal reasons for it, and things might be different in the US, but
Tigor and I represent a substantial part of Europe's veteran NoCP campaign playerbase, something you probably did not know. We haven't been involved in the decision, but if the Devs would have asked me, I would have estimated - based on guild members' stated opinion -, that among those, roughly 60% are in favor of the NoCP No Proc campaign, 30% don't care, and mainly only the Bombblade players are against it.
My personal opinion should be clear, as one can easily see on my avatar. I will miss my beloved Deadroth. But sometimes you have to see the greater good as well as the clear majority independent of personal desires.
For now, it is more important to change how VD works, and then buff Proximity Detonation to compensate for it, so that Bomblade players can still have fun in a No-Proc environment.
U don’t represent anyone. Don’t talk as if ur bringing other people’s opinions to the forums. I highly doubt u polled ur 500 player guilds.
Why are there so many people on this forum who speak for others? If ZOS put it so, I think they had premises for it.
Personally, I am happy with the no percent of the campaign. No bombers, stupid bulids that one shot you, even if you are the most tanking tank even world saw. For me, these tests were one of the best PvP experiences I've had. Pure combat skill vs skill, class vs class. No additional damage from heaven, because someone has an op proc set that do everything for him.
Ur saying I’m speaking for others when what I quoted is literally someone speaking for others? If the majority of players like no proc they would have kept playing throughout the whole test. They didn’t. Campaigns weren’t even getting locked in the last month of no proc test.
It was a novelty, and it died pretty fast.
DjinnAeternam wrote: »InvitationNotFound wrote: »Really lets not proc in no cp, it will better prevent from lag favor and server priority. Everyone knows this, no proc testing and polling underlined it. And now relax! 🏕
It is funny how players still make claims that no-proc improves performance and there won't be as much lag.
Even ZOS said in their statement (before they went no-proc) that the performance got even slightly worse during the no-proc testing.
Just say it 20 more times and it might become reality, right?
Then I will tell you something more. No need to repeat. I am living in reality and presence. Throwing everything in battle is certainly causing distortion and handicap the area. So do proc sets, I classify that as lag. What ZOS stated is something else.
Then use the same definitions as everyone else in reality.
Let me help you with that
https://www.cyberdefinitions.com/definitions/LAG.html
What you claim is nothing near of lag. "Distortion and handicap" are very different things from lag.
Also performance didn't improved one bit with no-procs, neither it will improve after this change, we all know that.
MrMazurski wrote: »Blacksmoke wrote: »YandereGirlfriend wrote: »Cirantille wrote: »What a boring idea not even being able use masters weapons or molag kena
Time to move to Blackreach
Yep, this is like the worst of all possible worlds.
CP players don't want to move to Non-CP and existing Non-CP players never asked for No-Proc.
There are quite a few players that do want a No-CP no proc server. In my guild around half of the people are for the other half against. There is a poll on the forums that showed that 73% of those that voted want a no proc server. My personal opinion is that we should have one. I will not be going there I like my build options. But there are a lot of people that do want it so I see no reason to not make one really.. yeah all server will lose some people bit who cares might make the lagg a tiny bit less.
[snip] black magic, on this forum none of the ESO players wants no proc. And the ZOS make their decisions without prerequisites, they are probably possessed by deadric powers
Im Joking
[edited for baiting]